DiRT 4
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DiRT 4
No mention if it's going to be like the original Dirt (2007) or more like Dirt 3 Gymkhana inspired by Ken Block. I seriously doubt it'll be like Dirt Rally as that seems to be something Codemaster's will separate from their other Rally games to keep in the simulation Rally category.
Supposedly they're shooting for a early summer release.
Supposedly they're shooting for a early summer release.
Re: DiRT 4
Eurogamer just posted the announcement on their website and the good news is that it will lean towards the simulation side.
"Dirt 4 is finally official, and it's coming out this June for PC, PlayStation 4 and Xbox One.
Codemasters' off-road game is the first proper Dirt sequel since 2011's Dirt 3, though of course since then we've had the brilliant Dirt Rally and the not quite so brilliant Dirt Showdown.
Dirt 4 seems to be building on the success of 2015's Dirt Rally, with a focus on realism as well as a little extra accessibility thrown in to boot. It'll carry the official FIA World Rallycross Championship license, including settings such as Lohéac Bretagne, Hell, Holjes & Lydden Hill, while it'll also introduce dirt track racing in buggies, trucks and crosskarts.
For more traditional rally, Dirt 4 boasts five locations - Australia, Spain, Michigan, Sweden and Wales - and a curious new feature dubbed 'Your Stage' which lets players choose their setting and define parameters before the game churns out a procedurally generated stage which can then be shared with friends. A career mode that takes in all the various disciplines also features, alongside improved multiplayer and cross-platform leaderboards.
We'll hopefully have more on Dirt 4 for you in the near future, and of course there's not too long to wait until it's actually out. The release date is currently set for 9th June on PC, PlayStation 4 and Xbox One.
"Dirt 4 is finally official, and it's coming out this June for PC, PlayStation 4 and Xbox One.
Codemasters' off-road game is the first proper Dirt sequel since 2011's Dirt 3, though of course since then we've had the brilliant Dirt Rally and the not quite so brilliant Dirt Showdown.
Dirt 4 seems to be building on the success of 2015's Dirt Rally, with a focus on realism as well as a little extra accessibility thrown in to boot. It'll carry the official FIA World Rallycross Championship license, including settings such as Lohéac Bretagne, Hell, Holjes & Lydden Hill, while it'll also introduce dirt track racing in buggies, trucks and crosskarts.
For more traditional rally, Dirt 4 boasts five locations - Australia, Spain, Michigan, Sweden and Wales - and a curious new feature dubbed 'Your Stage' which lets players choose their setting and define parameters before the game churns out a procedurally generated stage which can then be shared with friends. A career mode that takes in all the various disciplines also features, alongside improved multiplayer and cross-platform leaderboards.
We'll hopefully have more on Dirt 4 for you in the near future, and of course there's not too long to wait until it's actually out. The release date is currently set for 9th June on PC, PlayStation 4 and Xbox One.
Re: DiRT 4
Probably a definite purchase from me. Always enjoyed the DiRT games.
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Re: DiRT 4
Day One purchase for me. I've enjoyed and owned every iteration of rally games by Codemasters since the original Colin McRae Rally on the PlayStation in the late 90s.
Codemasters' rally games are the most venerable franchise in my sports gaming canon. Pure gold.
Codemasters' rally games are the most venerable franchise in my sports gaming canon. Pure gold.
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Re: DiRT 4
From Pretend Race Cars: = A bit more on the stage generator.
DiRT 4’s most anticipated feature, dubbed Your Stage, is already in a semi-completed state and can be seen in action during the fifteen minute raw gameplay piece by Erased Citizens. Governed by just two sliders, Length and Complexity, the feature appears to work as advertised – and quite quickly, I must add, spitting out a phenomenal looking stage in mere seconds. This is going to kick all kinds of ass for online leagues – which are now cross-platform – as none of the aliens among us will be able to memorize terrain exploits and ideal lines to earn a leg up on the competition. I’m really looking forward to an online environment that rewards driver skill rather than memorization.
DiRT 4’s most anticipated feature, dubbed Your Stage, is already in a semi-completed state and can be seen in action during the fifteen minute raw gameplay piece by Erased Citizens. Governed by just two sliders, Length and Complexity, the feature appears to work as advertised – and quite quickly, I must add, spitting out a phenomenal looking stage in mere seconds. This is going to kick all kinds of ass for online leagues – which are now cross-platform – as none of the aliens among us will be able to memorize terrain exploits and ideal lines to earn a leg up on the competition. I’m really looking forward to an online environment that rewards driver skill rather than memorization.
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Re: DiRT 4
FifaInspected wrote:From Pretend Race Cars: = A bit more on the stage generator.
DiRT 4’s most anticipated feature, dubbed Your Stage, is already in a semi-completed state and can be seen in action during the fifteen minute raw gameplay piece by Erased Citizens. Governed by just two sliders, Length and Complexity, the feature appears to work as advertised – and quite quickly, I must add, spitting out a phenomenal looking stage in mere seconds. This is going to kick all kinds of ass for online leagues – which are now cross-platform – as none of the aliens among us will be able to memorize terrain exploits and ideal lines to earn a leg up on the competition. I’m really looking forward to an online environment that rewards driver skill rather than memorization.



Sounds like crack to me!
Re: DiRT 4
This is a day one purchase for me as I usually wait for a Steam sale. I may also get it for my PS4 Pro if there any special features added.
http://www.eurogamer.net/articles/2017- ... k-on-track
Procedural track generation sounds badass as the article explains what Codie's has in mind.
t helps that the procedural generation works, and is much more than just a gimmick the likes of which we've seen in other Codemasters games (I'm thinking specifically of Grid 2's risible Live Routes feature). Game director Paul Coleman - a rally nerd who co-pilots in his spare time, and the driving force behind the series' recent push for realism - has been chasing the idea for years, and it's evidently the result of much work and refinement. In the initial demo we're afforded a look at Australia, one of the five rally backdrops that will be available in Dirt 4, and the results convince with their feel and flow. Trackside detail hasn't been compromised, either, and you'd be hard-pushed to tell the stage had been generated just moments before you take to it.
The procedural generation plays to the ideal of any off-road game, where the challenge is constantly evolving and you're never sure what's just beyond the brow; where you're reliant on the pacenotes of your co-driver and sink into flow state as you make sense of the tangle of numbers being shouted in your ear. Dirt 4 is built around that sense of not knowing what lies around the corner, and the accompanying heart-quickening sense of dread. As a result, Dirt 4 absolutely nails the thrill that comes when you've just conquered the unknown with nothing more than a reckless right foot and a handful of opposite lock.
They are using the same handling model in Dirt Rally except they'll let you make the handling more forgiving if your not into Dark Souls type racing games.
Thankfully the handling that marked Dirt Rally out as something special is intact, and Codemasters can't be accused of dumbing down. It has moved towards something more accessible, though, with players able to opt out of the simulation handling for a more forgiving ride. From a brief hands-on with the new (and optional) handling mode it certainly works, even if it feels a little muted coming straight from the full-blooded sim. Still, the option to be able to enjoy Dirt while sitting back on the sofa is a welcome one, and Codemasters has put some thought into how best to smooth off its simulation for some players.
http://www.eurogamer.net/articles/2017- ... k-on-track
Procedural track generation sounds badass as the article explains what Codie's has in mind.
t helps that the procedural generation works, and is much more than just a gimmick the likes of which we've seen in other Codemasters games (I'm thinking specifically of Grid 2's risible Live Routes feature). Game director Paul Coleman - a rally nerd who co-pilots in his spare time, and the driving force behind the series' recent push for realism - has been chasing the idea for years, and it's evidently the result of much work and refinement. In the initial demo we're afforded a look at Australia, one of the five rally backdrops that will be available in Dirt 4, and the results convince with their feel and flow. Trackside detail hasn't been compromised, either, and you'd be hard-pushed to tell the stage had been generated just moments before you take to it.
The procedural generation plays to the ideal of any off-road game, where the challenge is constantly evolving and you're never sure what's just beyond the brow; where you're reliant on the pacenotes of your co-driver and sink into flow state as you make sense of the tangle of numbers being shouted in your ear. Dirt 4 is built around that sense of not knowing what lies around the corner, and the accompanying heart-quickening sense of dread. As a result, Dirt 4 absolutely nails the thrill that comes when you've just conquered the unknown with nothing more than a reckless right foot and a handful of opposite lock.
They are using the same handling model in Dirt Rally except they'll let you make the handling more forgiving if your not into Dark Souls type racing games.
Thankfully the handling that marked Dirt Rally out as something special is intact, and Codemasters can't be accused of dumbing down. It has moved towards something more accessible, though, with players able to opt out of the simulation handling for a more forgiving ride. From a brief hands-on with the new (and optional) handling mode it certainly works, even if it feels a little muted coming straight from the full-blooded sim. Still, the option to be able to enjoy Dirt while sitting back on the sofa is a welcome one, and Codemasters has put some thought into how best to smooth off its simulation for some players.
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Re: DiRT 4
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Re: DiRT 4
Thanks for that vid, Rod.
The Your Stage feature has me more erect than a concrete column. The thought of creating almost full-length WRC stages is nuts.
It would be insane if the Codies offered a repository of user-made stages to rate and download, almost like The Golf Club does with its thousands of user-made courses.
The Your Stage feature has me more erect than a concrete column. The thought of creating almost full-length WRC stages is nuts.
It would be insane if the Codies offered a repository of user-made stages to rate and download, almost like The Golf Club does with its thousands of user-made courses.
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Re: DiRT 4
Funny you mentioned that because I was thinking the same thing when I first watched that video.pk500 wrote:The thought of creating almost full-length WRC stages is nuts.
It would be insane if the Codies offered a repository of user-made stages to rate and download, almost like The Golf Club does with its thousands of user-made courses.
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Re: DiRT 4
Dirt 4 dropped tonight...currently playing it. Definitely a little different than Rally, not quite as balls to the wall, but quite a bit more variety. I'm a huge fan of the series (minus the gymkahana sh*t), so I'm sure this one will get lots of play. Got it on the PS4 this time because of the "pro" improvements in aliasing and resolution compared to the Xbox. Should have done PC, but I've got plenty of racers on the PC.
Re: DiRT 4
I guess I had not been playing close enough attention, but I was surprised to find out the PC version of DiRT 4 does not have VR support. Considering that DiRT Rally is one of the best VR experiences out there, that is a let down. Sounds like it could be coming later in the form of DLC, but there has been nothing official from Codemasters. Steam version does not unlock until June 9th.
Re: DiRT 4
My sentiments, exactly. Also on the PS4 for the Pro improvements.dbdynsty25 wrote:Dirt 4 dropped tonight...currently playing it. Definitely a little different than Rally, not quite as balls to the wall, but quite a bit more variety. I'm a huge fan of the series (minus the gymkahana sh*t), so I'm sure this one will get lots of play. Got it on the PS4 this time because of the "pro" improvements in aliasing and resolution compared to the Xbox. Should have done PC, but I've got plenty of racers on the PC.
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Re: DiRT 4
I'm holding off on Dirt 4 for now as well, but I do expect VR to be added in post-release patch. Not confirmed, but seems likely.DChaps wrote:I guess I had not been playing close enough attention, but I was surprised to find out the PC version of DiRT 4 does not have VR support. Considering that DiRT Rally is one of the best VR experiences out there, that is a let down. Sounds like it could be coming later in the form of DLC, but there has been nothing official from Codemasters. Steam version does not unlock until June 9th.
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Re: DiRT 4
Completely lost track of this one until I saw it on display Target yesterday - their system wouldn't allow a sale though. Looking forward to reading impressions/reviews, unless they are surprisingly negative I'll be picking it up soon.
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Re: DiRT 4
Best Buy called this morning to tell me it had not received DIRT 4 copies, despite my pre-order, and that none of the stores in the Syracuse area received the game. Odd, to say the least.
I may cancel my order and wait for a price drop. I'm still digging DIRT Rally and have been on a real kick with that game lately. It's all I've played since returning from the Indy 500 last week.
I may cancel my order and wait for a price drop. I'm still digging DIRT Rally and have been on a real kick with that game lately. It's all I've played since returning from the Indy 500 last week.
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Re: DiRT 4
It's definitely not a negative review, but the handling characteristics aren't in the same league as Dirt Rally...for some reason. It just feels a bit more twitchy and arcady...more along the lines of WRC 6. I have only done a few random rallies so far, so can't say for sure, but I much prefer DR at this point from a pure driving standpoint. The story and events you get in Dirt 4 are going to be what sets it apart. Time will tell. Hopefully I can fit it into my busy work schedule today.Dave wrote:Completely lost track of this one until I saw it on display Target yesterday - their system wouldn't allow a sale though. Looking forward to reading impressions/reviews, unless they are surprisingly negative I'll be picking it up soon.

Re: DiRT 4
The handling will definitely be different than Dirt Rally.
Apparently there's also a sim mode to try, though.
http://www.eurogamer.net/articles/2017- ... k-on-trackThankfully the handling that marked Dirt Rally out as something special is intact, and Codemasters can't be accused of dumbing down. It has moved towards something more accessible, though, with players able to opt out of the simulation handling for a more forgiving ride. From a brief hands-on with the new (and optional) handling mode it certainly works, even if it feels a little muted coming straight from the full-blooded sim. Still, the option to be able to enjoy Dirt while sitting back on the sofa is a welcome one, and Codemasters has put some thought into how best to smooth off its simulation for some players.
"We tried putting real world assists in, putting loads of traction control - but people hated them," Coleman explains. "They were feeling like they couldn't drive fast, they couldn't enjoy it, so we looked at how we did things with Dirt 2 and Dirt 3, and a lot of the stuff comes from the way the controller interacts with the game, and how we manage the weight shift. One of the solutions we came up with is removing that need to understand that you have to have the car's weight over the front wheels to have the grip there. Removing that from the equation, the player was able to make much later decisions about the direction they wanted to go in, and get away with making as a driver I'd term a mistake. They get much more enjoyment out of throwing the car around and staying on the track a lot more."
Apparently there's also a sim mode to try, though.
https://www.redbull.com/us-en/dirt-4-in ... bull-gamesIf you loved the challenge of DiRT Rally, then you can switch to the Sim Handling mode and have an experience that is even closer to the real deal than we managed to achieve with DiRT Rally.
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Re: DiRT 4
I'm using Sim Handling. They give you the option when you first start up the game. Skipped the "new" mode entirely and went straight to Sim, given my experience w/ Dirt Rally. It's still different for sure. Need someone else to back me up here. Who else grabbed it? 

Re: DiRT 4
It's downloading for Xbox One now, so I will do direct comparisons tonight between DiRT Rally and DiRT 4. My guess is Terry will be able to give a good comparison if he has picked it up.
Re: DiRT 4
Got it for the PS4 Pro today and I had an oh sh*t moment when fog appeared.
Anyone find the stage creator? I've looked everywhere and can't find it.

Anyone find the stage creator? I've looked everywhere and can't find it.
Re: DiRT 4
Wait a minute, the DiRT 4 Day One Edition is available on Amazon Prime for $43.48?
https://www.amazon.com/DiRT-4-Xbox-One/ ... U6W9/?th=1
Once again I let myself get screwed by being greedy and trying to use the "future technology" of digital downloads and pay $59.99 for the standard version.
https://www.amazon.com/DiRT-4-Xbox-One/ ... U6W9/?th=1
Once again I let myself get screwed by being greedy and trying to use the "future technology" of digital downloads and pay $59.99 for the standard version.
Re: DiRT 4
I took advantage of the Amazon Prime deal, game is supposed to arrive at my house by 8 tonight, but there is a UPS delay, so we'll see. Excited to play this!
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Re: DiRT 4
I'm really not a fan of the handling model compared to rally. It's WAY different to me. I mean the game is still fun, but I much prefer the ultra sim aspect of Rally in comparison. Kind of disappointed in that regard.