Tiger Woods 11 Discussion

Welcome to the Digital Sportspage forum.

Moderators: Bill_Abner, ScoopBrady

Post Reply
User avatar
J_Cauthen
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 3221
Joined: Thu Oct 24, 2002 3:00 am
Location: Rock Hill, SC

Post by J_Cauthen »

JackB1 wrote:It's not realistic at all. The amount of draw or fade should be dictated by your swing path....like in real life. Want to draw it? Swing In to Out and set up closed. Fade? Set up open and swing out to in. Predetermining fade or slice is as bad as adding spin with your controller while the ball is in the air.
I used to think this way until my golf coach in college taught me that it was as much about alignment of the feet, relative to the clubface. When I want to play a draw now, I'll align the club with the final target, but then I'll align my feet and swingpath to where I want to start the ball. I can sort of see the analogy, although it's a bit of a stretch, of how they're using the crosshair.

I think a better solution would be to make the gamer align their feet/swingpath, while making the aim a separate adjustment.

Now, having said all that, I still use your thoughts on the swingpath to work the ball a bit more than the crosshair/alignment tool affords. For example, on the 3rd hole at Pebble Beach, I can't get enough draw on the ball with my workability factor, simply by using the crosshair. I'll consciously induce a "draw" swingpath to enhance what I've already dialed in with the crosshair. The downside is the game sees what I see as an outside/in swing as a "draw" swingpath. I have to put my intuition aside and do the opposite of what my real life perception of a hook/draw swingpath is aside to do this!?

All I can say for it is that it is at least consistent in its 180 degrees out of phase implementation of swingpath. Unfortunately, that's what we have to live with, but I don't consider it to be fatal flaw.
User avatar
J_Cauthen
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 3221
Joined: Thu Oct 24, 2002 3:00 am
Location: Rock Hill, SC

Post by J_Cauthen »

Rodster wrote:Divot any news on the Course Packs? :)
I hope we get something affordable with the Course Packs. I'm shocked that they're putting fantasy courses on the market for $10 each :!: :?: 8O I'm not a fan of fantasy courses at a discount price, let alone something this outrageous! I'm thinking that in order to be price competitive, they should off 3 course "packs" for $15, maximum. Most, if not all, of the real life courses that are going to be DLC this year have been featured in previous next-gen versions of the game. I wouldn't think there would be that much of a development cost to updating/upgrading them for Tiger Woods 11... they already have most of the data.
User avatar
fletcher21
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 2286
Joined: Fri Mar 05, 2004 4:00 am

Post by fletcher21 »

How does this game play on the PS3? I've heard that the dual shock controller is way too touchy. Is the 360 the way to go? I don't have a Wii.
User avatar
DivotMaker
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 4131
Joined: Tue Feb 25, 2003 4:00 am
Location: Texas, USA

Post by DivotMaker »

fletcher21 wrote:How does this game play on the PS3? I've heard that the dual shock controller is way too touchy. Is the 360 the way to go? I don't have a Wii.
Having played both and put the PS3 version away and it is the 360 version hands down IMO.
User avatar
JRod
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 5386
Joined: Fri Sep 19, 2003 3:00 am

Post by JRod »

After playing TW for a good spell, I think there's just a lack of attention that if this were a football game would get panned. That doesn't mean TW on the whole is a bad game but I think there's just not a lot attention to detail.


Graphics - if any of you watched the U.S. Open you saw how the course looked. Granted the USGA almost kills courses so it plays a certain way, but the grass isn't one shade of green. Links (Xbox) nailed this and TW just has not been able to make the course not look like a carpet.

PGA Tour mode - this is somewhat of a game killer. The scores that are posted seem to predetermined and have nothing to do with the conditions on the course. For example, in a recent tournament in round 3, the weather was heavy rain and little wind. Outside of slow greens this should have made the course easier. Yet only two in the field shot below par, myself and one other player. It seemed that field had rubberband AI matching my first two rounds. Yet in round 4, the wind was at 20-25 mph, so with Sunday pins and heavy wind the field should have also shot high. Instead the leaders shot 65-69, while I limp in with a around par.

I'm not going to run down my entire list, but TW is just a game that doesn't get the little things right. It's great if you play a bunch of exhibition rounds or mess with the challenges but if you use the tour mode, TW just has added much to it or refined it.
User avatar
JRod
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 5386
Joined: Fri Sep 19, 2003 3:00 am

Post by JRod »

Why does the game have USGA rulebook but yet when you hit in a hazard you don't get to choose where you drop. There are times where you have to reset a round because it will put you in such a bad spot that you can't play the ball out.
User avatar
Sport73
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 1698
Joined: Wed Mar 26, 2003 4:00 am
Location: Florida

Post by Sport73 »

DivotMaker wrote:
fletcher21 wrote:How does this game play on the PS3? I've heard that the dual shock controller is way too touchy. Is the 360 the way to go? I don't have a Wii.
Having played both and put the PS3 version away and it is the 360 version hands down IMO.
I bought the PS3 version yesterday because Move is supposed to be supported upon launch; so, calculate that into your console choice.
Sport73

"Can't we all just get along? I'll turn this car around RIGHT now!"
User avatar
DivotMaker
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 4131
Joined: Tue Feb 25, 2003 4:00 am
Location: Texas, USA

Post by DivotMaker »

Sport73 wrote:
DivotMaker wrote:
fletcher21 wrote:How does this game play on the PS3? I've heard that the dual shock controller is way too touchy. Is the 360 the way to go? I don't have a Wii.
Having played both and put the PS3 version away and it is the 360 version hands down IMO.
I bought the PS3 version yesterday because Move is supposed to be supported upon launch; so, calculate that into your console choice.
I am getting the PS3 Move as well and will pick the PS3 version up when this launches, but it is a shame how much better the 360 version performs and the fact that the 360 can be installed to the harddrive and the PS3 does not have such a feature. Really helps on load times.
User avatar
Diablo25
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 9132
Joined: Sun Aug 08, 2004 3:00 am
Location: Pennsylvania

Post by Diablo25 »

Sport73 wrote:
DivotMaker wrote:
fletcher21 wrote:How does this game play on the PS3? I've heard that the dual shock controller is way too touchy. Is the 360 the way to go? I don't have a Wii.
Having played both and put the PS3 version away and it is the 360 version hands down IMO.
I bought the PS3 version yesterday because Move is supposed to be supported upon launch; so, calculate that into your console choice.
The exact reason I got the PS3 version :)
XBLive Gamertag - Diablo25
PSN Name - EPDiablo25
User avatar
JackB1
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 8124
Joined: Fri Nov 21, 2003 4:00 am

Post by JackB1 »

Played the demo some more and this much heralded new feature called "true aim" doesn't do anything for the actual gameplay. All it does is take away that little landing circle and deosn't tell you the EXACT distance to the flag. Yes, it does make the game harder because you have to "guess" a little at the exact yardage, but I was kind of disappointed when I realized that this "true aim" things was basically just removing the aiming circle. It still seems impossible to hook or slice a shot (with the 360 controller).
User avatar
XXXIV
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 17337
Joined: Mon Dec 01, 2003 4:00 am
Location: United States

Post by XXXIV »

JackB1 wrote: It still seems impossible to hook or slice a shot (with the 360 controller).
Sux for you then...Maybe I have just lost all my videogame mojo or something cause I hit the f***in ball all over the place.

The wind and rain aint helping either. Its making me a wee bit frustrated...Which I guess is a good thing for a golf game . Is... it..a...good...thing?
User avatar
Gangrel
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 1957
Joined: Fri Apr 09, 2004 3:00 am

Post by Gangrel »

I too am going all over the place too. Maybe it's because i've tuned my clubs for max power and workability, thus making the sweet spot smaller?

is it a slice or hook like I'd see on the real course? No, but enough that I can see in game I am a far far way away from challenging for top spot.
gamertag: Ace EZ

Once a Dragon, a Dragon for life!
User avatar
JackB1
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 8124
Joined: Fri Nov 21, 2003 4:00 am

Post by JackB1 »

Gangrel wrote:I too am going all over the place too. Maybe it's because i've tuned my clubs for max power and workability, thus making the sweet spot smaller?

is it a slice or hook like I'd see on the real course? No, but enough that I can see in game I am a far far way away from challenging for top spot.
I will try the club tuner once I get my rental copy. For now, I am stuck with the demo.

Did they mess with the putting mechanic? It seems harder than it needs to be to make short putts. The game wont let you move the putter forward slowly, like you would in real like, so instead you have to take it back a little and then quickly jam it forward. Makes putting more of a chore than a "natural" stroke.

Also, the sound of the ball striking an iron sounds weird...like a "click". I hope the full game is more impressive, but so far I am not too blown away with the 360 demo. I guess there is a reason why most reviews give this a 7 or an 8.
User avatar
Diablo25
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 9132
Joined: Sun Aug 08, 2004 3:00 am
Location: Pennsylvania

Post by Diablo25 »

Jack, in TrueAim you can see the exact yardage to the pin. Just hit the B button for GPS and you can go to the green...the yardage to the pin is there...among other things.
XBLive Gamertag - Diablo25
PSN Name - EPDiablo25
User avatar
Danimal
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 12200
Joined: Mon Apr 12, 2004 3:00 am
Location: Chicago, Illinois
Contact:

Post by Danimal »

Whens the last time you saw a pro hit a banana slice?

In this game you can pull, push, draw and fade the ball and often times not under your control. Plus the putting is difficult as hell. Playing on Tour Pro with Tru-Aim I finally shot my first sub 80 round 2 nights ago.
Follow Me on:
YouTube - www.youtube.com/maxpixelation/
Twitch - twitch.tv/maximumpixelation
Twitter - twitter.com/maxpixelation
User avatar
JackB1
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 8124
Joined: Fri Nov 21, 2003 4:00 am

Post by JackB1 »

Diablo25 wrote:Jack, in TrueAim you can see the exact yardage to the pin. Just hit the B button for GPS and you can go to the green...the yardage to the pin is there...among other things.
I though that was just yardage to front, back and center of the green?
I didn't see where it said the exact yardage to the pin? So what exactly
then is the point of "TrueAim"?
User avatar
JackB1
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 8124
Joined: Fri Nov 21, 2003 4:00 am

Post by JackB1 »

Danimal wrote:Whens the last time you saw a pro hit a banana slice?

In this game you can pull, push, draw and fade the ball and often times not under your control. Plus the putting is difficult as hell. Playing on Tour Pro with Tru-Aim I finally shot my first sub 80 round 2 nights ago.
I am not talking about a "banana slice". I am talking about missing a green left or right because you mishit the ball. Hardly ever happens.

And yes, putting IS hard, but I feel like EA made putting unrealistically hard to keep scores from getting ridiculous. IMO, it's STILL too easy to hit almost every fairway and every green. Something that has plagued this series for many years.
User avatar
Diablo25
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 9132
Joined: Sun Aug 08, 2004 3:00 am
Location: Pennsylvania

Post by Diablo25 »

JackB1 wrote:
Diablo25 wrote:Jack, in TrueAim you can see the exact yardage to the pin. Just hit the B button for GPS and you can go to the green...the yardage to the pin is there...among other things.
I though that was just yardage to front, back and center of the green?
I didn't see where it said the exact yardage to the pin? So what exactly
then is the point of "TrueAim"?
It's there...along with the other GPS stuff...front, back, etc. Just zoom in with the right analog stick and you will see the hole. My take is that TrueAim just gives you the perspective you actually have on the course...you hit a shot based on yardage estimates...you follow the ball flight from where you stand...it looks close but you won't really know how close until you get to the green. With the traditional camera view you get to see the ball flight all the way to the green. That's about it...IMO :)
XBLive Gamertag - Diablo25
PSN Name - EPDiablo25
User avatar
Danimal
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 12200
Joined: Mon Apr 12, 2004 3:00 am
Location: Chicago, Illinois
Contact:

Post by Danimal »

JackB1 wrote: I am not talking about a "banana slice". I am talking about missing a green left or right because you mishit the ball. Hardly ever happens.
You use the word slice, Pro's don't hit a slice unless they want to. As for hardly missing your spot. Well you must be one hell of a player, I miss the green to both sides, plus long and short a lot.

I didn't play the demo, does it make you use a pro? Are his abilities maxed out?
Follow Me on:
YouTube - www.youtube.com/maxpixelation/
Twitch - twitch.tv/maximumpixelation
Twitter - twitter.com/maxpixelation
User avatar
JackB1
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 8124
Joined: Fri Nov 21, 2003 4:00 am

Post by JackB1 »

Danimal wrote:
JackB1 wrote: I am not talking about a "banana slice". I am talking about missing a green left or right because you mishit the ball. Hardly ever happens.
You use the word slice, Pro's don't hit a slice unless they want to. As for hardly missing your spot. Well you must be one hell of a player, I miss the green to both sides, plus long and short a lot.

I didn't play the demo, does it make you use a pro? Are his abilities maxed out?
No, you don't use a Pro in the demo. I am not sure of his "abilities". I will check it out next time I play the demo.

Is this year's TW harder than last? Yes. But playing on the hardest settings, 1st game out of the box, I shouldn't be able to break 100, but that's JMO. I lknow a lot of people play golf video games to play "as a pro" would and that's fine. But for me, I would like to play like I do in real life....struggle to make par and most of the time make bogey. I think they put too much of the difficulty into the putting and the rest of the game suffers.
User avatar
Danimal
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 12200
Joined: Mon Apr 12, 2004 3:00 am
Location: Chicago, Illinois
Contact:

Post by Danimal »

If your benchmark is not being able to break 100 then you're right this game is crap. But I'm not sure how this fits into the theme of the game which is playing on the PGA tour, you're not IMO taking a created character and pretending this is his first time on the course.

My first 10 rounds in this game were higher then what I shoot on the actual course, you get some basic points to spread around and then earn more as your play or do the silly challenges.

I'm sure once I get better in abilities I will hit a lot more greens then I should, but I can't see any golf game making it so hard that you have to play for weeks and weeks to shoot at 95 that just doesn't sound like fun.
Follow Me on:
YouTube - www.youtube.com/maxpixelation/
Twitch - twitch.tv/maximumpixelation
Twitter - twitter.com/maxpixelation
User avatar
XXXIV
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 17337
Joined: Mon Dec 01, 2003 4:00 am
Location: United States

Post by XXXIV »

Danimal wrote:Playing on Tour Pro with Tru-Aim I finally shot my first sub 80 round 2 nights ago.
Ive only broken par on 1 of 7-8 full rounds...and thats just on the Tour Pro level without true aim.

Just when I finally Thought that I had got into some sort of a rythm they hit me with the weather and it all went back to hell.
Danimal wrote: I can't see any golf game making it so hard that you have to play for weeks and weeks to shoot at 95 that just doesn't sound like fun.
No not like fun at all....but...it would make for a pretty stupid game.
User avatar
JackB1
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 8124
Joined: Fri Nov 21, 2003 4:00 am

Post by JackB1 »

Danimal wrote:
I can't see any golf game making it so hard that you have to play for weeks and weeks to shoot at 95 that just doesn't sound like fun.
That's not what I'm saying. That's what difficulty levels are for. What I am saying is, the hardest level should be REALLY HARD. That's all. This way you can set it up to play as you wish.
User avatar
JRod
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 5386
Joined: Fri Sep 19, 2003 3:00 am

Post by JRod »

Don't know if it's a 360 thing but there's no way this game is too easy on the PS3 on tour mode. I have the sweet spot at 35 I think. The problem is that Tiburon doesn't know what the hell it's doing with this game. I do wonder if the designers play golf because it doesn't show. With that said, this game is meant to be played at an arcade level and you have to buy clubs and tune your clubs to make it harder. This seems totally backwards but there you have it.
User avatar
JackB1
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 8124
Joined: Fri Nov 21, 2003 4:00 am

Post by JackB1 »

JRod wrote:Don't know if it's a 360 thing but there's no way this game is too easy on the PS3 on tour mode. I have the sweet spot at 35 I think. The problem is that Tiburon doesn't know what the hell it's doing with this game. I do wonder if the designers play golf because it doesn't show. With that said, this game is meant to be played at an arcade level and you have to buy clubs and tune your clubs to make it harder. This seems totally backwards but there you have it.
OK. I will give it a rental and try that. Right now I am limited to the demo.

It's also strange how when you try and make the game harder by tuning your clubs and reducing the sweetspot, it also makes it easier by increasing the distance at the same time.
Post Reply