Sorry I have not posted anything more regarding iRacing. Here is my very quick personal summary:
1) Is it the most realistic physics in a racing sim to date?
Probably. However, I have never raced a real race car outside of karting. My experience is based on comparing it to all the other racing sims I have used. That is to say, can I personally tell a drastic difference between GPL, NR2003, GTR2, and the best rFactor mods? No, not really. It feels very immersive and intuitive and the difference between the cars modeled in the game that I have driven to date are done very well. The actual real life racers in the iRacing beta test forums have seemed to be very impressed for the most part. Is it worth the price for these physics? Well, if it really could substitute for seat/track time for an actual real life racer then probably. For someone who enjoys our rFactor poker nights and gets enough realism out of that experience, probably not.
2) Is it the most realistic track modeling in a racing sim to date?
Yes. However, again since I am inexperienced on these real life tracks I am comparing to TV, and other sims. The attention to accuracy is impressive. Will you notice the difference between bumps at Lime Rock in iRacing, as compared to rFactor? Probably not unless you have raced there in real life. I can tell you that the real life racers have been very complimentary about the accuracy of the tracks. The ovals are very well done. I need to differentiate that I am talking about the track modeling/accuracy, as I do not think the tracks themselves are doing anything special graphically. This is not Grid, Forza 2, or GT 5. Don't get me wrong, the tracks look good if you have the horse power, but there is nothing ground breaking. You can clearly see the NR2003 graphics engine in the tracks, which I actually think is a good thing overall as it does allow for the sim to work for a wide range of PC's hardware. Are these tracks worth the price of admission for me? No probably not, but maybe if they added a decent Road Atlanta.
3) Will this replace DSP rFactor Poker nights?
No, absolutely not, and that is not the group they are aiming for. There are really no pick up and play elements to this sim at all outside of testing alone on a track or time trials. I would compare it more to a serious adult athletic league. It is about rules, license advancement, training/learning, points, stat tracking, etc. It is for the serious sim racer.
Now, when I say that though, I do not mean the
expert sim racer. You don't have to be good to start in iRacing. In fact, everyone starts as a rookie and you must start out in the trainer series in the low end cars and work your way up with few incidents. You need to be clean and learn proper race etiquette. This cannot happen overnight either. It can take some weeks if you are only racing a couple times a week. So even if you bought all the cars and the tracks right at the start, you will not be able to race them until you have achieved certain license levels. You can run test runs on them, but that is it.
If you are looking for a seamless but serious sim racing experience, this could be worth the price. It takes all the league management issues and makes it a breeze as everthing happens automatically. Scheduling, results, stats tracking, incident tracking, points, not to mention the servers themselves. However, it is not a league in that sense. You can register for series, depending on what license you have and then you are presented with a schedule with multiple opportunities to race per week.
I would equate it more to deciding to go SCCA racing: you plopped down money and bought a race car, paid the entry fees, got your license qualification and started racing.
They are looking into adding more league type, or pick up and play type options, but that remains to be seen.
4) So should I even try it?
Tough call. It completely depends on what you are looking for. It will basically be $20 to get a taste of it for a month and that would be just with the entry level cars. Most people will not be able to advance that far in a month even if they were willing to buy extra tracks and cars. There is a certain faction that I think will love this. These are the same folks that have spent thousands on cockpits, steering wheels, super-cooled rigs, etc.
5) What is missing?
There are currently no yellows and no pit stops. These are supposed to be coming.
There is no AI. It does not sound like there are plans for AI anytime soon. iRacing is about live racing.
There is no free form racing with friends, it is all series based racing, week by week on a designated schedule. There is discussion of more options being made available for non series racing.
At 9:00am the iRacing site will be going "public", so it will be interesting to see how it progresses. I have decided that I will be signing up for the 3 month subscription ($50), as that will give me the whole summer to get a feel for how it goes once the full service is opened up. Like I said though, I do not see this as replacing the fun of DSP rFactor poker nights. Of course all this is based on me actually having some time to race!
New iRacing website:
http://www.iracing.com
Nice impressions from a long time alpha/beta tester:
http://www.simhq.com/_motorsports4/moto ... _121a.html
Relatively comprehensive iRacing FAQ on RSC:
http://forum.racesimcentral.com/showthread.php?t=314586
Some additional feedback from beta testers:
http://forum.racesimcentral.com/showthread.php?t=321113