Project Cars

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pk500
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Re: Project Cars

Post by pk500 »

XXXIV wrote:I am a fan of racing games but at this point I am not going to get it at all. Unless there is a Zeppo TOCA league there is no point.

Might be the greatest game in history of the f***in world but Im too old for this s***. The clock she be ticking.
Too bad. You're missing out on a game that is a far better RACING experience than Forza 5.

Give us the rest of the weekend to f*ck with controller settings. I think we're all very close to finding one or two sets that will work for almost everyone's driving style. I'm basically down to deciding between my settings and Terry's settings. Nothing else is really close.

Combine your preferred controller setup with the Real assists setting, and this game is sublime.

More patches are coming from SMS, too. So the game will get even better.
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Re: Project Cars

Post by dbdynsty25 »

pk500 wrote:More patches are coming from SMS, too. So the game will get even better.
So that they can f*ck with your controller settings...thus this circle jerk of settings will continue indefinitely. Ugh.

I thought you of all people would not want to continue to controller jockey...find a decent setup and roll with it and just get used to it. This tweaking and tweaking, only to be f*cked by SMS in another week or two with the next patch is just a racket.
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Re: Project Cars

Post by pk500 »

dbdynsty25 wrote:
pk500 wrote:More patches are coming from SMS, too. So the game will get even better.
So that they can f*ck with your controller settings...thus this circle jerk of settings will continue indefinitely. Ugh.

I thought you of all people would not want to continue to controller jockey...find a decent setup and roll with it and just get used to it. This tweaking and tweaking, only to be f*cked by SMS in another week or two with the next patch is just a racket.
The next patch focuses more on graphics and AI tweaking. The grip model supposedly will be improved along with a minor controller tweak, but I think SMS is all but done with major controller overhauls.
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Re: Project Cars

Post by TCrouch »

I continue to dick with it because it's so close. I still don't get anything that feels like what I was running days ago, though. Most of the ones with higher filtering tends to make me feel like I'm racing on a streaming service, if that makes any sense. I input something into the controller, and it's just delayed enough to make me feel like I'm fighting the car constantly, playing catch-up.

At least with the current settings, I can still have fun with it. They need to adjust the contact physics, though. There's nothing worse than coasting into a corner behind somebody, BARELY TAPPING THEM, and suddenly they let go of the wheel and go straight, off the track, and you're glued to their bumper. That's insane.

When you have the AI % turned up, you have to get close to get a run off of the corner to pull alongside them. With that kind of zany contact going on, you have to back off too far, leading to horrible overtake attempts heading into the next corner, where they inevitably turn down in to you anyway because you really shouldn't be attempting a side by side pass getting into the corkscrew at Laguna Seca, for instance. But if I wasn't afraid of getting stuck on his bumper, I would have completed the pass halfway up the hill.

That's about the only thing that bugs me with the racing...even subtle contact with other cars seems exaggerated. But as a package, it's still awesome and what I tend to fire up first each night I sit down.
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Re: Project Cars

Post by pk500 »

TCrouch wrote:That's about the only thing that bugs me with the racing...even subtle contact with other cars seems exaggerated. But as a package, it's still awesome and what I tend to fire up first each night I sit down.
Co-signed. Project Cars is the only game I've played since the patch dropped last week.

I agree on the AI, too. Patch 1.4 is supposed to improve AI cars' behavior.
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Re: Project Cars

Post by grtwhtsk »

I've been playing a bit, and given that I normally suck at racing games, I suck at this as well. BUT, I am loving working hard to get better at this game.

I have tried a number of different controller settings and find myself really loving TC's.....thanks for those! Last night I was getting a bit obsessive though playing with the controller sensitivity option. I find myself doing much better keeping that number low. Finding my times have been best keeping it at 5 or 10 (with the rest of TC's posted settings).
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Re: Project Cars

Post by TCrouch »

Glad they helped...and yeah, the sensitivity affects how quickly the car changes direction with stick input. So if you can keep the filtering off (or really low) and just dial back sensitivity to get a stable car, that's the way to go. The alternative (turning up filtering) makes it sort of a lag-input and tougher to come to grips with.

I'm just glad that the settings do something different, and they're not all a bunch of things that feel the same. PK's set is perfect for somebody who drives very aggressively and attacks the corner. I even saw one guy who had 100% brake sensitivity, but he had ABS enabled, so they just hammered the brake trigger and got max stopping power. Some dude had a 25% dead zone with 100% sensitivity on steering--because they treat it like a digital switch. Full/off/full/off, like they're driving an old NES game on the steering controls.

At least they gave us the tools to create something close to what we want. Whether that's BETTER or not than Forza or something, where they pretty much said "you want this..." is up for debate. I think Forza pretty much nailed it and there's no reason to even try anything else, and time spent perfecting lap times can be spent adjusting to a car, not a control scheme.

But I find the camera settings in PCars incredibly awesome. The ability to throw 40+ cars out there on the grid and chase some down...the lighting, the overall EXPERIENCE of feeling like you're driving a race car...to be second to none, still.
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Re: Project Cars

Post by pk500 »

I keep switching back and forth between the set I posted and Terry's. Both feel somewhat different, but my best overall times in four-lap races usually are within one second of each other using both sets. Odd, but effective! :)

Terry's settings are effective for me because I'm trying to be smoother with my lines and inputs. But when I revert to my "caveman, chuck the car into the corner" technique, the set I posted is better.

Try Terry's set if you're a smooth driver. Try my set if you're ragged. :)

But I hope to get comfortable enough with being more tidy that I can use Terry's settings exclusively. One undeniable truth of Terry's settings: The steering precision is SUBLIME. Perfect.
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Re: Project Cars

Post by TCrouch »

I appreciate it, but I beg to differ :lol:

There's still a tiny bit of slop at mid speeds where the car jerks a little too much. I wish I knew how to solve that, but if I fix it, then I lose it at top speeds, or mid-corner adjustments get too difficult. Overall, I still keep coming back to it no matter what funky setting I use, but every once in a while I get into a car and track that I just can't handle.

The RUF GT3 around Brand's Hatch---I lost the ass end on that thing seemingly every corner entry. Not sure if it's the twitch turn in after a downshift or what. But then I'd take the Z4 and fly around, or the Audi in the same class.

So I think there's still some dependence on the type of vehicle you're driving, but I'm just figuring if some cars are tough to drive, then they're tough to drive. There are always others I can choose :lol:
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Re: Project Cars

Post by pk500 »

The RUF GT3 is the toughest GT3 car to drive, without question. The BMW Z4 and McLaren are the easiest.
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Re: Project Cars

Post by Gangrel »

So, I restarted my career to skip the karts. And the Caterham. Even with the AI at 50, I found both so tricky to drive that I couldn't get any offers for season 2 other than more karts.

So, started again, in Formula R. Wow, what a difference. I could actually race, without worrying about the car, and smoked the AI in the first race, and after bumping it back up to 70, finished 2nd after an ill advised move into the chicane at Oulton Island on the 2nd last lap. now THAT was fun!

I guess like real life, there's cars you like to drive, and cars you don't......


This was using PK's settings...... I may try Terry's sometime, but my driving style is a dog's breakfast and changes corner to corner, let alone from lap to lap. ;)
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Re: Project Cars

Post by pk500 »

Great news, Gang! Nice drive, dude.

I'm so close to controller nirvana. Terry's steering settings are without peer, but I need more controller filtering and slightly different input sensitivities. I think I will fuse his steering with my sensitivity and controller filtering.

Hopefully that will hit the center bull. I'm in the outer bull now. So damn close.
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Re: Project Cars

Post by pk500 »

After hours of testing, I've found the ideal controller setup for my driving style.

Drum roll, please ... It's a hybrid of mine and Terry's.

His steering, which is sublime, with my settings for everything else. Bliss.
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Re: Project Cars

Post by TCrouch »

We're on parallel test patterns, I swear.

This is what I've run without issues on everything from GT5 to LMP1 to Formula cars on XB1, and I'm done tweaking.

Steering DZ 0
Steering Sens 30
Throttle DZ 0
Throttle Sens 40
Brake DZ 0
Brake Sens 40
Clutch DZ 0
Clutch Sens 45
Speed Sens 75
Controller Filtering 0
FF 80
Input mode 3

If I go any higher on speed sensitivity, I can't make tight corners in almost any car. If I have lower steering sensitivity, same thing. Upping that to almost twice what I had before has allowed me to dial in my lines on everything I've tried.
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Re: Project Cars

Post by grtwhtsk »

Terry, did you leave the additional "advanced" options off as well?

Thanks again to you and Paul for tweaking the controller settings. Checking out the PCars forums was making my head spin. Easier to go to the resident pros here on my "home track" at DSP for the help.
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Re: Project Cars

Post by TCrouch »

Yep I left advanced off sorry.
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Re: Project Cars

Post by Gangrel »

I tried what PK did for a few minutes of practice, and I think he's right, the mix of your settings seems to feel really nice!

Now, aside from the bugs I have seen, my only other quibble so far is I wish I could turn the racing line off and on without going back out to the main menu, I like to have it on to quickly learn the track in practice, but then leave it on for the race,,,,,,, too lazy to exit out and go back into a race weekend.
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Re: Project Cars

Post by pk500 »

grtwhtsk wrote:Thanks again to you and Paul for tweaking the controller settings. Checking out the PCars forums was making my head spin. Easier to go to the resident pros here on my "home track" at DSP for the help.
Any time. Your neighborhood dorks always are ready to serve. :)
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Re: Project Cars

Post by pk500 »

I can see why you dig your new settings, Terry. They are DELUXE for those who use clean, tidy lines with full throttle at apex.

I hated your revised settings at first. Didn't mesh with me at all. But then I adapted my driving style to them and enjoyed them quite a bit. I was very consistent with them. But I may do a bit of tweaking to get better late corner entry steering response. Again, I'm much more of a "chuck it into the corner" driver who likes snappy steering response.

But I think I'm more consistent with your settings, which feel equally solid with open-wheel and GT cars.
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Re: Project Cars

Post by TCrouch »

Glad to hear it, Paul. I have to admit, I keep trying yours and I just cannot do anything with them. I zig zag back and forth and just can't do anything even remotely clean with them. But I broke out my wheel and compared the lap times running full-bore with the T300RS on PS4, vs. the Controller on PS4 and XB1, and my lap times were probably half a second faster with the wheel--but I could go much more aggressively at a course with the controller, if that makes any sense.

It's almost like I have better throttle and brake control with fingers and the small trigger distances than I do with my own feet. Apparently I have a habit of stomping the pedals. :oops:

I really kept going in and racing different cars on different tracks and didn't feel anything that went "ok need to tweak this", so I can't see changing anything with them unless a new patch drops that changes the behavior entirely.

If you can get used to how twitchy the car can be at low-to-medium speeds, you'll be sitting pretty. That's the only deficiency, IMO. But if you are as precise as possible at 100mph or slower, it shouldn't be uncontrollable. They're money in the sweepers and once you get the car up to speed, though.
pk500 wrote:Again, I'm much more of a "chuck it into the corner" driver who likes snappy steering response.
I know EXACTLY what you mean, with that one sentence. Because if I miss my corner entry by a single meter and have to try to dip it in late, I lose a ton of time, as the car takes far too long to settle and turn in with my settings. I definitely drive with a brake-a-bit, let-it-roll-to-the-apex, full-throttle-off approach. There's probably a good 30% of each corner where I'm just rolling the car with no pedal/trigger input, or very little throttle input just to get a little forward bite.
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Re: Project Cars

Post by pk500 »

TCrouch wrote: If you can get used to how twitchy the car can be at low-to-medium speeds, you'll be sitting pretty. That's the only deficiency, IMO. But if you are as precise as possible at 100mph or slower, it shouldn't be uncontrollable. They're money in the sweepers and once you get the car up to speed, though.
That's exactly my sensation even though our driving styles are different. A sign of a very good set.
pk500 wrote:Again, I'm much more of a "chuck it into the corner" driver who likes snappy steering response.
TCrouch wrote:I know EXACTLY what you mean, with that one sentence. Because if I miss my corner entry by a single meter and have to try to dip it in late, I lose a ton of time, as the car takes far too long to settle and turn in with my settings. I definitely drive with a brake-a-bit, let-it-roll-to-the-apex, full-throttle-off approach. There's probably a good 30% of each corner where I'm just rolling the car with no pedal/trigger input, or very little throttle input just to get a little forward bite.
Yep. I've found your settings require very subtle, light throttle and brake input. I like the challenge of changing my style to adapt to them and am enjoying them. It's a good exercise for me because I struggle with the "slow in, fast out" credo even with a controller set that I devise. Your settings are forcing me into a proper "slow in, fast out," which is nice.

Thanks again!
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Re: Project Cars

Post by pk500 »

I'm usually opposed to the nickel-and-dime DLC model, but the new Racing Icons car pack had me at hello last night. Bentley Continental GT3 car and the Bentley Speed 8 -- my favorite prototype of all time -- the BMW prototype from the late 90s and the Mercedes CLK late 1990s prototype (HOLY FLIP, Mark Webber and Peter Dumbreck!) in one pack, just in time for Le Mans?

SOLD! Only $3.49, too.

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Re: Project Cars

Post by GB_Simo »

pk500 wrote:...the Mercedes CLK late 1990s prototype (HOLY FLIP, Mark Webber and Peter Dumbreck!)
I see what you did there.

How's the Speed 8? I'm not big on car packs as a rule but the Speed 8 is something I could make an exception for if SMS have done it justice.
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Re: Project Cars

Post by pk500 »

GB_Simo wrote:
pk500 wrote:...the Mercedes CLK late 1990s prototype (HOLY FLIP, Mark Webber and Peter Dumbreck!)
I see what you did there.

How's the Speed 8? I'm not big on car packs as a rule but the Speed 8 is something I could make an exception for if SMS have done it justice.
The Speed 8 gives me wood. Great sound. Handles very well, as you would expect. Driving closed-top modern prototypes increases my respect for their drivers even more. The visibility is limited, to say the least.

I also got the other DLC car pack that includes the BMW M1 ProCar. What a wonderfully balanced machine right out of the box.

Project Cars is becoming a cornucopia of racing riches for me. As much as I dig Formula C, Formula Gulf 1000 and Formula Rookie open-wheel cars, I can't get enough of racing GT3 and GT4 cars, especially GT3. Fantastic action and very fun cars to drive -- especially with Real assists -- that remind me of all the series I dig these days -- TUDOR, WEC, Blancpain GT.
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Re: Project Cars

Post by TCrouch »

GT3 is what I spend most of my time in. I love, love, LOVE those cars.
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