NBA 2K10

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Arkin710
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Post by Arkin710 »

How bad are the framerate issues in 2K10? For whatever reason, framerate issues in a basketball game really bother me. I am trying to decide whether to open the 2K10 I bought or exchange it for Live.
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Post by dbdynsty25 »

Arkin710 wrote:How bad are the framerate issues in 2K10? For whatever reason, framerate issues in a basketball game really bother me. I am trying to decide whether to open the 2K10 I bought or exchange it for Live.
It's pretty much a problem unless you use the Broadcast Camera at a Zoom level of 3. Otherwise, it can become a slideshow. I didn't have a problem playing that high, but some people hate it. And also, it's worse in some stadiums (dallas I believe is the worst).
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Post by Rodster »

Is the 2K camera a stuttering mess as well, that's my favorite? :?
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Post by dbdynsty25 »

Rodster wrote:Is the 2K camera a stuttering mess as well, that's my favorite? :?
Yes...only the Broadcast @ zoom level 3 is ok. It's pretty bad. Completely playable to me, but to a lot, it's not.
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Rodster
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Post by Rodster »

dbdynsty25 wrote:
Rodster wrote:Is the 2K camera a stuttering mess as well, that's my favorite? :?
Yes...only the Broadcast @ zoom level 3 is ok. It's pretty bad. Completely playable to me, but to a lot, it's not.
Damn no wonder it's already being sold for $38 on (Half.com), looks like it'll be Live 10 for me this year after all. :lol:
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Post by Leebo33 »

I've only played a few games, but the PSP version seems solid. They packed pretty much all the options/features and the controls are good. It's not the prettiest looking game (what is with the white uniforms looking gray?), but the framerate and animations are great.

I literally had to dust off and recharge my PSP as I haven't played it in a year, but I'm glad I picked up 2K. I'm so sick of playing half-assed iPhone sports games (exluding Real Racing and the somewhat playable X2 Soccer) with terrible control and an utter lack of features (for instance, Madden has one difficulty level and there is no playclock). I'm going to stick to word/puzzle games on the iPhone and take 2K10 with me if I have extended trips.
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Post by fsquid »

does the CPU seem to score at will inside in this edition?
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Post by dbdynsty25 »

fsquid wrote:does the CPU seem to score at will inside in this edition?
It wouldn't be 2k basketball if they didn't. However, they do in Live as well...it's just a problem with video game basketball.
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Post by AJColossal »

dbdynsty25 wrote:
fsquid wrote:does the CPU seem to score at will inside in this edition?
It wouldn't be 2k basketball if they didn't. However, they do in Live as well...it's just a problem with video game basketball.
I would agree with this but if I was to compare Live 10 to 2K9, there is much less of a sense of the cpu just wanting to ram the ball in the paint with thread-the-needle laser passes. By extension of this, I get more of a sense of the CPU getting a mid-range game going.

Again, not sure how much of an upgrade 2K10 turned out to be in this regard.
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Post by fsquid »

I'm enjoying the heck out of the PC version. The pistons were killing me by having their guards drive the ball and then kick out to Gordon. I don't ever remember seeing that in a game. I also seem to actually be able to run a fast break in this version too.
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Post by dbdynsty25 »

The PC version is significantly better than the console version. No framerate issues, higher res graphics...it's ridiculously good looking. It's a nice change of pace from NBA Live and at 20 bucks, there's no better value. I'll probably use it to do the My Player mode. If you've got a PC with some horsepower, I highly recommend THAT version.
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Post by Rodster »

dbdynsty25 wrote:The PC version is significantly better than the console version. No framerate issues, higher res graphics...it's ridiculously good looking. It's a nice change of pace from NBA Live and at 20 bucks, there's no better value. I'll probably use it to do the My Player mode. If you've got a PC with some horsepower, I highly recommend THAT version.
My PC has little problems playing this game if I turn down AA to 2x. Every other setting is maxed out.
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Post by GTHobbes »

Who knows how effective these fixes will be, but 2k just announced a pretty impressive patch list. I haven't cracked the game open yet and won't until I finish Uncharted 2, but I'm glad I picked the game up at the TRU sale last week:

"Hey 2Kers,

First off, thanks to everyone for being patient regarding the patch. We've taken a little extra time to ensure that what you're getting is exactly what you want. I think you'll see that effort in the patch details below.

We are actually still putting the finishing touches on the 360 version of the patch, so I don't have the full details of that patch just yet. I'll pass along that information to Ronnie once it is ready (which should be in the next couple of days).

And now the question everyone wants to know...when is the patch coming out? Let me tell you where we are at and how this normally plays out. We are about to send the patches to our QA for internal testing where we will hammer on the changes for around a week to make certain that the issues were properly fixed and that new ones weren't added. After that, the patches will need to be submitted to Sony and Microsoft where they usually get tested for 7-10 days (depending on how busy they are). Once the patches are approved at the first parties, they usually get released within a few days of that approval. I'll be passing on updates to Ronnie such that he can keep all of you in the loop.

On to the details...



GENERAL

- Improved game performance in all arenas and camera angles.

- Corrected a framerate issue that was causing noticeable slowdown in the paint in specific arenas.

- Corrected a framerate issue that was causing noticeable slowdown during NBA D-League games.

- Fixed an issue where Coach Settings were not properly saving to the user’s Settings file.

- Addressed an issue where the user would enter into a game where there would either be no crowd present or the opposing team would not appear on the court.

- Fixed an issue where users would get NBA Blacktop rules (no intentional fouls, no 3-in-the-key, etc.) turned on when attempting to play a Quick Game.

- In-game saves should now load up correctly in the Playoffs game mode.

- Users are now able to assign any jersey number to a player, on any team, when playing outside of The Association game mode.

- Games played in the NBA D-League should now have appropriate sized crowds.

- Fixed a slowdown issue during stoppages of play with created teams.

- Made a change to where the value for headband colors is stored at. These changes can now be made through Living Roster releases once the patch is released. If you see any discrepancies, make sure and let the 2K Insider know!



GAMEPLAY

- Tuned shooting percentages across the board, particularly in the paint where more shots are now initiated with contact.

- Fixed a soft hang on an inbound where the inbounding player would miss the ball handoff from the referee.

- Plays will no longer break when the user strays slightly from the intended path.

- Both User/CPU alley-oop success has been toned down such that only realistic attempts should now be completed.

- Assists should now only be credited to the passer at appropriate times.

- Only 1 timeout is deducted from the total when the CPU calls a timeout for the user.

- The CPU should no longer pass the ball to a teammate when the recipient has a foot out of bounds.

- Bad passes should be less inaccurate now. They still happen with similar frequency, but some passes can be recovered now.

- CPU players now have better logic behind their turbo energy management (which will keep them fresher for key moments in the game).

- CPU players should now be more aware of being called for 3 second violations.

- Defensive assist is now turned off when the ball is not in play.

- The dribbler should no longer teleport back a few feet on the court following a two player steal attempt.

- Players with unique free throw stances (ex., Paul Pierce) will no longer slide into position to shoot the free throw.

- Point Guards should no longer end up out of bounds during baseline inbounds coming out of a timeout or dead ball.

- Fixed a case where the PG would run in a circle (in anticipation of receiving the ball) in the backcourt during transitions.

- Players should no longer get stuck in the post in a single player hold-ball animation (often leading to a 24-second violation) when trying to drive to the basket.

- Fixed an issue where the user was unable to give certain players their player-specific animation packages.

- Fixed an issue with a baseline layup where opposing defenders weren’t able to create contact when the animation played out.

- Addressed a specific dunk animation that would sometimes not result in a made basket despite a successful dunk.

- The user should now notice more over-the-back calls on rebounds when the boxed out player attempts a rebound.

- Improvements to the ‘walk the dog’ inbounds play including increased velocity on the inbound.

- A good number of other changes aimed towards increasing user satisfaction have also been made in this release. These will be apparent as you play the game (ex. The referee will now utilize a bounce pass rather than a chest pass when passing the ball to the shooter during free throw situations, plays will now start quicker when the user manually calls a play, etc.).



PRESENTATION

- During NBA Today/Association games, the ‘Upcoming Schedule’ overlay will no longer obstruct
gameplay.

- Fixed an issue where the substitution overlay would sometimes briefly cover the action on the court.

- Blank overlays should no longer quickly appear/disappear during gameplay.



ONLINE

- Improved performance and stability for all online game types.

- Corrected an issue in Team-Up play where all players would sometimes see the same player (PG) listed in all substitution slots.

- Ranked game difficulty has been changed to SuperStar for Team-Up games.

- Removed the spotlights for online play only to improve performance during stoppages of play.

- Corrected an issue with the My Player Pick-Up games that would sometimes cause games to diverge upon initiation.

- Fixed an issue where online Association games would diverge at halftime if neither user skipped through the presentation sequence.

- Fixed a hang that would sometimes occur when making substitutions during an online Association game.

- Fatigue should now behave as expected during private Team-Up games.

- Fixed a hang in Who’s Online that would occur when the user scrolled quickly with a large number of friends on the list.

- Replays uploaded via GameTrack should now play properly when viewed at 2ksports.com.

- Fixed an issue with the Screenshot Upload feature that would sometimes upload an incorrect screenshot.

- Fixed an issue where a user’s consecutive win streak would get reset to zero if the user won a game where his/her opponent quit out of the active game.

- Fixed an issue in private matches with friends where all users would disconnect when attempting to play a second game.

- Fixed an issue where games in online leagues would diverge if users made changes to the default roster.

- Addressed an issue where completed ranked games would sometimes not report the results to the server.



MY PLAYER

- Fixed an issue that would cause a clone of the user’s player to be created when changing teams at the end of the Summer Circuit. Existing cloned players will be removed with this patch.

- Tuned the substitution logic such that users should no longer be substituted out only to be substituted in at the next dead ball.

- The logic that determines whether or not you get an invite to Training Camp, make the NBA team, and get an invite from an NBA team while in the NBA D-League have all been changed to be a little more forgiving.

- Resolved an issue where the 2K Insider was not informing the user of his/her contract status at the conclusion of a 10-day contract.

- Fixed a rare case that would cause a hang during the offseason following a My Player season.

- Animation packages will no longer be reset to the ‘best’ package every time a corresponding attribute is upgraded.

- The user’s ‘Drills Remaining’ value will now be properly saved as new drills are accumulated throughout the NBA/D-League season.



ASSOCIATION

- The ability for the user to upload their Association stats/standings to the blog interface on 2KSports.com has been added.

- Fixed an issue where player ratings would drop upon the successful completion of a Development Drill.

- Tuned the Player Progression system such that Shot Tendencies will progress/regress over a player’s career. Additionally, general Player Progression/Regression has been slightly increased as well.

- Fixed an issue where the number of players the user had sent down to their D-League affiliate wasn’t getting reset despite recalling players back to their NBA team.

- Fixed an issue where draft classes loaded in future years would change the age of the prospects inside the draft class. They should now have the same age they were created with.

- 10-day contracts should now work in year 2 and beyond.

- Lower rated players should now be more accepting of the ‘Role Player’ role.

- Stats accumulated during NBA D-League games will no longer register as Season/Career Highs for players.

- Corrected an issue where users were able to continue drafting players once the NBA Draft had ended.

- Users should no longer have an obstructed view of the court when performing Development Drills.

- Users should no longer be able to see the overall rating of players during the NBA Draft.

- Corrected an issue where backloaded contracts were getting incorrectly multiplied in the latter years of the contract."
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Rodster
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Post by Rodster »

Dayem I was thinking of returning the 360 version in exchange for Forza 3 because of the framerate issues. I may keep it after all. The PC version is pretty slick with a little slowdown in certain arenas as well. No mention of a PC patch though. :(

Looks like they are feeling the heat from Live 10. See what competition can do for you. :)
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Post by GTHobbes »

I finally got around to firing up my TRU buy 2 get 1 free copy on the PS3 and, after trying 5 different camera angles, didn't see a single hiccup with the framerate. I'm not much of an NBA guy, and I really wish this was a choops game instead, but it sure seems like a finely polished version of the 2k basketball experience to me.

Now it's time to fire up my TRU NHL10 since I finally was able to beat uncharted 2 and am able to get back to enjoying some sports games.
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Post by dbdynsty25 »

It isn't an issue in all stadiums and it's significantly reduced on the PS3. It's a 360 issue for the most part.
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Post by fsquid »

anyone know how to tell your off the ball defenders to stop helping on a drive everytime. I'm getting killed by teams that can shoot the three.
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Post by JackB1 »

that is an impressive patch fix list, but its also scary that the initial release had ALL THOSE problems!!! yikes!
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Post by grtwhtsk »

For anyone not using manual substitutions, do you use the auto-subs based on rotation or fatigue?
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Post by GTHobbes »

What a great game. I wrestled growing up and never really got into basketball, but the "My Player" mode is extremely addicting. They give you pretty good offensive and defensive goals each game (e.g., get 3 assists, hold your matchup player to 6 points or less), and the skill points you earn can be used to improve your player, a la the old Baseball Stars days. I found myself saying "just one more game" over and over last night, up to 2:30 a.m. I don't k ow if I'll ever even fire up a regular NBA season but the my player mode has me VERY glad I picked this one up during the toys r us sale. Pre-patch, on the ps3, there are NO frame rate problems and I love all the choices in camera angles. Can't wait to play some more later today.
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Post by jLp vAkEr0 »

Anyone still playing this?

I've been hooked on 2k10 for the last month and a half. Finished a 28 game season with the Celtics by beating the Thunder in a thrilling game 7. Had to comeback from down 3-1 in the series.

I LOVE this freaking game.

I just started a new season with the Bucks. They are a fun team to play with. Bogut is a monster down-low and they have a ton of shooters on the roster.

Currenty 4-3 with them in a 58 game season.

Playing of All-Star with some small slider tweaks makes it basically a almost perfect game for me.

The FG % on most of my games are high (48% - 55%) on both teams, but other than that, pure bliss.
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