Madden 16
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Re: Madden 16
I'm sure this is just placebo but I deleted my game install. Then installed off the disc, downloaded the patch and then finally the tuner file. Everything is playing a bit better. I still had to crank down the QB accuracy because it is no where near early access levels. I also see very little cpu run game which I did in early access but sliders can fix this as well.
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Re: Madden 16
Lost a close one to the Browns, 34-31 but it was nice to have some offense. I threw one INT and it cost us the game. We are now 4-2 on this young season. I bumped up fumbles to 55 as I don't think I've seen one yet.
XBL GT: MizzouRah0971
Re: Madden 16
MizzouRah wrote:Lost a close one to the Browns, 34-31 but it was nice to have some offense. I threw one INT and it cost us the game. We are now 4-2 on this young season. I bumped up fumbles to 55 as I don't think I've seen one yet.
The game variety is for real this year. I played TNF Play now me Texans vs Colts. Luck played and he must have been downgraded due to injury because it showed. I picked him off 3 times and 1 forced fumble for 24 points. I won by 24. This right after the Packers killed me last game.
Re: Madden 16
Yes it is.. Austin Davis of all people lit my secondary up.Inuyasha wrote:
The game variety is for real this year. I played TNF Play now me Texans vs Colts. Luck played and he must have been downgraded due to injury because it showed. I picked him off 3 times and 1 forced fumble for 24 points. I won by 24. This right after the Packers killed me last game.
XBL GT: MizzouRah0971
Re: Madden 16
MUT just added Madden NFL Journey 2 - brand new series of offline challanges based on the first half of this years games. Great job by MUT this year supporting offline players :
Total Games: 64
Total Coins: 61600
Reward: 91 Amari Cooper (not even going to entertain an estimate on this...)
32 - Journey Tokens (16 actual token packs)
4 - Journey contract packs
2 - Journey Veteran bundle
2 - Journey All-Pro Bundle
2 - Journey Gold player pack (Confirmed can be sold and traded)
2 - Journey Elite player pack (likely no trade no sell)
1 - Journey Legend Bundle
1 - Journey All-Madden Bundle
1 - Journey Game changer Bundle
1 - Journey X Factor Bundle
Total Games: 64
Total Coins: 61600
Reward: 91 Amari Cooper (not even going to entertain an estimate on this...)
32 - Journey Tokens (16 actual token packs)
4 - Journey contract packs
2 - Journey Veteran bundle
2 - Journey All-Pro Bundle
2 - Journey Gold player pack (Confirmed can be sold and traded)
2 - Journey Elite player pack (likely no trade no sell)
1 - Journey Legend Bundle
1 - Journey All-Madden Bundle
1 - Journey Game changer Bundle
1 - Journey X Factor Bundle
Re: Madden 16
I had saved up 110K coins and decided to finally add an Elite WR, and an 89 OVR Maclin seemed like a good fit for about 80K. Instead I grabbed the 91 OVR Amari Cooper for 50K, so the market was actually a little flooded.
MUT continues to be an awesome experience.
MUT continues to be an awesome experience.
XBL Gamertag: JayhawkerStL
Re: Madden 16
I have 250K , all offline, all without using any real money. I hope EA doesn't read this.
My big coup was getting AJ Green from a pack and selling him for around 60K. After that I got some scrub TE from the Cowboys, but was surprised he sold for 30K!!! For a scrub! So any card I get, even if they're low rated, I check what they're auctioning for. A lot of low rated players for some reason or another sell for a lot.
Put that with all the offline solo games and special holiday cateogry games they've had and it's been very fun.
My kids are also playing it this year and they all love it. I probably will have to keep the copy even after the EA Access version is out. Also it is a good way to teach basic economics/supply and demand to the little ones.
My big coup was getting AJ Green from a pack and selling him for around 60K. After that I got some scrub TE from the Cowboys, but was surprised he sold for 30K!!! For a scrub! So any card I get, even if they're low rated, I check what they're auctioning for. A lot of low rated players for some reason or another sell for a lot.
Put that with all the offline solo games and special holiday cateogry games they've had and it's been very fun.
My kids are also playing it this year and they all love it. I probably will have to keep the copy even after the EA Access version is out. Also it is a good way to teach basic economics/supply and demand to the little ones.
Re: Madden 16
Mega Huge Ginormous pitch for Madden 16 has dropped. It includes a new mode, Ranked Draft Champions, and a slew of other improvements.
http://www.pastapadre.com/2015/11/17/ma ... provements
http://www.pastapadre.com/2015/11/17/ma ... provements
DRAFT CHAMPIONS
♦Ranked Draft Champions mode added.
In order to compete in Draft Champions Ranked, you’ll need tickets. These tickets can be purchased with coins, and may be available through other sources such as solo challenges. Players will need 3 tickets, which cost 9,000 coins total (3,000 coins per ticket), to enter a Draft Champions Ranked Event.
♦You will play until you either win 6 games or lose 2 games. Ranked Draft Champions is a head to head mode. This means you can lose 1 game and still win your Draft Champions Ranked event. As you win more games within each event, you’ll earn increasingly better rewards in MUT.
MADDEN ULTIMATE TEAM
♦Addressed issue where user could only use Enhanced play call settings in Solo Challenges.
♦The Item Binder filters will retain after searching the Auction House from the Item Binder.
♦Users can now quick sell, auction, or trade items that are in their lineup; this will remove that item from the user’s lineup.
♦Turning off the Camera Toggle setting will now correctly allow you to use Strategy Pad controls in Solo Challenges.
GRAPHICS
♦Added Ann Mara patch to Giants default home and away uniforms.
♦Added William Clay Ford patch to Lions default home and away uniforms.
♦Falcons 50 Seasons patch is added to default Home/Away uniforms.
♦Addressed issues with Bears 1985 Blue Jersey.
♦Addressed errors with the Kansas City Chiefs Official Away Jersey
STABILITY
♦Multiple general stability fixes.
♦Fixed softlock that could occur viewing manual instant replay after a questionable call.
GAMEPLAY
♦Addressed a gameplay exploit where user could flip a run play and audible to a new run play resulting in an unintended ball carrier taking the handoff.
♦Addressed an issue where elite defenders were causing lower rated receivers to have 0% chance of catching during two-man interactions.
♦Fixed an exploit where users could hot route PA End Around after they would audible and reset the play.
♦Addressed an exploit with HB auto-motion vs man coverage.
♦Increased the effectiveness of AI pass rushers.
♦Eliminated the ability to “route swap” offensive plays.
♦Fixed the issue where users could not use custom defensive playbooks in online play a friend matches.
♦Increased the chances for elite defenders to intercept the ball during two-man interactions.
♦Increased pass breakup chances when using the Play Receiver mechanic in a two-man Aggressive Catch situation.
♦Addressed exploit where the safety in deep zone would misplay the ball when a receiver streaked down the seam.
♦Addressed an issue where the user would be penalized with an “On the Run” throw type when the QB’s feet were still planted and user was trying to pass lead.
♦Addressed an issue where kickers could shank field goals despite keeping the accuracy inside the cone.
♦Fixed a rare issue where the ball carrier could freeze in place after interacting with other offensive players.
♦Fixed an issue where safeties playing the outside deep zone could still get beat deep defending vertical routes.
♦Fixed an issue where preplay mechanics for DL and LB shifts would not function after pressing or backing off the secondary.
♦Addressed an exploit where motioning a WR half a step inside would give the WR a speed burst upon snapping the ball.
♦Addressed an issue where the WR would not make the proper cut after being pressed at the line of scrimmage.
♦Addressed an issue where the AI team would kick a field goal before 4th down in OT instead of attempting to score a TD.
♦Addressed an issue where outside receivers that are aligned tight to the formation are able to get behind deep third defenders consistently.
addressed an exploit where the MLB could come through unblocked on FG attempts and block the kick.
♦Overall improvements to AI pass blocking and bug fixes.
♦Addressed an issue where the half would end even if a defensive penalty occurred on the last play. There will now be an untimed down.
♦Fixed an issue where tapping LT during pre-play caused users to challenge a play they did not want to challenge. Users can now quick challenge by clicking in Rstick during pre-play.
♦Improved the hit stick when a user holds it down rather than flicking it.
♦Fixed an issue where FG kickers were sometimes kicking the ball wildly inaccurate when user slightly misses outside the kick meter cone.
♦Fixed an issue where Users could regain ability to Hot Route and quick hike on PA End Around by audibling to PA End Around during huddle break.
♦Decreased inaccurate passes on short throws for elite QB’s who are not under pressure with their feet set.
♦Fixed an issue where the Center does not snap the ball to the Quarterback, instead immediately engaging the Defensive/Nose Tackle, leaving the Quarterback frozen for the whole play.
♦Fixed an exploit on kickoffs where users on the return team could spam audibles until their opponent is forced to kick an inaccurate kick.
Connected Franchise Mode
♦Added XP sliders to new online CFM’s. Note: This feature will only work for new Online leagues only – available 11/18.
♦Fixed a bug in CFM preseason and regular season where a last second field goal in OT by the team who received the ball first and is on their first possession would not end the game.
♦Fixed an issue where generated rookies were only wearing Revolution Speed helmets. Note: This fix will work for existing offline that don’t already have that season’s rookie draft class created; fix already applied to online leagues.
♦Tuned Confidence so that it’s not as easy to earn for offline franchise. Note: This fix will work for existing offline leagues; fix already applied to online leagues.
♦Addressed an issue where users could not edit the Depth Chart during the Preseason. Note: This fix will work for existing offline leagues; fix already applied to online leagues.
♦Addressed an issue where a Low Back Strain would result in an unrealistic injury length. Note: This fix will work for existing offline leagues; fix already applied to online leagues.
♦Purchasing “Increased Experience – Increase Player Weekly Goal XP” upgrade now functions correctly. Note: This fix works for existing offline leagues; already applied to online leagues.
♦Tuned generated rookie safeties’ speed to better align with the rest of the game. Note: This fix will work for existing offline leagues that don’t already have that season’s rookie draft class created; fix already applied to online leagues.
♦Addressed an issue where interception season goals were not be being tracked correctly in some instances. Note: This fix will work for existing offline leagues; fix already applied to online leagues.
♦Tuned generated rookie wide receivers’ speed to better align with the rest of the game. Note: This fix will work for existing offline leagues that don’t already have that season’s rookie draft class created; fix already applied to online leagues.
♦Tuned generated rookie cornerbacks’ speed to better align with the rest of the game. Note: This fix will work for existing offline that don’t already have that season’s rookie draft class created; fix already applied to online leagues.
♦Fixed an issue where users could have players get traded from their team without their consent when trade type was set to Enable All. Note: This fix will work for existing offline leagues; fix already applied to online leagues.
♦Fixed an issue where users could only re-sign two players before the rest would stay in a “negotiating” state. Note: This fix will work for existing offline leagues; fix already applied to online leagues.
♦Addressed an issue when Progress Player was set to On, the user’s Coach XP would also be spent as well according to the league’s Player Progression Frequency. Note: This fix will work for existing offline leagues; fix already applied to online leagues..
XBL Gamertag: JayhawkerStL
Re: Madden 16
Draft Champions has been improved significantly wit the patch, as there is a little more at stake when playing. The downside is that it is still designed to funnel players into MUT. that's great for me, but maybe not so great for others.
It cost 9000 coins in order to buy the three tickets you need to play the Ranked Draft Champions mode. This is actually crazy easy to accumulate by playing completely offline, but it does require you spend some time in the mode. Further, you win packs of MUT cards for your success in DC. You can then sell the cards and earn more coins to buy more tickets.
For people that play MUT, this will be a great way to make the mode more interesting. Honestly, people that didn't care about MUT would just quit out of games in DC, because there were no stakes. But I'm not going to dork around with 9000 coins that I could use towards getting new players and such. But the rewards are enough that it is a fun way to earn coins.
I earned my first three DC tickets by simply playing the Gatorade Challenge in the Solos. they have one every week, and it is just a scenario game, where you have to come back or protect a lead in the 4th quarter under different conditions. I play it every week because it is a quick game and you earn contracts and some coins. This week it gave me DC tickets.
It cost 9000 coins in order to buy the three tickets you need to play the Ranked Draft Champions mode. This is actually crazy easy to accumulate by playing completely offline, but it does require you spend some time in the mode. Further, you win packs of MUT cards for your success in DC. You can then sell the cards and earn more coins to buy more tickets.
For people that play MUT, this will be a great way to make the mode more interesting. Honestly, people that didn't care about MUT would just quit out of games in DC, because there were no stakes. But I'm not going to dork around with 9000 coins that I could use towards getting new players and such. But the rewards are enough that it is a fun way to earn coins.
I earned my first three DC tickets by simply playing the Gatorade Challenge in the Solos. they have one every week, and it is just a scenario game, where you have to come back or protect a lead in the 4th quarter under different conditions. I play it every week because it is a quick game and you earn contracts and some coins. This week it gave me DC tickets.
XBL Gamertag: JayhawkerStL
Re: Madden 16
Arise!
Draft Champions has once again been updated, and this time it is the best feature yet. Play your friends!
Patch Update: Draft Champions Improvements, Stability Fixes and More
Draft Champions is a seriously great Play Now mode. It's the perfect way to draw reasonably even teams and still feel like the team you have is "your team." The only thing better would be a live draft that you can watch your opponent build their team while you build yours. But this is a still fun.
You basically start with a squad of players rated in the low 70s. They are selected based on the coach you pick in the beginning, which dictates the style you will play. Then you get 15 picks. Each round you are given a choice of three players, usually in three vastly different positions, but usually pretty close in OVR rating. If you pass on a position, there is a chance you won't see it again, so you have to gamble a bit. You can't just take the highest rated guys each round. I passed on Matt Forte, who is my feature back on my MUT team, because I needed another position and I felt like another HB would pop. That HB was 81 OVR Mark Ingram. Had I passed on him, I would have easily snagged 96 OVR Marshall Faulk. Instead I grabbed 92 OVR Joe Horn.
These are for Play Now games. Forcing you to wait 24 hours means you can't just keep redrafting until you get the perfect team. The team I ended up with right now is an 81 OVR. In playing Draft Champions, my teams have ranged from 79-82 OVR. No one is going to have a ridiculously powered DC team. My MUT team is now rated 86, but that took a long time to build up to. I also have the style points maxed on defense and have 86 (out of a possible 99) on offense. while that has been fun to play online, slowly moving up the ladder, it would not be fun to use against a friend just starting out.
If have Madden 16, I really can't recommend checking out Draft Champions enough. You can now play it against randoms weather for nothing, or in ranked matches, which cost you 9000 coins to start each "season," or now in Play a Friend mode.
And really, Madden 16 is the best console football game I have ever played. The devs deserve a ton of credit for finally getting the game to where it is.
Draft Champions has once again been updated, and this time it is the best feature yet. Play your friends!
Patch Update: Draft Champions Improvements, Stability Fixes and More
I have a team drafted and ready to play if anyone wants to join in. I even had to pass on Marshall Faulk in the last round because I had already drafted a HB and still didn't have a WR. So I needed up with classic Joe Horn at WR and Mark Ingram at HB.Draft Champions has been a great addition to Madden NFL 16, but one thing that we heard when the game launched this year was that the players were hungry to be able to draft and play against their friends. In past years, we might have had to wait another year to put in a brand new feature like this, but one of the things we’re most proud of in Madden NFL 16 is how many great improvements we’ve been able to deliver throughout the year. And we’re very excited to deliver the ability to draft against your friends in time for the holidays!
You’ll start Draft Champions Play-A-Friend by drafting a new squad. From there, you’ll have the opportunity to play up to 5 games with that drafted team against members from your friends list.
After 5 games, the process will start over and you’ll need to draft another team. We also give you the ability to reset your team and re-draft once every 24-hours.
Draft Champions is a seriously great Play Now mode. It's the perfect way to draw reasonably even teams and still feel like the team you have is "your team." The only thing better would be a live draft that you can watch your opponent build their team while you build yours. But this is a still fun.
You basically start with a squad of players rated in the low 70s. They are selected based on the coach you pick in the beginning, which dictates the style you will play. Then you get 15 picks. Each round you are given a choice of three players, usually in three vastly different positions, but usually pretty close in OVR rating. If you pass on a position, there is a chance you won't see it again, so you have to gamble a bit. You can't just take the highest rated guys each round. I passed on Matt Forte, who is my feature back on my MUT team, because I needed another position and I felt like another HB would pop. That HB was 81 OVR Mark Ingram. Had I passed on him, I would have easily snagged 96 OVR Marshall Faulk. Instead I grabbed 92 OVR Joe Horn.
These are for Play Now games. Forcing you to wait 24 hours means you can't just keep redrafting until you get the perfect team. The team I ended up with right now is an 81 OVR. In playing Draft Champions, my teams have ranged from 79-82 OVR. No one is going to have a ridiculously powered DC team. My MUT team is now rated 86, but that took a long time to build up to. I also have the style points maxed on defense and have 86 (out of a possible 99) on offense. while that has been fun to play online, slowly moving up the ladder, it would not be fun to use against a friend just starting out.
If have Madden 16, I really can't recommend checking out Draft Champions enough. You can now play it against randoms weather for nothing, or in ranked matches, which cost you 9000 coins to start each "season," or now in Play a Friend mode.
And really, Madden 16 is the best console football game I have ever played. The devs deserve a ton of credit for finally getting the game to where it is.
XBL Gamertag: JayhawkerStL
Re: Madden 16
I'd be up for some friendly games. Tonight I want to spend more time with The Division, but any evening after that... let me know what works for you.Aristo wrote:Arise!
Draft Champions has once again been updated, and this time it is the best feature yet. Play your friends!
Patch Update: Draft Champions Improvements, Stability Fixes and More
I have a team drafted and ready to play if anyone wants to join in.Draft Champions has been a great addition to Madden NFL 16, but one thing that we heard when the game launched this year was that the players were hungry to be able to draft and play against their friends. In past years, we might have had to wait another year to put in a brand new feature like this, but one of the things we’re most proud of in Madden NFL 16 is how many great improvements we’ve been able to deliver throughout the year. And we’re very excited to deliver the ability to draft against your friends in time for the holidays!
You’ll start Draft Champions Play-A-Friend by drafting a new squad. From there, you’ll have the opportunity to play up to 5 games with that drafted team against members from your friends list.
After 5 games, the process will start over and you’ll need to draft another team. We also give you the ability to reset your team and re-draft once every 24-hours.
XBL/PSN: Pete1210
Re: Madden 16
Sounds good. Feel free to hit me up if you see me online. If I'm playing DA:I, it's probably my wife playing. Otherwise, I'm open to dropping what I'm doing to get some friendlies in.Pete1210 wrote:I'd be up for some friendly games. Tonight I want to spend more time with The Division, but any evening after that... let me know what works for you.Aristo wrote:Arise!
Draft Champions has once again been updated, and this time it is the best feature yet. Play your friends!
Patch Update: Draft Champions Improvements, Stability Fixes and More
I have a team drafted and ready to play if anyone wants to join in.Draft Champions has been a great addition to Madden NFL 16, but one thing that we heard when the game launched this year was that the players were hungry to be able to draft and play against their friends. In past years, we might have had to wait another year to put in a brand new feature like this, but one of the things we’re most proud of in Madden NFL 16 is how many great improvements we’ve been able to deliver throughout the year. And we’re very excited to deliver the ability to draft against your friends in time for the holidays!
You’ll start Draft Champions Play-A-Friend by drafting a new squad. From there, you’ll have the opportunity to play up to 5 games with that drafted team against members from your friends list.
After 5 games, the process will start over and you’ll need to draft another team. We also give you the ability to reset your team and re-draft once every 24-hours.
XBL Gamertag: JayhawkerStL
Re: Madden 16
I still play a bunch of Madden games per week, and think this is the best version ever...by far. Once they toned down the one-handed aggressive catches, it's been a fabulous game to play in versus mode.
A buddy and I are playing every Monday Night Football matchup in an offline CFM where we own all 32 teams, just alternating home and away. It's pretty crazy when you get to a team that's in a major confidence funk and can't do anything right. Or you get to play as the Steelers and find out they have no Ben, no LeVeon Bell, and no Antonio Brown due to injury. That was interesting.
Then when the rookies come in, it makes all of the teams fresh again. I still think it plays one hell of a game of football, even this far after launch.
A buddy and I are playing every Monday Night Football matchup in an offline CFM where we own all 32 teams, just alternating home and away. It's pretty crazy when you get to a team that's in a major confidence funk and can't do anything right. Or you get to play as the Steelers and find out they have no Ben, no LeVeon Bell, and no Antonio Brown due to injury. That was interesting.
Then when the rookies come in, it makes all of the teams fresh again. I still think it plays one hell of a game of football, even this far after launch.
Re: Madden 16
So I made a clip. This is from the new Salary Cap MUT mode, which is awesome.
XBL Gamertag: JayhawkerStL
Re: Madden 16
I have yet to play a MUT game, but I've done a bunch of Draft Champions and about 14 seasons of CFM.
That's a smart move they did there.
I loved the karma for that d*****bag to fumble inside the 5...haha
That's a smart move they did there.
I loved the karma for that d*****bag to fumble inside the 5...haha
Re: Madden 16
Good stuff man, drives for show, putts for dough. Luv to watch these type of videos whether you're showing off in sports games or taunting in shooters, karma comes back to bite ya. 
Re: Madden 16
Just saw highlights of the Madden 16 championships on ESPN.
They were playing with all-star teams using all-time greats.
So it was mostly bombs to WRs with probably high catch ratings and the players were repeatedly getting the WRs to make the one-handed jumping catch.
No runs, no combo routes, just bombs for those Odell Beckham catches.
They were playing with all-star teams using all-time greats.
So it was mostly bombs to WRs with probably high catch ratings and the players were repeatedly getting the WRs to make the one-handed jumping catch.
No runs, no combo routes, just bombs for those Odell Beckham catches.
Re: Madden 16
I watched 4 of the games, and that wasn't true in any way. Running was important. The rosters were made up of a variety of players skills, and there was a cap to keep people from having all stars. And the one hand grabs were far and few between because they played defense.wco81 wrote:Just saw highlights of the Madden 16 championships on ESPN.
They were playing with all-star teams using all-time greats.
So it was mostly bombs to WRs with probably high catch ratings and the players were repeatedly getting the WRs to make the one-handed jumping catch.
No runs, no combo routes, just bombs for those Odell Beckham catches.
But then, you watched highlights.
XBL Gamertag: JayhawkerStL