Battlefield 3
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Re: Battlefield 3
Found a bit of a funny glitch yesterday. I was in a jeep on Caspian, trying to capture B, and got ambushed. I jumped out to fight and was killed.The three guys who got me jumped in and took off toward C.
I respawned at C to lay mines where I thought they were headed. Sure enough, they came racing up the road just as I laid my first mine. They ran over me without any explosion, which was a bit odd, but when it showed me their kill cam, their jeep immediately exploded, but well past where they had run over me and the mine.
I respawned at C to lay mines where I thought they were headed. Sure enough, they came racing up the road just as I laid my first mine. They ran over me without any explosion, which was a bit odd, but when it showed me their kill cam, their jeep immediately exploded, but well past where they had run over me and the mine.
Re: Battlefield 3
The next set of patches is already in the works. I still have no idea when any of these patches will hit 360 though.
So, Volume Two of the Future Balance Changes. We've recently updated with patches that have changed some balance items, and the community has responded with feedback. This list includes some direct responses to that feedback, as well as a very important issue close to several player's hearts: Aggressive Recon.
Bolt action sniper rounds now have a chance to kill at close range if the player is hit in the upper chest.
Why are we making this change?
-Aggressive Recon was a popular (and controversial) play style in BFBC2, the fact that the playstyle is essentially not present in BF3 has been a disappointment to many players.
-The balance issues of BC2 (Magnum ammo increasing the 1 hit kill range) is not present in BF3, the range is set and cannot be improved by players. Additionally the 1 hit kill is not guaranteed in BF3, the target is small and can be blocked by the player's arms.
-Additionally, all kits have access to the Slug shotguns, the 870 pump with slugs is still far superior to a bolt action rifle at close range. It is faster, and it can hit anywhere in the torso to 1 hit kill, though it lacks the accuracy of the snipers at range.
-Finally, Recon is under represented in the game, especially in CQB game modes, giving the Recon player a place in CQB is important to us as developers.
And yes, for those of you who follow me on Twitter, I changed my mind. I hope this change pleases the Recon players, and I believe it will not negatively impact the game for the rest of you.
-Alan "Demize99" Kertz
It’s important to note:
• This list is provided as a way for the Community to give us feedback on potential Balance changes to the game.
• This list is specifically focused on Balance changes. Feature requests and bug fixes are purposefully absent from this list.
• There is no guarantee that any of these Balance changes will make it into a future update at all, nor is this list a guarantee that there will be future updates.
Slightly increased the AEK971 recoil.seems whenever I find a weapon I like they're nerfing it
Slightly increased the ASVAL recoil.
Added Extended Mags to the ASVAL.
Slightly increased the recoil on the M249.
Reduced the recoil of the SKS rifle.
Fixed aimed firing max accuracy on the Pecheneg to be consistent with other LMGs.fixed? is that making it more or less effective? of course I've also started using this weapon
Slightly reduced the recoil of the F2000 and restored it to the previous base accuracy.
Semiautomatic and automatic shotguns firing FRAG rounds now do slightly less splash damage.
Increased the damage of the G3, M60, and M240 at close range.
Claymores can now detonate from vehicles and can be used to disable jeeps or kill the passengers in light jeeps. Claymores will not do any damage to heavy vehicles.
Reduced the spot times on C4 and Claymore projectiles from 30 to 15 sec.
The Radio Beacon, Mortar, Mav, EOD bot, T-UGS, and SOFLAM should now be much easier to deploy.
C4 will no longer be detonatable after a player respawns, if the player is revived within 5 seconds he can still detonate his C4.
The player may now have a maximum number of mines which will persist after the player's death. Deploying more than the maximum of 6 mines will remove a previous mine from the world.
Claymores now also persist through death, the player can have 2 claymores planted.I don't use mines, but this seems a better system than the last patch
9x39mm rounds no longer benefit from the Sniper headshot bonus.
Increased the damage of the 9x39mm rounds.
Fixed the AKS74u damage at max range, it was incorrectly higher than other carbines.
Increased the damage of the .357 and .44 magnum rounds at max range.
All semiautomatic and bolt weapons, including all shotgun slugs, now have their maximum damage out to 15m.
Semiautomatic sniper rifles, Assault Rifles, LMGs, and shotgun slugs now have more consistent damage over long range.
Tweaked IRNV to be more consistent across all levels.
Fixed a rendering issue with IRNV view when taking damage.
Tweaked the IRNV zoom times and scope visible areas to be the same across all weapons (some were faster than others).
Fixed the QBU-88 sniper and the L96 IRNV scopes to use the proper aiming reticule.
The spread for Flechette rounds has been reduced slightly on all shotguns.
The spread for buckshot has been reduced on the M1014, DAO-12, and S12k. These weapons have an accuracy advantage over the USAS12 but are not as accurate as the 870.
Semiautomatic weapons will no longer "jam" if the player presses fire faster than the weapon is capable of shooting. Some semi automatic weapons have had their rates of fire adjusted to fit this change.
Slightly reduced the effective blast radius of the RPG, SMAW, and 40mm grenade projectiles against infantry.
Reduced the total number of RPG and SMAW missiles carried from 5 to 4.
Tank rounds will now instantly destroy Jets, Attack Helicopters, and Scout Helicopters.people actually hit aircraft with tanks?
Fixed a problem when locking on to two nearby targets, the locking should no longer jump rapidly between multiple targets.
Significantly increased the damage of the Javelin and Air to Ground missiles against laser designated targets.
Javelin missiles fired without laser targeting now do more damage to the side and rear of MBTs.
Slightly reduced the locking time of all weapons vs Laser Designated targets.
Increased the locking distance for Jets when locking on laser designated targets.
Slightly reduced the repair speed of the repair tool.good idea
Increased the damage the MBT's primary weapon does to other main battle tanks.
AA Missiles should no longer kill the pilot instead of the vehicle.
Reduced the damage AA missiles do to jets.
Stinger and IGLA missiles now do 50% damage to Jets, Attack Helicopters, and Scout Helicopters.
Slightly reduced the damage of Jet cannons.
Increased RPG and SMAW damage against aircraft.
Guided Rockets will now only track ground targets, as originally intended.
Reduced the direct damage done by helicopter gunners vs armor.
Helicopter guns should now suppress correctly.
Improved the accuracy of the Mi28 gun to match the AH1 gun.
Increased the direct hit damage of the APFSDS rounds for the IFVs.
Miniguns and Helicopter Gunners now more quickly destroy parked cars.
Increased the power of explosions from cars and other explosive static objects.
Dying from the explosion of a car or other explosive static object should now correctly credit the player who caused the explosion.
Adjusted the F35's Center of Mass and Lift Engine for more stable, level flight.
Updated the F35 weapon systems to be consistent with the other air craft.
Changed the Kornets to TOW launchers on Wake Island and moved the spawn position of the AAV to a more level position.
Fixed several bugs with air vehicles colliding with objects at high speeds and taking no damage.
Players will no longer receive suicides or team kills if they crash their vehicle (dying is punishment enough).
You can now spot with the EODbot.
Increased the spawn protection time from 1sec to 2sec. The protection will still be immediately canceled as soon as the player moves or shoots.
Spawn protection will no longer be canceled by the player looking around.
Slightly increased the speed at which a player can shoot again after sprinting.
Fixed some situations that would unintentionally make a player unrevivable.
Reduced the black screen fade in time on spawn.
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Re: Battlefield 3
That is indeed a much better solution to the mine spamming problem.
I found this interesting:
Most of those fixes are excellent. A few surprise me (increased M249 recoil?!? That thing already bucks like Michael J. Fox getting tazered), but most seem to make sense.
Hooray for claymores persisting, as I've said many times I found the inconsistency between the AT mines and claymores perplexing.
I found this interesting:
At the risk of once again setting a new personal record for geekdom, I was thinking the other day that it would be super interesting to see the data on things like this. I'm sure there are things that we get a sense of as players that are totally unsupported by the actual data.-Finally, Recon is under represented in the game, especially in CQB game modes, giving the Recon player a place in CQB is important to us as developers.
Most of those fixes are excellent. A few surprise me (increased M249 recoil?!? That thing already bucks like Michael J. Fox getting tazered), but most seem to make sense.
Hooray for claymores persisting, as I've said many times I found the inconsistency between the AT mines and claymores perplexing.
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Re: Battlefield 3
I had no idea that planted C4 could be detonated after you die. I've been playing Support a lot more and love nothing as much as dropping C4 on a tank and flipping the switch. I am worried about the M249 tweak reducing my Herman Cain-esque 9.99% accuracy.
With increased damage against armor from tanks, the increased firing perk (Belt Loader?) seems even more invaluable. Also will make me rethink not carrying a repair tool on some maps like Kharg, Caspian, and Firestorm where you often can get out and repair a tank safely.
With increased damage against armor from tanks, the increased firing perk (Belt Loader?) seems even more invaluable. Also will make me rethink not carrying a repair tool on some maps like Kharg, Caspian, and Firestorm where you often can get out and repair a tank safely.
Re: Battlefield 3
Never been a SAW fan. The PKP is more powerful, and with that huge clip just hold down the trigger and the shots become more accurate as you fire.
I am pretty effective with the IAR and RPK, but it is pretty satisfying to get double and triple kills with the PKP in one volley of fire because you have so many rounds to work with. With ARs and SMGs you're lucky to get 2 kills in a clip before reloading.
I am pretty effective with the IAR and RPK, but it is pretty satisfying to get double and triple kills with the PKP in one volley of fire because you have so many rounds to work with. With ARs and SMGs you're lucky to get 2 kills in a clip before reloading.
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Re: Battlefield 3
I may qualify for all of these weapons you cats describe by about the time Marco Rubio makes his acceptance speech as the vice presidential nominee next summer at the Republican National Convention. 

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Re: Battlefield 3
Brando70 wrote:I had no idea that planted C4 could be detonated after you die.
WHAAAAATT???!?!?! I didn't know this either - crap, there have been at least 1/2 a dozen times I've tossed some C4 on a tank but got killed before I got a chance to detonate it!
Doh!
Re: Battlefield 3
Wow, mortars are magic. I was admittedly a terrible teammate the battle after I acquired them as I was launching shells left and right, but managed a few assists and four kills, including one double kill. It felt like winning at three-card monte. Not practical but I could see them being addictive.
Re: Battlefield 3
Depends on the map, the point you're raining hell on and where you can hide (knowing that the mortar icon pops up on EVERYONE's radar). Some times I'll get a good round where I'll get a few kills, other times I'll be hitting zip.Brando70 wrote:Wow, mortars are magic. I was admittedly a terrible teammate the battle after I acquired them as I was launching shells left and right, but managed a few assists and four kills, including one double kill. It felt like winning at three-card monte. Not practical but I could see them being addictive.
Rob was telling me about a good trick where he'd set up the mortar as bait and then lie in waiting to take out anyone who comes to investigate!
Re: Battlefield 3
I could see mortars being effective with a good team that spots enemies a lot.
Does the mortar show up after you've set it up, or do you have to fire it? And how do you leave it behind?
One other question: Do first aid and supply boxes of enemies show up on radar? Or just those for your team?
Does the mortar show up after you've set it up, or do you have to fire it? And how do you leave it behind?
One other question: Do first aid and supply boxes of enemies show up on radar? Or just those for your team?
Re: Battlefield 3
I've used mortars a little bit, when attacking in rush and your teammates keep spotting enemies in their waiting spots. I get too impatient though, but a vendetta to kill an entrenched sniper gives me something to work towards.Brando70 wrote:I could see mortars being effective with a good team that spots enemies a lot.
Does the mortar show up after you've set it up, or do you have to fire it? And how do you leave it behind?
One other question: Do first aid and supply boxes of enemies show up on radar? Or just those for your team?
I don't know when the mortar will show up for enemies, but if you hit B like exiting a vehicle you will leave it behind.
I've never noticed enemy ammo and health packs on my radar, so I'm assuming no.
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Re: Battlefield 3
Dumb question - but what class have Mortars? And how do you unlock them?
XBL Gamertag: Spooky Disco
Re: Battlefield 3
Support, and I think they are unlocked at level 18.Spooky wrote:Dumb question - but what class have Mortars? And how do you unlock them?
Re: Battlefield 3
It's the 4th support unlock, requiring 40,000 total points as support.Brando70 wrote:Support, and I think they are unlocked at level 18.Spooky wrote:Dumb question - but what class have Mortars? And how do you unlock them?
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Re: Battlefield 3
I have a basketball game tonight but I should be home by 10 if any of you guys are planning on going to war. 

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Re: Battlefield 3
I thought this was PK in this video for a minute.

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Re: Battlefield 3
Dude:Danimal wrote:
I thought this was PK in this video for a minute.
That kill required tremendous skill, so it's unfathomable that it was me.

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Re: Battlefield 3
Fun games last night.
Zeppo got me a few times in quick succession but I paid him back
I wish I could be better
I apologize but my mic through Kinect did not seem to be working. The recent Live update must have done something to my settings. Now I have to figure out how to fix it.
Zeppo got me a few times in quick succession but I paid him back

I wish I could be better

I apologize but my mic through Kinect did not seem to be working. The recent Live update must have done something to my settings. Now I have to figure out how to fix it.
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Re: Battlefield 3
Fun times last night with Teal, Naples and Diablo against squads that resembled Israeli commandos. Damn, those cats were GOOD.
"You know why I love boxers? I love them because they face fear. And they face it alone." - Nick Charles
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Re: Battlefield 3
Don't mess with the Zohan! 

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Re: Battlefield 3
Or that Bromantic gaylord, either.Teal wrote:Don't mess with the Zohan!

"You know why I love boxers? I love them because they face fear. And they face it alone." - Nick Charles
"First on the throttle, last on the brakes." - @MotoGP Twitter signature
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Re: Battlefield 3
LOL. Those games were maybe those lopsided I've played in this.pk500 wrote:Or that Bromantic gaylord, either.Teal wrote:Don't mess with the Zohan!
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Re: Battlefield 3
Yes they were good and I sucked last night! Bromantic and Joker owned me. That's alright, PK and I got their ass (one time at least) on the Seine Crossing map. Great communication..."here they come up the stairs...bam, bam, bam!!!" Love it.pk500 wrote:Fun times last night with Teal, Naples and Diablo against squads that resembled Israeli commandos. Damn, those cats were GOOD.
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Re: Battlefield 3
Changes considered for upcoming BF3 patches. It's a long list!
http://bf3blog.com/2011/12/dice-posts-l ... gle+Reader
Developer DICE seeks gamer feedback on the proposed changes.
http://bf3blog.com/2011/12/dice-posts-l ... gle+Reader
Developer DICE seeks gamer feedback on the proposed changes.
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Re: Battlefield 3
Howdy fellas. Back in the mix after a week away.
Hope you guys are all well!
Speaking of mortars.. I played a round last night at Seine and found that map great for mortars. I'd respawn at deployment, set up on a far edge of the river and let them fly. Knowing that map, we all know that there will typically always be people that center capture point (amazing I can't recall the name of it) I killed three guys in one sitting before running off to capture a base.
Looking forward to catching up with you guys online soon!!
Hope you guys are all well!
Speaking of mortars.. I played a round last night at Seine and found that map great for mortars. I'd respawn at deployment, set up on a far edge of the river and let them fly. Knowing that map, we all know that there will typically always be people that center capture point (amazing I can't recall the name of it) I killed three guys in one sitting before running off to capture a base.
Looking forward to catching up with you guys online soon!!
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