I used to think this way until my golf coach in college taught me that it was as much about alignment of the feet, relative to the clubface. When I want to play a draw now, I'll align the club with the final target, but then I'll align my feet and swingpath to where I want to start the ball. I can sort of see the analogy, although it's a bit of a stretch, of how they're using the crosshair.JackB1 wrote:It's not realistic at all. The amount of draw or fade should be dictated by your swing path....like in real life. Want to draw it? Swing In to Out and set up closed. Fade? Set up open and swing out to in. Predetermining fade or slice is as bad as adding spin with your controller while the ball is in the air.
I think a better solution would be to make the gamer align their feet/swingpath, while making the aim a separate adjustment.
Now, having said all that, I still use your thoughts on the swingpath to work the ball a bit more than the crosshair/alignment tool affords. For example, on the 3rd hole at Pebble Beach, I can't get enough draw on the ball with my workability factor, simply by using the crosshair. I'll consciously induce a "draw" swingpath to enhance what I've already dialed in with the crosshair. The downside is the game sees what I see as an outside/in swing as a "draw" swingpath. I have to put my intuition aside and do the opposite of what my real life perception of a hook/draw swingpath is aside to do this!?
All I can say for it is that it is at least consistent in its 180 degrees out of phase implementation of swingpath. Unfortunately, that's what we have to live with, but I don't consider it to be fatal flaw.
