Madden 16

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fletcher21
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Re: Madden 16

Post by fletcher21 »

Couple things.

1. Is the bubble screen a money play? I've used it twice and gotten huge gains. Wondering if it was good play calling or if it's a known glitch. I know it used to be a money play on 360.

2. How do I get pressure on the qb? I seriously can't even get ANY pressure, even on an all out blitz. Rivers just threw for 365/3 against me because I couldn't lay a finger on him.
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Re: Madden 16

Post by MizzouRah »

What have you all tweaked to get a more realistic game?

Maybe it's because I'm the Rams.. but with Mason and Gurley.. I can rush for +150 total between the two every game (AP defaults).

I'm also trying to allow the CPU to rush against me, even on 55 for CPU run blocking and 45 for human tackling.. they struggle to run against me. I have injuries at 60 but might have to bump to 65.
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Re: Madden 16

Post by fletcher21 »

I haven't even touched a slider. My madden skills are remedial after 5 years off from the game, so I'm getting a decent challenge. Is there any special thing to do so I can generate a pass rush? QB literally has all day, I can't even pressure him let alone hit him.
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Re: Madden 16

Post by MizzouRah »

fletcher21 wrote:I haven't even touched a slider. My madden skills are remedial after 5 years off from the game, so I'm getting a decent challenge. Is there any special thing to do so I can generate a pass rush? QB literally has all day, I can't even pressure him let alone hit him.
I don't have issues at all.. but the Rams DL is all rated high. I control Chris Long and hit the RT right as it's snapped and usually can get a good jump.. the thing is.. Aaron Donald gets 3-4 sacks a game.
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Re: Madden 16

Post by Inuyasha »

Pass rush is fair. Higher rated d players will get off the line better. Try rt, x, a combo.
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Re: Madden 16

Post by Inuyasha »

Does the cfm progression reset during playoffs? I played my original franchise w the Cowboys that had no special franchise options and got my ass kicked in my first playoff game vs the packers. Romo threw 3 picks in the first qtr and I was down 17-0 after one qtr.

The passes were different than my 14-2 season. His throws were either too high to too wide. Missed mark by a lot. Final score was 31-20. So much for home field and first round bye.
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Re: Madden 16

Post by pk500 »

fletcher21 wrote:I haven't even touched a slider. My madden skills are remedial after 5 years off from the game, so I'm getting a decent challenge. Is there any special thing to do so I can generate a pass rush? QB literally has all day, I can't even pressure him let alone hit him.
Hit the button that appears above your D lineman as soon as it appears. That helps. So do swim moves with the stick.

Plus some teams just have a sh*tty pass rush!
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Re: Madden 16

Post by Aristo »

Still playing the heck out of the game, although almost exclusively MUT.

I had a monster win today in a H2H game against a guy that had a team that dwarfed mine in talent. On the splash screen, as the game loads up, it shows each teams top three players, of which he had three Elite guys rated over 90, while I don't have a single player rated over 90 on my team. So I knew it would be an uphill battle. Heck we both have Tony Romo at QB, but his is the 92 OVR Romo and mine is the 86 OVR Romo.

It turns out the guy was good, but not a one of the people that runs lots of hot routes and picks your defense apart. One thing I have been doing is audibling out of my defense at the last second when guys start changing up their routes. I had one guy burn two time outs because I swapped up and he didn't have time to correct. I this case, he did run a hot route early on, I swapped out from zone to man, and it resulted in an INT that gave me the ball in the Red Zone, which I converted to a TD, and a 7-0 lead.

He drove on the next possession and scored. but I was able to respond with my first real possession and scored another TD to go up 14-7 with 43 seconds left in the half. Since I was going to get the ball back first next half, at this point, I knew I could win, but it was going to be tough. And sure enough, he hit Megatron for a long TD right before the half to tie the game up, eliminating my chance at getting the ball back with a lead.

But by this time I knew he was throwing every down, regardless of his formations, which is a huge advantage for me. This is MUT, so the quarters are just 4 mins (although with no clock run off, you get a lot more plays than you would assume). I proceeded to go on a 5+ minute drive to open the second half, mixing inside and outside runs with the occasional PA pass. I had no interest in scoring quick, but I din't want to milk it either. So when I scored, I felt like I had a good shot because he had less than 3 minutes left. He converted a few 3rd down plays and was at mid field. On 3rd and 1 he tried to run a PA out of a tight formation that I read and stopped. That left him at 4th and 1, where I gambled that he might try his second run of the day. I won that gamble and stuffed him for a loss, giving me the ball back with just under 2 minutes left, but he had three timeouts.

So I had to run the ball, and he stuffed me on first down. Then I gambled on another PA pass, only to have it fall incomplete, stopping the clock. So I'm now 3rd and 10, with 1:29 left, and he has 2 time outs. I know I have to force him to use one, so I have to run the ball. I decided to go three wide to see if I could lure him into a dime or nickel formation, and then run a draw to pick up what I could. This worked, as he was in a nickel.

All of this was to set up for this last play that I saved. While both LBs blitzed, one was picked up, and the other had a shot at closing one of two holes. This forced me to wait to make a cut, which set this play in motion. My HB here is Reggie Bush. He's not the best HB, but he has certain skills, and it was cool to see them pay off here.

Since I cut late, he ran into my C, Mack. Actually, just one leg hit Mack. In the past, this would result in Mario Running. But in this case, it triggered Bush's spin move, as he pinballed to the other side of the hole, running into my RG and the guy he was blocking. Because he does have a high agility rating, he somehow avoids putting his knee to the ground and spins into the open. My RT has put his man down, and then looks for someone else to block, which was the safety that was now crashing down. Again, in the old days, these guys don't keep blocking. This sprung Bush just enough to get out before just barely being tripped up by a falling LB that just gets enough of his ankle to prevent a TD. But it was a 13 yard run, and the first down sealed the win.

Basically, it became one of the those moments that encapsulates why I play sports games, and why I think Madden is far better than many give it credit for.

So anyway, here is the play that clinched the game.

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Re: Madden 16

Post by Danimal »

Considering I played 10 season of 15 and this game is better I don't know why I can't get into it. The early access Play Now games seemed perfect and I haven't had that same feeling since playing a franchise. Even using my methods for the drive goal crap something feels just off.

There is another patch coming by the end of Oct. but who knows what is in it. Funny NHL has had 3 patches already and Madden just trudges along. Probably the most fun I am having is my 32 team league. I have the cpu doing all the roster stuff and I just play the game of the week and always take the road team. It keeps it interesting.
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Re: Madden 16

Post by Inuyasha »

I've stopped playing CFM. even w/ the fix there's something off.

I'm going play now and it's great. I just replayed the last MNF game , me the jets. I had 3 forced fumble recovery's and 2 picks. 5 turnovers by the Jets d. just like the real game. All were earned, nothing cheap. Colts kept fighting back but I won by 10. Game feels so right on Play now.

So if you don't have the game, just keep in mind it's a Play Now game and Ultimate Team game if youre into that. Who knows if the next patch fixes CFM. But for those 2 features alone is it worth even $40? maybe wait for Black Friday when it's $20-$30.
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Re: Madden 16

Post by Aristo »

I do wish EA would embrace 2K's Today modes and use the real world stats and rosters to add more flavor to the Play Now games. MLB Today and NBA Today were pretty lulu have the end of m giving a crap about regular franchise play.

It seems like it would be crazy simple to implement, as 2K gets this done in sports with multiple games a week.
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Re: Madden 16

Post by fletcher21 »

Anyone else in between difficulties so to speak? Pro is too easy and all pro is too hard. I don't want to adjust 40 sliders either. Ah well
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Re: Madden 16

Post by sportdan30 »

fletcher21 wrote:Anyone else in between difficulties so to speak? Pro is too easy and all pro is too hard. I don't want to adjust 40 sliders either. Ah well
Pretty much, although I'm getting pretty competitive games on Pro. The only problem I'm seeing is that the CPU run game is pretty weak. I don't want to be beyond frustrated, so I am not moving up to All-Pro. So, I'm tinkering with the sliders on Pro, and giving the CPU a little advantage with run blocking. It seems to help a bit.
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Re: Madden 16

Post by TCrouch »

I was actually struggling with throwing INTs on All-Pro so much that I had to go do and re-do the passing scheme tutorials (curl flat, drive lesson, spot passing, etc.). After that, I got much better at reading the post-snap coverage, so it got me back into a sweet spot.

But difficulty is going to be so subjective based on individual ability, tough one to answer. I just felt like I actually had to study and prepare better as a QB to figure out what I was screwing up. Eventually, I did, and my passing got much, much better as a result.
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Re: Madden 16

Post by Brando70 »

I am 3-3 in a Bears franchise on default All Pro, which considering how bad the Bears really are, may mean All Pro is three wins too easy. :D But I've had one pretty definitive win, a couple close ones, a close loss, and two losses by 14+ points. I find the difficulty pretty good in that regard. But I have yet to see the CPU run on me in franchise the way that it did in Play Now.
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Re: Madden 16

Post by MizzouRah »

I'm 4-1 with the Rams with Cleveland coming to town.
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Re: Madden 16

Post by Danimal »

New title update out.
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Re: Madden 16

Post by Danimal »

People are reporting the drive goal thing has been toned down a lot in this patch. I think you need to start a new franchise though.
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Re: Madden 16

Post by Inuyasha »

did the patch add close game logic? on play now?

I played MNF KC at GB and I was kc and got down 21-0 after the first half. Then the packers fumbled next 2 drives first time they touched the ball on each. it felt different. Instead of earning the turnover it was like the cpu just gave it to me to keep the game close.

I had the same thing w/ Bears/Seattle. Seattle got up 21-3 and then I got 2 quick picks to make the game 21-13.

Weird that it happened twice, post patch, on play now. Never saw that pre patch.
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Re: Madden 16

Post by Danimal »

I haven't seem that in CFM, i got my ass kicked in 4 straight games. Only saw 2 fumbles. What I did notice is my DB's where rarely in position to make a play. Before the patch I could at least switch to a guy and have the chance to hit A or Y. Not in those 4 games, WR didn't have a DB within 10 yards of them most of the time. Which lead to CPU completition percentages of 75% of better in every game. Rodgers had a 90% percentage (was actually higher just don't recall the exact number) in the game I played.

On the plus side the drive goal stuff is tweaked to some extent which is good but I just don't get these guys. The game played absolutely perfectly in early access, WTF are they doing.
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Re: Madden 16

Post by Brando70 »

I am doing offline CFM with the coach character workaround to turn off drive goals. Haven't really noticed a huge difference. I won 31-17 over the Vikings where Bridgewater played just okay (but amazingly, Jerrick McKinnon became the first 100 rusher against me subbing for an injured AP). Next game I lost 24-7 at San Diego. Rivers was nutso, going something like 15-16 on pass attempts, but a few of those were plays where I just barely missed a tip. Also, I tend to mash the Y button when I have time to switch to a defensive back, wondering if it's been tweaked to make the more conservative A choice the better option in most cases.

Two games is a small subset but it feels pretty similar to me. I'm still pretty happy with the gameplay and feel it's considerably better than previous years.
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Re: Madden 16

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Brando70 wrote:I am doing offline CFM with the coach character workaround to turn off drive goals.
Yeah I may very well go back to that and see if it's just some kind of random seed thing. That franchise was going well. I can tell you that they did tweak the drive goal stuff in that no matter how many you complete you typically only get a 1 or 2 point confidence boost.
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Re: Madden 16

Post by Brando70 »

I'm going to give it a shot with the drive goals in place in my next game -- if the boosts aren't out of whack, it will save me having to do the workaround.
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Re: Madden 16

Post by fletcher21 »

I won the super bowl on pro with the Bears lol. I stepped up to all pro with the Vikings and I'm getting a lot closer games. Beat San Francisco 24-14 in week 1. In my entire bears season and 1 game with the Vikings I have never allowed a 100 yard rusher. Hell, the longest run I have given up has maybe been 45 yards. I have run blocking up to 55, but still not seeing good run games. When a top back like Eddie lacy finishes 16 for 35 yards, that's a game breaker to me. I need to fix it asap. Passing game is perfect. I can stop average qb, but Rodgers threw for 400 against me which is pretty realistic. All in all I love it.

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Re: Madden 16

Post by Wilk5280 »

Playing on Pro isn't going to help with the cpu run game
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