
http://fifasoccerblog.com/blog/fifa-13- ... -features/
Moderators: Bill_Abner, ScoopBrady
Complete Dribbling sounds like EA jargon for "extra cheese." But 1st Touch Control sounds very promising if implemented properly.10spro wrote:Just don't make it easier for my little Mexicans counterparts.![]()
http://www.gamenguide.com/articles/2745 ... system.htm
No doubt. EA did a fantastic job with that game. So good, in fact, that I pre-ordered FIFA 13 on the Vita without hesitation. Even if it is basically a roster update with some gameplay tweaks I will enjoy it a lot. I'm going with PES on the console this time around, so I should get the best of both worlds. Now if EA will only bring TW and NHL to the Vita... Both of those titles would translate really well to the Vita.Rodster wrote:I actually enjoyed FIFA 12 on the Vita, gorgeous looking game.
CLUBS
Online Pro progression is now saved on the server, not offline files.
Online Pro for Clubs only: no more offline boosting.
Human Goalkeepers tuned. No more fully assisted in Clubs, tuned attributes and accomplishments.
Clubs now has the Online Seasons format.
Online Pro and CPU teammates stats based off real attributes from players in top leagues.
New matchmaking options to allow filtering of ANYS and human goalkeepers.
Maxed out Pros more realistic to real life players. Accomplishments and growth have been tuned.
AI teammates get better as your Club improves.
Free agent hub allows you to play drop in matches, trial players and look at leaderboards.
FIFA SEASONS
More matchmaking options… guests, limited expansion, club vs. international teams, etc.
Division titles as well as promotion.
New Trophy cabinet to view your accomplishments. Upgrade your cabinet as you progress.
2v2 Co-op.
Persistent squad/team management saves.
Improved star level matchmaking.
ULTIMATE TEAM
Complete UI overhaul.
Now has seasons, both single player and online.
5 Divisions in FUT Seasons.
Single-player Seasons in FUT have eligibility requirements. Online it’s all about bringing your best squad.
Rewards for returning players.
More help for new players.
New manager tasks help teach you the mid-level tasks of running a club.
TOTW Challenges that follow the real football season.
UT specific unlockables in EASFCC including the ability to have more squads or bigger trade piles.
Prizes at the end of each season based on how your squad performed.
Neutral moral is now the default and your squad must be tweaked to obtain high morale.
You can now challenge the team of the week for a reward once a week.
Fitness reworked to make fitness recovery items more important.
Not that you don't have to boost...just that your boosting is done by playing online only. I'm not putting up with you goofballs having 72 rated toons after the game's been out for 8 months.Jimmydeicide wrote:Are you saying i dont have to boost? Zepp you here that? oh yes.
What about the ai team mates improving as your club improves does that mean if we are not competing every night we are going to get trounsed by some super human ai squad just because they play more and are better just from sheer number of games and experience?
Hopefully it wont be that bad.
It won't matter. Those kiddies will just play drop in games and those drop in games will be even worse with more selfish play and more quitting out between the lobby and the game when the kiddies realize they can't all be the central striker, and you're stuck playing with two defenders and a forward.Jimmydeicide wrote:Are you saying i dont have to boost? Zepp you here that? oh yes.
Does anybody remember laughter?Zeppo wrote:Jimmydeicide wrote:The song remains the same even after all these years.