Racing Sim Thread, Part II
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Re: Racing Sim Thread, Part II
Thanks for the continued feedback, Don. Keep it coming!
"You know why I love boxers? I love them because they face fear. And they face it alone." - Nick Charles
"First on the throttle, last on the brakes." - @MotoGP Twitter signature
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Re: Racing Sim Thread, Part II
I finally lost patience with my Best Buy pre-order for Isle of Man TT: Ride on the Edge that still hasn't arrived, canceled it and bit the money bullet to pay full price at retail for this game last night at Gamestop.
First impressions: No regrets! Specifics:
-- Sense of speed. The sense of speed in this game is INSANE. I don't know or care much about 30 vs. 60 FPS as long as the frame rate is consistent. I believe IoM runs at 30 FPS on the OG Xbox, but it's very steady -- and FAST. You must play this game in the helmet cam angle, or you're cheating yourself from a fantastic sensory experience. The last time I recall the landscape ripping past this quickly in a console motorcycle racing game was Moto Racer and Moto Racer 2 on the original PlayStation.
-- Foliage. The foliage on the trees and meadows is very detailed, very lush. Really adds to the sense of immersion.
-- Lighting. You can race in the morning, noon and afternoon, and the lighting varies realistically in all. It's really important to stay on top of the transition from sunshine to shade in some sections of the course, all of which is depicted beautifully.
-- Force feedback. The force feedback in this game is excellent. Every gear shift is met with a tactile "clunk" in the controller. Every ripple and undulation in the Mountain course is felt in your hands. I wish there was a bit more of a tactile feel of breaking traction in the controller, but I'm also using medium assists, which could dampen the sensation of grip.
-- Sound. I've only ridden a 600cc Supersport, but it sounds great. The bike overrevs and slams the limiter when you keep the throttle pinned and catch air over various crests on the Mountain circuit.
-- Attention to detail. The detail in the 37-mile Snaefell Mountain course on the Isle of Man is astonishing. No repetitive cardboard cutout houses and structures here. Every building is true to life. Incredible.
I only rode Snaefell so far. I have not done any of the fictitious tracks, which look fun. I only have ridden a 600cc Supersport, as I'm not ready to handle a 1000cc Superbike yet. Hell, I'm crashing between 15-20 times on one lap of the Mountain course even with all moderate assists on! This is not a forgiving game in terms of collision detection.
I did try the bike without assists in the tutorial, and there's almost no question Isle of Man TT: Ride on the Edge will join DIRT Rally as the Dark Souls of console racing games if you want. It is BRUTALLY tough and unforgiving with all assists off. A real challenge. But thankfully the game gives you three or four levels of assist help in areas like traction control, wheelie control and more, with a full racing line provided. Trust me, you're going to need that help until you learn the circuits and bikes. Remember, the Mountain course is 2.5 times longer than the Nordschleife at the Nurburgring, the reference standard for insane, long car racing circuits.
There also are three controller profile presets, but you also can customize the controller any way you want. Kudos, Kylotonn.
My only quibble so far about the handling and physics is that the bikes seem to be a bit slow to respond to quick side-to-side movement. The bikes don't "pick up" from corners nearly as quickly as a MotoGP bike, but these are not prototype machines like GP bikes. They're all based on street models. And maybe reducing my need for assists will help the bikes react more quickly. Still, it's nothing I can't ride around right now. Not a show-stopper, by any means.
If you're a fan of the Isle of Man TT like me, get this game NOW. Full stop. Supersport and Superbike machines, with sidecars coming in May as DLC. All of the top real riders, such as McGuinness, Dunlop, Hutchinson, Anstey, Hillier and more. Plus the re-creation of the Snaefell Mountain course is breathtaking. A big accomplishment in console racing games for which Kylotonn should be praised. This was a labor of love for the developers, and they didn't cut any corners.
If you're a fan of motorcycle racing games, seriously consider getting this game now. It's mega fun. But understand it's not an arcade game, and it's a different kind of title.
If you're a fan of "sim-cade" racing games but not necessarily bikes, maybe wait for a price drop before buying this game. It's VERY much a niche title, with the Isle of Man TT being the heart of the game. The TT style is more like rally than circuit racing, with riders leaving the line at 30-second intervals. You will pass and be passed by other bikes in the TT races, but it's not like a MotoGP race with five or 10 bikes near you wheel to wheel at all times.
Isle of Man TT is more like a rally game in which the two biggest rivals are the clock and the circuit. The challenge for me is to reduce my accidents, slice my time and learn the Mountain circuit. That will provide me with more than enough "one more lap" challenge and fun for quite some time.
Kylotonn Racing once again has put an ear lobe-to-ear lobe grin on my face for the second time in 12 months with Isle of Man TT, along with the vastly improved WRC 7 last year. There's no question Kylotonn has become a legitimate player along with Codemasters, Polyphony Digital, Turn 10, Kunos and the overrated Slightly Mad among the elite developers of console racing games.
Feel free to reply with questions or comments. Thanks.
First impressions: No regrets! Specifics:
-- Sense of speed. The sense of speed in this game is INSANE. I don't know or care much about 30 vs. 60 FPS as long as the frame rate is consistent. I believe IoM runs at 30 FPS on the OG Xbox, but it's very steady -- and FAST. You must play this game in the helmet cam angle, or you're cheating yourself from a fantastic sensory experience. The last time I recall the landscape ripping past this quickly in a console motorcycle racing game was Moto Racer and Moto Racer 2 on the original PlayStation.
-- Foliage. The foliage on the trees and meadows is very detailed, very lush. Really adds to the sense of immersion.
-- Lighting. You can race in the morning, noon and afternoon, and the lighting varies realistically in all. It's really important to stay on top of the transition from sunshine to shade in some sections of the course, all of which is depicted beautifully.
-- Force feedback. The force feedback in this game is excellent. Every gear shift is met with a tactile "clunk" in the controller. Every ripple and undulation in the Mountain course is felt in your hands. I wish there was a bit more of a tactile feel of breaking traction in the controller, but I'm also using medium assists, which could dampen the sensation of grip.
-- Sound. I've only ridden a 600cc Supersport, but it sounds great. The bike overrevs and slams the limiter when you keep the throttle pinned and catch air over various crests on the Mountain circuit.
-- Attention to detail. The detail in the 37-mile Snaefell Mountain course on the Isle of Man is astonishing. No repetitive cardboard cutout houses and structures here. Every building is true to life. Incredible.
I only rode Snaefell so far. I have not done any of the fictitious tracks, which look fun. I only have ridden a 600cc Supersport, as I'm not ready to handle a 1000cc Superbike yet. Hell, I'm crashing between 15-20 times on one lap of the Mountain course even with all moderate assists on! This is not a forgiving game in terms of collision detection.
I did try the bike without assists in the tutorial, and there's almost no question Isle of Man TT: Ride on the Edge will join DIRT Rally as the Dark Souls of console racing games if you want. It is BRUTALLY tough and unforgiving with all assists off. A real challenge. But thankfully the game gives you three or four levels of assist help in areas like traction control, wheelie control and more, with a full racing line provided. Trust me, you're going to need that help until you learn the circuits and bikes. Remember, the Mountain course is 2.5 times longer than the Nordschleife at the Nurburgring, the reference standard for insane, long car racing circuits.
There also are three controller profile presets, but you also can customize the controller any way you want. Kudos, Kylotonn.
My only quibble so far about the handling and physics is that the bikes seem to be a bit slow to respond to quick side-to-side movement. The bikes don't "pick up" from corners nearly as quickly as a MotoGP bike, but these are not prototype machines like GP bikes. They're all based on street models. And maybe reducing my need for assists will help the bikes react more quickly. Still, it's nothing I can't ride around right now. Not a show-stopper, by any means.
If you're a fan of the Isle of Man TT like me, get this game NOW. Full stop. Supersport and Superbike machines, with sidecars coming in May as DLC. All of the top real riders, such as McGuinness, Dunlop, Hutchinson, Anstey, Hillier and more. Plus the re-creation of the Snaefell Mountain course is breathtaking. A big accomplishment in console racing games for which Kylotonn should be praised. This was a labor of love for the developers, and they didn't cut any corners.
If you're a fan of motorcycle racing games, seriously consider getting this game now. It's mega fun. But understand it's not an arcade game, and it's a different kind of title.
If you're a fan of "sim-cade" racing games but not necessarily bikes, maybe wait for a price drop before buying this game. It's VERY much a niche title, with the Isle of Man TT being the heart of the game. The TT style is more like rally than circuit racing, with riders leaving the line at 30-second intervals. You will pass and be passed by other bikes in the TT races, but it's not like a MotoGP race with five or 10 bikes near you wheel to wheel at all times.
Isle of Man TT is more like a rally game in which the two biggest rivals are the clock and the circuit. The challenge for me is to reduce my accidents, slice my time and learn the Mountain circuit. That will provide me with more than enough "one more lap" challenge and fun for quite some time.
Kylotonn Racing once again has put an ear lobe-to-ear lobe grin on my face for the second time in 12 months with Isle of Man TT, along with the vastly improved WRC 7 last year. There's no question Kylotonn has become a legitimate player along with Codemasters, Polyphony Digital, Turn 10, Kunos and the overrated Slightly Mad among the elite developers of console racing games.
Feel free to reply with questions or comments. Thanks.
"You know why I love boxers? I love them because they face fear. And they face it alone." - Nick Charles
"First on the throttle, last on the brakes." - @MotoGP Twitter signature
XBL Gamertag: pk4425
"First on the throttle, last on the brakes." - @MotoGP Twitter signature
XBL Gamertag: pk4425
Re: Racing Sim Thread, Part II
Thanks for the detailed review and analysis PK. I’m going to wait until it arrives on Steam as I want to see if my PC can hit 60FPS. If not I can get a refund and buy it for the PS4.
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Re: Racing Sim Thread, Part II
UPDATE: This game does have mass start events for races, with customizable lap counts. I completely spaced on that, like an idiot. So you can have traditional rally-style TT format or mass start races like traditional racing.
Once you get the feel of the handling of the bikes, the racing is INSANE, with a ridiculously fast sense of speed. This is the best bike racing game I've played since MotoGP and MotoGP 2 on the original Xbox in the 2003-04 era.
Once you get the feel of the handling of the bikes, the racing is INSANE, with a ridiculously fast sense of speed. This is the best bike racing game I've played since MotoGP and MotoGP 2 on the original Xbox in the 2003-04 era.
"You know why I love boxers? I love them because they face fear. And they face it alone." - Nick Charles
"First on the throttle, last on the brakes." - @MotoGP Twitter signature
XBL Gamertag: pk4425
"First on the throttle, last on the brakes." - @MotoGP Twitter signature
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Re: Racing Sim Thread, Part II
ANOTHER UPDATE: I forgot to mention two points of note in my detailed analysis.
One, the sound of the wind is so impressive in this game. It sounds like a gale when you top 170 mph or so.
Two, there is NO rewind feature in this game. Brutally unforgiving. It would have been a nice feature to add, but then this game wouldn't be the Dark Souls of motorcycle racing games if it had rewind.
One, the sound of the wind is so impressive in this game. It sounds like a gale when you top 170 mph or so.
Two, there is NO rewind feature in this game. Brutally unforgiving. It would have been a nice feature to add, but then this game wouldn't be the Dark Souls of motorcycle racing games if it had rewind.

"You know why I love boxers? I love them because they face fear. And they face it alone." - Nick Charles
"First on the throttle, last on the brakes." - @MotoGP Twitter signature
XBL Gamertag: pk4425
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Re: Racing Sim Thread, Part II
Check out this map: Look at all of the circuits around the world that can fit inside the 37-mile Snaefell Mountain course from the Isle of Man TT.
http://www.ausmotive.com/pics/2014/race ... ale-01.jpg
Mind-boggling. And fun as all hell to race in this game.
http://www.ausmotive.com/pics/2014/race ... ale-01.jpg
Mind-boggling. And fun as all hell to race in this game.

"You know why I love boxers? I love them because they face fear. And they face it alone." - Nick Charles
"First on the throttle, last on the brakes." - @MotoGP Twitter signature
XBL Gamertag: pk4425
"First on the throttle, last on the brakes." - @MotoGP Twitter signature
XBL Gamertag: pk4425
Re: Racing Sim Thread, Part II
This is definitely not a sim racer but V-Rally 4 is set to release sometime this year on the PS4, XONE, PC and Nintendo Switch. And one of the original programers who worked on V-Rally 2 for the PlayStation 2 is developing VR4. And close to PK's heart we learn that Kylotonn (WRC 7 and TT Isle of Man) is developing the game.
http://www.eurogamer.net/articles/2018- ... -this-year
http://www.eurogamer.net/articles/2018- ... -this-year
Re: Racing Sim Thread, Part II
https://www.xboxachievements.com/news/n ... x-One.html
Looks like a September release. V-Rally 3 was released in 2002 and one of my all time favorite rally games ever! So I am pretty stoked to see this get announced. Hopefully it plays as fun as its predecessor did!
Looks like a September release. V-Rally 3 was released in 2002 and one of my all time favorite rally games ever! So I am pretty stoked to see this get announced. Hopefully it plays as fun as its predecessor did!
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Re: Racing Sim Thread, Part II
I hope V-Rally does well. That was a super-fun franchise back in the day.
Plus there's room in the market for an arcadish rally title. Hell, back in the late 90s, we had Colin McRae Rally as the only sim-ish rally title, while Sega Rally, V-Rally and Rallisport Challenge were arcadish rally titles.
Now the worm has turned. We have DIRT Rally and WRC 7 as sim rally titles, with only DIRT 4 as an arcadish rally title.
Plus it's a very good sign Kylotonn is developing this game. An easy winner of the Most Improved Developer Award in the last 12 months in racing games, if not all of sports gaming. WRC 7 and Isle of Man TT are f*cking excellent games.
Plus there's room in the market for an arcadish rally title. Hell, back in the late 90s, we had Colin McRae Rally as the only sim-ish rally title, while Sega Rally, V-Rally and Rallisport Challenge were arcadish rally titles.
Now the worm has turned. We have DIRT Rally and WRC 7 as sim rally titles, with only DIRT 4 as an arcadish rally title.
Plus it's a very good sign Kylotonn is developing this game. An easy winner of the Most Improved Developer Award in the last 12 months in racing games, if not all of sports gaming. WRC 7 and Isle of Man TT are f*cking excellent games.
"You know why I love boxers? I love them because they face fear. And they face it alone." - Nick Charles
"First on the throttle, last on the brakes." - @MotoGP Twitter signature
XBL Gamertag: pk4425
"First on the throttle, last on the brakes." - @MotoGP Twitter signature
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Re: Racing Sim Thread, Part II
FEVER! (I only wish this was my lap of the Mountain course. I'm still trying to finish one lap of the 37-mile circuit with less than 10 crashes.
)

"You know why I love boxers? I love them because they face fear. And they face it alone." - Nick Charles
"First on the throttle, last on the brakes." - @MotoGP Twitter signature
XBL Gamertag: pk4425
"First on the throttle, last on the brakes." - @MotoGP Twitter signature
XBL Gamertag: pk4425
Re: Racing Sim Thread, Part II
My record for least number of crashes in 1 lap on the Supersport is 6 and I am still over a minute behind you!pk500 wrote:FEVER! (I only wish this was my lap of the Mountain course. I'm still trying to finish one lap of the 37-mile circuit with less than 10 crashes.)

My son was watching me race over the weekend and heard me say, "I just wish there was more force feedback and feel and it would be perfect." He said, "Dad, you know your controller has been really low on batteries for a long time and it won't produce force feedback when it is like that." I rarely ever use anything but a steering controller when I game, so I had no idea. Duh! Put in fresh batteries, and Wow, completely new experience.
I have now become obsessed with watching real life on board laps and learning the course. Right now I have to have the racing line on and lots of assists. I am currently only racing the Supersport at semi-amateur settings (next to easiest), but my goal is to get to the point that I can run a full 6 lap Superbike Trophy Race with no assists and no crashes. This should only take about 10 years based on my current progress.

I am going to attempt my first 4 Lap Tourist Trophy race on Peter Hickman's Supersport bike tonight at around 10:30pm. Should be crash filled!
PS - I would pay double for this game on PC if they put in VR support! I can't imagine how cool that would be.
CURRENT ISLE OF MAN TT RACE RECORDS
https://www.iomtt.com/TT-Database/TT-Re ... cords.aspx
Isle of Man TT 2017 Onboard Multiple Cameras Full Lap with Peter Hickman
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Re: Racing Sim Thread, Part II
Fantastic impressions, Don. I've been a Bruce Anstey fan for a few years -- love his laid-back attitude, his big beard, the fact he's from New Zealand -- and am riding his Supersport almost exclusively in this game.
It also doesn't hurt that the characteristics of his Honda suit my riding style. That's another cool aspect of this game: Not every bike rides the same, even within the same manufacturer.
I've got a LONG way to go to challenge Michael Dunlop's real-life track record. Hell, my goal is just to break 20 minutes before I leave for Indy in May!
It also doesn't hurt that the characteristics of his Honda suit my riding style. That's another cool aspect of this game: Not every bike rides the same, even within the same manufacturer.
I've got a LONG way to go to challenge Michael Dunlop's real-life track record. Hell, my goal is just to break 20 minutes before I leave for Indy in May!

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"First on the throttle, last on the brakes." - @MotoGP Twitter signature
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Re: Racing Sim Thread, Part II
The Donald:
Do you get Velocity as part of your TV package? Every day of the TT is televised with a one-hour highlights package. I believe it's same-day. Maybe one-day delay.
Fantastic coverage. Superbike. Supersport. Sidecars. Lightweights. Electrics. All of it, plus rider interviews and feature stories.
Velocity's annual IOM TT coverage has been locked on my DVR's Season Pass for about five years. Wouldn't miss it.
Do you get Velocity as part of your TV package? Every day of the TT is televised with a one-hour highlights package. I believe it's same-day. Maybe one-day delay.
Fantastic coverage. Superbike. Supersport. Sidecars. Lightweights. Electrics. All of it, plus rider interviews and feature stories.
Velocity's annual IOM TT coverage has been locked on my DVR's Season Pass for about five years. Wouldn't miss it.
"You know why I love boxers? I love them because they face fear. And they face it alone." - Nick Charles
"First on the throttle, last on the brakes." - @MotoGP Twitter signature
XBL Gamertag: pk4425
"First on the throttle, last on the brakes." - @MotoGP Twitter signature
XBL Gamertag: pk4425
Re: Racing Sim Thread, Part II
I have recently ditched cable TV for Youtube TV, so I will have to check. I know I had the Velocity Channel on my Roku. Definitely will make sure I have it somehow this year.pk500 wrote:The Donald:
Do you get Velocity as part of your TV package? Every day of the TT is televised with a one-hour highlights package. I believe it's same-day. Maybe one-day delay.
Fantastic coverage. Superbike. Supersport. Sidecars. Lightweights. Electrics. All of it, plus rider interviews and feature stories.
Velocity's annual IOM TT coverage has been locked on my DVR's Season Pass for about five years. Wouldn't miss it.
I am going to Livestream my 4 lap Supersport TT attempt on Mixer right now for kicks:
https://mixer.com/DChaps66
PS - I have not tried any multiplayer yet, but hit me up if you want to give it a go.
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Re: Racing Sim Thread, Part II
Don: Haven't tried MP yet. I crash too much, and I'm having too much fun with SP and chasing ghosts! 

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"First on the throttle, last on the brakes." - @MotoGP Twitter signature
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Re: Racing Sim Thread, Part II
Don:
The official IOM YouTube channel has a three-part series called "Learn the Course." Think you might dig it. I am!
Part 1:
Part 2:
Part 3:
The official IOM YouTube channel has a three-part series called "Learn the Course." Think you might dig it. I am!
Part 1:
Part 2:
Part 3:
"You know why I love boxers? I love them because they face fear. And they face it alone." - Nick Charles
"First on the throttle, last on the brakes." - @MotoGP Twitter signature
XBL Gamertag: pk4425
"First on the throttle, last on the brakes." - @MotoGP Twitter signature
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Re: Racing Sim Thread, Part II
Is this really $72 on Xbox? I was looking through digital games last night, and was stunned that it was more-than-full-price, not even for any special edition of the game?
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Re: Racing Sim Thread, Part II
Saw that, too. Odd, as the only extra content is a Joey Dunlop bike and livery and a few other liveries.TCrouch wrote:Is this really $72 on Xbox? I was looking through digital games last night, and was stunned that it was more-than-full-price, not even for any special edition of the game?
I never buy digital, so not an issue for me. I must buy physical so I can get trade-in value. Shocker.

"You know why I love boxers? I love them because they face fear. And they face it alone." - Nick Charles
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Re: Racing Sim Thread, Part II
Down to 21:04 on Bruce Anstey's Supersport on the Mountain course. That time came with about seven or eight falls, a personal low for me on that circuit.
I have calculated you lose between 10 to 15 seconds with each fall on the Mountain depending on the spot. So my goal has accelerated: I want to break 20 minutes by the end of this weekend. I WILL DO IT!
Trying to break 20 minutes on the Mountain course on a Supersport is the biggest rush I've had in a racing game since trying to break seven minutes on the Nordschliefe in Project Gotham Racing 2 about 15 years ago. Seriously.
This is such a f*cking BRILLIANT game.
I have calculated you lose between 10 to 15 seconds with each fall on the Mountain depending on the spot. So my goal has accelerated: I want to break 20 minutes by the end of this weekend. I WILL DO IT!

Trying to break 20 minutes on the Mountain course on a Supersport is the biggest rush I've had in a racing game since trying to break seven minutes on the Nordschliefe in Project Gotham Racing 2 about 15 years ago. Seriously.
This is such a f*cking BRILLIANT game.
"You know why I love boxers? I love them because they face fear. And they face it alone." - Nick Charles
"First on the throttle, last on the brakes." - @MotoGP Twitter signature
XBL Gamertag: pk4425
"First on the throttle, last on the brakes." - @MotoGP Twitter signature
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Re: Racing Sim Thread, Part II
I had to have it as soon as it could be played, so I had pre-loaded the digital copy and paid the $72, but I don't care it's worth it. 
Thanks for the video links, that was my lunch time viewing. Awesome stuff! So last night I tried the TT and was just not putting it together well, but was determined to get all 4 laps. As I was nearing the completion of lap 2, I am low on fuel and I screwed up and missed the pit. Ran out of gas, game over, DNF after almost 50 minutes. Actually thought that was cool that I had no recourse, I was done. It will make it all the more satisfying when I can finally complete it.
Then this morning, I just tried to Time Attack. Unfortunately, the game said my best time ghost and Paul's ghost were not available. I am finding that it is few and far between that I am able to actually select a ghost and have it work successfully (sound familiar Turn 10?) From the start I went 14 minutes without crashing and thought I was killing it. It felt very rewarding and intense. I had my first crash at Cruickshank Corner, then mucked it up again right after. This game is all about momentum, being smooth, and having a rhythm. You need to plan your corners well in advance and if you need to correct, you have to be very careful. I got back going again quickly, and then never crashed again until Governor's Bridge/Governor's Dip at the end which I have yet to get correct. So only 3 crashes, but yet I still came in over 22 minutes! I am so glad there are no rewind options of any kind. It would kill the sense of satisfaction you get out of completing the course. This game deserves its own thread, but it is very niche!

Thanks for the video links, that was my lunch time viewing. Awesome stuff! So last night I tried the TT and was just not putting it together well, but was determined to get all 4 laps. As I was nearing the completion of lap 2, I am low on fuel and I screwed up and missed the pit. Ran out of gas, game over, DNF after almost 50 minutes. Actually thought that was cool that I had no recourse, I was done. It will make it all the more satisfying when I can finally complete it.
Then this morning, I just tried to Time Attack. Unfortunately, the game said my best time ghost and Paul's ghost were not available. I am finding that it is few and far between that I am able to actually select a ghost and have it work successfully (sound familiar Turn 10?) From the start I went 14 minutes without crashing and thought I was killing it. It felt very rewarding and intense. I had my first crash at Cruickshank Corner, then mucked it up again right after. This game is all about momentum, being smooth, and having a rhythm. You need to plan your corners well in advance and if you need to correct, you have to be very careful. I got back going again quickly, and then never crashed again until Governor's Bridge/Governor's Dip at the end which I have yet to get correct. So only 3 crashes, but yet I still came in over 22 minutes! I am so glad there are no rewind options of any kind. It would kill the sense of satisfaction you get out of completing the course. This game deserves its own thread, but it is very niche!

- pk500
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Re: Racing Sim Thread, Part II
Very well said, Don.
I haven't downloaded any ghosts. I've only run against my own ghost. I find this game so demanding of concentration that often I don't want to see the orange ghost rider ahead or behind of me because it usually leads to a crash.
I was choppy as hell in the first 15 minutes of my 21:04 during lunch today. I think all but one of my crashes occurred then. But once I got to the Ramsey Hairpin and started up the Mountain, everything started to flow. I think I fell only once in the last six minutes, at the damn Governor's Bridge/Governor's Dip, with the roundabout. I always space on that and don't turn sharp right, instead flying over the center of the roundabout!
After I finished that lap, I knew I wouldn't have time for a second. So I continued to ride down Bray Hill, never lifting, and made it almost all the way to Quarterbridge before touching the brakes. It was such a rush, especially with the compression of the suspension over Bray Hill. Nice to know it can be done, but I'm not sure I have the balls to do it on a full Time Trial lap or during a TT run. A good lap could be pooched quite early with a crash.
Isle of Man TT is the first disc for which I've paid full retail in a very long time, as I'm Gamers Club Unlocked for Best Buy. But I got so frustrated at the endless delays by Best Buy to ship the game to my local store that I canceled my order and paid the full $64.78 ($59.99 plus 8 percent sales tax) at my local Gamestop.
Absolutely zero regrets. Money very well spent. I effing LOVE this game.
I haven't downloaded any ghosts. I've only run against my own ghost. I find this game so demanding of concentration that often I don't want to see the orange ghost rider ahead or behind of me because it usually leads to a crash.
I was choppy as hell in the first 15 minutes of my 21:04 during lunch today. I think all but one of my crashes occurred then. But once I got to the Ramsey Hairpin and started up the Mountain, everything started to flow. I think I fell only once in the last six minutes, at the damn Governor's Bridge/Governor's Dip, with the roundabout. I always space on that and don't turn sharp right, instead flying over the center of the roundabout!
After I finished that lap, I knew I wouldn't have time for a second. So I continued to ride down Bray Hill, never lifting, and made it almost all the way to Quarterbridge before touching the brakes. It was such a rush, especially with the compression of the suspension over Bray Hill. Nice to know it can be done, but I'm not sure I have the balls to do it on a full Time Trial lap or during a TT run. A good lap could be pooched quite early with a crash.

Isle of Man TT is the first disc for which I've paid full retail in a very long time, as I'm Gamers Club Unlocked for Best Buy. But I got so frustrated at the endless delays by Best Buy to ship the game to my local store that I canceled my order and paid the full $64.78 ($59.99 plus 8 percent sales tax) at my local Gamestop.
Absolutely zero regrets. Money very well spent. I effing LOVE this game.
"You know why I love boxers? I love them because they face fear. And they face it alone." - Nick Charles
"First on the throttle, last on the brakes." - @MotoGP Twitter signature
XBL Gamertag: pk4425
"First on the throttle, last on the brakes." - @MotoGP Twitter signature
XBL Gamertag: pk4425
- pk500
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Re: Racing Sim Thread, Part II
Pretty cool list of many of the named corners on the Snaefell Mountain course, with pictures and descriptions. Maybe I'll have the names -- and corner geometry -- memorized by Labor Day. 
https://en.wikipedia.org/wiki/List_of_n ... ain_Course
Boggles my mind that Michael Dunlop AVERAGED 133.9 mph for a lap of this circuit. Balls the size of planets.
So, when are you and I going to the Isle of Man together to see the TT when we're old and retired, Don? First beer and campsite are on me!

https://en.wikipedia.org/wiki/List_of_n ... ain_Course
Boggles my mind that Michael Dunlop AVERAGED 133.9 mph for a lap of this circuit. Balls the size of planets.
So, when are you and I going to the Isle of Man together to see the TT when we're old and retired, Don? First beer and campsite are on me!

"You know why I love boxers? I love them because they face fear. And they face it alone." - Nick Charles
"First on the throttle, last on the brakes." - @MotoGP Twitter signature
XBL Gamertag: pk4425
"First on the throttle, last on the brakes." - @MotoGP Twitter signature
XBL Gamertag: pk4425
Re: Racing Sim Thread, Part II
Ha, I literally was posting this same link and when I hit submit and it said a new post existed and to review it first. Well done! This game has me wanting to get the flu again! Absolutely would join you there! Isle of Man is on my bucket list along with Le Mans, Monaco, Monza, Spa, and Nurburgring. Honestly, I might want to do Isle of Man first. I am starting to worry that I might need to do some of these now, before racing as we know it completely changes and these tracks and events are gone. When you watch the Isle of Man videos, and then run this in the game, you realize how huge these guys balls are. And even some of the fans are insane where they are standing. Like watching fans at some of the WRC events, you watch and think do these people realize they are just a slight misstep away from being killed by a flying object at over 200mph?pk500 wrote:Pretty cool list of many of the named corners on the Snaefell Mountain course, with pictures and descriptions. Maybe I'll have the names -- and corner geometry -- memorized by Labor Day.
https://en.wikipedia.org/wiki/List_of_n ... ain_Course
Boggles my mind that Michael Dunlop AVERAGED 133.9 mph for a lap of this circuit. Balls the size of planets.
So, when are you and I going to the Isle of Man together to see the TT when we're old and retired, Don? First beer and campsite are on me!

- pk500
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Re: Racing Sim Thread, Part II
The Boss has joined the party. Welcome to the Isle of Man, Terry! Don't worry: Your times will be safe from anyone at DSP unless Adam decides to buy this game. 
What do you think so far, Terry?

What do you think so far, Terry?
"You know why I love boxers? I love them because they face fear. And they face it alone." - Nick Charles
"First on the throttle, last on the brakes." - @MotoGP Twitter signature
XBL Gamertag: pk4425
"First on the throttle, last on the brakes." - @MotoGP Twitter signature
XBL Gamertag: pk4425
Re: Racing Sim Thread, Part II
Don't want to post another novel, but....wow.
The "Rhythm" is real. All I did was laps around the big-ass-track, and I still have that track line on. I tried putting it on simulation and couldn't even get it to launch without losing the bike, so I backed it down a notch to whatever is below that. Think it has low settings for most stuff, and medium for anti-wheelie, which I apparently need. A lot.
The thought I kept coming away with was "guys do this in real life"...I don't know how. Some of those sections, particularly after you clear the first small residential area and get into those long stretches of forest, are mind-blowing. The sense of speed is unlike anything else I've ever played. And I mean, sense of speed to the point where I become physically uncomfortable. I found myself straining and locked in on the screen like a statue, watching every pixel fly by at warp speed, looking for my turn-in points that I obviously haven't memorized yet on the first day.
When you nail a single section, it feels like an accomplishment. Nail a couple, it's like I just played an entire season of Madden and won the Super Bowl.
I have YET to put together a full lap, though. The closest I got was last night, when I did the "one more try!" exercise. I was absolutely tearing up (for me, anyway) the first half. I made it past that first hard hairpin in about 10:30, and knew I was ahead of my previous pace. I tore through the buildings wheel-hopping and bike sliding left and right. It felt like I was just barely hanging on to a loosely-attached fighter jet under me. I'm not sure I ever stopped grinning...until my first wreck that run.
I came to that last "90 degree right" which signals the stretch run into that area of colossal f*ck-ups for me...the roundabout, followed by a hard left, that I never seem to get through. Anyway, I hit that last right at the high 16 minute mark, and I was like "oh, I've got the 18 minute barrier in the BAG this time".
And, I sh*t you not, as soon as that thought crossed my mind, I wrecked like 9 times in the next half mile, and missed my previous best by like 4 seconds (I think it was something like 19:18 at the line).
I went to bed way-too-amped to sleep, and I'm not sure I did fall asleep for like an hour, but what that last run taught me was this: don't lose focus for even a millisecond, because the best runs come crashing down around you (literally) the INSTANT you do.
And to your mention about the bikes not having enough side-to-side movement, I really think it's the bike you're on. I took most of them for a run, and the CBR is a bat-out-of-hell mixture of speed and power, but torque and maneuverability seem to be lacking. For example, jump on a Yamaha, and you have opposite turning ability like few other machines. But the top end is slower than the CBR, so I could get through some of those tight sections INCREDIBLY quick, yet lose time on the long straights. Take the Kawasaki and you have a ton of torque and horsepower, but sluggish turns (and somehow lower top speed, despite all the power and torque), and it's the hardest to ride of the ones I tried. It's really easy to pick the front wheel up, and I imagine it'd be fast as Hell if I could control it, but the CBR seems to fit my style in the end.
It lets me pick my line and put the power down, as it doesn't have the torque issue of the Kawasaki, but it will not make side-to-side movements as fast as the Yamaha. Another point that drives home how awesome the game is. The bikes aren't just re-skins of stuff, they perform much differently.
Thanks for the recommendation from both Don and yourself. I'd have never given this a look without reading the posts in this thread.
The "Rhythm" is real. All I did was laps around the big-ass-track, and I still have that track line on. I tried putting it on simulation and couldn't even get it to launch without losing the bike, so I backed it down a notch to whatever is below that. Think it has low settings for most stuff, and medium for anti-wheelie, which I apparently need. A lot.
The thought I kept coming away with was "guys do this in real life"...I don't know how. Some of those sections, particularly after you clear the first small residential area and get into those long stretches of forest, are mind-blowing. The sense of speed is unlike anything else I've ever played. And I mean, sense of speed to the point where I become physically uncomfortable. I found myself straining and locked in on the screen like a statue, watching every pixel fly by at warp speed, looking for my turn-in points that I obviously haven't memorized yet on the first day.
When you nail a single section, it feels like an accomplishment. Nail a couple, it's like I just played an entire season of Madden and won the Super Bowl.
I have YET to put together a full lap, though. The closest I got was last night, when I did the "one more try!" exercise. I was absolutely tearing up (for me, anyway) the first half. I made it past that first hard hairpin in about 10:30, and knew I was ahead of my previous pace. I tore through the buildings wheel-hopping and bike sliding left and right. It felt like I was just barely hanging on to a loosely-attached fighter jet under me. I'm not sure I ever stopped grinning...until my first wreck that run.
I came to that last "90 degree right" which signals the stretch run into that area of colossal f*ck-ups for me...the roundabout, followed by a hard left, that I never seem to get through. Anyway, I hit that last right at the high 16 minute mark, and I was like "oh, I've got the 18 minute barrier in the BAG this time".
And, I sh*t you not, as soon as that thought crossed my mind, I wrecked like 9 times in the next half mile, and missed my previous best by like 4 seconds (I think it was something like 19:18 at the line).
I went to bed way-too-amped to sleep, and I'm not sure I did fall asleep for like an hour, but what that last run taught me was this: don't lose focus for even a millisecond, because the best runs come crashing down around you (literally) the INSTANT you do.
And to your mention about the bikes not having enough side-to-side movement, I really think it's the bike you're on. I took most of them for a run, and the CBR is a bat-out-of-hell mixture of speed and power, but torque and maneuverability seem to be lacking. For example, jump on a Yamaha, and you have opposite turning ability like few other machines. But the top end is slower than the CBR, so I could get through some of those tight sections INCREDIBLY quick, yet lose time on the long straights. Take the Kawasaki and you have a ton of torque and horsepower, but sluggish turns (and somehow lower top speed, despite all the power and torque), and it's the hardest to ride of the ones I tried. It's really easy to pick the front wheel up, and I imagine it'd be fast as Hell if I could control it, but the CBR seems to fit my style in the end.
It lets me pick my line and put the power down, as it doesn't have the torque issue of the Kawasaki, but it will not make side-to-side movements as fast as the Yamaha. Another point that drives home how awesome the game is. The bikes aren't just re-skins of stuff, they perform much differently.
Thanks for the recommendation from both Don and yourself. I'd have never given this a look without reading the posts in this thread.