http://www.cnn.com/2002/TECH/fun.games/ ... index.html
<BR>---------------
<BR>
<BR>
<BR>Game developers gear up for cyber wars
<BR>Online gaming key to beating the software competition
<BR>September 17, 2002 Posted: 10:28 AM EDT (1428 GMT)
<BR>
<BR>
<BR>TOKYO, Japan (Reuters) -- Online gaming is still seen as a risky business, but Japanese software developers are positioning themselves -- some aggressively and others cautiously -- for a new battle over the next frontier of videogame play.
<BR>
<BR>And analysts say online games, in which users go head-to-head over Internet connections, could hold the key to success in boosting their war chests over the long term.
<BR>
<BR>"We are talking about incremental revenues, subscription-based business and very stable revenue streams for a company that is engaged in a hit-or-miss business," said Jay Defibaugh, an analyst at Credit Suisse First Boston.
<BR>
<BR>Japanese game publishers are expected to ring up profits, at least for a few years, from brisk sales of traditional software as the three mega console makers -- Sony Corp., Nintendo Co. Ltd. and Microsoft Corp. -- wage price wars, spurring demand for hardware as well as software.
<BR>
<BR>But the longer-term prospects for Japanese game publishers appear less rosy than they would like.
<BR>
<BR>The costs of developing software titles are rising as consoles have become highly advanced, armed with powerful chips that offer faster games and dazzling graphics.
<BR>
<BR>
<BR>Some analysts also noted that ordinary packaged games, which usually sell for $55.50, now look expensive compared with the consoles and may have to undergo price cuts.
<BR>
<BR>With console systems all hooking up to the Web, growth of the online game market is expected to accelerate.
<BR>
<BR>Sony began selling network adaptors early this year while Nintendo, which had been the most wary about online gaming among the three, plans to release a similar device in October.
<BR>
<BR>Microsoft, the most aggressive of the three, will start a trial run for its online game service, Xbox Live, some time after October in Japan.
<BR>
<BR>The earlier the better
<BR>Daisuke Kobayashi, a game developer at mid-sized software firm Enix Corp, says having a head start is key as players tend to concentrate on a few online game Web sites and are unlikely to move on to newer offerings.
<BR>
<BR>Unlike conventional software business where games can be popular even if similar titles exist, only one or two online games per genre can survive, he said.
<BR>
<BR>"It´s very much like an oligopoly," said Kobayashi. "It´s first come, first served."
<BR>
<BR>In July 2001, Enix launched the online game "Cross Gate" for personal computers and now has six million registered players in Asia, including Japan, with one-tenth of them being avid users.
<BR>
<BR>Kengo Nakajima, president of CommunityEngine Inc., an Enix affiliate that offers online game system solutions, said publishers need time to groom new types of creators as online games require a different set of skills than traditional titles.
<BR>
<BR>"You need people who know the power of having a mass audience, who can communicate with them and are flexible about listening to them," Nakajima said. "It´s like being a politician, and we don´t see many people who meet these criteria."
<BR>
<BR>Capcom Co. Ltd. rolled out racing and fighting online games in 2000 for dial-up connections on PlayStation 2, and plans to offer its hit "Biohazard" action game for possibly broadband and "Tekki" for Xbox Live.
<BR>
<BR>"We are at the stage of planting seeds before the blooming season comes," a Capcom spokesman said.
<BR>
<BR>Sega Corp. also started offering its role-playing mainstay "Phantasy Star Online" games for Nintendo´s GameCube earlier this month in Japan.
<BR>
<BR>Uncertain market
<BR>Still, some analysts said community-type online games in which a large number of players participate won´t take off for a few years, as they require hefty investments to run Internet servers and support other network systems.
<BR>
<BR>Instead, they said, online games where people play one-on-one, or with a small number of people, will likely be the main format.
<BR>
<BR>"Until the next generation of game consoles comes out, people will likely play peer-to-peer online games," said Takashi Oya, a senior analyst at Deutsche Securities.
<BR>
<BR>Oya also said software developers have been disappointed by a slow start for Square Co. Ltd.´s "Final Fantasy XI," an online version of its popular role-playing game that sold more than 38 million copies globally.
<BR>
<BR>Since its May launch, the online game so far has amassed 120,000 players.
<BR>
<BR>Credit Suisse First Boston´s Defibaugh said financial strength is a crucial factor, but added that just as original ideas brought major success to some small Internet businesses, online gaming could represent a vital opportunity for many firms.
<BR>
<BR>"I´m quite sure that they do see opportunities here and they do feel that at least early on, some amount of investment is required and appropriate," he said.
<BR>
<BR><BR><BR><font size=1>[ This message was edited by: Templehorn on 17-09-2002 12:21 ]</font>
Online Gaming : New front for Developers in the ´Syste
Moderators: Bill_Abner, ScoopBrady
- Templehorn
- Panda Cub

- Posts: 110
- Joined: Wed Aug 21, 2002 3:00 am
- Location: Cairns, Australia & Chicago, IL.