Racing Sim Thread, Part II
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- pk500
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Re: Racing Sim Thread, Part II
Ian Bell might be the biggest d*uche nozzle in the game development industry, which is a pretty damn high bar to clear.
"You know why I love boxers? I love them because they face fear. And they face it alone." - Nick Charles
"First on the throttle, last on the brakes." - @MotoGP Twitter signature
XBL Gamertag: pk4425
"First on the throttle, last on the brakes." - @MotoGP Twitter signature
XBL Gamertag: pk4425
Re: Racing Sim Thread, Part II
so what's the concensus on Nascar 2025?
buy or no buy?
is this going to be a yearly game release too?
buy or no buy?
is this going to be a yearly game release too?
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Re: Racing Sim Thread, Part II
Absolute buy. The best NASCAR console game ever. I'm already in Season 5 of my career. I don't think I've ever gone more than two or three seasons in a career in any previous NASCAR game.Lancer wrote: Fri Dec 12, 2025 4:27 pm so what's the concensus on Nascar 2025?
buy or no buy?
is this going to be a yearly game release too?
Unsure about the release schedule.
"You know why I love boxers? I love them because they face fear. And they face it alone." - Nick Charles
"First on the throttle, last on the brakes." - @MotoGP Twitter signature
XBL Gamertag: pk4425
"First on the throttle, last on the brakes." - @MotoGP Twitter signature
XBL Gamertag: pk4425
Re: Racing Sim Thread, Part II
It is definitely a buy for me. I have played it almost daily since I bought it during release week. It works great with my Thrustmaster TX wheel and T3PA pedals. I am surprisingly heavily immersed in the Career mode. It adds just enough depth to the experience without getting be tedious.Lancer wrote: Fri Dec 12, 2025 4:27 pm so what's the concensus on Nascar 2025?
buy or no buy?
is this going to be a yearly game release too?
I love how configurable the difficulty is. I was able to eventually found a combination of settings that are a good fit for my skill level. I will probably refine that a bit more a time goes on but it will be able to accommodate me as I feel it out.
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Re: Racing Sim Thread, Part II
Co-sign all the wonderful details John listed, Lancer. Only difference is I use a controller, not a wheel and pedals, and a controller works VERY well with NASCAR 25. One of the best controller implementations for a racing game outside of Turn 10 Studios -- Forza and Horizon developers -- I've ever experienced.
P.S.: No developer has programmed better controller implementation for a racing game than Turn 10. Sure seems like all the Forza and Horizon games are made for gamepads first, then wheels.
P.S.: No developer has programmed better controller implementation for a racing game than Turn 10. Sure seems like all the Forza and Horizon games are made for gamepads first, then wheels.
"You know why I love boxers? I love them because they face fear. And they face it alone." - Nick Charles
"First on the throttle, last on the brakes." - @MotoGP Twitter signature
XBL Gamertag: pk4425
"First on the throttle, last on the brakes." - @MotoGP Twitter signature
XBL Gamertag: pk4425
Re: Racing Sim Thread, Part II
ok cool that's good to hear. i don't have a wheel either and was counting on controller.
seems like the game is getting a lot of hate online from content creators but to me it seems pretty good from the video's and gameplay i've seen
seems like the game is getting a lot of hate online from content creators but to me it seems pretty good from the video's and gameplay i've seen
Re: Racing Sim Thread, Part II
Lancer, allow me to attest to Paul's comments about the controller implementation in NASCAR 25. It rivals Forza 7 in that regard. I am usually nothing more than a hazard on the track trying to drive a race car with a handheld controller. Such is not the case with NASCAR 25. I may not be quite as competitive with a controller as my steering wheel in NASCAR 25, but I would feel comfortable racing in multiplayer with a controller if need be. It really is amazing!
I don't understand where some of the heat the game gets comes from. I think a lot of the content creators were expecting it to be simulation oriented iRacing NASCAR, rather than the more simcade game it turned out to be, but they also seem to forget that the developers gave them enough setting adjustments to turn it into something that feels closer to a simulation. I thought it defaulted to something less than I desired, but within a couple of hours I had tweaked enough settings to turn it into more of the simulation oriented experience I was after. Even at that, there are still things I could tweak to make it even more simmish, but I like the way it feels with the current settings I'm using.
I don't understand where some of the heat the game gets comes from. I think a lot of the content creators were expecting it to be simulation oriented iRacing NASCAR, rather than the more simcade game it turned out to be, but they also seem to forget that the developers gave them enough setting adjustments to turn it into something that feels closer to a simulation. I thought it defaulted to something less than I desired, but within a couple of hours I had tweaked enough settings to turn it into more of the simulation oriented experience I was after. Even at that, there are still things I could tweak to make it even more simmish, but I like the way it feels with the current settings I'm using.