Zeppo wrote:Oh, OK I see, you misunderstood me PK. I mean going IN, you have to be like 100% across the red line before dumping the puck, as opposed to the real game where there is quite a large grey area, that is, as long as the last point at which your stick touched the puck is on or across the red line, there is no icing. In the video games for some reason they can't seem to get that right.
Yeah, I totally misunderstood your post. Sorry. I did read it -- honestly -- but just spaced.
Take care,
PK
"You know why I love boxers? I love them because they face fear. And they face it alone." - Nick Charles
"First on the throttle, last on the brakes." - @MotoGP Twitter signature
>>>That's good to know. I've been a bit reluctant to use the stick. However, one should note that if your man is skating backwards (L-trigger held down) those R-stick moves aren't active. Still, it could help me a lot to use that stuff.<<<
Zep:
Once your guy is skating backward, you can give a quick tap of the right trigger and a quick flick of the right stick for a quick Total Control hack or slash to tie the guy up.
It sounds like finger gymnastics, and it is a bit, but I got the hang of it somewhat last night, and I have the least deft fingers in videogaming. In other words, if I can do it, anyone can.
Take care,
PK
"You know why I love boxers? I love them because they face fear. And they face it alone." - Nick Charles
"First on the throttle, last on the brakes." - @MotoGP Twitter signature
Once your guy is skating backward, you can give a quick tap of the right trigger and a quick flick of the right stick for a quick Total Control hack or slash to tie the guy up.
It sounds like finger gymnastics, and it is a bit, but I got the hang of it somewhat last night, and I have the least deft fingers in videogaming. In other words, if I can do it, anyone can.
hate to be one of "those" people, but this thread is getting all cluttered up with nonsense that has nothing to do with NHL2K5 Impressions. Can we get back to the subject please
JackB1 wrote:hate to be one of "those" people, but this thread is getting all cluttered up with nonsense that has nothing to do with NHL2K5 Impressions. Can we get back to the subject please
I do this, you can set penalty sliders, I set hooking hold penalty slider lower and then use that. You rarely hook them off their feet and are called less frequently. I just think it adds more dimension to slow them down.
lexbur wrote:Now I'm confused, are you talking about NHL2K5 or the chicks sunbathing by the pool at DB's apartment complex?
My buddy, being the scumbag he is, took some pictures of them from the laundry room about 2 stories up...so they are available tonight when I get home from work if anyone would like proof of the talent we have accumulated at our local pool.
P.S. There was clutching and grabbing...amongst the two chicks.
I just got my copy of ESPN NHL 2K5 and so far so good. It is still very early and last year I thought ESPN NHL 2K4 was a great game until it became apparent that it was not and the same may happen with ESPN NHL 2K5 . Hopefully though, NHL 2K5 will not turn out to be impressive early only to become coaster material in the event it gets boring, but so far the game play seems improved.
Despite all the glitches with the faceoff slowdown etc., the game play seems a bit more realistic with improved CPU offensive AI, sliders that actually work, and a much better flow. It seems that the CPU will set up plays and cycle the puck more instead of just shooting from poor angles which helps reduce the shot count, but they also will keep the puck in the offensive zone much longer reducing my scoring chances also.
The new "total stick control" and "intense contact controls" are welcome additions to the game and allow more options while on defense. It is very nice to finally be able to use the stick to swipe at pucks blocking passes and one timers. The intense contact controls are usefull, but are risky to use as abuse of this feature will likely lead to a penalty, but if used carefully, it may allow for more flexibility while on defense.
The default game play sliders while certainly more realistic than those in NHL 2K4, still require some tweaking. The shot and pass accuarcy, puck retention, and speed burst all seem too high at the default setting. It is nice to see that the goalie freeze puck time is seperate from pin freeze puck time allowing for longer pins and battles for possesion of the puck along the boards. There are also new goalie sliders: anticipation, wrap arounds, cover depth, saves. This should make it much easier to tweak the goalies compared to the prior NHL 2K games.
The sound and presentation are OK, but certainly not as good as ESPN NFL 2K5. The in game commentary is decent and does not appear to be too repetitive yet, although it is still early.
Overall, it seems to be improved from NHL 2K4 and the new game play features are very nice indeed. I was not expecting much from the game when I bought it and ,so far, it has exceeded my expectations. This potentially could be the best video hockey game ever, but it seems EA's NHL 2005 may be very impressive also.
I just finished play a game against Edmonton and was out shot 63 to 41 with each team scoring 5 goals. I am giving up a ton of shots on goal and getting out shot every game.