I'm finally finished with testing of all of my mods with MoTec telemetry, finding optimal RealFeel settings. It was really fun and showed which mods work well and don't work well with RealFeel.
My parameters for a mod "working well" with RealFeel after finding proper SteeringArmForce data with MoTec:
1. Is the FFB consistent throughout the wheel travel, understanding that the wheel may feel a touch light at the center because there isn't a lot of force acting on the steering rack? But heavy, heavy steering under force and featherweight steering at straight isn't progressive, good feel, in my opinion.
2. Is there subtle feel to the FFB? Can you feel the difference in the impact of a big bump and smaller ripples? Or is every bump very heavy or very light, which I think is bad?
I'm using a Logitech DFP with 360 degrees rotation. In Windows Game Controllers, I'm using 100 percent Overall Effects Strength, centering spring unchecked and 0 for Spring Effects Strength, Damper Effects Strength and Centering Spring Strength. In rFactor, I'm using -100 FFB Strength and Low FFB Effects. I'm using the controller.ini file supplied with RealFeel except when running Historic GT & Touring and Japan F3, with which I'm using the .ini supplied for that mod. In my RealFeel .ini file, I'm using a 11500 for SteeringDamper setting, 100 percent for the RealFeelMixer and 0 for Smoothing.
I did nearly all of my testing at Oulton Park International GP circuit, with some at Mid-Ohio No Chicane.
Here's my list, which I'll continue to update. My MaxForceAtSteeringRack settings are in parentheses after each of the mods. Your mileage may vary!
WORKS WELL
Mini Challenge 2006 UK (-700)
1955 F1 (-1200)
Caterham (1500, which is supplied setting)
Historic GT & Touring (Use supplied RealFeel settings for each car and mod-specific controller.ini settings)
Grand Prix 1979 (4900)
BMW M1 ProCar 1980 (-2400)
Japan Formula 3 2007 (-9600)
PCC 2007 (-1700, must run 2.0 caster in setup)
F1 1988 McLaren (5700)
Legends Cars (-2000)
Chevrolet Corvette C6 (4800, which is supplied setting)
Epsilon Euskadi (-4000, which is supplied setting)
rTrainer modified for RealFeel (1700, which is supplied setting. This is the rTrainer default mod with completely rebuilt suspension by the creator of RealFeel. Get here:
http://www.rfactorcentral.com/detail.cfm?ID=rTrainer)
DOESN'T WORK WELL
Spec Racer Ford (2500)
rF Open Wheel Racing 2007 Season (-5000 for Indy oval, -1900 for road courses)
Megane Trophy (3800)
ETCC (-800)
Porsche Fabcar Challenge (-3100)
2007 BMW Sauber F1 (-2300)
Supercopa Leon 2006 (-2400)
2005 Toyota Atlantics (-800)
Formula BMW (-900)
1995 CART (-1900)
2006 Champ Car World Series (deleted mod and RealFeel.ini settings, sorry!)
If you're feeling too much deadzone at center, try bumping the FFB level in Windows Game Controllers or the Logitech Profiler to 102 percent. That helps without overpowering the FFB.
I now share the opinion of those at RSC who say if a mod doesn't work well with 100 percent RealFeel and accurate SteeringArmForce data from MoTec, don't bother with it. RealFeel feels so damn good when set up properly that I refuse to accept anything less.
I've deleted all of the mods from my rFactor install that don't work well with RealFeel.
Hope these settings help you cats. I don't even want to tell you how many hours I spent testing over the last month, but it was worth it!
Take care,
PK