Rory McIlroy PGA TOUR Golf

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Re: Rory McIlroy PGA TOUR Golf

Post by Diablo25 »

Love the Pro camera description. My favorite thing about The Golf Club is you have the option to "watch" the ball as long as you want from your perspective and then "snap" to its landing. Really looking forward to this game. Sounds better every time I hear something about it.
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Re: Rory McIlroy PGA TOUR Golf

Post by J_Cauthen »

Diablo25 wrote:Love the Pro camera description. My favorite thing about The Golf Club is you have the option to "watch" the ball as long as you want from your perspective and then "snap" to its landing. Really looking forward to this game. Sounds better every time I hear something about it.
That's a pretty cool feature of The Golf Club, although it really doesn't "snap" to landing, it's more like it rapidly transitions to landing in follow camera style. I'd prefer a reverse-angle snap to landing, but that's coming in an update, or so I'm told by the Camera specialist at HB Studios.
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Re: Rory McIlroy PGA TOUR Golf

Post by Aristo »

EA released some info in regards to online play. From what I see so far, there does not seem to be a Country Club mode, which was similar to the Car Club in Forza Horizon 2, where the accomplishments of each of the members goes towards the club overall. It was also a great hub to plan private tournaments for club members.

They have not said it is gone, but there has been zero mention of it. That said, online play looks really good from a features standpoint.

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ONLINE HEAD-TO-HEAD

Online H2H mode starts at the Online Hub. Players can toggle between playing Ranked and Unranked games, with Ranked games using an all-new matchmaking and shooter-inspired lobby system. Simply set your golfer and choose one of three base Gameplay Styles – Arcade, Tour, Classic - in the Ranked tab and join a session.

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After being placed into a Ranked session, players will be paired up with those who have selected the same Gameplay Style. For Ranked games, the server randomly selects two courses (with randomly generated course settings) for players to vote on.

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Voting closes ten seconds before the start of the match and the winning course will be set for the game.

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Once on the course, all users will play through the round simultaneously. Gone are the days when online matches felt like you were playing alone. For the first time ever, other golfers will be rendered in the environment. Players will see (in real-time) when their competitors move or swing, and their golf ball will be visible flying through the air and rolling on the terrain.

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When an opponent’s ball comes to a stop, their Online ID will appear for a few seconds to help you keep track of who is where. There’s also an all-new hole clock at the top of the screen, which replaces the individual shot clock. Players will have a set amount of time to complete the hole.

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After finishing a hole, players will go into spectating and have the ability to toggle through different cameras placed on that hole to view their opponents as they finish. Once everyone is done, the group moves on to the next hole.

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At the end of the round, players are given wins, losses and ties for how they fared against each individual user in the game. The group is then returned to the session screen, where two new courses are randomly generated for voting and another game will start.

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Results from Ranked games all feed into new, restructured leaderboards. Performance is now tracked separately for each Gameplay Style, and wins, losses, level, rank points and other statistics will be specific to the Style you played. This means that each Style has its own top-ranked player.

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Unranked games give players the freedom to set up the game with any course, settings, and even custom Gameplay Styles.

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The Session Browser shows which Unranked games have created. Sessions are sorted by Gameplay Style, and display the host and available slots in each session. Search filters can help find the right game.

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The Unranked session’s creator has the ability to start the session whenever they are ready. The creator can invite users to the session and edit the course, course settings, and Gameplay Style settings from inside the session.

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ONLINE TOURNAMENTS

The Online Tournaments Hub is where players access everything in the mode.

Just like Online H2H, the mode is split up by each of the three base Gameplay Styles, with Daily and Weekly Tournaments provided for each Style.

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Players can toggle between the Open, Closed, and Coming Soon tabs to enter a tournament, check past results, and see future tournaments.

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Accessing an Open tournament provides a more detailed look at the course settings and leaderboard for the tournament. This is also where you start the tournament.

Players only get one attempt at an Online Tournament, so be ready to play. Once you play or quit out, you cannot enter again. This is the case for ALL Online Tournaments.

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Just like Online H2H, Tournament leaderboards track each Gameplay Style separately. Stats include Winnings, Events Won, Top 5’s, Top 10’s, Top 25’s, Top 50’s, Top 100’s and Average Finish.
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Re: Rory McIlroy PGA TOUR Golf

Post by pk500 »

Showing other players lining up to putt or take tee or fairway shots while you're doing the same is beyond distracting. I don't want to see three guys in my line of sight taking shots while I'm trying to concentrate on a putt.

I'll stick with The Golf Club.
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Re: Rory McIlroy PGA TOUR Golf

Post by vader29 »

Aristo wrote: From what I see so far, there does not seem to be a Country Club mode

They have not said it is gone, but there has been zero mention of it.
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Sorry, had to do it. :P
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Re: Rory McIlroy PGA TOUR Golf

Post by Diablo25 »

pk500 wrote:Showing other players lining up to putt or take tee or fairway shots while you're doing the same is beyond distracting. I don't want to see three guys in my line of sight taking shots while I'm trying to concentrate on a putt.

I'll stick with The Golf Club.
I'm sure you will have the ability to turn "them" off.

That being said I am very intrigued by the game. I have liked TGC but another golf game is always welcome. It sure looks pretty.
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Re: Rory McIlroy PGA TOUR Golf

Post by pk500 »

Diablo25 wrote:
pk500 wrote:Showing other players lining up to putt or take tee or fairway shots while you're doing the same is beyond distracting. I don't want to see three guys in my line of sight taking shots while I'm trying to concentrate on a putt.

I'll stick with The Golf Club.
I'm sure you will have the ability to turn "them" off.
Hope so. That "feature" is annoying as f*ck.
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Re: Rory McIlroy PGA TOUR Golf

Post by Wilk5280 »

I haven't read through all the stuff, and I know it's a long shot, but I hope they bring Course Mastery back. Not as a way to unlock coins and unlock courses (although I had 0 problem with that in '13), but just in general. I don't know why, but I really enjoyed that in '13, which is my favorite title in the series.
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Re: Rory McIlroy PGA TOUR Golf

Post by DivotMaker »

vader29 wrote:
Aristo wrote: From what I see so far, there does not seem to be a Country Club mode

They have not said it is gone, but there has been zero mention of it.
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Sorry, had to do it. :P
From what I know of both RM and NHL, not even close, IMO.
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Re: Rory McIlroy PGA TOUR Golf

Post by Jimmydeicide »

The Dragons got it Vader :lol:
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Re: Rory McIlroy PGA TOUR Golf

Post by XXXIV »

Jimmydeicide wrote:The Dragons got it Vader :lol:
They sure did.
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Re: Rory McIlroy PGA TOUR Golf

Post by Aristo »

I get that this is hated by a lot of people. But I think this Arcade Offshoot of the game looks like a ton of fun. It's separate from the main game, and no one has to play a second of it. But I guarantee you it will suck up a ton of my time. It looks like a blast..


Rory McilRoy PGA TOUR Feature Overview: Night Club Challenge
The Night Club Challenge is an all-new way to experience golf in EA SPORTS Rory McIlroy PGA TOUR.

The Night Club is not your typical round of golf; it offers more than 170 unique, over-the-top challenges such as hitting targets, landing in buckets, exploding objects, rolling through gates, knocking down barrels, and steering through rings.

As players progress through the challenges, they unlock boosts that can defy the laws of physics and control the ball mid-flight. Before we break down each boost, let’s start from the beginning.

Night Club begins by helping golfers tune their skills with challenges such as severe uphill/downhill shots, accuracy off the tee using power boost, long putts to a shrinking cup, and pitch shots into breakable plates. But don’t blink, as challenges will get progressively harder.

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Players earn points for everything in the Night Club, including driving distance, accuracy, landing on targets, breaking objects, use of ballspin and more.

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Players can earn up to three stars per challenge based on the amount of points earned. You need to earn at least one star to complete the challenge.

Challenges are set up across three very distinctive courses: Wolf Creek, Paracel Storm, and Coyote Falls. Each course has its own map view where you will navigate through the challenges. The journey begins at Wolf Creek.

Each hole on the course has unique challenges, with the last being a Stroke Play type challenge. But this is not your traditional style of hitting the ball down the fairway. Not only do you need to sink the ball into the hole, but you must do so while being tested with moving objects such as rings, bounce pads, sticky pads, speed pads, checkpoints, and much more.

Remember: everything is points based, so you might have to hit through a multiplier ring and then sink a birdie putt in order to earn three stars.

Players must use strategy to earn all three stars, including picking the right player and utilizing the right boosts. New boosts and new fantasy golfers can be unlocked as players progress through the Night Club.

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Players can unlock a total of nine different boosts, which can be used to modify the ball’s flight to avoid obstacles and land on targets.

BOOSTS

· Rocket – Provides a lift to the ball to hit unreachable targets.

· Sticky – Use this to stop the ball from rolling, or stick to the ground like glue when it makes contact with the terrain.

· Remote Control - Take control and steer the ball left and right to avoid obstacles, fly through rings, and roll through croquet gates.

· Nitro - Gain extra distance on your shot.

· Nudge - Obstacle in the way? Use the Nudge to adjust the shot in mid-air or while rolling along the ground.

· Super Spin - Double the amount of spin on the ball, or backspin onto targets that are normally unreachable.

· Pause – Stop the ball in mid-air to time shots and hit moving targets or avoid pesky obstacles.

· Below Zero – Avoid bad lies by bouncing the ball off any type of terrain, including sand or even water.

· Anchor - Stop on a dime and drop straight down to the ground. Rotate your camera view in air to spot the target, then drop from the sky and slam down to the ground.

Boosts are where the real strategy comes into play. Players can equip up to a maximum of three boosts, so be sure to mix and match to learn which ones work best in a particular challenge.

For example, you might like having the safely net of the Sticky ball, but could also benefit from reaching an unreachable target with Nitro of shifting the ball in mid-air with Nudge. It’s all about experimenting to find the right combination of boosts and golfer to earn the highest possible score on each challenge.

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Energy is drained each time a boost is activated, and each one drains a different amount of energy. For example, Level 1 Rocket drains 25% energy while Level 1 Remote Control drains 50% energy. So you could use the Rocket four times, or mix it up with two Rockets and one Remote Control.

Earn stars by completing challenges to level up your boosts, so they cost less energy. Energy levels refill to 100% when starting a new challenge.

Some challenges such as the Glider Challenge will require players to use certain boosts. These challenges require you to combine boost powers in order to complete the challenge. (Yes, you can activate multiple boosts during a single shot).

In a glider challenge, players must use the Rocket and Nitro to keep the ball flying in the air, while using the Remote Control to steer the ball through floating rings that refill boost energy. At the end of the course flight, you will need to land the ball on ground targets to score final points.

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Some challenges even include portals that transport the ball to a different area of the hole or course. Portals can help you shortcut to the green, bypassing hazards on the way to sinking your putt. But be careful! Not all portals are created equal, and some might put you in even more danger.

Unlock new golfers such as Nevada Smith and the Battlefield Soldier to help master challenges. Each golfer has unique attributes that help complete challenges.

Players can also unlock rare apparel items by earning stars from completing challenges. Remember, you can always replay a challenge to try and earn all three stars in a challenge. Collect as many as possible, and you might even unlock a Battlefield outfit.

Not only is the Night Club Challenge fun, but it’s also a great way to tune your skills and prepare for a dominant Tour Pro Career.

Good luck in the Night Club! Can you master them all?
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Re: Rory McIlroy PGA TOUR Golf

Post by vader29 »

Edit: Nevermind, Aristo posted the trailer first.
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Re: Rory McIlroy PGA TOUR Golf

Post by DivotMaker »

Sorry, but the amount of time they used to develop this, they could have actually built a better GOLF game, not an arcade pinball BF4 game.....so disgusted. Is Ramjag on the RM Dev Team?
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Re: Rory McIlroy PGA TOUR Golf

Post by Aristo »

DivotMaker wrote:Sorry, but the amount of time they used to develop this, they could have actually built a better GOLF game, not an arcade pinball BF4 game.....so disgusted. Is Ramjag on the RM Dev Team?
Really? Because those of us that want a simtastic experience don't buy enough of these golf games to make them profitable. I have no problem with them adding in modes like this if it actually generates more revenue, and allows them to produce a better game. And there is a lot of good stuff on the sim side. I'd say they have done a lot of good with this game. I do suspect that the game will need some significant patches, and probably own't be full next gen ready until next year. It's the first release of a game built from scratch. Honestly, I think it looks like they have made a ton of great decisions in making this game.

Also, as I've found in the Tiger challenges in last games, even the silly challenges actually teach players how to use all of the tools the game provides to make your shots in the proper game. And I'd rather have it be in a fun mode that a boring tutorial.
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Re: Rory McIlroy PGA TOUR Golf

Post by DivotMaker »

Aristo wrote:
DivotMaker wrote:Sorry, but the amount of time they used to develop this, they could have actually built a better GOLF game, not an arcade pinball BF4 game.....so disgusted. Is Ramjag on the RM Dev Team?
Really? Because those of us that want a simtastic experience don't buy enough of these golf games to make them profitable. I have no problem with them adding in modes like this if it actually generates more revenue, and allows them to produce a better game. And there is a lot of good stuff on the sim side. I'd say they have done a lot of good with this game. I do suspect that the game will need some significant patches, and probably own't be full next gen ready until next year. It's the first release of a game built from scratch. Honestly, I think it looks like they have made a ton of great decisions in making this game.

Also, as I've found in the Tiger challenges in last games, even the silly challenges actually teach players how to use all of the tools the game provides to make your shots in the proper game. And I'd rather have it be in a fun mode that a boring tutorial.
My fear is that they don't have a) enough courses b) a compelling Career Mode and c) they have removed what made TW14 great, simulation-style gameplay. They need to split the game into two parts: Arcade and Simulation. Give BOTH what fans want. End of problem.
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Re: Rory McIlroy PGA TOUR Golf

Post by Aristo »

DivotMaker wrote:
Aristo wrote:
DivotMaker wrote:Sorry, but the amount of time they used to develop this, they could have actually built a better GOLF game, not an arcade pinball BF4 game.....so disgusted. Is Ramjag on the RM Dev Team?
Really? Because those of us that want a simtastic experience don't buy enough of these golf games to make them profitable. I have no problem with them adding in modes like this if it actually generates more revenue, and allows them to produce a better game. And there is a lot of good stuff on the sim side. I'd say they have done a lot of good with this game. I do suspect that the game will need some significant patches, and probably own't be full next gen ready until next year. It's the first release of a game built from scratch. Honestly, I think it looks like they have made a ton of great decisions in making this game.

Also, as I've found in the Tiger challenges in last games, even the silly challenges actually teach players how to use all of the tools the game provides to make your shots in the proper game. And I'd rather have it be in a fun mode that a boring tutorial.
My fear is that they don't have a) enough courses b) a compelling Career Mode and c) they have removed what made TW14 great, simulation-style gameplay. They need to split the game into two parts: Arcade and Simulation. Give BOTH what fans want. End of problem.
But that's what they did. :?
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Re: Rory McIlroy PGA TOUR Golf

Post by dbdynsty25 »

DivotMaker wrote:Sorry, but the amount of time they used to develop this, they could have actually built a better GOLF game, not an arcade pinball BF4 game.....so disgusted. Is Ramjag on the RM Dev Team?
This 100%.
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Re: Rory McIlroy PGA TOUR Golf

Post by DivotMaker »

Aristo wrote:
But that's what they did. :?
We don't know enough about the game to make any kind of judgment on that. But that s***, they can shove up their asses. Nothing in "nightclub" has ANYTHING to do with PGA TOUR Golf.
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Re: Rory McIlroy PGA TOUR Golf

Post by Jimmydeicide »

Yes Divot you've been Ramjagged.

Its like the rick Ashly but he doesn't sing gayly, just fucks up your game. :)
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Re: Rory McIlroy PGA TOUR Golf

Post by Diablo25 »

Jimmydeicide wrote:Yes Divot you've been Ramjagged.

Its like the rick Ashly but he doesn't sing gayly, just fucks up your game. :)
:lol:
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Re: Rory McIlroy PGA TOUR Golf

Post by pk500 »

Remember CyberTiger, the Tiger Woods arcade golf game EA produced back in the late 90s for the PlayStation? That was fun. But it was a separate game. Not sure if the same development team as the regular golf game was used, either.
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Re: Rory McIlroy PGA TOUR Golf

Post by Danimal »

Night club mode hahahaha.
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Re: Rory McIlroy PGA TOUR Golf

Post by DivotMaker »

There are some good, but brief hands-on writeups over at OS in the Golf section.....
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Re: Rory McIlroy PGA TOUR Golf

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