pk500 wrote: Tue Feb 18, 2025 4:12 pm
Just read today where one of the most arrogant prats in sim racing, GTR and Project Cars creator Ian Bell, has formed another development company and will launch a game called Project Motor Racing (original name there, dude) on PC and consoles sometime this year:
https://projectmotorracing.com/
Mixed emotions here. GTR and GTR2 were insanely good on the PC. But the Project Cars and Project Cars 2 ports to consoles were a disaster, as the games clearly were designed for wheels, and Bell and his team did almost nothing to tailor the controls for a controller.
Combine that with this dude's incredibly thin skin and arrogance, and I'm not sure I'm interested. He's the type of prick who castigates his customers in public forums because they actually have the audacity to offer constructive criticism. He also depicts his games in pre-release as something God Himself played on his seventh day of rest.
I played this at Goodwood Festival of Speed a couple of weeks ago - there was a little Project Motor Racing stand in with some of the vendors and trade exhibitors.
There were only time trials, and a session only lasted 5 minutes, so no time to get into the finer detail of things. On the Friday the session was a Lola T70 at Mosport, on Saturday an Aston Martin DBR9 at Lime Rock. I marked myself out as one to watch by nodding intently as I was told to be careful on cold tyres, then binning the Lola within half a lap, finally getting myself together in time to bin the bloody thing again on my last flyer. In between times, I found it all very intuitive. The Lola was a lot of fun to hustle along, you could get the car balanced on the outside rear on power and hold a nice controllable slide, and if you got sideways over the crest into turn 4, the feedback was communicative enough to let you hold on to it all the way down the hill and come away feeling like an absolute hero.
Which must mean it wasn't the game's fault that I spun there twice like a complete chump. Never mind.
The DBR9 was an interesting drive. I expected it to be on rails, and in the high-speed stuff it undoubtedly was, but through somewhere like Big Bend it needed a lot of mid-corner input - constant little steering corrections to keep it going broadly where I'd aimed it. Not entirely what I expected, but a lot of fun, and now I've watched a few real onboard videos it seems to be about right. I didn't spin this one, so I immediately liked it more than the Lola.
However. Driving hotlaps was never really the problem with Project Cars. Clunky controller implementation, quirky AI, slow-motion Indy 500s...they were where the series tripped over itself, and nobody knows whether Project Motor Racing has those issues licked. They'll shortly be opening their "Factory Driver Program" (access to early builds and the opportunity to give feedback), which I may try to get into in order to find out more ahead of the official release, as those initial quick takes were good fun. They also gave me a Factory Driver t-shirt at Goodwood for failing to embarrass myself in the DBR9, so I'm already dressed for it.
Something else that took me by surprise: before playing Project Motor Racing on the Saturday, I'd tried a Simagic Alpha Evo on another vendor's stand. Project Motor Racing was set up with Logitech G Pro wheels. Having heard a great many reviewers raving about the Simagic base, I was not expecting to prefer the Logitech, and yet here I am having just ordered one...