F1 2013 Race Night

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RobVarak
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Re: F1 2013 Race Night

Post by RobVarak »

pk500 wrote:The major question that BEGS to be asked: WHERE THE F*CK IS ROB VARAK WITH THIS GAME?

:)
yeah, yeah, yeah
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Re: F1 2013 Race Night

Post by pk500 »

XXXIV wrote:
Jimmydeicide wrote:Adam its as simple as i dont like driving without a wheel.
I understand where you are coming from. I dont like driving without a beer.
LOLOLOLOL. I don't like driving without John and Jeff. :)
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Re: F1 2013 Race Night

Post by Zeppo »

Gang;

I'd like to gauge interest in racning some F1 tomorrow night (Tuesday), Nov 5. I'd like to start at 10. I would love to do India - I think it's a fantastic track and fun to drive. After that if I can stay awake, we can maybe do some classic cars somewhere. I still haven't bought the '90s tracks yet.

Who would be up for this tomorrow night?
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Re: F1 2013 Race Night

Post by pk500 »

In!
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Re: F1 2013 Race Night

Post by GB_Simo »

Yup.
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Dave
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Re: F1 2013 Race Night

Post by Dave »

I'm probably out for Tuesday but hope we can get a group together for Thursday.
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Re: F1 2013 Race Night

Post by Zeppo »

Dave wrote:I'm probably out for Tuesday but hope we can get a group together for Thursday.
This Thursday is no go for me because the Redskins are playing the Vikings.
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Re: F1 2013 Race Night

Post by DChaps »

I am defnintely in, but it did not seem like it was going to let me join since I have the 90's car and tracks DLC. I don't think there has been any patch release yet.
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Re: F1 2013 Race Night

Post by Zeppo »

DChaps wrote:I am defnintely in, but it did not seem like it was going to let me join since I have the 90's car and tracks DLC. I don't think there has been any patch release yet.
It can't be different DLC among participants that is causing the problems, because Adam had everything and PK and I didn't have the 90s tracks, and we three were able to race together. Also FIFA's profile proved to be corrupted the first night when he tried to join which he only discovered the next time he booted the game.
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Re: F1 2013 Race Night

Post by GB_Simo »

Yep, I did my standard all-in thing (you know, there are still iRacing tracks I haven't turned a wheel on, some 3 or 4 years after I bought them...) and I've connected to every session without any issues so far.
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Re: F1 2013 Race Night

Post by XXXIV »

Im 70/30 on whether or not I can go and have Nothing extra downloaded.
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Re: F1 2013 Race Night

Post by Zeppo »

Folks:

Let's do this tonight (Tuesday)! Even if it's just the usual three, I'd still like to race.

10 pm EST is the time to get together (Adam please note, we in the US are finally back off of stupid Daylight time and back onto real, celestial time).

We will do the usual settings, the 25% race with the 15 minute qualifying session. We will race at India, a fantastic track through it is tricky and has a number of pretty challenging corners.

If I can stay awake (and we get off to a quicker than average start), I'd like to run another race, probably 80s cars somewhere awesome (suggestions are encouraged, so think about it).

Who's in?
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Re: F1 2013 Race Night

Post by GB_Simo »

Clocks went back a couple of weeks ago here, so I think I'm shooting for 3am as normal. See you there.
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Re: F1 2013 Race Night

Post by Zeppo »

Sorry guys, but I just don't have the patience tonight to f*** around with the inability to connect stuff. Maybe they will patch this issue sometime.
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Re: F1 2013 Race Night

Post by DChaps »

So is the consensus that the multiplayer is just broken on this one?
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Re: F1 2013 Race Night

Post by Zeppo »

It seems that several people simply can't connect to others' games, getting a "this game contains DLC content you don't have" even when the game is the default 2013 cars on 2013 tracks. With only four or five of us who play the game anyway, I don't see how it's worth trying anymore until we see a patch.
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Re: F1 2013 Race Night

Post by pk500 »

Zeppo wrote:It seems that several people simply can't connect to others' games, getting a "this game contains DLC content you don't have" even when the game is the default 2013 cars on 2013 tracks. With only four or five of us who play the game anyway, I don't see how it's worth trying anymore until we see a patch.
A console patch was released over the weekend. Details:

Major Fixes

Multiplayer
When creating a game, there is now an added option in the race settings: “Downloadable Content Tracks “On / Off”. If you turn this to ‘Off’ any players who don’t have DLC installed will be able to find & join your game – that means opening up the ability for Classic/DLC players to play against standard edition players.
Improved AI replication on high latency / low bandwidth connections in Online Custom Races.
Equal car performance online
Fixed a couple of issues related to car wheel positions which were making some cars quicker than others when equal performance was in use.
Artificial Intelligence
AI no longer pit immediately after a safety car
Mid Session Save
Fixed a bug which prevented car setups from being loaded correctly when a Mid Session Save is created while on track in a Practice session.
Fixed an issue in Career which would cause a perpetual load when resuming a Mid Session Save after accepting a mid season contract.
Also fixed instances of incorrect track initialisation and race logic. AI cars will also no longer pit to change tyres when re-loading from a Mid Session Save.
Factual Accuracy
Updated the Tyre compound choice for Korea, Japan & India, USA and Brazil to reflect the 2013 season.
Audio
Changes to audio mix volumes while on track.
Audio Memory changes, so there should be no audio dropout after longer durations of play / sitting on the pause menu.
Updated collision audio, and fixed some cases of audio drop out.
Minor Fixes

Added functionality to view gamer card / profile on results screens.
The race director will now be available in co-op if the one player retires from the season in qualification or practice.
Fixed a network issue where AI would not receive penalties correctly at the end of a race.
Fixed an occasion where AI cars could exit their box into the pit lane too fast.
Turning collisions off will now also disable the safety car.
Changed the car lighting on Yas Marina during the night.
Fixed a crash relating to a vote to end a session with players that have joined in progress.
Multiplayer ghosting issues fixed.
McLaren Cockpit view texture update.
Updated collision boxes on the Williams FW14B & the Ferrari F92A.
Resolved an issue in Split Screen where the player ones camera could slightly flicker.
Resolved an issue where the skipping to day 2 of the Young Drivers Test would make the day 1 hairpin test very difficult to complete.
Fixed some instances of the auto drive not releasing the Ferrari 312T2 correctly.
Removed Tweak in from the Fanatec Clubsport wheel, updated the Logitech Wingman Formula GP Wheel action map.
AI braking distances have been improved into turn 1 at Malaysia
Corrected Professional and Expert AI difficulty levels on Sakhir (Bahrain) & Monza. (They were the wrong way around so Professional was Expert and vice versa).
Force feedback settings have been tweaked to remedy the mid corner ‘dropout’ that some players were reporting.
Fixed some instances where the player could corner cut on certain corners on Monza and Singapore.
Lowered the Silverstone pit lane speed limit.
Added a DRS Bleep sound to inform the player via audio that the DRS is available.
-
"You know why I love boxers? I love them because they face fear. And they face it alone." - Nick Charles

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Re: F1 2013 Race Night

Post by Zeppo »

Well that's great news! This week I am on a later schedule, but here's a chance I could be able to race next Tuesday. But I'm eager to give it another go sometime fairly soon. What night of the week would work best in general after thanksgiving? Wednesday? Even Friday has some possibility of working for me most weeks.
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Re: F1 2013 Race Night

Post by pk500 »

Tuesdays and Thursdays for me.
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Re: F1 2013 Race Night

Post by XXXIV »

I guess Ill see you guys next week.
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Re: F1 2013 Race Night

Post by Zeppo »

Bumpity bump bump, bump bump!

Ok gang, here it is Tuesday and I'd like to race. I should be able to get online at 10 when the rest of the household goes to bed.

I would still enjoy racing India in the modern cars, but I realize it's not the easiest track nor the most familiar for folks, so I'd love to hear alternative choices from people who are going to race tonight.

After that we can try some classic cars if the will is there, but I'm not sure who if anyone has the 90s cars or tracks at this stage, so chime in with what DLC you have.

As always we will do the 25% races with the 15 minute qualifying session. Rules and flags will be set to full as will damage, Safety Car on, weather dynamic, assists allowed except brake assist banned. Parc Fermė needs to be Off so that we can tweak our setups during qualifying or right before the race.

I hope we can get this to work this time and that XXXIV and others who have had the problems joining my sessions will be able to race. I'm really looking forward to it and hope we get a decent turn out.

Who's in?
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Re: F1 2013 Race Night

Post by pk500 »

In. Any car, any track. Let's race.
"You know why I love boxers? I love them because they face fear. And they face it alone." - Nick Charles

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Re: F1 2013 Race Night

Post by GB_Simo »

Should be good to go, mate. Fine with India and any DLC you wish to sample.
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Re: F1 2013 Race Night

Post by TCrouch »

If all goes according to plan, I'll be there. I'll have all DLC, I'm sure, too.

I just have to go home, buy the game, download it, etc. If something there takes forever, then I'll be MIA. Is the "classic edition upgrade" the same as the other 2 DLC packs? Or do you have to buy all 3 separately? Haven't checked the details closely enough to know what overlaps, or what if any the Classic Edition contains from the other 2.
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Re: F1 2013 Race Night

Post by GB_Simo »

Terry, the classic edition upgrade bundle is just the other 2 DLC packs, the 90s cars and 90s tracks, grouped together. If you get the bundle, you get all the DLC there is and you should be good to go.
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