FOF 2007 Announced!!!
Moderators: Bill_Abner, ScoopBrady
Patch "D" has been released:
Originally Posted by Solecismic.com
The following changes are included in the 6.0d update, along with everything changed through 6.0c:
Cosmetic fixes to the time remaining displayed in Solevision at the end of a quarter in rare circumstances.
The in-game scoreboard may stop displaying after certain player ejections as a result of an unsportsmanlike penalty.
If players retire early, only up to two additional seasons will count as lost cap room in the upcoming season.
About 5% of the injuries do not show up as referring to the proper body area in Solevision and in the game logs. The fix for this means that Solevision and logs for games saved prior to 6.0d will show most injuries as leg injuries. This will not affect the injuries themselves in any way.
Make it a little more clear in the interface for starting a new career that League IDs require 8 alpha-numeric characters.
Revise the Level Economic Playing Field option for starting new careers to default to off.
Knock down the players' expected bonus under Wall Street level.
Fix the potential for a program hang when dealing with major roster reconstruction (most likely with AI teams in multi-player prior to a team's first exhibition game) when depth charts are not filled.
Fix an exploit with using the previous and next buttons to access the player salary screen when a player card is being viewed in statistics mode.
Try and make the installation file handle the entire Add/Remove process on its own.
Official Download Link: http://home.avvanta.com/~solecism/Fr...otball2007.exe
Originally Posted by Solecismic.com
The following changes are included in the 6.0d update, along with everything changed through 6.0c:
Cosmetic fixes to the time remaining displayed in Solevision at the end of a quarter in rare circumstances.
The in-game scoreboard may stop displaying after certain player ejections as a result of an unsportsmanlike penalty.
If players retire early, only up to two additional seasons will count as lost cap room in the upcoming season.
About 5% of the injuries do not show up as referring to the proper body area in Solevision and in the game logs. The fix for this means that Solevision and logs for games saved prior to 6.0d will show most injuries as leg injuries. This will not affect the injuries themselves in any way.
Make it a little more clear in the interface for starting a new career that League IDs require 8 alpha-numeric characters.
Revise the Level Economic Playing Field option for starting new careers to default to off.
Knock down the players' expected bonus under Wall Street level.
Fix the potential for a program hang when dealing with major roster reconstruction (most likely with AI teams in multi-player prior to a team's first exhibition game) when depth charts are not filled.
Fix an exploit with using the previous and next buttons to access the player salary screen when a player card is being viewed in statistics mode.
Try and make the installation file handle the entire Add/Remove process on its own.
Official Download Link: http://home.avvanta.com/~solecism/Fr...otball2007.exe
I took over the Buffalo Bills in 2006 and I'm slowly starting to make some progress after 2 (4-12) seasons.
I still don't have a stud QB, but the last two drafts have been for OL, so when I do finally get that stud QB, he'll have all the time he needs to throw the ball.
Rams won the SB in 2006, getting revenge over the Patriots. Peyton Manning finally wins a ring, beating St. Louis in 2007.
Leinhart is really starting to put it together as 2008 could be the season for Arizona to unseat St. Louis and Seattle.
I still don't have a stud QB, but the last two drafts have been for OL, so when I do finally get that stud QB, he'll have all the time he needs to throw the ball.

Rams won the SB in 2006, getting revenge over the Patriots. Peyton Manning finally wins a ring, beating St. Louis in 2007.
Leinhart is really starting to put it together as 2008 could be the season for Arizona to unseat St. Louis and Seattle.
I'm still in my first season as the Bears (EHM2007 is eating up my time) and sucking horribly.
I think I'm 4-6 now. I have no Oline pass protection.... Griese gets urried on average 7-9 times a game, while the oppposing QBs only get 3-4.
I"m letting the AI handle the gameplan, as it's just too *vast* for my tiny brain to handle......
I think I'm 4-6 now. I have no Oline pass protection.... Griese gets urried on average 7-9 times a game, while the oppposing QBs only get 3-4.
I"m letting the AI handle the gameplan, as it's just too *vast* for my tiny brain to handle......
gamertag: Ace EZ
Once a Dragon, a Dragon for life!
Once a Dragon, a Dragon for life!
Download the roster files from here: http://www.younglifenorthdekalb.com/...Files60_05.zip
Download the draft files from here: http://www.younglifenorthdekalb.com/...Files61_05.zip
The links above are for player and draft files from 1960 to 2005. Great work by Nilodor over at FOFC.
Download the draft files from here: http://www.younglifenorthdekalb.com/...Files61_05.zip
The links above are for player and draft files from 1960 to 2005. Great work by Nilodor over at FOFC.
Still playing and really enjoying the game. I'm halfway through the 2010 season with the Bears. I've made the playoffs every year and even won the championship in 2008-09 as a wildcard. I almost ran into some cap problems the season after that, but managed to avoid serious issues. Now I'm kind of transitioning to a younger squad.
I manually handle all GM/scout duties. I tweak the gameplan slightly here and there, like upping my pass protection help if I have weaker linemen starting. I've also tweaked the formation percentages on offense depending on my personnel strengths.
Before each game, I also go in and hit the recommend button for the offensive and defensive gameplans, the miscellaneous screen, and the defensive formation situations (extreme run, run, etc.). I've noticed those numbers will change, apparently based on your upcoming opponent.
I manually handle all GM/scout duties. I tweak the gameplan slightly here and there, like upping my pass protection help if I have weaker linemen starting. I've also tweaked the formation percentages on offense depending on my personnel strengths.
Before each game, I also go in and hit the recommend button for the offensive and defensive gameplans, the miscellaneous screen, and the defensive formation situations (extreme run, run, etc.). I've noticed those numbers will change, apparently based on your upcoming opponent.
From solecismic.com:
Draft Day marks six months since the release of the latest version of our flagship product, Front Office Football 2007. To honor the draft (which is always a time of the year we get a lot of new customers to the web site), we've lowered the price of the game to $33.95. Give the free demo a workout and, if you like it, please join the thousands of people who enjoy our products. We are also getting ready to put out version 6.0e of the game, which will be a free upgrade/patch for registered owners of the game.
No ETA for the patch yet, but it's not too far off.
Draft Day marks six months since the release of the latest version of our flagship product, Front Office Football 2007. To honor the draft (which is always a time of the year we get a lot of new customers to the web site), we've lowered the price of the game to $33.95. Give the free demo a workout and, if you like it, please join the thousands of people who enjoy our products. We are also getting ready to put out version 6.0e of the game, which will be a free upgrade/patch for registered owners of the game.
No ETA for the patch yet, but it's not too far off.
Patch e has been released!
http://www.solecismic.com/support/index.php
http://www.solecismic.com/support/index.php
Originally Posted by Solecismic.com
The following changes are included in the 6.0e update, along with everything changed through 6.0d:
Screen for in-game box scores is too tall for 1024x768 desktop.
Goal-line formation reverses tight ends.
Cosmetic fixes for a handful of printed screens.
Cosmetic fixes for a handful of information screens.
Playoff records now update properly.
Break down offense and defense for team totals of running plays and passing plays.
Hide Red Zone information in Solevision-generated box scores until the game is final.
Team scouting report shows incorrect overrall scouted rating.
Fix and extend (slightly) achievement list to show more statistical categories.
Change order of placement in dime depth chart - dime back should not be placed before starters.
Ensure stage emails during multi-player game are available at the right time.
Biggest need on trade screen and information screen does not reflect a team's 34/43 choice.
Use of color scheme, when set to change with player cards, isn’t consistent - a little better now..
Make sure a player can not be listed twice at the top of the special teams depth chart.
Make sure the extra defensive lineman in goal-line defense is not starting elsewhere.
Fix problems with phantom offsides call on defense during a punt or kickoff play, which could lead to extra point being kicked for wrong team if return for touchdown.
Slight tweak to the curve where older players are no longer offered long contracts.
Some changes made to time-out calls in two-minute offense.
Tweak in AI rushing percentages to right side.
If a player retires early, he should have up to two seasons of accrued bonus count against the cap, instead of one.
Soften restriction for trading away players at start of fully-drafted career.
Tweak AI for deciding when appropriate to decline a penalty on third down that would result in fourth down if accepted (only when making a field goal tougher).
Timing of play-calling corrected if indication of a two-minute warning if no time out called - Clock stops at 2:00 instead of running to point where next play would have been snapped.
Potential removed for crash when 3rd quarterback is injured, but still in depth chart.
Lower the number of penalties called.
Redefine the concussion injury so that players do not try to play through the injury during a game.
Increase the risk of players getting injured in the summer league.
Take a shot at reducing the problem with the game hanging when it opens. The theory here is that virus checkers do not handle broadcasts from the game properly.
Try and count the salary cap hit properly when a player is cut during the season. At some point, FOF will need to change the rules completely, and just guarantee an entire salary once the season begins.
The pop-up showing cap hits was corrected for the case when a player making the veteran minimum is released.
When dealing with a veteran minimum salary in salary offer screen, bonus was not being calculated correctly.
The play selection algorithm now properly uses the game plan settings for defensive personnel choices.
The play selection algorithm now properly uses the adjustments screens on offense and defense.
More than one teams changing cities could choose Akron.
AI should make sure it is not signing a seriously injured player in mid-season.
In a league starting with a full draft, but the game was saved before the draft was finished, the level economic playing field option should work.
In a league starting with a preference draft, implement a proper snake order for drafting.
Don't show rookie ratings in recommend screen during the start of a league using a full draft.
Rewrite algorithm for how the overrated/underrated assessment is chosen during the rookie interview process.
Eliminate scoreboard screen flashing during play-calling after the play-calling screen exits.
Fix cosmetic error with fumble recovery distance of fumble in end zone resulting in touchdown.
Could not verify, but put in some protection code to try and endure AI could not sign a coach to an undefined salary.
Change algorithm, speeding up team penalty avoidance changes based on staff ratings.
In multi-player fixed problem that could lead to incorrect cap approval/denial of a signing if a team is making offers to more than one player.
Rewrite pieces of the logic for determining how well the staff recognizes play-calling trends during a game.
Give commissioner full access to void contract button on player screen.
Penalty should not be declined at the end of a game if declining the penalty would lead to the end of the game for the trailing team.
When a game is over, the channel button in Solevision should show "Final."
Remove the clumsy attempt to provide city names when opening saved games or joining a new MP league.
List of Solevision weeks now populated properly - a crash could occur when a week was listed and that file wasn't on the computer.
It's VERY deep engine wise, but the interface is quite simplistic.. which I love.rubba19 wrote:So, as someone who enjoys OOTP, how exactly does this compare? I know its an apples and oranges thing, but I don't know all the business doings of football like baseball, so would that make this too much for me?
tanks.
You can view the help file at any time by hitting F1. It can be as complicated or as easy as you want it to be by having the CPU control certain things for you.
Check out my favorite forum for more information: http://fof.sportplanet.gamespy.com/
Another free update from Jim (version 6.3): http://www.solecismic.com/index.php
Basically a small patch and updated rosters.
Basically a small patch and updated rosters.