Too bad Head Tracking was in '05, but that's neither here nor there.
Looks about the same as 2005 but I was not expecting a jump at the end of the generation (competition or no competition). I am more intrested to see what the Xbox 360 version looks like in comparison.
That new cone of view thing could be a pretty good new feature. If it incorporates the way the defense reacts, that would mean the ability to look off safeties could be a part of the game. And it's another way to differentiate among QBs in the league. Notice how Bulger's cone is really narrow while McNabb's is pretty wide. Of course, I would personally dispute that particular differentiation, arguing that it should be the other way around. . . but still, it could be the kind of thing that finally makes back-ups feel like back-ups.
Well NCAA 2005 had the head-tracking by the WRs and DBs while Madden 2005 did not. But it was NCAA which had all the dropped passes.
As for the vision thing, it sure looks like there are wide open WRs outside the cone in most of those shots. More open than the WRs inside the cone. Does that mean if the QB tried to throw to those other WRs, the passes are more likely to be off-target?
wco81 wrote:Well NCAA 2005 had the head-tracking by the WRs and DBs while Madden 2005 did not. But it was NCAA which had all the dropped passes.
Why I no longer have NCAA 2005 but recently picked up a used 2004.
wco81 wrote:
As for the vision thing, it sure looks like there are wide open WRs outside the cone in most of those shots. More open than the WRs inside the cone. Does that mean if the QB tried to throw to those other WRs, the passes are more likely to be off-target?
I hope so...Like Bill said That would be a featured that makes sense.
Imagine a new feature that actually adds to game play.
wco81 wrote:As for the vision thing, it sure looks like there are wide open WRs outside the cone in most of those shots. More open than the WRs inside the cone. Does that mean if the QB tried to throw to those other WRs, the passes are more likely to be off-target?
I would assume you would have to adjust your view to face the right direction to make a more accurate pass, but you never know. It's clearly one of those features that could turn out to be purely visual icing, or actually meaningful but majorly detrimental, or a brilliant new addition. Who knows?
For my own self, I am not yet going to assume any causal relationship between open receivers and the cone not being on them. If there is such a causal connection, that would just be an insane ramping up of the already out-of-control DB awareness in the EA games! Of course, what I am hoping for is some degree of AI reaction to the cone, so as to allow for looking-off of defenders, but not so much that every pass is always telegraphed to the prescient AI DBs. Tough balance I would say. I hope they find that sweet spot.
Weaver2005 wrote:Looks like they still can't get the grass textures right on Xbox
Yea that has always bugged me. The Gamecube versions of NCAA have always had nice grass textures, yet they sacrafice in draw distance. The Xbox version has the best draw distance but the field looks washed out and flat.
IGN showed a great example of this in their NCAA 2005 head to head
What QB Vision does is add a virtual field of vision to represent the real life field of vision an NFL QB has. It does this on screen by adding a lighted cone starting from the QB and getting larger as the distance increases. Everything outside of the lighted cone is shaded darker and the passing icons are dimmer. Each QB’s rating affects how large or small the cone is. Manning, for instance, would have a large field of vision and Vick would have a smaller one. If you decide to scramble, the cone will get smaller as you run and then go back to normal size as you slow down and come to a stop. Your QB is set to look at your primary receiver (orange) upon the snap of the ball but that can be changed pre-snap by simply holding the R2 (PS2) and tapping the receivers assigned button. After the ball is snapped you have two ways you can change the QB’s vision to another area. 1. You can hold down R2 and push the button corresponding to the receiver you want to look at or 2. You can use the right thumb stick to manually move the cone across the field and back. Here is how the QB Vision affects the passing game. .
1. You can only use precision passing if the receiver you are throwing to is in your field of vision. Meaning, if you want to lead a receiver using the thumbstick as your throw that receiver has to be in the lighted cone projecting from your QB. Note: you can still throw to a receiver out of the cone but the pass is less likely to be accurate and you cannot use precision passing. Also note that you may be looking directly at receiver X who is dead center of your cone of vision but other receivers close to him may still be in your cone of vision.
2. The second rule to remember is that the receiver icons are now on a timer (the length of time on the timer was not final yet). What this means is if you decide to take off with your QB and scramble around and then bring back up your passing icons only receivers inside your cone of vision will have a passing icon above their head and the option to switch the cone by using the R2 selection is gone. You now have to use the right thumbstick to move the cone around. What this simulates is if you get flushed out of the pocket in the NFL and take off running you are going to lose site of your receivers and not know exactly where they are when you look downfield again. Note: You can still throw to any receiver without the icon above their head and not in the field of vision but the pass will most likely be a really bad pass. (I tried this and it was a really bad pass)
Elsewhere, I read that it's suppose to be an optional mode. However, the Home Field Advantage and Matchup Stick (player poise meters) in NCAA 2005 were suppose to be optional too except in all online games, they were on.
All I'll say is this. If they can make it complete like MVP, what exclusive license.
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