Is is me or does CM05 seem a lot "duller" than RSC2? I cant put my finger on it, but I thought that I had a lot more fun with RSC2? Maybe
if we started having a regular CM05 Poker Night, then my opinions would change, but right now I'm just not feeling the love for this game. I am also surprised at the lack of "enthusiasm" from regulars on this board regarding CM05. Maybe it's because there is so much going on right now
(TW05, Live, ESPN2K5, Burnout3)
CM05 vs RSC2
Moderators: Bill_Abner, ScoopBrady
I can only compare CM05 to a tjung-like experience with RSC2 (played on a kiosk), but to me, CM05 is much more intense. RSC felt like an arcade game where I could carry too much speed and not have too many problems, while I feel like CM punishes me for slightly messing up a line while pushing the speed limits of a turn. That makes for a very intense experience for me...but I also had trouble getting into CM04 because of the punishing physics model. It clicks now though.
Online, it is a very fun experience, but it doesn't have "critical mass" yet--once more people get online with it, it should be a blast. I can't even imagine how much fun a DSP 8 player rally might be. That isn't to say the online experience isn't incredibly flawed--I just can't believe there are no updated standings between stages, simply inexcusable. Last night, I knew I was trailing going into the final stage, but didn't know if it was a 5 second or 20 second deficit. I went into Colin McRae mode and went out in a blaze or glory, or at least the trunk of a tree, while pushing my car beyond the limit in an effort to make up a ton of time. Conversely, if I'm leading, I want to know if I can take it easy in the final stage.
There are too many games right now as well. Star Wars is really eating up a lot of people's time and then you throw 2 new hoops games into the mix and it is a very fractured online community. Give it a few weeks to see which games have legs and which don't. At least CM's offline mode is worth it for me.
Can you tell I've had too much coffee this morning?
Online, it is a very fun experience, but it doesn't have "critical mass" yet--once more people get online with it, it should be a blast. I can't even imagine how much fun a DSP 8 player rally might be. That isn't to say the online experience isn't incredibly flawed--I just can't believe there are no updated standings between stages, simply inexcusable. Last night, I knew I was trailing going into the final stage, but didn't know if it was a 5 second or 20 second deficit. I went into Colin McRae mode and went out in a blaze or glory, or at least the trunk of a tree, while pushing my car beyond the limit in an effort to make up a ton of time. Conversely, if I'm leading, I want to know if I can take it easy in the final stage.
There are too many games right now as well. Star Wars is really eating up a lot of people's time and then you throw 2 new hoops games into the mix and it is a very fractured online community. Give it a few weeks to see which games have legs and which don't. At least CM's offline mode is worth it for me.
Can you tell I've had too much coffee this morning?

xbl/psn tag: dave2eleven
They are pretty vastly different experiences - especially in the career modes since that is where the bulk of CMR's realism kicks in.
In RSC2 I breezed through career mode without ever adjusting my car settings. In Colin you will have a much harder time dealing with the road if you don't look at your car setup - especially tires. That adds a degree of thinking to the game RSC2 just doesn't have.
Another area in which Colin is different is with damage. Aside from running heavy damage and cliff diving a few times until you lost a wheel, the damage in RSC2 did nothing to your cars handling. In Colin, especially as the career progresses, you will have gaps between service areas where you will have to deal with car handling issues. Not only does the damage effect your driving (very well balanced, I might add) but it also has to be repaired. Unlike RSC2, repairs cost time and you don't always have time to fix everything, so again, it is a game of compromises.
I think on the road, RSC2 is too sticky and CMR5 is to slick although I prefer to error on Colin's side as it forces you to be a much more cuatious driver and adds a level of intensity to the game that RSC2 doens't have.
RSC2 has this sense of urgancy to it - like every turn you take it worth a point value and as you pass through it you knew if you scored a 10 or not on that turn. Everything was broken down into individual moments. Colin, on the other hand, blurs into a single exhusting vision with a deep seeded intensity to events that is nowhere to be found in RSC2.
I think if you boiled the two games down that would be the answer, Colin has an intensity to it and RSC2 has an immediacy to it. I guess it all depends on what you prefer - for me it is Colin.
In RSC2 I breezed through career mode without ever adjusting my car settings. In Colin you will have a much harder time dealing with the road if you don't look at your car setup - especially tires. That adds a degree of thinking to the game RSC2 just doesn't have.
Another area in which Colin is different is with damage. Aside from running heavy damage and cliff diving a few times until you lost a wheel, the damage in RSC2 did nothing to your cars handling. In Colin, especially as the career progresses, you will have gaps between service areas where you will have to deal with car handling issues. Not only does the damage effect your driving (very well balanced, I might add) but it also has to be repaired. Unlike RSC2, repairs cost time and you don't always have time to fix everything, so again, it is a game of compromises.
I think on the road, RSC2 is too sticky and CMR5 is to slick although I prefer to error on Colin's side as it forces you to be a much more cuatious driver and adds a level of intensity to the game that RSC2 doens't have.
RSC2 has this sense of urgancy to it - like every turn you take it worth a point value and as you pass through it you knew if you scored a 10 or not on that turn. Everything was broken down into individual moments. Colin, on the other hand, blurs into a single exhusting vision with a deep seeded intensity to events that is nowhere to be found in RSC2.
I think if you boiled the two games down that would be the answer, Colin has an intensity to it and RSC2 has an immediacy to it. I guess it all depends on what you prefer - for me it is Colin.
RSC2 is a good and very pretty arcade rally racer. It's fun to pick up and play every once in awhile, but now that I have cmr 05 I don't need any other rally game around. Hell, I still have CMR 2.0, the game for which I have judged all rally racers. Until now I just don't think that game has ever been beaten.. even by CMR 3 and 04.
2005 is a rally racer's dream come true with just a few online flaws imo. If the rally mode was just that... a true rally mode I'd say it's perfect. Unfortunately no set-ups online and no true rally mode are a bummer, but it's still fun online none-the-less.
I think it's all what you're looking for. If you need the flashy graphics, racing against other cars on the track at speed raning up to 150 + then you'll probably have more fun with RSC 2.
If you're looking for a more realistic approach, where "smooth is fast" beats out top spead then CMR is for you.
While I was one of the few around here giving RSC 2 some props, if let me pick just one it's CMR 2005 without a hesitation of thought.
2005 is a rally racer's dream come true with just a few online flaws imo. If the rally mode was just that... a true rally mode I'd say it's perfect. Unfortunately no set-ups online and no true rally mode are a bummer, but it's still fun online none-the-less.
I think it's all what you're looking for. If you need the flashy graphics, racing against other cars on the track at speed raning up to 150 + then you'll probably have more fun with RSC 2.
If you're looking for a more realistic approach, where "smooth is fast" beats out top spead then CMR is for you.
While I was one of the few around here giving RSC 2 some props, if let me pick just one it's CMR 2005 without a hesitation of thought.
I have about the same opinion on this as Boom does. I was also one of the few who liked RSC 2 as well, but CMR 2005 is certainly better to me. Though the graphcs in RSC 2 is superior, the driving model in CMR 2005 is really awesome and RSC 2 can't compare in this aspect.
By the way... I've had CMR 2005 since it came out last week, but been offline for over the last 12 or so days, so I couldn't play with any of you online during the time. I have been playing Championship and Career modes and have all the tracks opened up now. But my connection sucks as a host, so I wouldn't be able to host many people when I finally do get connection going again. I'll let you all know what's up when everything finally settles down for me.
Kruza
By the way... I've had CMR 2005 since it came out last week, but been offline for over the last 12 or so days, so I couldn't play with any of you online during the time. I have been playing Championship and Career modes and have all the tracks opened up now. But my connection sucks as a host, so I wouldn't be able to host many people when I finally do get connection going again. I'll let you all know what's up when everything finally settles down for me.
Kruza
Kruza, you rally driving fiend! It's great to hear you've got the game, I am loving it, and I am by no means a rally expert. It will be great to get together online.
I've just been doing a career section with a Lancia 4WD from the 80's (can't remember the name of the car); the variety of experience from car to car is very striking to me. I just love driving that thing, and I'm glad I didn't pick the Celica or the Lancia Stratos for that challenge, because I love this car. Oh and BTW I am starting to get more used to that Peugeot I was bitching about earlier; crazy how that happens! Now I really dig that car!
It's strange, this game is tons of fun online even though it is essentially a solitary experience. But something about knowing everyone is plowing through the same experience as you are at the same time seems to add something. Then you finish, the times come up and you see who else had fun, or who else hates this game right now! Of course, that's with ghosts off. I find them very distracting, but I can see how if I could get used to them they could add to the competitive experience. I think as we all get to know the stages better and better, there will be some great DSP battles on more than a few of them.
Anyway I remember you mentioning some stages in RSC2 that were upwards of ten mintues long. One thing about the CMR games I've played is that the stages tend to be 3 to 5 minutes at most, if that long. I don't know real rally too well, but I would imagine real rally stages take what, 20 to 30 minutes? Am I way off here? They certainly can't be as short as 4 minutes, can they? That's one thing about CMR that is not very sim, I am thinking, and I wish there were some special super-expert stages or something that were upwards of 8 or 10 minutes long. Or am I way off base here?
I have a feeling with the variety of vehicles in this game, we will have some good times with DSP rallies through the winter. Well, at least until Forza arrives (assuming the driving model lives up to the graphics and catalog of cars and tracks).
I've just been doing a career section with a Lancia 4WD from the 80's (can't remember the name of the car); the variety of experience from car to car is very striking to me. I just love driving that thing, and I'm glad I didn't pick the Celica or the Lancia Stratos for that challenge, because I love this car. Oh and BTW I am starting to get more used to that Peugeot I was bitching about earlier; crazy how that happens! Now I really dig that car!
It's strange, this game is tons of fun online even though it is essentially a solitary experience. But something about knowing everyone is plowing through the same experience as you are at the same time seems to add something. Then you finish, the times come up and you see who else had fun, or who else hates this game right now! Of course, that's with ghosts off. I find them very distracting, but I can see how if I could get used to them they could add to the competitive experience. I think as we all get to know the stages better and better, there will be some great DSP battles on more than a few of them.
Anyway I remember you mentioning some stages in RSC2 that were upwards of ten mintues long. One thing about the CMR games I've played is that the stages tend to be 3 to 5 minutes at most, if that long. I don't know real rally too well, but I would imagine real rally stages take what, 20 to 30 minutes? Am I way off here? They certainly can't be as short as 4 minutes, can they? That's one thing about CMR that is not very sim, I am thinking, and I wish there were some special super-expert stages or something that were upwards of 8 or 10 minutes long. Or am I way off base here?
I have a feeling with the variety of vehicles in this game, we will have some good times with DSP rallies through the winter. Well, at least until Forza arrives (assuming the driving model lives up to the graphics and catalog of cars and tracks).
- mixdj1
- DSP-Funk All-Star
- Posts: 2104
- Joined: Fri Aug 23, 2002 3:00 am
- Location: Huntsville, AL
- Contact:
The rally in Italy last week had stages that varied anywhere from 3 minutes to 25 minutes with most of them being in the 20 minute range. But there were several 6 - 8 minute stages during the event. I would love to have some longer events in CMR05 but yes there are occasionally stages that short in the WRC.
mixdj1
mixdj1
Thanks Mix.
Seems like this could be the type of thing that could make a nit-picking sim-head kind of angry! It certainly deflates the idea that this is a firm sim. Of course, for my money it's more about the physics model and so forth in terms of 'simness,' though I would love to have some longer stages in the game.
Seems like this could be the type of thing that could make a nit-picking sim-head kind of angry! It certainly deflates the idea that this is a firm sim. Of course, for my money it's more about the physics model and so forth in terms of 'simness,' though I would love to have some longer stages in the game.
Zeppo, are you referring to the Lancia Delta Integrale?
Anyway, Mix is dead on about the various length of stages. There are long ones in the WRC plus there are short ones as well. I wish there were some stages in CMR 2005 of the longer 10+ km variety, but oh well.
At least I have completed everything in both Championship and Career modes late last weekend. Geez... racing through so many rainy stages late in Career mode has made me nauseous. It seemed like every other stage was in the wet. And man oh man do I hate those Germany and UK stages. Most of the stages in these 2 rallies are no joke. Extremely tough challenges.
And just for the heads up, I won't be online to join in on the fun until early next week.
Kruza
Anyway, Mix is dead on about the various length of stages. There are long ones in the WRC plus there are short ones as well. I wish there were some stages in CMR 2005 of the longer 10+ km variety, but oh well.
At least I have completed everything in both Championship and Career modes late last weekend. Geez... racing through so many rainy stages late in Career mode has made me nauseous. It seemed like every other stage was in the wet. And man oh man do I hate those Germany and UK stages. Most of the stages in these 2 rallies are no joke. Extremely tough challenges.
And just for the heads up, I won't be online to join in on the fun until early next week.
Kruza