Rory McIlroy PGA TOUR Golf

Welcome to the Digital Sportspage forum.

Moderators: Bill_Abner, ScoopBrady

Post Reply
User avatar
TheTruth
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 1341
Joined: Sun Oct 05, 2003 3:00 am
Location: NW Arkansas
Contact:

Re: Rory McIlroy PGA TOUR Golf

Post by TheTruth »

Also- in Rory career you can adjust the quick/full rounds setting after every round. So if you want to play all full rounds or 1 full round/3 quick rounds, etc. you can.

I own both games on Xbox 1 and my vote is Rory. I think they are both similar difficulty wise.
[b]Xbox Live Gamertag:[/b] [color=red]HOGZ TheTruth[/color] Wii: 7256 9991 5571 9701
User avatar
greggsand
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 3065
Joined: Sun Jan 08, 2006 4:00 am
Location: los angeles
Contact:

Re: Rory McIlroy PGA TOUR Golf

Post by greggsand »

So I'm doing the Tour mode & all I'm getting to play are 4 hole 'samples' of each round. At what point do I start playing full rounds? Is it a setting or something?
My Tesla referral code - get free supercharger miles!! https://ts.la/gregg43474
User avatar
TCrouch
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 7069
Joined: Tue Jul 08, 2003 3:00 am
Location: Houston, TX

Re: Rory McIlroy PGA TOUR Golf

Post by TCrouch »

Before going to a round, go to Career History. Bottom right is round type. Set it to Full Rounds instead of Quick Rounds.
User avatar
dbdynsty25
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 21616
Joined: Mon Aug 19, 2002 3:00 am
Location: Thousand Oaks, CA

Re: Rory McIlroy PGA TOUR Golf

Post by dbdynsty25 »

Why are there so many bugs flying around at Spyglass? This is not Florida!
User avatar
dbdynsty25
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 21616
Joined: Mon Aug 19, 2002 3:00 am
Location: Thousand Oaks, CA

Re: Rory McIlroy PGA TOUR Golf

Post by dbdynsty25 »

Holy sh*t...it was Sawgrass, not Spyglass. And of course, Florida. Bugs acceptable then.
User avatar
TCrouch
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 7069
Joined: Tue Jul 08, 2003 3:00 am
Location: Houston, TX

Re: Rory McIlroy PGA TOUR Golf

Post by TCrouch »

Only time this forum shall ever see the sentence "bugs acceptable". Ever.

I was going to say, Spyglass isn't in the game, but I had to check to make sure...and I can't while at work.
User avatar
Danimal
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 12179
Joined: Mon Apr 12, 2004 3:00 am
Location: Chicago, Illinois
Contact:

Re: Rory McIlroy PGA TOUR Golf

Post by Danimal »

I played the online pro tourney last night after not playing the game for like a week with Jordan. I shot even par, that was with double bogeying the first hole. Overall it was more enjoyable after not playing for a bit. I'll buy it when the price comes down but I saw the top of the leader boards for a single round tourney were at least -13 for multiple users. So a 59 round for a game that has been out for 2 weeks.

I guess it will always be this way with golf games and I just need to accept them for what they are.
Follow Me on:
YouTube - www.youtube.com/maxpixelation/
Twitch - twitch.tv/maximumpixelation
Twitter - twitter.com/maxpixelation
User avatar
J_Cauthen
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 3206
Joined: Thu Oct 24, 2002 3:00 am
Location: Rock Hill, SC

Re: Rory McIlroy PGA TOUR Golf

Post by J_Cauthen »

There's an update coming that will add some difficulty and propensity for accuracy errors, particularly in Tour mode. Here's a snip from what one of the devs posted in the official forum about it a few days ago:

We are now going to add left and right miss-hit based on your backswing length and follow through speed being off from perfect on all shots. So if you swing perfectly straight with a full swing-perfect readout you will have absolutely no miss-hit. But as you get off on either the backswing or forward swing you will start to spray the ball left or right a bit. The left or right is decided randomly. I didn't want to make fast always go left or overswing always go left. Users could just compensate with their aim if that was the case. But it isn't pure random, we are taking input and adding miss-hit, so you are still in control of the shot.

It certainly sounds like it would add another component to the accuracy determination, but it also sounds like it could unjustly punish gamers who control their distance by taking shorter backswings on shots where they don't want to hit a full club, or use the "dial-a-distance" custom swing setting to which the game defaults. Not sure how this will work in practice, but IMO something needs to be done to give this interface some more dynamics!
User avatar
Wilk5280
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 1956
Joined: Sat Jul 29, 2006 3:00 am
Location: Colorado

Re: Rory McIlroy PGA TOUR Golf

Post by Wilk5280 »

Sounds like they don't really know how to deliver what sim users want. Why would you punish left/right based on amount of back swing (unless I read it wrong). Why wouldn't you punish left/right based on being off the strait path of the shot. I use shorter backswings a lot when not wanting to hit a 100 percent on approaches. I've got to be misunderstanding this.
GT = Wilk5280
User avatar
Spooky
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 5247
Joined: Mon Mar 17, 2003 4:00 am
Location: Raleigh, NC

Re: Rory McIlroy PGA TOUR Golf

Post by Spooky »

The thing is that I don't think EA has intended us to use the swing mechanics like their previous titles or like TGC does. Their new approach is to not only aim the shot with the marker, but to use that for your swing as well. The current margin for error is in the analog stick's swing speed and direction. So the process is like this:

- Zoom in or use the overhead view to choose your aim as well as overall club distance. Example: I want to aim to the right of the green and want to hit my pitching wedge 57 total yards as opposed to the 80 yards they had it originally set at. So i move the cursor/marker to the right as well as pull it back until it reads 57 yards.

- Using the analog stick, pull back until the meter fills full green and then start your forward motion. Example: Instead of the earlier Tiger games and TGC style of "I want to only hit the ball 57 yards out of the total 80 that the club goes so I will stop my backswing just over halfway as to not overhit" approach, the mechanic is now "place the marker at 57 yards and the interface will tell you when the club is at it's proper backswing length based on the green dot filling up".

So in essence you are always doing a "full" swing to match what the marker is set to on the course. It won't work very well if you try to leave a marker 30+ yards farther than you want the ball to go and then take a shorter swing (like only fill the meter to a yellow state). That might be possible to pull off here and there but my impression is that is NOT the intended way to use their interface.

This^ is why the Dev's updated difficulty proposal that JC posted could work since it would integrate into how it the swing was intended to be used. it's adding more margin for error in the swing's pace via the analog stick movement. Rather than just hitting it a bit short or long, it can now go left or right even if your sticks path was fairly straight.
XBL Gamertag: Spooky Disco
User avatar
Wilk5280
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 1956
Joined: Sat Jul 29, 2006 3:00 am
Location: Colorado

Re: Rory McIlroy PGA TOUR Golf

Post by Wilk5280 »

So how is being between clubs handled then? Call me daft, but if you're between clubs and need to take a 3/4 swing how do you do that with this new intended swing mechanic? I don't always want to put a marker on where I want to hit the ball and then execute a full swing. To me that seems too easy and on rails.
GT = Wilk5280
User avatar
Spooky
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 5247
Joined: Mon Mar 17, 2003 4:00 am
Location: Raleigh, NC

Re: Rory McIlroy PGA TOUR Golf

Post by Spooky »

Wilk5280 wrote:So how is being between clubs handled then? Call me daft, but if you're between clubs and need to take a 3/4 swing how do you do that with this new intended swing mechanic? I don't always want to put a marker on where I want to hit the ball and then execute a full swing. To me that seems too easy and on rails.
Welcome to RMPGAT as I understand it.
XBL Gamertag: Spooky Disco
Aristo
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 2161
Joined: Mon Oct 12, 2009 3:00 am
Location: St. Louis

Re: Rory McIlroy PGA TOUR Golf

Post by Aristo »

Adjusting loft would be the best way.

Do people really shortswing from 183 yards out in order to hit the green in real life? Because I always thought the process of drawing your club X% back was a silly way to to adjust for distance. So if your club is 195 yards, you just draw back about 93%, right?

Because I always assumed it was about setting up for the right shot, and then executing your swing perfectly. And that' is what this method emphasizes. It could maybe do with a little more punishment for being off a bit in your swing, but I'm not really interested in trying to recreate what was kind of a dumb way to ever manage distance.

As Danimal pointed out, even in the tour difficulty Online Tournaments, there are a certain % of guys that are crushing the game. But I think that % is pretty small when you consider how many people are entering the tourney compared to the number that are putting up -10's and better. Personally, I don't need them to to make the game harder for those few, only to have the masses, like me, fall even further behind.

This is why the absence of Country Clubs is such a big deal. Hell, if they would at least let me sort the leaderboards for the actual tournaments by friends. You can sort the overall leaderboards by your friends, but I suspect that is a bit broken right now. It doesn't seem to be registering many of my daily and weekly entries.

But it would be nice to do with RMPGAT what DChaps was doing with Forza 5. Right now, I don't think we could do that, unless we have people take a screenshot of their scores. and actually, if we did that, we could compete with a mix of PS4 and XB1 users. We just submit scores from the daily and weekly tournaments, and tabulate points.

But it would be nice if we could set up our own tourneys and set up our own settings for the courses.
XBL Gamertag: JayhawkerStL
User avatar
Danimal
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 12179
Joined: Mon Apr 12, 2004 3:00 am
Location: Chicago, Illinois
Contact:

Re: Rory McIlroy PGA TOUR Golf

Post by Danimal »

Aristo wrote: Do people really shortswing from 183 yards out in order to hit the green in real life? Because I always thought the process of drawing your club X% back was a silly way to to adjust for distance. So if your club is 195 yards, you just draw back about 93%, right?

Because I always assumed it was about setting up for the right shot, and then executing your swing perfectly. And that' is what this method emphasizes. It could maybe do with a little more punishment for being off a bit in your swing, but I'm not really interested in trying to recreate what was kind of a dumb way to ever manage distance.
Well on the course I don't think to myself, I'll hit this 95% but I can dial in certain clubs and hit them certain distances. If I'm between clubs I don't always play the longer or shorter club. Many factor effect what club I will use, which I can't imagine could be simulated with game pad.

I don't know if this system will work or not. I know the only time I mishit the the above mentioned round was when I was trying the flick method Divot and Terry mentioned. Playing with Spieth however I don't really need to flick it. Even his slow shot results were going the required distance.

I don't know what the answer is to be honest. My beef with this game isn't missing fairways, it;s the short game and putting.
Follow Me on:
YouTube - www.youtube.com/maxpixelation/
Twitch - twitch.tv/maximumpixelation
Twitter - twitter.com/maxpixelation
User avatar
J_Cauthen
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 3206
Joined: Thu Oct 24, 2002 3:00 am
Location: Rock Hill, SC

Re: Rory McIlroy PGA TOUR Golf

Post by J_Cauthen »

Wow, did this thread ever go dead!? This oughta wake you guys up... did you see where EA Sports is going to be offering Scottsdale and East Lake Golf Club as free DLC? Not only that, you can use them in Play Now, Career, and the crowd pleasing Online Multiplayer H2H mode :wink: Here's a link to the announcement: https://www.easports.com/pga-tour/news/ ... ew-courses

Scottsdale will be available on August 11th. The best I take from this is that there will have to be a patch before or on August 11th to enable Scottsdale to be used in Career on Online Multiplayer modes... a patch that should include some difficulty enhancing changes to the swing interface, and hopefully, some options to turn off the swing tempo meter during the shot and to disable the ridiculously silly post-shot animations.

I still haven't bought this game and I'm not planning to until they do something to bring some proportionality to the interface, and get these dad-blasted HUD devices outta my face! I'm hoping against hope that this update/patch addresses some of what I consider to be easily fixable aspects of this game, most of which are being voiced by a large segment of the user and potential user base.
Last edited by J_Cauthen on Wed Jul 29, 2015 4:59 pm, edited 2 times in total.
User avatar
Danimal
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 12179
Joined: Mon Apr 12, 2004 3:00 am
Location: Chicago, Illinois
Contact:

Re: Rory McIlroy PGA TOUR Golf

Post by Danimal »

Scottsdale was a pre-order course so they are basically making it free for everyone else. East Lake is end of September so essentially their post launch plans to support the game are one free course in September. As I said I'll pick up the game in about 2 weeks when it's on sale for $30.
Follow Me on:
YouTube - www.youtube.com/maxpixelation/
Twitch - twitch.tv/maximumpixelation
Twitter - twitter.com/maxpixelation
Aristo
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 2161
Joined: Mon Oct 12, 2009 3:00 am
Location: St. Louis

Re: Rory McIlroy PGA TOUR Golf

Post by Aristo »

Don't really care about the new courses. I mean, more is better, but thats not what is missing from the game that actually matters.

We don't need more courses in career. We need more depth to the mode. It's just list of courses to play in a row, of which you can't see in advance, because there is no calendar.

We don't need more courses in multiplayer, we need a way to set up private tourneys, and ideally Country Clubs or something similar to let us organize into people that want to play the same way, and do private seasons.

And I kind of loathe the patch as it has been described. It sounds like they are going to absolutely ruin the experience to appease people that don't get the game. I don't mind adding more sensitivity to hitting the ball, but randomly shooting it off course when you hit it straight, but over or under swing, or hit it with a slow or fast pace, is just dumb.

I wish the devs had never popped into Operation Sports. I swear that site has some of the worst effects on sports games.
XBL Gamertag: JayhawkerStL
User avatar
J_Cauthen
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 3206
Joined: Thu Oct 24, 2002 3:00 am
Location: Rock Hill, SC

Re: Rory McIlroy PGA TOUR Golf

Post by J_Cauthen »

Aristo wrote:Don't really care about the new courses. I mean, more is better, but thats not what is missing from the game that actually matters.

We don't need more courses in career. We need more depth to the mode. It's just list of courses to play in a row, of which you can't see in advance, because there is no calendar.
Agreed, the limited number of courses is pretty far down my list of things missing about this game. I wonder if the missing calendar was an oversight, or do they not want you to be able to see it so they can slide things in there later without you wondering where it came from?
We don't need more courses in multiplayer, we need a way to set up private tourneys, and ideally Country Clubs or something similar to let us organize into people that want to play the same way, and do private seasons.
More courses wouldn't hurt, but multiplayer in both head to head and online tournament play needs some serious attention. What you've described above would be a good start. I hope they have plans to bring back the "Connected Tournaments" of Tiger 14. I loved the fact that you could see the hole-by-hole scoring updates of other players playing the round, and even sync up with other players in real time, and at least play with their shot tracers. These aspects added a lot of vitality to online tournament play.
And I kind of loathe the patch as it has been described. It sounds like they are going to absolutely ruin the experience to appease people that don't get the game. I don't mind adding more sensitivity to hitting the ball, but randomly shooting it off course when you hit it straight, but over or under swing, or hit it with a slow or fast pace, is just dumb.
I can't fault them for recognizing that there is a problem with the game's swing interface not having a properly scaled accuracy component. The way they've decided to deal with it doesn't sound rational from a physics standpoint. Golfers do vary their backswings and offset it by swing speed. I don't see the rationale for punishing golfers for not hitting a preset backswing length :?

Either make the X axis tracking more sensitive, or make a backswing/foreswing rhythm ratio (4:1, 5:1, 6:1, depending on the gamer's preference) be a key factor in whether the swing is quick or slow, resulting in a pull/draw/hook or push/fade/slice. The latter approach here would deal with the accuracy issue AND add some much needed feel to the swing interface, which to me still felt like it rewarded twitchy swings, after 10 hours of play.
User avatar
J_Cauthen
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 3206
Joined: Thu Oct 24, 2002 3:00 am
Location: Rock Hill, SC

Re: Rory McIlroy PGA TOUR Golf

Post by J_Cauthen »

Danimal wrote:Scottsdale was a pre-order course so they are basically making it free for everyone else. East Lake is end of September so essentially their post launch plans to support the game are one free course in September. As I said I'll pick up the game in about 2 weeks when it's on sale for $30.
Dan, I probably wasn't facetious enough in tone to frame my state of mind when I posted this "announcement" from EA Sports. While it's nice to have, it was the minimum expectation that most of us already had anyway. I'll pick the game up when they get it get some of its show-stopping quirks (for me anyway) ironed out. I think they will eventually and it may be down to $30 by the time it reaches that point for me. I just know that my experience with the Early Access version left me with a sour taste in my mouth about the game and a number of things are going to have to change before I'll wade back into it again.
User avatar
Danimal
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 12179
Joined: Mon Apr 12, 2004 3:00 am
Location: Chicago, Illinois
Contact:

Re: Rory McIlroy PGA TOUR Golf

Post by Danimal »

J_Cauthen wrote:Dan, I probably wasn't facetious enough in tone to frame my state of mind when I posted this "announcement" from EA Sports.
Sorry wasn't trying to take a shot at you if my tone came across that way. I'm just remembering that post on OS where the dev said "trust us" well that trust won't last long if this is their support plan.
Follow Me on:
YouTube - www.youtube.com/maxpixelation/
Twitch - twitch.tv/maximumpixelation
Twitter - twitter.com/maxpixelation
User avatar
J_Cauthen
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 3206
Joined: Thu Oct 24, 2002 3:00 am
Location: Rock Hill, SC

Re: Rory McIlroy PGA TOUR Golf

Post by J_Cauthen »

Danimal wrote:Sorry wasn't trying to take a shot at you if my tone came across that way. I'm just remembering that post on OS where the dev said "trust us" well that trust won't last long if this is their support plan.
I remember that post as well and they haven't been nearly as aggressive in their support plan as needed, IMO. Where is the 'Sean Wilson' of this group stepping up and being the cohesive voice of the product? Not only are their actions not very tangible at this point, there's no globally consistent communication coming from EA Sports in the official forum. One of the developers (Handsward) is answering a specific question or two in his area of expertise, but I don't think he's been given the nod by EA Sports to be their PR spokesman.
User avatar
Gangrel
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 1957
Joined: Fri Apr 09, 2004 3:00 am

Re: Rory McIlroy PGA TOUR Golf

Post by Gangrel »

I played a round of TGC last night and just felt more connected to it. In RM I feel like I'm twitching the sticks to get a perfect swing and THEN the golfer shows the result.

In TGC I feel like I'm actually making the swing. This goes times 1000 on putting.

At least imo.
gamertag: Ace EZ

Once a Dragon, a Dragon for life!
User avatar
pk500
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 33879
Joined: Sun Aug 11, 2002 3:00 am
Location: Syracuse, N.Y.
Contact:

Re: Rory McIlroy PGA TOUR Golf

Post by pk500 »

Gangrel wrote:I played a round of TGC last night and just felt more connected to it. In RM I feel like I'm twitching the sticks to get a perfect swing and THEN the golfer shows the result.

In TGC I feel like I'm actually making the swing. This goes times 1000 on putting.

At least imo.
Yahtzee. Agree wholeheartedly. Well said.

I'm sure I'll find some fun in Rory when it lands in EA Access after Christmas. But there's no way I'm spending any money on it at retail. Very flawed game from the biggest sports gaming publisher in the world, with a better competing product available from a spunky indie developer.

Why should I reward EA with my coin?
"You know why I love boxers? I love them because they face fear. And they face it alone." - Nick Charles

"First on the throttle, last on the brakes." - @MotoGP Twitter signature

XBL Gamertag: pk4425
User avatar
J_Cauthen
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 3206
Joined: Thu Oct 24, 2002 3:00 am
Location: Rock Hill, SC

Re: Rory McIlroy PGA TOUR Golf

Post by J_Cauthen »

Gangrel wrote:I played a round of TGC last night and just felt more connected to it. In RM I feel like I'm twitching the sticks to get a perfect swing and THEN the golfer shows the result.

In TGC I feel like I'm actually making the swing. This goes times 1000 on putting.

At least imo.
Very well put Gangrel! That effectively sums up my experience with both games so far.
User avatar
Diablo25
DSP-Funk All-Star
DSP-Funk All-Star
Posts: 9131
Joined: Sun Aug 08, 2004 3:00 am
Location: Pennsylvania

Re: Rory McIlroy PGA TOUR Golf

Post by Diablo25 »

J_Cauthen wrote:
Gangrel wrote:I played a round of TGC last night and just felt more connected to it. In RM I feel like I'm twitching the sticks to get a perfect swing and THEN the golfer shows the result.

In TGC I feel like I'm actually making the swing. This goes times 1000 on putting.

At least imo.
Very well put Gangrel! That effectively sums up my experience with both games so far.
That's pretty spot on. The gameplay in RM needs an overhaul. I feel way more connected in TGC.
XBLive Gamertag - Diablo25
PSN Name - EPDiablo25
Post Reply