HB Studios Next-Gen golf game: The Golf Club

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Re: HB Studios Next-Gen golf game: The Golf Club

Post by Danimal »

Finally thought I was going to shoot under par in a PC Daily and took a double on 11, fought back but then tried to go over the trees on 18 (tip you can't) and ended with a triple for +4 but still my best showing
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Re: HB Studios Next-Gen golf game: The Golf Club

Post by dbdynsty25 »

J_Cauthen wrote:Damnnnnnn..... I shot a three eagle 53 in today's XBox One Daily at Jupitor Ridge and it didn't register :evil: I truly hope this crap is going to be shored up considerably by the patch.
No idea why that setup was from the red tees. Way too easy to drive the green. Still can't putt worth a f*ck so can barely get under par.
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Re: HB Studios Next-Gen golf game: The Golf Club

Post by J_Cauthen »

dbdynsty25 wrote:No idea why that setup was from the red tees. Way too easy to drive the green. Still can't putt worth a f*ck so can barely get under par.
The setup menu defaults to the shortest tee. I think Vader may have overlooked this during the event creation. I know I did it once in an event setup in the PC Society, unwittingly. :oops:

Jupitor Ridge for whatever reason just suits my eye. I'd shot a 59 there two days ago from the Black tees, birdying every hole on the front nine. I made three putts of 25 feet or more in that 9 also. I was playing a live round with a friend there when it was happening, and he was about ready to puke :)
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Re: HB Studios Next-Gen golf game: The Golf Club

Post by J_Cauthen »

Danimal wrote:Finally thought I was going to shoot under par in a PC Daily and took a double on 11, fought back but then tried to go over the trees on 18 (tip you can't) and ended with a triple for +4 but still my best showing
Yep, I tried to go over the trees on 18 and wound up in the shrubs just beyond them. I managed to hit a pitching wedge on the green and two putt for par, from there.

I played this round with my Elite controller and shot a -5, which is probably about what I would have shot with my XBox 360 controller. It took me a while to cope with the feel of the Elite for putting, but I was definitely hitting the ball with greater control, even though my tempo was a little harder to regulate. I'll have to split time between the controllers to get a better handle on this.
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Re: HB Studios Next-Gen golf game: The Golf Club

Post by vader29 »

J_Cauthen wrote:
dbdynsty25 wrote:No idea why that setup was from the red tees. Way too easy to drive the green. Still can't putt worth a f*ck so can barely get under par.
The setup menu defaults to the shortest tee. I think Vader may have overlooked this during the event creation. I know I did it once in an event setup in the PC Society, unwittingly. :oops:

Jupitor Ridge for whatever reason just suits my eye. I'd shot a 59 there two days ago from the Black tees, birdying every hole on the front nine. I made three putts of 25 feet or more in that 9 also. I was playing a live round with a friend there when it was happening, and he was about ready to puke :)
I've been setting everything to the furthest tees, don't know why that one went back to the red tees.
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Re: HB Studios Next-Gen golf game: The Golf Club

Post by Danimal »

Played a practice round at Birkdale and shot +5 and felt like I played my best round of TGC ever. First what a beautiful course to look at and what a risk / reward course. The fairways are firm and the greens even harder. I hit the fairway multiple times to roll through into the rough or a bunker. I expect you pros will still shoot under par but I think just getting to even will be a win for me.
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Re: HB Studios Next-Gen golf game: The Golf Club

Post by ddtrane »

Ok TGC 2 pros, I need some help with one issue(of my many) in this game. When putting, I see a red marker along with a flag. Im not sure what to do with it because my putter has 144 inches if fully swung, so it doesnt matter what I set it distance wise, but does make a difference for breaks. Anyway. Im thinking about disabling it. Has anyone disabled it or can someone tell me the proper use for it? TIA
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Re: HB Studios Next-Gen golf game: The Golf Club

Post by Danimal »

ddtrane wrote:Ok TGC 2 pros, I need some help with one issue(of my many) in this game. When putting, I see a red marker along with a flag. Im not sure what to do with it because my putter has 144 inches if fully swung, so it doesnt matter what I set it distance wise, but does make a difference for breaks. Anyway. Im thinking about disabling it. Has anyone disabled it or can someone tell me the proper use for it? TIA
I'm pretty sure that is 144 feet not inches. I was under the impression that where you set the red marker to was where you hit it with a full swing. Maybe I'm wrong, would explain a lot about my bad putting.
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Re: HB Studios Next-Gen golf game: The Golf Club

Post by TCrouch »

And here I thought the red marker was just showing you distance and elevation to the marker; you still had to putt with the same stroke. I get a slight pull back for 5 or 10 feet, about to my foot for 25, and then past for anything massive.

I don't really vary it based on the red marker, but who knows at this point--I'm probably wrong on what it is. I just thought it was a guide to let you look at the elevation changes with a target.
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Re: HB Studios Next-Gen golf game: The Golf Club

Post by pk500 »

dbdynsty25 wrote:
J_Cauthen wrote:Damnnnnnn..... I shot a three eagle 53 in today's XBox One Daily at Jupitor Ridge and it didn't register :evil: I truly hope this crap is going to be shored up considerably by the patch.
No idea why that setup was from the red tees. Way too easy to drive the green. Still can't putt worth a f*ck so can barely get under par.
I was 7-under on the front side and ended up shooting 1-under on the back side for -8. Mr. Consistency ... :)

Agree with DB. Jupitor Ridge is a nice course, but driving a handful of par-4's from the tee was a bit ridiculous.
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Re: HB Studios Next-Gen golf game: The Golf Club

Post by Danimal »

TCrouch wrote:And here I thought the red marker was just showing you distance and elevation to the marker; you still had to putt with the same stroke. I get a slight pull back for 5 or 10 feet, about to my foot for 25, and then past for anything massive.

I don't really vary it based on the red marker, but who knows at this point--I'm probably wrong on what it is. I just thought it was a guide to let you look at the elevation changes with a target.
Well it is definitely used for aiming purposes so it is more than a guide but maybe you're right. I just know when I have a downhill putt, I pull that marker usually to half the distance between myself and the hole, hit it with a full stroke and it ends up shorter than if I leave it where they put it.

Again could all be placebo, who knows.
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Re: HB Studios Next-Gen golf game: The Golf Club

Post by pk500 »

I never adjust the marker for distance. Only for left-right accuracy.

I think I'm a decent putter. Make a few from 20-30 feet at times and am pretty reliable from 10 feet in. But it's all feel with speed and distance after I judge the break; I leave the distance marker alone.
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Re: HB Studios Next-Gen golf game: The Golf Club

Post by J_Cauthen »

ddtrane wrote:Ok TGC 2 pros, I need some help with one issue(of my many) in this game. When putting, I see a red marker along with a flag. Im not sure what to do with it because my putter has 144 inches if fully swung, so it doesnt matter what I set it distance wise, but does make a difference for breaks. Anyway. Im thinking about disabling it. Has anyone disabled it or can someone tell me the proper use for it? TIA
The putt aiming marker in TGC 2, from all I can tell, is used for aim only. It used to be the case that the distance you placed the aiming marker from your golfer would establish a putt power zone. You had to modulate the putt strength to a good degree, but there was sort of a "governing" effect to the putt power that was afforded by setting the marker at the distance you thought the putt needed to account for distance and elevation. This was referred to by users as the "Spyglass" effect in TGC 1.

I find that the responsibility for putt distance control is now entirely on the golfer. You'll get a feel for this as time goes on, but trust me, you'll never master it. I like it the way it is now because I felt like I was getting too much help from the Spyglass effect in TGC 1.

One rule of thumb I always apply to myself when I putt in TGC 2 is this: Always hit level and downhill putts about 10% softer than your senses tell you when playing medium, medium-fast, and fast greens. From some of the ghosts I've played with in DSP Events, I'd say there are a few other enthusiasts who would benefit from putting this into practice :wink:
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Re: HB Studios Next-Gen golf game: The Golf Club

Post by J_Cauthen »

pk500 wrote: I was 7-under on the front side and ended up shooting 1-under on the back side for -8. Mr. Consistency ... :)

Agree with DB. Jupitor Ridge is a nice course, but driving a handful of par-4's from the tee was a bit ridiculous.
Jupitor Ridge was built to be played from the black tees, but even at that, it's not a difficult course. That being said, I love the course because it's so well built and is such an eye pleaser. It plays like a real golf course. I like facing an occasional driveable par 4, but there were four or five I could have hit here off the red tees.

Are you now using Tour clubs Paul?
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Re: HB Studios Next-Gen golf game: The Golf Club

Post by Danimal »

Wait so you're telling me on an uphill put, lets say I have a 40 foot uphill put which we all know are hard. If I move that meter to be 6 inches in front of my guy and I pull all the way back it will still get up the hill? Because I've pulled back as far as I can on similar putts with the meter left at where it showed up and ended up 10 feet short.
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Re: HB Studios Next-Gen golf game: The Golf Club

Post by J_Cauthen »

Danimal wrote:Wait so you're telling me on an uphill put, lets say I have a 40 foot uphill put which we all know are hard. If I move that meter to be 6 inches in front of my guy and I pull all the way back it will still get up the hill? Because I've pulled back as far as I can on similar putts with the meter left at where it showed up and ended up 10 feet short.
I haven't experienced anything like what you're describing. In fact, after reading your post I just fired the game up and went to GuitarDude's new course "Roundabout" (drop dead gorgeous course, BTW, don't miss this one!) and intentionally left myself a 35 foot putt that was 1 foot below the hole in elevation. I set the putting marker almost as close to the ball as I could... I hit the ball with my normal putt strength for what I felt needed about 40 feet worth of roll on a flat green. I missed the putt on the high side and ran it two feet beyond the hole.

I then went to the practice putting green and pretty much experienced the same thing. I did seem like I got some dampening of the distance when I tried to hit the putt as hard as I could on a 12 foot putt, with the marker just in front of my golfer. It would roll to the fringe, 35 feet beyond the hole, whereas when I had the marker pushed out as far as it would go (144'), the putt would go through the fringe and about two feet into the heavy rough, when hit with a full putt stroke.

These tests on the practice green were extreme and something I wouldn't notice in play, as I wouldn't never go that far beyond what's required. It might suggest though that there is some degree of scaling taking place within my ability to modulate putt strength, but it's under my detection threshold.
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Re: HB Studios Next-Gen golf game: The Golf Club

Post by Diablo25 »

The putting marker on greens is definitely just for aiming. No doubt.
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Re: HB Studios Next-Gen golf game: The Golf Club

Post by pk500 »

J_Cauthen wrote:Are you now using Tour clubs Paul?
Nope. Player. I'm worthless and weak. :)
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Re: HB Studios Next-Gen golf game: The Golf Club

Post by Danimal »

Well good to know and explains why I am missing a lot of putt. I might set a 30 foot uphill 2 foot bender on the power marker to 40 feet and then not go all the way back on the stick.

Again I note, this game needs better training and tutorials.
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Re: HB Studios Next-Gen golf game: The Golf Club

Post by J_Cauthen »

pk500 wrote:Nope. Player. I'm worthless and weak. :)
You're speaking to a player who only converted to Tour clubs 2 1/2 weeks ago :) I ask because I'm curious as to how many par 4's at Jupitor Ridge you found reachable off the Red tees there. Two of the par 4's I reached there yesterday were with 3-woods!? Two of the par 4's that I went for and missed, I missed long with the driver 8O
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Re: HB Studios Next-Gen golf game: The Golf Club

Post by J_Cauthen »

Danimal wrote:Well good to know and explains why I am missing a lot of putt. I might set a 30 foot uphill 2 foot bender on the power marker to 40 feet and then not go all the way back on the stick.

Again I note, this game needs better training and tutorials.
I bet we'll see some red numbers out beside your name soon 8) You're right though, this game doesn't document itself very well.
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Re: HB Studios Next-Gen golf game: The Golf Club

Post by J_Cauthen »

PS4 version players... the 1.02 patch is now available for download. I'm about to grab it and go right into my DSP Society round for today's Daily!
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Re: HB Studios Next-Gen golf game: The Golf Club

Post by DivotMaker »

J_Cauthen wrote:PS4 version players... the 1.02 patch is now available for download. I'm about to grab it and go right into my DSP Society round for today's Daily!
Xbox One is out as well from comments on the TGC2 forums.
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Re: HB Studios Next-Gen golf game: The Golf Club

Post by J_Cauthen »

DivotMaker wrote:Xbox One is out as well from comments on the TGC2 forums.
I saw that post and just checked... still not showing for XBox One. I just played a few holes on the PS4 with the patch installed and it's pretty dang sweet! The swing animation is much smoother now and that aggravating skipping in the putting stroke is gone. The menus populate much quicker now in the society pages and the leaderboard updates almost instantly, even though I'm the only one on the DSP leaderboard for the PS4 currently. The lighting seems to be still too bright, but this is a tropical course I'm playing right now in full sun.

Let me take this opportunity to apologize for today's choice of courses for the PS4 DSP Society. I'm sorry, but Pike's VFW Memorial 2 course is nowhere near ready for prime time. I went off a friend's recommendation and didn't play it until today. It's one of the worst two or three courses I've actually ventured out on in TGC 2. I'll do better at vetting courses personally, henceforth.
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Re: HB Studios Next-Gen golf game: The Golf Club

Post by J_Cauthen »

Here's the official patch announcement with notes from the official forum:

Hi Folks, an update has been pushed out to PS4 users with the following items addressed.
• General optimizations to improve the load on the game servers.
• Addressed the ability to import and save legacy courses from TGC1.
• Memory improvements.
• Society and Career stats updating with less delay from the server.
• In-Game leaderboards updating with less delay from the server.
• We have added the ability to donate to a society’s bank from your personal wallet.
• We have added an active course filter to show all course with active rivals on them.
• A setting has been added to turn off the ball label for ghosts and rivals.
• Rebalanced AI for Career Mode.
• Less time delay between turn based shots with rivals/friends.
• Lighting adjustments
• Addressed putting stutter some users were experiencing.

Xbox One will be out as soon as Microsoft finishes with their submission testing.
Last edited by J_Cauthen on Tue Jul 18, 2017 4:47 pm, edited 1 time in total.
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