Racing Sim Thread, Part II

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pk500
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Post by pk500 »

GB_Simo wrote:It'll take more than your suggestion to make me believe you're a racing sim simpleton, but you might be halfway there. One of the things that doesn't always come across, and that takes me by surprise a lot of the time, is that these effects you'll catch PK raving about are often very, very subtle. If I'm ever on here eulogising about mods working brilliantly with Leo's (stock Leo's; for what it's worth, I don't have the time or strength for mod-specific tweaks at the minute) it's because it allows me to feel what the cars are doing and correct their behaviour without having to think about it, or without having to concentrate on the audio visual cues that show I'm losing control. Really good FFB, to me, is a lot like a good sports referee, in that it does its work without you being completely aware of it.
Excellent analogy, man. And it illustrates the weaknesses of both RealFeel and Leo's in rFactor.

RealFeel does a tremendous job simulating the forces acting on the car's suspension, which provides some cues about physics and handling. But it does nothing to simulate tire friction or forces acting on tires.

One of the parameters of proper RealFeel setup is using the Low setting for the in-game force feedback. That negates a lot of the canned ISI FFB, which is good, but it also masks some of the FFB that tire grip creates, which is bad.

The opposite occurs with Leo's. It provides superb cues about tire grip since it's a FFB plug-in based solely on the rubber connected to the road. It doesn't simulate suspension one bit. So you get excellent tire feedback but poor suspension feedback, especially if you're running the default ISI FFB on High, which introduces just a ton of dodgy, canned effects.

Mods really tailored to RealFeel, such as the Caterhams, Historic GT & Touring and the rFrTrainer 1991, somehow include tire friction modeling -- or at least the feel of it -- when using RealFeel. They're ideal.

But so few modders have found or want to take the time to find that magic mixture. So the best solution for all other mods might be a combination of RealFeel and Leo's, which some guys are doing based on my reading at various forums.

You can run both together and use the RealFeelMixer setting in the RealFeel.ini to determine what percent of RealFeel you want to use, with the rest being filled in by Leo's. The popular mix seems to be about 60-70 percent RealFeel and 30-40 percent Leo's.

If anyone wants to try this, please let me know how it works.

Or you follow the path I've chosen, which is to only run mods that work perfectly with RealFeel and spend the rest of your time with Live For Speed. :)

Take care,
PK
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Post by pk500 »

Don:

Here's a suggestion. The Caterham mod in rFactor was designed to run right out of the box with default RealFeel. No changes whatsoever.

I would run that at Oulton Park 2005 GP or VLN Mid-Ohio. Make sure your in-game FFB is set to 100 percent and Low. Set the steering assist in the Controls section to 0. Make sure your Profiler or Windows Game Controller settings are set to your choice of rotation, 100 percent force and 0 on everything else, centering spring unchecked, too.

The easiest way to do this is to copy the supplied controller.ini to your rFactor install under another name, such as RealFeelWheel.ini, or something like that. Then you can just choose that .ini file from the Controls section in game.

You should feel a lovely combination of bumps and undulations and a nice sensation of tire grip and car weight, right out of the box. The Caterhams are a riot to drive, too, since you can use your right foot to steer. :)

Caterham:
http://www.rfactorcentral.com/detail.cfm?ID=Caterham

Oulton Park 2005:
http://www.rfactorcentral.com/detail.cf ... ark%202005

Take care,
PK
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Post by pk500 »

Double post. Sorry.
Last edited by pk500 on Wed Dec 10, 2008 6:42 pm, edited 1 time in total.
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Post by pk500 »

I went on a Stalinist/Maoist purge of my rFactor directory last night, testing every mod I have for true RealFeel compatibility. This is all I have left:

55F1
Caterham Cup
CTDP F1 2006
GP 1979
Historic GT & Touring Cars
CSGT Holiday Preview
Legends Cars
NAGT
rTRealFeelrHistoric 1991

55F1 and GP 1979 don't work ideally with RealFeel, despite their respective modders' claims, but they're both such wonderful cars that I don't want to ditch them. Plus they're pretty damn close to proper RealFeel compatibility, so I'll hang on to them for now.

Still, I've tried damn near every popular mod and every mod that claims true RealFeel compatibility in rFactor, and there really are only nine mods for which it really works: The seven mods above not named 55F1 or GP 1979, and the F1 Stockcars and Stock Car Evolution 1.0 roundy-round mods.

Take care,
PK
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Post by GB_Simo »

Rodster wrote:I took the Indycars out at Watkins Glen (no chicane) and absolutely found no slippery/ice feeling PK is referring to. I was able to do a 1:34:840 in the NH McDonald's car.
Back, as promised. The one thing that's prevalent at the Glen with a wheel is a very odd feeling when turning into a corner. Quite often the feeling through the wheel is that the car is understeering, but the picture on the screen is that of a car tracking exactly as you asked it to. It feels like there's no grip, like you're turning in on ice, but it's an illusion that you've got to teach yourself to drive through. Except, that is, for when you've locked a wheel and the car really isn't turning. Then it's genuine, and it'd be lovely if I wasn't being made to distinguish between real and imagined understeer like that.

As far as the lap time, 1:26.679 says that it really is time for the Rodster Wheel Fund. Even with a good gamepad, you miss out on a lot of the things that help bring lap time down. I don't own a gamepad at the minute, but I'd imagine 1:34.840 to be a bloody good lap with that kind of controller.

As a Long Beach reference, the default set up will get you into a mid 1:10 with a G25 if you're just stroking it, and you can take a couple of seconds off that if you're risking a bit more. Long Beach has a lot of big stops and hard acceleration, and a gamepad probably isn't too good at inspiring confidence in those areas (the Glen hasn't got any of those, but it does allow very late braking and incredible corner speed - the loop at the end of the back straight is 6th gear with a little brake as you turn in on a really good lap, for example - and a pad will penalise you in those areas too) so if you're within a mile of that kind of lap time, you're doing alright.
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Post by Rodster »

I'll see if I can get my lap time down a few more seconds. I'll report back if it happens. :)
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Post by Rodster »

Watkins Glen GP 1:31:217 :P

Long Beach 1:15:169

edit: LB 1:13:420
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Post by GB_Simo »

Someone's got skills...

Really, mate, those times would be enough to hang comfortably at the front of the pack on our Poker Night races. Thinking about how fast you might go with a wheel is enough to make me wish I hadn't suggested you get one.
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Post by Rodster »

I just dropped a fast lap of 1:12:053 at LB but consistently i'm in the mid 1:13's. I coming to grips with the track.
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Post by pk500 »

Licensed VW Scirocco added to Live For Speed:

http://www.youtube.com/watch?v=rsYGl5fK93Q

This baby looks like it will be quite fun to throw around. :) I bet some cool BTCC and WTCC skins will be created for it, too, since it somewhat resembles a Super 2000 touring car.

Take care,
PK
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Post by DChaps »

CSGT Holiday Preview 2.50 is now available for rFactor.

http://www.rfactorcentral.com/detail.cf ... %20Preview
This mod includes our Prototype 2000, Grand Touring 2000, and Grand Touring 5000 Class cars. In the Prototype 2000 class are four Porsche 910, two Porsche 906, and seven Chevron B16s. In the Grand Touring 2000 class are fourteen Porsche 911 and five Porsche 914. Finally in the Grand Touring 5000 class are four Chevrolet Corvette L-88s, one Ferrari 365 GTB4 and two Ford Mustangs all from the 1970 World Sportscar Championship. Eight car models and a total of 39 separate cars.

Our cars are RealFeel compatible (see the RealFeel readme for more
information). These cars are designed to run with no assists like the
originals.

Also included are the three tracks of the Endurance Triple Crown of the
1970 World Sportscar Championship.

Daytona 1970 Beta v0.90 By Normhart with a lot of help
Sebring 1970 Beta v0.95 By Normhart and motorfx
Le Mans 1970 Beta v0.90 By PhilRo

If you already have HPM installed we suggest you delete the CSGT - HPM folder in your Vehicles folder and in your Sounds folder.

If you have Sebring1970 v0.9 installed you should delete it also.

Extract the files to the root of your rFactor install.
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Post by pk500 »

F*CK! This and the new Scirocco for LFS, and I'm out of racing for 4-6 weeks after breaking my wrist playing soccer Friday night.

The original holiday version of this mod is really good, so enjoy this one, fellas!

Take care,
PK
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Post by GB_Simo »

If Jackie Stewart can win at the Ring in the wet with a broken scaphoid...not that I'm casting aspersions on your manliness or anything, mate, and you'll notice I'm resisting the many, many one-liners a broken wrist presents me with...

Hope it heals up soon, fella.
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Post by pk500 »

GB_Simo wrote:If Jackie Stewart can win at the Ring in the wet with a broken scaphoid...not that I'm casting aspersions on your manliness or anything, mate, and you'll notice I'm resisting the many, many one-liners a broken wrist presents me with...

Hope it heals up soon, fella.
Come on, now! I played three shifts Friday night after my wrist was broken!

Oh, I can bop the baloney with either hand, too. :)

Thanks for the well wishes.

Take care,
PK
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Post by DChaps »

Live for Speed VW Scirocco Postponed - PK's wrist breathes a sigh of relief......
Hello Racers.

We are sorry to have to announce that the VW Scirocco will not be released this week as planned. Unfortunately we are unable to continue working into the following week, and it has turned out impossible to reach the required standard in the time available.

This is for two reasons :

1) The compatible test patches had more bugs than expected. Although the recent graphical improvements had worked very well in private testing, when released to the public and tested by hundreds of people, it turned out that there were problems on some graphics cards. One of these has been solved completely and another has been partially fixed. There is also an issue where LFS sometimes causes a crash - this has not yet been resolved and there are some other minor bugs to sort out before we can release an official version.

2) Refining and finalising the Scirocco is taking longer than expected. Although we have made good improvements recently, up to the date of the previous announcement, there were still outstanding issues that proved harder to fix than expected. This is on the mechanical side and the electronic side. We are trying to make a good simulation of the traction control systems and the stability control systems, well known to be a very good feature of VW cars.

Our aim is to make the Scirocco our first car with very limited setup options. The plan is to make it have only the setup options that are readily available on a real road going Scirocco, for example tyre pressures and toe settings. This will mean that the racing should be closer than usual and rely on driver skill, without the need to search for the best setups. Of course this means we need to get the setup as good as possible so it is comparable with the real car.

We are confident that we can fix all the issues and make the car a really good one to drive in the near future, but as various things that need to be done will take an unknown amount of time, we had to make the decision to postpone the release until next year, rather than release something in a rush that is really not as good as it can be.

We know this will disappoint many of you who have waited a long time for the Scirocco, and we are sorry about that. We plan to fix the bugs and continue developing the Scirocco suspension and electronic control systems, to give you a good patch early in 2009.
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Post by Rodster »

Hey fellas the latest Autosimsport article has info on rFactor 2 and rFactor Pro.

Get it here: http://www.autosimsport.net/index2/index.php
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Post by pk500 »

DChaps wrote:Live for Speed VW Scirocco Postponed - PK's wrist breathes a sigh of relief......
No doubt! Only two ibuprofen instead of the usual three, please! :)

Take care,
PK
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Post by DChaps »

pk500 wrote: No doubt! Only two ibuprofen instead of the usual three, please! :)

Take care,
PK
So are you completely out of commission for racing sims for the next 6 weeks?
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Post by pk500 »

DChaps wrote:
pk500 wrote: No doubt! Only two ibuprofen instead of the usual three, please! :)

Take care,
PK
So are you completely out of commission for racing sims for the next 6 weeks?
Probably. In a cast for six weeks, then a Velcro splint/brace for four to six weeks after that. Can take no chances since my livelihood depends on being able to type in volume and quickly.

If I re-injure my wrist once the Indy 500 build-up starts in January/February, I'm f*cked. I'm going to be a good boy and do what the doc says.

Take care,
PK
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Post by Rodster »

RSRBR 2009 - Released

Released in 2004, Richard Burns Rally is still the definite rally simulation and RSRBR brings a major overhaul to the sim. The 900mb package includes new cars, textures, physics, a new night mode and much more, you can find a detailed feature list below.

If you have an old RBR disc collecting dust somewhere, now is the time to fire it up again as the almost five year old sim is still going strong - Thanks to the active modding community.

Features:

- New textures on tracks: France “Tarmac” & “Snow”, Finland “Tarmac”, England “Tarmac”, MineShaft “Gravel”.
- Integration of the “Night mod”.
- Modification of the grip of special for more reality.
- Modification of 90% (approximately) of the physics of the cars, always for more reality.
- Management of the damages (accumulation of the damages between two tracks of the championship).
- Integration of Opel Corsa s1600.
- Integration of Citroën C4 2008.
- New 3D for : 207 s2000 & Lancer EVO9
- New version of Skin Manager with a wizard for creating self-extracting archives skins.
- New interface (RSCenter) to replace RSNetwork08.exe & RSRBR08.exe, of course with news.
- New Track SS18

http://www.virtualr.net/rsrbr-2009-released/
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Post by pk500 »

Previous versions of RSRBR were very good. Feb. 1 can't come soon enough for me! :)

Take care,
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Post by Rodster »

What's so special about Feb. 1? :wink:
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Post by DChaps »

CART Factor: Prologue 1.00 has been released.

http://www.rfactorcentral.com/detail.cf ... 20Prologue

Nice Readme here with direct links to ovals and road courses that work well with the mod.

http://www.racinglinedevelopments.com/c ... readme.htm
Racing Line Developments presents CART Factor: Prologue, a preview of the upcoming CART Factor simulation.

.features

* Six cars from the 1998 CART season
* Three distinct engine brands
* Two tyre brands with unique characteristics
* Swift 009c and Reynard 98I chassis
* Full road course, short oval, speedway and super-speedway (Handford) aero packages
* Accurate aero distribution, downforce and drag values, utilising CFD and wind tunnel verified data
* True-to-life suspension models
* Advanced tyre model
* Real setup ranges
* Full, optimised DX7, DX8 and DX9 support
* Full RealFeel support

.car list

#7 Bobby Rahal, Team Rahal, Reynard/Ford Cosworth/Firestone
#10 Richie Hearn, Della Penna Motorsports, Swift/Ford Cosworth/Firestone
#16 Helio Castro Neves, Bettenhausen, Reynard/Mercedes Benz/Goodyear
#17 Mauricio Gugelmin, PacWest Racing, Reynard/Mercedes Benz/Firestone
#25 Max Papis, Arciero-Wells, Reynard/Toyota/Firestone
#36 Alex Barron, All American Racers, Reynard/Toyota/Goodyear
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Post by GB_Simo »

Don, you beautiful creature (yes, I've seen the Post A Photo Of Yourself thread...),

While I can't help but feel that us lot on a Poker Night with the Handford aero can only ever be a recipe for complete, utter disaster, this mod could be the best thing since sliced best if it's been done properly, representing as it does a great time in CART history. I can't wait to take that AAR car for a spin, even though I know it's hopeless.
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Post by pk500 »

Rodster wrote:What's so special about Feb. 1? :wink:
Cast should come off, dickhead! :)

Take care,
PK
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