Boogity-boogity: Anyone for NASCAR Racing 2003 tonight?

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Boogity-boogity: Anyone for NASCAR Racing 2003 tonight?

Post by pk500 »

Anyone up for some NASCAR Racing 2003 online tonight, with an IP connection like Saturday night? That was fun as hell.

10:30 p.m. (EST)? Any track preferences?

Take care,
PK
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Post by Kissrox »

I would love to...but I don't have the game...I might have to check some old boxes. I have purchased so many NASCAR games can't remeber if this is one of the ones I have....Where can I "get it" without taking out a bank loan? Hints will be just fine...
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Post by pk500 »

"You know why I love boxers? I love them because they face fear. And they face it alone." - Nick Charles

"First on the throttle, last on the brakes." - @MotoGP Twitter signature

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Post by Dave »

PK,

You're lucky I don't have the power to temporarily ban people. Your use of "boogity-boogity," even when using it in conjunction with NASCAR racing, would surely lead to some time in the penalty box. :D

I managed to get this game for Mac--anyone know if I'd be able to join in on your online races? I can't get the damn thing to run very well right now and I don't have a wheel, but if those two obstacles are overcome, it'd be fun to be a backmarker.
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Post by pk500 »

I know: "Boogity-boogity" should be punished by a ban. But 'tis the season to say it, I guess.

It's also better to hear "boogity-boogity" once from DW than "he got up there by hisself" 10 times per race from Larry Mac. :)

Take care,
PK
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Post by b_assassin »

I can probably make it tonight if others are going to be jumping in.
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Post by TCrouch »

I'll be there. Can host if need be.

Oh and my car: save it to your NR2003\series\cup\cars directory.

My Car File
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Post by GB_Simo »

I'm flagging a tiny little bit but...in.
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Post by pk500 »

So far there's just three of us. I'll check in around 10 p.m. and see if there are more. I'd like to get at least two more so we have more human-on-human racing.

Terry, any choice of track if we run? You know the best mixes of driving skill and "raceability."

Thanks,
PK
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Post by TCrouch »

Atlanta is a really fun, seat-of-your-pants track. Dover's pretty fun too. I think Atlanta is the next step up from plate tracks as far as difficulty...slight lift, punch it again and hang on through the corner. Fun place to run, and fast as sh*t.

Short tracks would be murderous, plate tracks are fun but not much required, and you'll need some more seat time to really have fun at the California/Michigan/Vegas style tracks, where getting down to corner speed with any kind of stability takes a bit. Could run it tonight though, but my vote would be for Atlanta.
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Post by Jimmydeicide »

I'll run if im back from kids baseball in time.
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Post by pk500 »

I turned some laps at Atlanta the other night. A real roller-coaster.

How are the cookie cutters like Chicago and Kansas? More banking than Cali or Michigan, but not as fast as Atlanta.

I'm game for Atlanta, if that's what you cats want. How many laps? How long of practice? I'd like to wrap up everything by midnight (EST), if possible. Need some Z's.

See you at 10:30 p.m. (EST). Terry, please repost your IP address, if you could.

Thanks,
PK
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Post by TCrouch »

Chicago and Kansas have a bit more banking than Cali, that could be fun too. Default Fast sets on most of the mile and a half tracks are the most stable, too. Hell, anywhere they will work, just not with AI. Might only throw a couple of AI out on the track tonight and see how it works out. Chicago could be really, really fun.
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Post by TCrouch »

24.205.227.115
password is siam007, as usual.

I'll be putting the server up in about 15 minutes (10EST) with probably a 60 minute practice session setup at Chicago. It will be running default Fast setups, Hardcore mode for driving aids, yellow flags and a full pace lap with realistic weather. I'll leave the AI in there for now, but only run 10 of them to just give us something to mix it up with.
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Post by GB_Simo »

First I thought I had it on fuel, then I thought I had it on pace, and had I only reckoned upon there being a locomotive exiting the last turn with me... :lol:

Sorry about those two restarts, by the way, carelessness both times. Serious fun once again, looking forward to next time.
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Post by b_assassin »

Sorry I couldn't make it tonight. My PC finally crapped out on me so I went and picked up a new one. Then spent the next several hours wrestling with Vista before giving up and installing XP.
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Post by Kissrox »

pk500 wrote:Subtle hint:

http://btjunkie.org/torrent?do=stat&id= ... 69ec2ee976

Take care,
PK
Thanks! I'll see what I can do with that hint....
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Post by pk500 »

As always, that was fun as HELL. I'm slow, but man, this game is fun. It also proves that there is a lot more strategy and skill to oval racing than just turning left.

Good call on Chicagoland, Terry. It was a nice mix of off-gas/on-gas without being stupid fast. A really good place to learn rhythm. Plus there is plenty of room to race.

The only problem we have is that you and Adam are in the 90th percentile or higher when it comes to racing the AI, and the rest of us are lower than that. So the AI tends to run people over, especially me! :)

But that's a minor concern, one that can be fixed by slower guys getting faster. And the pit strategy options are very, very interesting when you're slower than the AI or fastest humans.

Adam, you drove a hell of a race, especially the last two laps. I thought you were going to catch Viagra Boy at the end, but the crop duster -- BDunn! :) -- couldn't slow Martin down enough. Great run.

We need to do this again soon, boys!

Take care,
PK
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Post by bdunn13 »

What happend at 'tona PK? We were side by side with me being downlow and then you were behind me.. It looks like you got off the gas as you were scared I was going to hit you.. Just note, I will usualy hit the wall or go onto the apron before I hit you....

- after that you lost your draft as did I and we were out :)

I am amazingly(is that a word?) slow out there. I remember being pretty good when we raced this a few years back. I guess that just shows how much I practiced back in the day.

.. next time out we need to hit up Texas, Atlanta or Charlotte.. all fun fun tracks.

BD
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Post by pk500 »

bdunn13 wrote:What happend at 'tona PK? We were side by side with me being downlow and then you were behind me.. It looks like you got off the gas as you were scared I was going to hit you.. Just note, I will usualy hit the wall or go onto the apron before I hit you....
Yes and no. When we were side by side, you were a bit wiggly. Not sure if it was your car or maybe some latency. So I decided to lift slightly and tuck in behind you so we could work together toward the front as a small draft pack.

Good idea, bad execution. I wiggled a bit when I lifted and lost your draft almost immediately. My fault.

You have a fellow slowpoke here. We work well together. :) But Lord, this game is fun. Dare I say it, even more fun than GPL.

Take care,
PK
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Post by TCrouch »

OK, NOW I'll say "I told you so" :lol:

If we get enough people at each session, we can just turn the AI off completely. You'll end up running some solo laps from time to time, but I am beginning to think that the majority won't mind some in-race practice laps.

So next time I vote no AI, Atlanta.
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Post by pk500 »

TCrouch wrote:OK, NOW I'll say "I told you so" :lol:

If we get enough people at each session, we can just turn the AI off completely. You'll end up running some solo laps from time to time, but I am beginning to think that the majority won't mind some in-race practice laps.

So next time I vote no AI, Atlanta.
:)

Sounds cool. What do you think is the minimum number of DSPers to make races without AI fun? Six? Eight?

I'm more than willing to help guys get this game, and I have even less remorse than usual. The game is out of print, and it's going for $100-plus on eBay, which is criminal.

Take care,
PK
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Post by TCrouch »

Five or six can make it runnable, honestly. You'll usually have a couple of fast guys, some medium guys, and then slow guys that can duke it out. Without a train of AI cars barreling through, it makes it easier for the backmarkers to get out of the way when a car DOES lap them, and also serves as "practice laps" for guys who need the seat time while in a race environment.

Eight+ is optimal, though. The game can handle a full field of human drivers, and I used to host 20+ on a connection that was one-third of my current one. So the question won't be how many do we need....the question is how many you can get :)
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Post by pk500 »

Cool.

ANYONE who is curious about this game and wants to get into it, please PM me. The game is four years old, so it doesn't need NASA computer specs to run.

Hell, my 1.7 gHZ, 1 GB RAM laptop only has 32 MB of video RAM, and I get 30 fps with 42 AI cars running.

I know I'm very late to the party with this game, as you cats raced a lot with it when it was released. But the thought of 12-14 DSPers duking it out is nirvana.

Take care,
PK
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Post by bdunn13 »

If we are going to be racing this for a while, I am going to have to design myself a new car........


My last car was an Icee Pontiac... hmmmm
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