If you could realistically blow their ass out of the sky enough, it would nerf itself. Thing is, any rocket without the SOFLAM was a waste of time, because of the eternal flares, but now even SOFLAM is useless. All I want is balance, and an element of danger inherent in getting into an aircraft. Of course, I failed to mention the idiotic idea that a jet can ALWAYS simply outfly a rocket, or SOFLAM. You want to fly one the whole round? Okay, but you'd better be DAMNED good, and just a bit more than damned lucky, and it should be a given that you will have to land more than once to repair the thing, because you WILL get hit if you stay up there long enough. Just stupid that an aircraft can go an entire round without any hint of danger of being shot down.Naples39 wrote:The simplest thing to do is just make aircraft have limited gas or rounds. It takes a lot of skill, but a pilot being a chopper the entire round is contrary the fun and balance of the game.
Battlefield 3
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Re: Battlefield 3
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Re: Battlefield 3
Allow me to throw my .02 in.
I've been struggling with this game since RTK was released. Almost over night, the game became less fun. Last night I played for almost three hours and for the most part, I was one of only maybe a few guys in each room that weren't generals. Spawn, die, spawn die, spawn die.. spawn, quickly run and hide... then die. Get lucky and kill someone.. then get knifed. Roll eyes.. go mix a drink.. Spawn, get blown to small marble sized pieces by a helicopter..spawn and almost like magic, an LAV turns me into a heap of bloody flesh before I can even move.
If it wasn't for playing with a buddy i'd not spoken to for a long time, I would have bailed after the first few matches... Fifa, NBA, Mass Effect demo, stubbing my toe on the coffee table would have been more fun.
Maybe the game has passed me by, or maybe it was so much fun before simply because it was a group of DSP guys. BF3 is frustrating now.
I've been struggling with this game since RTK was released. Almost over night, the game became less fun. Last night I played for almost three hours and for the most part, I was one of only maybe a few guys in each room that weren't generals. Spawn, die, spawn die, spawn die.. spawn, quickly run and hide... then die. Get lucky and kill someone.. then get knifed. Roll eyes.. go mix a drink.. Spawn, get blown to small marble sized pieces by a helicopter..spawn and almost like magic, an LAV turns me into a heap of bloody flesh before I can even move.
If it wasn't for playing with a buddy i'd not spoken to for a long time, I would have bailed after the first few matches... Fifa, NBA, Mass Effect demo, stubbing my toe on the coffee table would have been more fun.
Maybe the game has passed me by, or maybe it was so much fun before simply because it was a group of DSP guys. BF3 is frustrating now.
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Re: Battlefield 3
I agree with much of what you said. The choppers are just so f'n annoying. That being said I do still have fun with the game and will keep it in rotation. Hopefully a patch to address some of these issues is in the works.FifaInspected wrote:Allow me to throw my .02 in.
I've been struggling with this game since RTK was released. Almost over night, the game became less fun. Last night I played for almost three hours and for the most part, I was one of only maybe a few guys in each room that weren't generals. Spawn, die, spawn die, spawn die.. spawn, quickly run and hide... then die. Get lucky and kill someone.. then get knifed. Roll eyes.. go mix a drink.. Spawn, get blown to small marble sized pieces by a helicopter..spawn and almost like magic, an LAV turns me into a heap of bloody flesh before I can even move.
If it wasn't for playing with a buddy i'd not spoken to for a long time, I would have bailed after the first few matches... Fifa, NBA, Mass Effect demo, stubbing my toe on the coffee table would have been more fun.
Maybe the game has passed me by, or maybe it was so much fun before simply because it was a group of DSP guys. BF3 is frustrating now.
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Re: Battlefield 3
I mentioned balancing the ridiculous overpowering of the aircraft at the Battlefield forums, and making the SOFLAM less obvious on radar, so we'll see.
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Re: Battlefield 3
I think it would be really nice to see "vehicle free" servers for all maps. Nothing but good old fashion ground combat 

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Re: Battlefield 3
Team Deathmatch is played without vehicles, right? I think it is.FifaInspected wrote:I think it would be really nice to see "vehicle free" servers for all maps. Nothing but good old fashion ground combat
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Re: Battlefield 3
I've always been a conquest player, and frankly don't mind the aircraft that much. I can probably count on one hand the number of times I've been killed by a jet when I'm on the ground. They are worthless in conquest except as chopper killers. Choppers are tougher but generally only a problem if you're in armor.
I personally think a guy in a chopper should be able to withstand one guy with a stinger for the most part. In a 1-on-1 situation, if the pilot has flares, he may be able to shake off the first attack, but usually has to leave the area if he doesn't have a co-pilot with flares, otherwise he'll get a stinger launched before the flares reload. That harassment is usually enough to cap a flag before he comes back. And if you get 2 stinger players or a SOFLAM/Jav combination against a single pilot, it's usually lights out for the pilot.
Even when they have engineers hanging on the chopper repairing it, that's one less player for grabbing objectives. I'll let those d-bags go 15-1 and have their team lose because they were jerking each other off in the BF3 Mile-High Club. The kill ratio when you control the majority of flags is ALWAYS faster than anything even the best air support can accomplish.
I personally think a guy in a chopper should be able to withstand one guy with a stinger for the most part. In a 1-on-1 situation, if the pilot has flares, he may be able to shake off the first attack, but usually has to leave the area if he doesn't have a co-pilot with flares, otherwise he'll get a stinger launched before the flares reload. That harassment is usually enough to cap a flag before he comes back. And if you get 2 stinger players or a SOFLAM/Jav combination against a single pilot, it's usually lights out for the pilot.
Even when they have engineers hanging on the chopper repairing it, that's one less player for grabbing objectives. I'll let those d-bags go 15-1 and have their team lose because they were jerking each other off in the BF3 Mile-High Club. The kill ratio when you control the majority of flags is ALWAYS faster than anything even the best air support can accomplish.
Re: Battlefield 3
I don't mind stingers and flares; but you run out of stingers...they never run out of flares, and that's not cool. And I will always submit that putting the SOFLAM on the radar like a 'come get me' target is stupid.
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Re: Battlefield 3
Guess I'm in the minority that I don't mind air power that much in BF3. Only the most skilled pilots can keep jets or choppers aloft long enough to dominate a game, and you don't see those kinds of Mavericks and Icemen in the air too often.
My biggest quibbles with BF3 compared to BF:BC2 are the maps and weapon stability. The maps are more wide open in BF:BC2, which better suit my tactical style. And the weapons in BF:BC2 seem to spray less than their counterparts in BF3, creating more accuracy. That may be less realistic than BF3, but it's better for my aging reflexes.
RobV made a good point the other night, too. I'm more successful in BF:BC2 because all of the elite players have moved on to BF3. Sure, there are still a handful of high-ranking generals and "acorns" playing BF:BC2. But you see two or three of them per team, tops. Nearly every player in BF3 has a rank approaching my age, and I'm quickly closing in on the summit of Hill 50.
It comes down to enjoyment for me. I still enjoy BF3 most nights when played with DSP buddies. The fellowship almost always outweighs my ineptitude and quarrels with the game. But when I feel like just jumping in a random match, BF:BC2 always will get the nod over BF3.
Then again, I'd rather play Operation Flashpoint: Red River than either BF game. That game is nirvana.
My biggest quibbles with BF3 compared to BF:BC2 are the maps and weapon stability. The maps are more wide open in BF:BC2, which better suit my tactical style. And the weapons in BF:BC2 seem to spray less than their counterparts in BF3, creating more accuracy. That may be less realistic than BF3, but it's better for my aging reflexes.
RobV made a good point the other night, too. I'm more successful in BF:BC2 because all of the elite players have moved on to BF3. Sure, there are still a handful of high-ranking generals and "acorns" playing BF:BC2. But you see two or three of them per team, tops. Nearly every player in BF3 has a rank approaching my age, and I'm quickly closing in on the summit of Hill 50.

It comes down to enjoyment for me. I still enjoy BF3 most nights when played with DSP buddies. The fellowship almost always outweighs my ineptitude and quarrels with the game. But when I feel like just jumping in a random match, BF:BC2 always will get the nod over BF3.
Then again, I'd rather play Operation Flashpoint: Red River than either BF game. That game is nirvana.

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Re: Battlefield 3
If the choppers are really harassing, I'll try to stand next to an ammo box to resupply Stingers. And again, you don't always have to kill a chopper to neutralize it temporarily. My attack may distract him from another jet or chopper coming for the kill, or make him avoid attacking a flag that's being captured.Teal wrote:I don't mind stingers and flares; but you run out of stingers
It's probably a bigger problem in Rush because the objectives are centralized.
Re: Battlefield 3
The main problem with ANY online team based shooter is the 'team' thing; it's in short supply, there's no communication most of the time, and I still think that the fact that there's no real, actual threat to a good helicopter pilot from the ground is criminal.
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Re: Battlefield 3
If we could ever freakin' play private matches with BF3 our problems would be solved.
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Re: Battlefield 3
In House of Commons style: "Hear, HEAR!"Spooky wrote:If we could ever freakin' play private matches with BF3 our problems would be solved.

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Re: Battlefield 3
That is a bigger fuckup with this game than the USAS with explosive rounds.Spooky wrote:If we could ever freakin' play private matches with BF3 our problems would be solved.

Re: Battlefield 3
I know this type of dickbaggery annoys the hell out of people who want a more realistic, tactical experience, but I have to give the guy who made this video a 10 for creativity. I recommend watching the whole thing so you don't miss the "I have sniper colored landing gear" moment.
Re: Battlefield 3
I guess game makers who try to do more tactical online shooter are just going to have to create a new "Dickbag" game type, so that people like that moron in the video have someplace to play. I swear if I lived near some of these folks, I'd walk next door and shoot their Xbox.
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Re: Battlefield 3
The fence of justice got me laughing. If guys dick around so be it, as long as they don't dominate the game while dicking around.
And if a game sucks, it's pretty easy to find another.
And if a game sucks, it's pretty easy to find another.
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Re: Battlefield 3
I laughed, too. It was very tongue in cheek. I was dying when he found the sniper on Gulf of Oman, threw the C4 around him, and then kept dropping ammo boxes to block his view.Naples39 wrote:The fence of justice got me laughing. If guys dick around so be it, as long as they don't dominate the game while dicking around.
And if a game sucks, it's pretty easy to find another.
I also meant dickbaggery in a nice way. I watched a couple other videos on this guy's channel and they were equally funny, especially with the music he chooses.
Re: Battlefield 3
Likely spent 10 minutes getting to their base, planting C4 and waiting.Spooky wrote:How did he actually get the C4 on all those vehicles?
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Re: Battlefield 3
I'm still puzzled about why on Earth they allow the opposition anywhere near the bases. Drives me crazy on the aircraft carrier.Naples39 wrote:Likely spent 10 minutes getting to their base, planting C4 and waiting.Spooky wrote:How did he actually get the C4 on all those vehicles?
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Re: Battlefield 3
For the purposes of these videos, I am glad they do. Otherwise, yes.RobVarak wrote:I'm still puzzled about why on Earth they allow the opposition anywhere near the bases. Drives me crazy on the aircraft carrier.Naples39 wrote:Likely spent 10 minutes getting to their base, planting C4 and waiting.Spooky wrote:How did he actually get the C4 on all those vehicles?
Seriously, his videos are brilliant. He has one set to "Can't Touch This" that had me crying with laughter.
Re: Battlefield 3
A long list of incoming gameplay tweaks;
http://battlelog.battlefield.com/bf3/ne ... 195992365/
Just copying the vehicle fixes section. Sounds like they are making it easier to lock on and disable air vehicles.
VEHICLE FIXES:
-The A10 properly gives Jet score again.
-Unguided tank rounds and RPGs will now instantly destroy Jets, Attack Helicopters, and Scout Helicopters.
-Increased the damage the MBT's primary weapon does to the front and side armor of other main battle tanks. Primarily this means 1 less shot to the front, and very good hits to the side can result in a 1 hit to disable.
-Slightly reduced the repair speed of the repair tool.
-Increased the damage done by TOW weapons to armored vehicles.
-Increased the rate of fire and minimum damage of the Coax HMG.
-Increased the damage mounted gunner .50cal HMGs do at long range.
-Increased the power of the repair tool when killing soldiers or destroying vehicles slightly.
-Fixed a problem when locking on to two nearby targets, the locking should no longer jump rapidly between multiple targets. This applies to all locking weapons and Laser Designators.
-Increased the damage of the Javelin and Air to Ground missiles against laser designated targets.
-Javelin missiles fired without Laser targeting now do more damage to the side and rear of MBTs.
-Slightly reduced the locking time of all weapons vs Laser Designated targets.
-Laser Guided missiles can now be distracted by Flares.
-Increased the locking distance for AGM Missiles for Jets when locking on laser designated targets.
-Reduced the locking time for the AGM Missiles for Jets to make them more viable against ground targets.
-Reduced the locking time for AA Missiles for Jets to make them more viable against air targets.
-Flares will no longer break the lock of a vehicle that is locked on, it will only distract the missiles.
-Flares now more reliably distract missiles, especially for Helicopters.
-Flares for Jets and Choppers now reload at 11 seconds again, except for the gunner, which remains unchanged at 20sec.
-AA Missiles are more difficult to dodge in Jets, this was unintended behavior that created an imbalance against skilled pilots.
-AA Missiles should no longer kill the pilot instead of the vehicle.
-AA Missiles should no longer detonate before hitting their target or a Flare/ECM chaff cloud.
-Reduced the damage AA missiles do to jets to 45%.
-Fixed the SU-35 firing Air to Air missiles at a lower rate of fire than other vehicles.
-The IGLA and Stinger now lock on much more quickly and disable an attack aircraft in 1 hit, but have significantly reduced range. This should allow Stingers to mount an effective close range point defense, without dominating an entire airspace.
-Increased the speed of the Helicopter AA missiles lock on to reduce the tedious nature of Helicopter dogfights and improve the Helicopter's defensive abilities vs Jets.
-Slightly reduced the damage of Jet cannons against Aircraft. Damage is now only slightly higher than it was originally at launch.
-Increased RPG and SMAW damage against aircraft.
-Guided Rockets will now only track ground targets, as originally intended.
-Reduced the direct damage done by Attack Helicopter gunners vs Armor.
-Helicopter guns should now suppress correctly.
-Improved the accuracy of the Attack Helicopter's Rocket Pods, both guided and unguided.
-Slightly increased the damage of Attack Helicopter's Rocket Pods vs Infantry and other Helicopters.
-Additional fixes have been made to the TV missile to prevent it from blowing up the lauching vehicle.
-The Mi28 has received upgrades to its climbing and yawing abilities.
-Fixed an issue where guided rockets from the Mi28 did not follow the crosshair properly.
-Improved the accuracy of the Mi28 gun to match the AH1 gun.
-Increased the direct hit damage of the APFSDS rounds for the IFVs.
-Decreased the locking time of the IFV Guided Missile to make it more viable as an unlock.
-Miniguns and Helicopter Gunners now more quickly destroy parked cars.
-Increased the power of explosions from cars and other explosive static objects.
-Dying from the explosion of a car or other explosive static object should now correctly credit the player who caused the explosion.
-Adjusted the F35's Center of Mass and Hover Engine for more stable, level flight in all flight modes.
-Updated the F35 weapon systems to be consistent with the other Jets.
-The F35 will now only attempt to enter Hover at low altitudes, though it will maintain the hover until forward flight is resumed, even if it reaches high altitude.
-The F35 and SU35 now properly have Ejection seats to prevent players from being killed when exiting the vehicle.
-Changed the Kornets to TOW launchers on Wake Island and moved the spawn position of the AAV to a more level position.
-Fixed several bugs with air vehicles colliding with objects at high speeds and taking no damage.
-Players will no longer receive suicides or team kills if they crash their vehicle (dying is punishment enough).
-The MAV will no longer destroy vehicles that run into it, instead it should be destroyed.
-Jet and Helicopter collisions should now properly result in the death of both vehicles.
-You can now spot with the EOD bot.
-Increased the base accuracy for AA guns and added a decrease in accuracy over the course of a burst.
-Reduced the damage AA guns (both mobile and stationary) do to infantry.
-The carrier based CRAM stations are now properly tracked as stationary weapons.
-CRAM and Pantsir stationary AA weapons now have Air Radar equipped by default.
-Improved the sound feedback for damage to help players better understand the amount of damage their vehicle is taking.
-The A10's extinguisher should now function properly.
-Disabled vehicles now have an increased reverse speed to help escape to cover after being disabled.
-The T90's crosshair now more accurately represents the trajectory of the main gun.
-Toggle and Hold zoom settings now also apply to soldier controlled turrets on jeeps, transport helicopters, boats, and IFVs port guns.
-The AAV now has zoom and a 3P camera when using the turret.
-Tweaked the AAV's turret controls to be more useful when the vehicle is moving.
-The Z11w now properly functions with Below Radar.
-Below Radar will now also prevent the lock on of Stinger and IGLA missiles.
-Added Horns to all Jeeps.
-Tanks can no longer drive into the water and cross the Wake Island lagoon completely submerged.
http://battlelog.battlefield.com/bf3/ne ... 195992365/
Just copying the vehicle fixes section. Sounds like they are making it easier to lock on and disable air vehicles.
VEHICLE FIXES:
-The A10 properly gives Jet score again.
-Unguided tank rounds and RPGs will now instantly destroy Jets, Attack Helicopters, and Scout Helicopters.
-Increased the damage the MBT's primary weapon does to the front and side armor of other main battle tanks. Primarily this means 1 less shot to the front, and very good hits to the side can result in a 1 hit to disable.
-Slightly reduced the repair speed of the repair tool.
-Increased the damage done by TOW weapons to armored vehicles.
-Increased the rate of fire and minimum damage of the Coax HMG.
-Increased the damage mounted gunner .50cal HMGs do at long range.
-Increased the power of the repair tool when killing soldiers or destroying vehicles slightly.
-Fixed a problem when locking on to two nearby targets, the locking should no longer jump rapidly between multiple targets. This applies to all locking weapons and Laser Designators.
-Increased the damage of the Javelin and Air to Ground missiles against laser designated targets.
-Javelin missiles fired without Laser targeting now do more damage to the side and rear of MBTs.
-Slightly reduced the locking time of all weapons vs Laser Designated targets.
-Laser Guided missiles can now be distracted by Flares.
-Increased the locking distance for AGM Missiles for Jets when locking on laser designated targets.
-Reduced the locking time for the AGM Missiles for Jets to make them more viable against ground targets.
-Reduced the locking time for AA Missiles for Jets to make them more viable against air targets.
-Flares will no longer break the lock of a vehicle that is locked on, it will only distract the missiles.
-Flares now more reliably distract missiles, especially for Helicopters.
-Flares for Jets and Choppers now reload at 11 seconds again, except for the gunner, which remains unchanged at 20sec.
-AA Missiles are more difficult to dodge in Jets, this was unintended behavior that created an imbalance against skilled pilots.
-AA Missiles should no longer kill the pilot instead of the vehicle.
-AA Missiles should no longer detonate before hitting their target or a Flare/ECM chaff cloud.
-Reduced the damage AA missiles do to jets to 45%.
-Fixed the SU-35 firing Air to Air missiles at a lower rate of fire than other vehicles.
-The IGLA and Stinger now lock on much more quickly and disable an attack aircraft in 1 hit, but have significantly reduced range. This should allow Stingers to mount an effective close range point defense, without dominating an entire airspace.
-Increased the speed of the Helicopter AA missiles lock on to reduce the tedious nature of Helicopter dogfights and improve the Helicopter's defensive abilities vs Jets.
-Slightly reduced the damage of Jet cannons against Aircraft. Damage is now only slightly higher than it was originally at launch.
-Increased RPG and SMAW damage against aircraft.
-Guided Rockets will now only track ground targets, as originally intended.
-Reduced the direct damage done by Attack Helicopter gunners vs Armor.
-Helicopter guns should now suppress correctly.
-Improved the accuracy of the Attack Helicopter's Rocket Pods, both guided and unguided.
-Slightly increased the damage of Attack Helicopter's Rocket Pods vs Infantry and other Helicopters.
-Additional fixes have been made to the TV missile to prevent it from blowing up the lauching vehicle.
-The Mi28 has received upgrades to its climbing and yawing abilities.
-Fixed an issue where guided rockets from the Mi28 did not follow the crosshair properly.
-Improved the accuracy of the Mi28 gun to match the AH1 gun.
-Increased the direct hit damage of the APFSDS rounds for the IFVs.
-Decreased the locking time of the IFV Guided Missile to make it more viable as an unlock.
-Miniguns and Helicopter Gunners now more quickly destroy parked cars.
-Increased the power of explosions from cars and other explosive static objects.
-Dying from the explosion of a car or other explosive static object should now correctly credit the player who caused the explosion.
-Adjusted the F35's Center of Mass and Hover Engine for more stable, level flight in all flight modes.
-Updated the F35 weapon systems to be consistent with the other Jets.
-The F35 will now only attempt to enter Hover at low altitudes, though it will maintain the hover until forward flight is resumed, even if it reaches high altitude.
-The F35 and SU35 now properly have Ejection seats to prevent players from being killed when exiting the vehicle.
-Changed the Kornets to TOW launchers on Wake Island and moved the spawn position of the AAV to a more level position.
-Fixed several bugs with air vehicles colliding with objects at high speeds and taking no damage.
-Players will no longer receive suicides or team kills if they crash their vehicle (dying is punishment enough).
-The MAV will no longer destroy vehicles that run into it, instead it should be destroyed.
-Jet and Helicopter collisions should now properly result in the death of both vehicles.
-You can now spot with the EOD bot.
-Increased the base accuracy for AA guns and added a decrease in accuracy over the course of a burst.
-Reduced the damage AA guns (both mobile and stationary) do to infantry.
-The carrier based CRAM stations are now properly tracked as stationary weapons.
-CRAM and Pantsir stationary AA weapons now have Air Radar equipped by default.
-Improved the sound feedback for damage to help players better understand the amount of damage their vehicle is taking.
-The A10's extinguisher should now function properly.
-Disabled vehicles now have an increased reverse speed to help escape to cover after being disabled.
-The T90's crosshair now more accurately represents the trajectory of the main gun.
-Toggle and Hold zoom settings now also apply to soldier controlled turrets on jeeps, transport helicopters, boats, and IFVs port guns.
-The AAV now has zoom and a 3P camera when using the turret.
-Tweaked the AAV's turret controls to be more useful when the vehicle is moving.
-The Z11w now properly functions with Below Radar.
-Below Radar will now also prevent the lock on of Stinger and IGLA missiles.
-Added Horns to all Jeeps.
-Tanks can no longer drive into the water and cross the Wake Island lagoon completely submerged.
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Re: Battlefield 3
Holy Sh%t! I'm back to playing this game... All jeeps have horns now!!
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