wco81 wrote:First of all, I've never bought a GT game and I probably won't get this one until it's online, if then. Just not into cars that much and not interested in doing all those license tests.
Credibility about your opinions regarding the GT series and GT4, exit stage left. Thanks for the audition.
Seriously, how am I supposed to take anything you write regarding the GT series and GT 4 seriously if you've never even owned any of the games? Have you even rented them for more than three nights?
I have played the piss out of all three -- easily 50+ hours in each, probably closer to 100+ in the original -- and others are in the same ship as me.
wco81 wrote:But this is a complete rewrite.
How the hell do you know? Have you played the GT 4 demo? Did you even own any of the first three games?
wco81 wrote:Yeah the game isn't what you wanted to be so lets denigrate the work.
Last time I checked, this forum was known for its critical evaluation of games. Has that changed? Is this now a lovefest, like Gamepro before its shocking, apparently honest preview of GT4?
As I said before, tons of time and effort was put into "Ishtar," yet it was panned by critics and filmgoers as one of the worst films ever. The videogame industry likes to say that it raked in more jack last year than the film industry, so why can't games be held to the same scrutiny as films?
wco81 wrote:Is it even a racing game in the traditional sense? Are there really race tracks at those real-life locations they modeled into the game? It always looked like GT was more about collecting cars and watching replays more than anything else. And that formula has satisified legions. Maybe there just isn't as big of a market for pure racing games. Guess there are more lemmings in the world than racing purists.

Gran Turismo has marketed itself since the beginning as the "Real Driving Simulator." That indicates to me that it's trying to be a realistic racing, or at least driving, game. I don't think Polyphony considers the GT series to be a car-collecting game with replays, even though reality indicates that's a pretty apt description.
wco81 wrote:As for damage model, I don't get the fascination with seeing damage. IRL, anything more than cosmetic damage and you should not be able to continue like you would in Burnout. The PD guy said they would look into damage when they could do proper physics. Specifically the ability to render the underside of cars (I don't quite understand why this part would be more difficult than rendering other aspects of crashes).
Again, GT has been marketed as the "Real Driving Simulator." In real driving, when you hit something, the car is damaged, and that damage affects performance. If you were to stuff a Dodge Viper into a concrete highway barrier, it would be damaged and probably have its steering and alignment thrown out of whack, at the least.
So why should we all give a pass to the "Real Driving Simulator" if it doesn't simulate the characteristics of real driving, especially the results of poor driving?
wco81 wrote:Again, this isn't my kind of game but I appreciate the kind of work they've done and the goals they aim for. The GT series probably get budgets and schedules which few games have.
Agree. Which makes the lack of damage and drone-like AI even more inexcusable. A game called the "Real Driving Simulator" with this kind of budget and timetable should deliver a truly real simulation of driving. GT NEVER has.
wco81 wrote:I also got the sense that they delayed the online because they want more than a simple online mode. PD referred to needing time for "infrastructure" improvements.
Crock of sh*t. Total. Moto GP and Moto GP 2, TOCA 2 and Project Gotham Racing 2 had incredibly simple and effective online interfaces on Xbox Live. So all of this talk about "infrastructure improvements" is horsesh*t.
wco81 wrote:Now maybe they fall short of the goals they set for themselves. But if the game fails aesthetically, it won't be because it didn't implement the features or changes that some crank wanted.
How about implementing basic racing features -- such as dynamic AI and a damage model that affects performance -- that already are available in other racing games? Especially from the so-called industry leader and "Real Driving Simulator?"
Funny, if you rip a feature or features omitted or underdeveloped in a game genre that you adore, it's considered valid criticism. If someone else criticizes a game, especially a game by your beloved Sony, in a genre you don't care about, that person is a crank.
You're adding hypocrisy to your rampant megalomania. Congrats -- that's one impressive repertoire you're building.
Take care,
PK
"You know why I love boxers? I love them because they face fear. And they face it alone." - Nick Charles
"First on the throttle, last on the brakes." - @MotoGP Twitter signature
XBL Gamertag: pk4425