J_Cauthen wrote:I did as well, and I'm really enjoying it also. I already had it for my PC, and still play it on Steam from time to time. I was curious to see how well it did with my Thrustmaster TX wheel on the XBox One, and I'm really surprised at how well the force feedback is implemented. The force feedback effects are more realistic with it in Project Cars than Forza 6, IMO, although Forza 6 is still my favorite racing/driving game on a console. Not a bad pick up for *free*

That is very interesting. Are you playing it on the Xbox One with the stock TX controller and force feedback settings? I ask because I probably spent no less than 20 hours in the first couple months PCARS was released for Xbox trrying to get some decent steering and force feedback settings with the Thrustmaster TX. After a couple patches with no better luck I finally gave up.
Recently, I tried again to get PCARS working decently with my TX on both the PC and Xbox One and still found it pretty bad. It's hard to describe, but just not intuitive is my best description. No feel when I would expect it, no advance notice of the car about to lose grip. Very floaty, as if I was driving a boat, not a car. The best advice I got from the forums was to make car specific changes using the links below.
But even after all that, I just don't get a good feel with the TX. Maybe it's the wheel itself. However, what I have found over the years of sim racing is that FFB and control feel is definitely a personal preference to some extent and a lot like craft beers. There are those who love IPA's and all the different hoppy/fruity infusions and those that hate them. Some that love the sours and the gose and some that only love the porters and stouts.
I absolutely love the default FFB with Forza 6. Outside of changing the rotation to 360 degrees, I have had it stock with no tweakings with the TX and honestly I think it is the best force feedback and wheel control of any racing sim I have played, even iRacing. However, if you go to the Turn 10 forums, most of the really good racers seem to agree that the FFB and control in FM6 is broken. I thought it was great in FM5 and improved in FM6. I also love the default FFB and steering control with the TX in DiRT Rally on the XBox One. I would rate it my number 2 with F1 2016 number 3. PCARS and Assetto Corsa I have just not been able to dial in on the Xbox One no matter how hard I try.
On the PC, I still rate iRacing the best FFB, but it takes far more tweaking than I care for these days and every new season requires re-tweaking as physics and tire models are updated. Also, as much as I love DiRT Rally, I can't get it to feel nearly as good on the PC with the same TX wheel that I use on the Xbox, very frustrating. Right now I find the best PC racing sims for default FFB and steering feel with the TX are Automobilista and RaceRoom Racing Experience. I love how those feel and I don't tweak a thing. It certainly could just be that I am not a good enough and precise enough driver to feel the nuances that you get when taking the time to do detailed per car FFB settings in PCARS,
Anyway, JC would you mind sharing your control FFB settings for PCARS on the Xbox One as I would love to give them a go. Thanks!
PCARS FFB/Controller Settings Links I have used in the past:
http://pcars.oscarolim.pt/wheel-setting ... xbox-1/121
1) General settings - from Koza_Nostra :
http://pcars.oscarolim.pt/wheel-setting ... xbox-1/168
2) Per car settings - from Jack Spades (classic) just like Koza_Nostra suggested to do :
http://pcars.oscarolim.pt/export (take classic)
3) Jack Spades his own thread :
http://forum.projectcarsgame.com/showth ... aker-Files