Jumped into this one last night while some of you were slugging it out in Flashpoint, having to stop to hear PK's screaming endorsement of it via Invite Message(still can't decide if it was euphoria or Labatt Blue that was driving the hollering

Confused because I wasn't sure what it was that was disconcerting to me. America's Army:Rise of a Soldier is a game of real progression-starting military life as a grunt who doesn't know s***, and theoretically training him ultimately to become a lethal Special Forces machine. It works well in theory, and, as I've found out now that I've made Corporal, works well in practice.
AA is a different type of game. Things that gamers take for granted in most other shooters (rock steady aiming, sniping with ease, using any weapon like a pro) have to be learned and earned in America's Army. When you first look down the barrel of your M16 in combat, it looks like what it would if Joe Blow picked one up and did the same-it's much harder to squeeze off an accurate shot than it looks, or than most games portray it. But as you raise your skill in marksmanship, your aim gets better. That is, until a grenade or mortar drops near your position.
That's when your aim goes to hell, as your breathing increases in labor, you get rattled, and you couldn't draw a bead on a barn. BUT as you increase your honor skill, you are able to get back in the fight more quickly. Your leadership skill will enable you to have men trust you as it rises. Your skill in perception helps you identify targets faster. But all this has to be earned, and it takes some time. I like that.
My problem from the outset was that I was trying to play this like Ghost Recon. But in that game, you start as a Ghost-you're a badass. Here, you're a Private. It should make a difference, and it does.
AA is a game that requires you to work as a team. In fact, if you get too far from your team for too long, you are declared AWOL and it's mission over, which is fine, because you'll be dead anyway in a few seconds. Everybody needs everybody else.
Online is not something I'm willing to comment on yet, because all I've been able to do is run around in a map or two. I was ready to write off Live play, and then we hit a map that changed that. It was very fun.
You are rewarded for solid play by ranking up and becoming team leader, or a specialist in online as well. Your offline rankings do not count, which is nice. Everyone starts out as a grunt. Your abilities increase with play, and you can eventually carry a SAW, sniper rifle, or be a grenadier.
Now that I'm beginning to understand what Ubisoft was after, I'm having more fun with it. If you like military shooters, and were wondering if it's for you, I'd recommend it. Online is still an unknown, but with more playtime I'll be able to comment on it more.
Anyway, recommended...