Battlefield 3

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Re: Battlefield 3

Post by pk500 »

Missed last night because of band rehearsal. Will miss tonight because of Cotto-Margarito II fight party at my house.

Have fun, fellas!
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Re: Battlefield 3

Post by RobVarak »

Just checked the stats. We were 8-0 if you include the game I played with Teal. Great run.
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Re: Battlefield 3

Post by Teal »

Yep. Kicked ass. Big reason, I believe, is that we stayed pretty much together as a unit.
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Re: Battlefield 3

Post by Jimmydeicide »

Id like to give it a go tonight, i know my lad unlocked some heavy machine gun lol that looks good for suppressing fire i could give that a go and lay down some covering fire from under a concrete blanket . :mrgreen:
What time are the ROTC needed. :mrgreen:
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Re: Battlefield 3

Post by Teal »

Jimmydeicide wrote:Id like to give it a go tonight, i know my lad unlocked some heavy machine gun lol that looks good for suppressing fire i could give that a go and lay down some covering fire from under a concrete blanket . :mrgreen:
What time are the ROTC needed. :mrgreen:
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Nah, we already got one of those in PK... :D
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Re: Battlefield 3

Post by pk500 »

Teal wrote:
Jimmydeicide wrote:Id like to give it a go tonight, i know my lad unlocked some heavy machine gun lol that looks good for suppressing fire i could give that a go and lay down some covering fire from under a concrete blanket . :mrgreen:
What time are the ROTC needed. :mrgreen:
Bullet magnet is what you may refer to me as ingame.
Nah, we already got one of those in PK... :D
F*CK YOU, CARL! :)
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Re: Battlefield 3

Post by Teal »

Couldn't resist the opportunity... :twisted:
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Re: Battlefield 3

Post by Jimmydeicide »

Well if we are polar opposites look out the bullets could go all over :lol:
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Re: Battlefield 3

Post by Jimmydeicide »

Tag is The Deicide if anyone doesnt have it and is on.
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Re: Battlefield 3

Post by Teal »

I'll be getting on in a little while, Jimmy. Watching some college pigskin at the moment.
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Re: Battlefield 3

Post by Macca00 »

RobVarak wrote:Just checked the stats. We were 8-0 if you include the game I played with Teal. Great run.
Was awesome, especially since I think we got the MVP Squad Ribbon in at least 4 of the games we all played together. Great stuff!
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Re: Battlefield 3

Post by Teal »

Sorry, Jimmy, got involved in an Operation Flashpoint marathon. We'll let you bullet sponge soon...lol
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Re: Battlefield 3

Post by Jimmydeicide »

No worries Teal , was feeling Fifa and went on BF after to bust my cherry . It will be a smoother ride for all when the DSP clan finally unleashes in full force.
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Re: Battlefield 3

Post by RobVarak »

PC patch notes. No word on when/if these will hit consoles. I put a few notable changes in bold.
Bugfixes
Fixed a problem with spawn timer now showing blue border on startup and lost spawn point

Fixed a problem where player who joined queuing on End of round got spawn screen stuck on screen, but unable to do anything with it untill next round loaded

Fixed a problem where camera would change to 3rd person on killcam when killcam was turned off in server settings

Fixed stat references on several dogtags

Fixed for surveillance ribbon not counting TUGS

Fixed a missing combat area lines on the minimap for Grand Bazaar conquest small

Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree

Fixed a problem where placing C4 with the russians soldier was playing US faction VO

Fixed a problem where TV guided missiles could be shot into its own helicopter and destroy it

Fixed a problem when attempting to fire lock on weapons without a target

Tweaked the chat, it should now be a bit easier to read

Fixed several vehicles that did not properly shoot rockets and guns towards their predictive sights

Fixed the G17 Supressed Laser not working properly

Added alternate HUD colors to help colorblinds

Added a network interpolation setting. This allows users with good bandwidth reduce latency, but might increase some stuttering. The user can find what works best for his connection by tweaking the slider.

Increased the Spawn protection radius on TDM

Fixed a problem with smoke on land vehicles, Missiles should now miss more often

Fixed a problem where users could end up with IRNV scope in any vehicle

Fixed a problem where player dies if vaulting over a ledge and into water while sprinting

Fixed several crashes and increased general stability

Fixed a problem where the user was unable to revive two players that have the bodies one over the other

Fixed so you can assign an axis and use as a digital input. This makes it possible for the player (on pc) to assign one of the sticks on a gameped to be used for throttle/brake.

Fixed a problem with the Kill camera acting up when suiciding from parachute

Fixed air radar was showing to much. now lasertagged, heatsignature above threshold, enemy missiles and capture points are only visible on air radar

Fixed a problem where the game would enter a technical hang if the user pressed pause menu and tilde at the same time

Fixed a problem where you could get green flashes on screen

You can now reassign cycle weapons

Fixed so the weapon zooms automatically after bipod deploy is gone when using zoom toggle

Fixed a problem where the parachute would stay stuck in air if the owner was killed


Balance Tweaks

Fixed several weapons so they are properly suppressed and hide the player on the minimap when fired.

Tweaked Tactical Light so it is not as blinding over longer ranges.

Tweaked the IRNV scope so it is limited to usage only at close range.

Reduced heat masking effectiveness of Spec Ops Camo.

Fixed a bug where Ammo spec would give additional 40mm grenades instead of Frag spec.

Increased the number of additional 40mm grenades from Frag spec.

Fixed so AT mines only live for 20 seconds after a player dies to prevent infinite mines. (NOOOOOOOOOO!!!!!)

Increased the Time to Live on sniper caliber rounds to allow extreme distance shots.

Fixed several weapon descriptions, calibers, and fire rates. The weapons themselves have not changed.

Fixed so the M9 and MP443 pistol can be equipped by the opposing faction when it is unlocked at 100 kills.

Fixed Laser Guided Missiles missing their targets if the target is moving too fast.

Reduced the effectiveness of Stealth on Air Vehicles.

Reduced the effectiveness of Beam Scanning for Jets.

Reduced the damage done to Armored Vehicles and Infantry from AA guns.

Increased the damage RPGs and Tank shells do to AA vehicles.

Slightly decreased the accuracy for all weapons on fully automatic, burst fire is now preferable at mid to long range.

Increased the effective accuracy of long bursts for LMGs when using a bipod.

Slightly increased the range of the 44magnum bullets.

Increased the close range damage of 4.6x30mm and 5.7x28mm bullets.

Increased the reload time of the Mortar from 3.5sec to 4.8sec and increased the time it takes before a shell hits the ground.

Reduced the aimed accuracy bonus given by a Suppressor for the MP7, P90, PP2000, PP-19, and UMP45.

Increased the range and FOV for designating targets with the SOFLAM and vehicle Laser Designators.

Decreased the effectiveness of 12g FRAG ammo when equipped on semi-automatic and automatic shotguns.

Slightly Increased the power of Fighter Jet Cannons against all vehicle targets, especially Helicopters.

Decreased the power of Miniguns against Jets and Helicopters.

Increased the power of Stingers against Jets.

Flares reload times for Jets and Helicopter Gunners have been increased.

Tweaked the AN94 so its burst fire better conveys the real world advantage offered by this weapon.

Added Single Shot to the AN94 as an available fire mode.

Slightly increased the recoil on the M416 and removed the Burst Fire mode (this weapon incorrectly had burst fire, which was not authentic).

Tweaked the spawns for TDM on Kharg Island, Grand Bazaar, Caspian Border, Seine Crossing, Operation Firestorm, Damavand Peak and Noshahar Canals

Moved a tank spawn in US base on Caspian Border so it would not be destroyed by a falling tree

Tweaked the Gas station Capture area on Conquest on Caspian Border

Tweaked the max vehicle height on Noshahar Canals
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Re: Battlefield 3

Post by Naples39 »

I have just switched to using the support class with the default faction guns and IRNV scope, and was doing amazing this weekend with it. Those weapons maintain their stopping power at range, and the IR scope was a revelation to me. I was picking out people all over the map and killing them before they knew what hit them as they hid in a dark corner or bush. I always had to hesitate when finding people to shoot at, but with this I was peaking around a corner and scanning the horizon with the scope and immediately knew where everyone was. It felt great.

Bummer that it may be patched soon after I discovered that it is awesome.

At least aircraft will be easier to take out, as I am determined to shoot them all down.
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Re: Battlefield 3

Post by Macca00 »

RobVarak wrote:
Bugfixes
Fixed so AT mines only live for 20 seconds after a player dies to prevent infinite mines. (NOOOOOOOOOO!!!!!)
Mother. F uckers.

:(
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Re: Battlefield 3

Post by Danimal »

This is going to be a 2 gig patch because it has the expansion map stuff.

Yikes.
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Re: Battlefield 3

Post by RobVarak »

Naples39 wrote:I have just switched to using the support class with the default faction guns and IRNV scope, and was doing amazing this weekend with it. Those weapons maintain their stopping power at range, and the IR scope was a revelation to me. I was picking out people all over the map and killing them before they knew what hit them as they hid in a dark corner or bush. I always had to hesitate when finding people to shoot at, but with this I was peaking around a corner and scanning the horizon with the scope and immediately knew where everyone was. It felt great.

Bummer that it may be patched soon after I discovered that it is awesome.

At least aircraft will be easier to take out, as I am determined to shoot them all down.
I've been ranting like a lunatic for a week about how the IR scopes have totally changed the game for me. I have it on the M249 and the G36, and my K/D ratio with those over the last week is easily 2:1 for as opposed to 1:3 as it was previously. I understand them nerfing it, but damn! This and the mine change are going to render me useless. LOL
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Re: Battlefield 3

Post by Spooky »

What's the IRNV scope? Is that what it is labeled as in the selection screen?
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Re: Battlefield 3

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RobVarak wrote:
Naples39 wrote:I have just switched to using the support class with the default faction guns and IRNV scope, and was doing amazing this weekend with it. Those weapons maintain their stopping power at range, and the IR scope was a revelation to me. I was picking out people all over the map and killing them before they knew what hit them as they hid in a dark corner or bush. I always had to hesitate when finding people to shoot at, but with this I was peaking around a corner and scanning the horizon with the scope and immediately knew where everyone was. It felt great.

Bummer that it may be patched soon after I discovered that it is awesome.

At least aircraft will be easier to take out, as I am determined to shoot them all down.
I've been ranting like a lunatic for a week about how the IR scopes have totally changed the game for me. I have it on the M249 and the G36, and my K/D ratio with those over the last week is easily 2:1 for as opposed to 1:3 as it was previously. I understand them nerfing it, but damn! This and the mine change are going to render me useless. LOL
With the IR scope most of my matches this weekend were around 15:5 variety, topping out ~30:10. The videos of the nerf which has already been on PS3 render the thing entirely useless; limited range, decreased clarity overall, and there's a heavy fog effect for the first 2 seconds looking down the scope where you can't see anything at all. Maybe the PC patch won't be as drastic.

Landmines will be pretty useless if they don't persist after death I would think. Maybe they just could've capped the number a player can lay down at any one time but leave them persistent.

Also hoping to see the tactical light toned down severely, which is ridiculous and nonsensical.
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Re: Battlefield 3

Post by Naples39 »

Spooky wrote:What's the IRNV scope? Is that what it is labeled as in the selection screen?
Yes. A slot one attachment available for most guns at about 100 kills. 1x zoom, which is how I prefer it anyway. I never kill anything when zoomed in 3x or more.

The thing in action and the new ps3 update;
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Re: Battlefield 3

Post by Teal »

Seems like they're basing some of their patches on whiney losers...lol
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Re: Battlefield 3

Post by Spooky »

Wow. They really changed it with the update. Ouch. Glad I never used it or became attached to it before or I'd be PISSED.

Maybe now I'll get killed less though. I do not have that scope option for any of my guns as far as I can tell...
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Re: Battlefield 3

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Spooky wrote:Wow. They really changed it with the update. Ouch. Glad I never used it or became attached to it before or I'd be PISSED.

Maybe now I'll get killed less though. I do not have that scope option for any of my guns as far as I can tell...
Presumably we have a week or two before Xbox is patched in any way since it has to go through MS certification. Also I was just looking at battlelog and noticed you are up to 84 kills with the SCAR, 16 more to go to unlock the IR for that gun.
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Re: Battlefield 3

Post by dbdynsty25 »

I just unlocked it on my M4 last night...and it was too disorienting outside...I much prefer the holographic rds. After watching that video, I want to give it a try tho. Looks cool once you get used to it.
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