Thank you for your ps4 impressions. I'll pick it up on ps4 then. Glad I kept it around.cfiore wrote:I've got the PS4 version and there are not the same control issues as on the XBone. Especially when you find a really good set of settings. I can't post them cause I am at work and can't remember them but PuntNL in the PS4 Technical support section of the Project Cars official forum posted some settings. I have been using them with my kart career and find them to be very good. I think the thread is called "DS controller settings & solutions" or something to that affect. I should add, I have tried 5 or 6 other sets and so far for me PuntNL's are very driveable on the kart tracks I have driven. What I don't know yet and need to try is how they are on a track with a fairly long straight where you can get up to a decent speed and see if I get the straight line wobble.Inuyasha wrote:anyone have impressions then of the PS4 version? Same control issues like PK is describing for the XBO?
On the whole I am thoroughly enjoying the game. Even with just the game pad. With a wheel I would imagine it is truly amazing. For the first time in a long time I find myself thinking about the game and wanting to get home and find time to race. Loving the racing. While the ai is frenzied at the start of a race it isn't all the time. Kind of reminds me of how the start of some f1 races is chaotic and others everyone gets through the first turn fine. The customizability is amazing. I think when they get the couple niggling bugs worked out (pit bug and ai in the rain for example) it will really be amazing.
Project Cars
Moderators: Bill_Abner, ScoopBrady
Re: Project Cars
Re: Project Cars
I'm not sure why you are getting it it after your reaction to Forza 5. Maybe I'm wrong, but this is pretty much in the same wheelhouse. I think it will be a great game, and might even be o the XB1 if they can fix it, but it seems the opposite of what you've said you like in a racer. The main reason I was holding off until it drops in price is that it was going to be so similar to Forza 5. If anything, it seems to be a deeper sim.Inuyasha wrote:Thank you for your ps4 impressions. I'll pick it up on ps4 then. Glad I kept it around.cfiore wrote:I've got the PS4 version and there are not the same control issues as on the XBone. Especially when you find a really good set of settings. I can't post them cause I am at work and can't remember them but PuntNL in the PS4 Technical support section of the Project Cars official forum posted some settings. I have been using them with my kart career and find them to be very good. I think the thread is called "DS controller settings & solutions" or something to that affect. I should add, I have tried 5 or 6 other sets and so far for me PuntNL's are very driveable on the kart tracks I have driven. What I don't know yet and need to try is how they are on a track with a fairly long straight where you can get up to a decent speed and see if I get the straight line wobble.Inuyasha wrote:anyone have impressions then of the PS4 version? Same control issues like PK is describing for the XBO?
On the whole I am thoroughly enjoying the game. Even with just the game pad. With a wheel I would imagine it is truly amazing. For the first time in a long time I find myself thinking about the game and wanting to get home and find time to race. Loving the racing. While the ai is frenzied at the start of a race it isn't all the time. Kind of reminds me of how the start of some f1 races is chaotic and others everyone gets through the first turn fine. The customizability is amazing. I think when they get the couple niggling bugs worked out (pit bug and ai in the rain for example) it will really be amazing.
XBL Gamertag: JayhawkerStL
Re: Project Cars
Agreed 100% with everything Paul has stated here. It is not any better for those of us with Thrustmaster TX Steering Wheels either. This seems to definitely be a case of the Xbox One version being a complete after thought. I know the SMS team is getting slammed, but the most annoying thing is that there is no feedback from the SMS development team acknowledging this as an issue.pk500 wrote:My advice about Project Cars is simple after my first night with this game: If you are an Xbox One owner, do NOT think of buying this game until it's patched. It's complete rubbish.
I have tried every Xbox One controller configuration fix described in this thread, and they all SUCK like the love child of Shark and Dyson vacuums.
The control of Project Cars -- at least with an Xbox One controller -- is HORRID. Unpredictable, with huge dead zones that vary by car, even with Ian Bell's suggested fix of setting steering sensitivity to zero. The weighty feel of the cars that DB and other described for the PC game is missing in the Xbox game. The grip model is awful. Force feedback is bad. The lack of tire sound is inexcusable. The graphics are nice but not as good as Forza 5, a game that's nearly 2 years old.
Every bit of frustration that Adam described in his threads is true. And there's no excuse for the endless tweaking needed to get even a serviceable controller setup on the Xbox One. One of the reasons people prefer console racing over PC racing is the plug-and-play nature of the controls. Hours of fiddling shouldn't be needed. The basic controller setup should work, with options available to tailor the controls to individual tastes.
Slightly Mad simply f*cked up the Xbox One version of this game. It's bad. Quite bad. This feels like budget bin software. I'm struggling to think the last time I was this disappointed in a launch day title for which I had such great anticipation and expectation for any system.
I'm not trading in Project Cars yet. I will give Slightly Mad a chance to patch the controller issues, for starters. I will fiddle to try to find a good controller setup, just like my rFactor and GPL days of PC racing. The game has a ton of potential for petrol heads like me. I like the car and track variety. I appreciate that Slightly Mad is trying to create a challenging sim for consoles.
But if Project Cars for the Xbox One was a current F1 team, it would be Marussia. This game is stuck at the back of the virtual grid, at least for now on the Xbox One.
Massive disappointment.
I had no idea the Xbox One version was in this state, otherwise I would have given warnings at least in PMs. I hope I did not lead anyone the wrong way. I do think they will get this fixed, but some things like the sub-par graphics, I doubt will be fixable. It is really annoying that it is like this, especially after so many delays. I wish I could get my PC version working so that I could compare them directly with my same steering controller, but from everything I remember about the PC version, it was not the lack of feel/FFB mess that it is on the Xbox One. Many, many posts in the Project Cars forums of people with the same experience. I still did have some enjoyable moments in career mode racing karts, even with the bad steering, so I would imagine a good game could be had once they have a fix.
I think what folks would really like is some acknowledgement from SMS that they are looking into it. I know of three folks that have the Thrustmaster TX wheel and have Project Cars on both the XB1 and the PC. They have repeatedly exclaimed that Project Cars with the TX on the PC was excellent while on the XB1 it was not only different, it felt completely broken
For me, I can only compare it to the FFB of a similar game, Forza Motorsport 5. FM5 wins easily since it is easier to setup, and the FFB is sufficient enough that at all times I know what the car is doing. If something happens, I know what it was, and how I should correct it on the next lap. I can feel the strain of the car when its driven on the edge.
With Project Cars, it has been a crapshoot. After two days of tweaking, I still don't have FFB giving me anything useful about how the car is behaving.
I would like to thank all the XRA folks and other racing fans that have posed numerous settings and suggestions. Since we do have numerous settings we can tweak we can at least Band-Aid the issue for the time being. But it should be noted with emphasis that something is wrong and it should be addressed sooner rather than later.
Unfortunately, the Xbox One Wheel settings and FFB are just as bad and inconsistent as the controllers. See threads below:TCrouch wrote:I sat for an hour last night fiddling with controls, adjusting speed sensitivity and controller smoothing and all sorts of stuff before just throwing in the towel. PK is 100% right--on XB1, it's rubbish in its current state. I can't even understand how it was shipped in this condition, unless everybody playing it was using a wheel.
Yeah No its not right. I have it on PC and X1 and it is not right on X1. The feeling on PC is lightyears ahead of what it is on Xbox. And 'Tweaking' should be exactlty that, not having to change 30 settings in your FFB options to get it to work. Your right, some people have different ides of what FFB is, which is why this thread is getting bogged down because people in the Xbox thread dont know what the PC FFB feels like. Or like I said before, they have a game with TERRIBLE FFB as their benchmark. Ch1ps n Queso and myself BOTH have this on both platforms and are in 100% agreement something is wrong.
Just to reiterate to SMS people watching this. Those settings and any other settings I try are not the same as playing with default FFB on PC. I don't feel the car getting away from me. It doesn't feel natural. It's something while we wait but it's not the experience we deserve. We should not have to tweak and tweak and tweak to get the lack of FFB to our desired preference.
Aldo Zampatti can call this a feature, I call it a bug. A feature is being able to take the out of the box FFB and make some changes to suit our driving style and preference. Blindly throwing settings at the wall is not a feature.
Re: Project Cars
Ya I'm more arcade racer but I'm willing to try sim. Game looks like great quality and it's new would like to try.
- GB_Simo
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Re: Project Cars
Don, you've always been clear that your thoughts were based around the PC version, so don't sweat it. I'd very much hoped that I'd missed something when giving my XB1 impressions but now there's you, Terry and Paul giving thoughts in line with mine, it looks like it really is broken at present.
My biggest success with the XB1 edition has been selling it today for only slightly less than I paid for it, but I was lucky to do that - a store in town is selling it for far more than my pre-order cost, so they could offer me something I was happy with and still have their mark-up. On Amazon, where I had a years-old selling account and thought I'd give it a shot, the XB1 version is being torn to bits in user reviews and I couldn't get a bite.
Over on PC, I had a race at Snetterton with 90% AI, qualifying 18th out of 20 and coming through to 4th over 10 laps. I qualified so low because I've never driven the new layout at Snett (it's vastly different from the one in old ToCA games) and raced so well because the AI was good enough in the corners I didn't know to teach me a few bits. In saying that, they were too slow through the first corner and took a line entirely of their own invention through turn 5. There are a few other turns here and there, Old Hairpin at Donington being the example that sticks in my mind, where the AI are appreciably slower than you'll be, which is very jarring because they currently seem very well paced in the vast majority of cases.
I'll get round to setting the G25 up at some point but using a pad, I'd agree with James that these cars aren't as difficult to drive as their equivalents in Assetto Corsa. I don't necessarily think that's a bad thing - sometimes it's nice just to go racing without feeling like offering a sacrifice to the Gods of grip every time you turn the steering wheel - but it's certainly a thing. The barriers to entry here are not anything like as high as in iRacing, rFactor or AC.
My biggest success with the XB1 edition has been selling it today for only slightly less than I paid for it, but I was lucky to do that - a store in town is selling it for far more than my pre-order cost, so they could offer me something I was happy with and still have their mark-up. On Amazon, where I had a years-old selling account and thought I'd give it a shot, the XB1 version is being torn to bits in user reviews and I couldn't get a bite.
Over on PC, I had a race at Snetterton with 90% AI, qualifying 18th out of 20 and coming through to 4th over 10 laps. I qualified so low because I've never driven the new layout at Snett (it's vastly different from the one in old ToCA games) and raced so well because the AI was good enough in the corners I didn't know to teach me a few bits. In saying that, they were too slow through the first corner and took a line entirely of their own invention through turn 5. There are a few other turns here and there, Old Hairpin at Donington being the example that sticks in my mind, where the AI are appreciably slower than you'll be, which is very jarring because they currently seem very well paced in the vast majority of cases.
I'll get round to setting the G25 up at some point but using a pad, I'd agree with James that these cars aren't as difficult to drive as their equivalents in Assetto Corsa. I don't necessarily think that's a bad thing - sometimes it's nice just to go racing without feeling like offering a sacrifice to the Gods of grip every time you turn the steering wheel - but it's certainly a thing. The barriers to entry here are not anything like as high as in iRacing, rFactor or AC.
XBox Live and PSN Gamertag: theycallhimsim
- dbdynsty25
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Re: Project Cars
As much as I like this game on the PC w/ my gamepad...I decided to grab a Thrustmaster TX today since they had them in stock at my local Frys. They price match Amazon products and just so happens today, Amazon got a shipment in of TXs @ $293 instead of Fry's list price of $399. So I went and grabbed one at lunch to replace my aging Logitech Momo (it's a good 10 years old now). Compatibility w/ the XB1 for Forza 5 was important so I had to go w/ the Thrustmaster. I really want the real clutch and gearbox...so maybe later. But that would also require a gaming chair. LOL. This is getting expensive.
Once they have all of the XB1 stuff patched I'll grab a copy, but for now, the PC version is where it's at. Damn I feel for you guys. So much potential in this game.
Once they have all of the XB1 stuff patched I'll grab a copy, but for now, the PC version is where it's at. Damn I feel for you guys. So much potential in this game.
Re: Project Cars
That is a great price for that wheel. You will love it and the fact that you can add pedals, shifters, new wheels (F1, GT, etc.) is a plus, although mine is still stock. It is great for both Forza 5 and Forza Horizon 2. Hopefully it will eventually be great for Project Cars. My poor man's cockpit setup for the Xbox one is relatively cheap and easy to setup and store.dbdynsty25 wrote:As much as I like this game on the PC w/ my gamepad...I decided to grab a Thrustmaster TX today since they had them in stock at my local Frys. They price match Amazon products and just so happens today, Amazon got a shipment in of TXs @ $293 instead of Fry's list price of $399. So I went and grabbed one at lunch to replace my aging Logitech Momo (it's a good 10 years old now). Compatibility w/ the XB1 for Forza 5 was important so I had to go w/ the Thrustmaster. I really want the real clutch and gearbox...so maybe later. But that would also require a gaming chair. LOL. This is getting expensive.
Once they have all of the XB1 stuff patched I'll grab a copy, but for now, the PC version is where it's at. Damn I feel for you guys. So much potential in this game.
ikea POÄNG Chair - $69.99
http://www.ikea.com/us/en/catalog/products/S79825193/
Wheel Stand Pro for Thrustmaster T300RS and TX Racing Wheel - $179
http://www.wheelstandpro.com/products/w ... -deluxe-v2

ikea SVARTÅSEN - $21.99
http://www.ikea.com/us/en/catalog/products/40242177/
- dbdynsty25
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Re: Project Cars
I've been looking at the stands, that's for sure. I need to find a way to play in the living room and not only the office. For now, I'll just be playing Project Cars on the PC, so it works fine on my desk (at least my Momo did). I definitely want to grab the pedals and stick...so cool. But damn, now we're getting up near 800 bucks for the whole setup. Eeesh.
Re: Project Cars
Man, I'm glad I waited to read impressions before pulling the trigger on the Xbox. I would love a serious racer, but don't want to pony up $400 for a wheel to play it with...... and even then it sounds like wheel people are screwed on Xbox anyway!
I'll wait and see if the patch fixes things.......
I'll wait and see if the patch fixes things.......
gamertag: Ace EZ
Once a Dragon, a Dragon for life!
Once a Dragon, a Dragon for life!
Re: Project Cars
Same here.Gangrel wrote:Man, I'm glad I waited to read impressions before pulling the trigger on the Xbox.
- Jimmydeicide
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Re: Project Cars
Whats the refund policy for Digital downloaded games if this doesn't get fixed? what a disappointment this is.
Good job i have play offs and champions league to watch as i don't want to tinker with any of those settings.
Don't want to suggest they pulled the wool over our eyes on xbox but this may be a last straw for me and with these games, there just isn't enough payoff with all the s*** you got to wade thru to get a decent experience any more.
Good job i have play offs and champions league to watch as i don't want to tinker with any of those settings.
Don't want to suggest they pulled the wool over our eyes on xbox but this may be a last straw for me and with these games, there just isn't enough payoff with all the s*** you got to wade thru to get a decent experience any more.
Re: Project Cars
That's what I'd like to know. Especially for a dude like me where I do have a choice of consoles but picked the X1 last minute because of DSP. Unless it's a DLC I am not buying digital anytime soon.Jimmydeicide wrote:Whats the refund policy for Digital downloaded games if this doesn't get fixed? what a disappointment this is.
- dbdynsty25
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Re: Project Cars
That's exactly why I don't buy digital for games that I don't KNOW I'll love. Not worth the risk.10spro wrote:That's what I'd like to know. Especially for a dude like me where I do have a choice of consoles but picked the X1 last minute because of DSP. Unless it's a DLC I am not buying digital anytime soon.Jimmydeicide wrote:Whats the refund policy for Digital downloaded games if this doesn't get fixed? what a disappointment this is.
Oh yeah...I just bought that wheel stand you linked Don. LOL...I'm obsessed now.
Re: Project Cars
Wow..... 31 page thread on the Xbox controller issues.......
The one benefit to having a kid is less incentive to grab games fast, since i barely get to play them anyway!
I do hope they get it sorted though. I would love an actual racer on the Xbox..... Forza is nice, but my heart is always in circut racing with full race weekends, so I can have practice time, etc. and not need to cheat with racing line gimmicks because i can't remember the track for a 3 lap blast,
Isn't F1 coming out on Xbox in the coming months?
The one benefit to having a kid is less incentive to grab games fast, since i barely get to play them anyway!
I do hope they get it sorted though. I would love an actual racer on the Xbox..... Forza is nice, but my heart is always in circut racing with full race weekends, so I can have practice time, etc. and not need to cheat with racing line gimmicks because i can't remember the track for a 3 lap blast,
Isn't F1 coming out on Xbox in the coming months?
gamertag: Ace EZ
Once a Dragon, a Dragon for life!
Once a Dragon, a Dragon for life!
Re: Project Cars
You can always turn the race line off.
Really sux that these guys blew it so badly.

Really sux that these guys blew it so badly.
- Jimmydeicide
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Re: Project Cars
This was a shoe in... or so i thought
Maybe the 2nd time only I've pre ordered a game.
Damn you digital download for being so convenient.

Maybe the 2nd time only I've pre ordered a game.
Damn you digital download for being so convenient.
Re: Project Cars
Yes, I could, but what I mean is on Forza, races are so short, with no practice, and my memory is that of a squirrel..... so my only hope of remembering a track (except for maybe Laguna Seca!) is a sim that lets me practice mucho before I attempt a race.XXXIV wrote:You can always turn the race line off.![]()
Really sux that these guys blew it so badly.
I am curious how the Xbox version ended up this way. Someone changed some code after it was finalized..... or the "testers" that they hired to test were all 4 year olds, based on how bad it seems in the forums over there and from what you guys are saying.
Heck. in one post the moderator was telling people to plug their USB cable in to "reduce lag"...... grasping at straws?
gamertag: Ace EZ
Once a Dragon, a Dragon for life!
Once a Dragon, a Dragon for life!
Re: Project Cars
I wish I had answers....Im looking forward to Forza 6. 

- Jimmydeicide
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Re: Project Cars
Here's the thing from what i gathered. It was never tested on regular xboxs just the dev kits that they have which i presume if the case its the same for every developer plus xbox tests it also but obviously they dont have any serious gamers testing this s*** .
So what is this "its been sent to microsoft pending verification , its out of our hands" well its the Organ Monkey is having a cigarette break so he will get to it after his 6 ciggys have gone out.
So what is this "its been sent to microsoft pending verification , its out of our hands" well its the Organ Monkey is having a cigarette break so he will get to it after his 6 ciggys have gone out.
Re: Project Cars
Thanks Jimmy. Great way to go to bed.Jimmydeicide wrote: well its the Organ Monkey is having a cigarette break so he will get to it after his 6 ciggys have gone out.


Re: Project Cars
I know what you mean, although this latest season Chaps has been running has really made a difference. Not only do I learn the tracks, but you with multiple classes, I am also stating to pick-up on the nuances of different cars in relation to whaTI know is coming up. It's been a lot of fun.Gangrel wrote:Yes, I could, but what I mean is on Forza, races are so short, with no practice, and my memory is that of a squirrel..... so my only hope of remembering a track (except for maybe Laguna Seca!) is a sim that lets me practice mucho before I attempt a race.XXXIV wrote:You can always turn the race line off.![]()
Really sux that these guys blew it so badly.
I was looking forward to what cars was going to offer, but honestly, the three lap blast fits my schedule. I'm all-in with Forza 6 at this point, and will get this if it hits a bargain bin, or the fix comes in and the impressions are overwhelming.
XBL Gamertag: JayhawkerStL
Re: Project Cars
So dsp group think has determined the game a dud because it sucks on xbox one? Is that fair since people on the other console are thoughourly enjoying it.
Xb has forza to always fall back on so if the game cannot be fixed on the 1, no big loss. But on ps4, it's the #1 racer by default since there's nothing else other than dc.
Any info on a demo for the game?
Xb has forza to always fall back on so if the game cannot be fixed on the 1, no big loss. But on ps4, it's the #1 racer by default since there's nothing else other than dc.
Any info on a demo for the game?
- dbdynsty25
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Re: Project Cars
This statement is ridiculous...even for you.Inuyasha wrote:So dsp group think has determined the game a dud because it sucks on xbox one? Is that fair since people on the other console are thoughourly enjoying it.
When the XB is the go-to console for the vast majority of the board, of course the outspoken few are going to crush a game that is a piece of sh*t on said console. There have been a few of us signing the game's praises on other platforms. Meaning there is at least potential for that to happen on the XB1 as well. It's just not the case right now and it is highly beneficial to a lot of people to read from multiple people that the game sucks on the XB1 in it's current state. Saves people money. Like YOU, who went out and got the PS4 version after reading on the board that the XB1 version was sh*t. Soooo yeah...it's fair as f*ck.
- Jimmydeicide
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Re: Project Cars
Its a multi platform game, meaning same game on all platforms not a racing game on pc and ps4 and a weather simulation on xbox.
All One owners want is the same experience as pc and ps4 is getting . I think that is fair.
To say i have Forza to fall back on is pathetic. How does Forza come into this?? Because you can drive it with a gamepad? Or that it has a needless unskippable cut scene with every button press and takes 20 minutes to get to a menu?
All One owners want is the same experience as pc and ps4 is getting . I think that is fair.
To say i have Forza to fall back on is pathetic. How does Forza come into this?? Because you can drive it with a gamepad? Or that it has a needless unskippable cut scene with every button press and takes 20 minutes to get to a menu?
Re: Project Cars
If I only own a DVD player and a movie comes out that works fine on Blue Ray but the DVD version is effed up somehow, then yes, that movie is a dud to me.
I think even my 2 year old gets that concept?
I think even my 2 year old gets that concept?
gamertag: Ace EZ
Once a Dragon, a Dragon for life!
Once a Dragon, a Dragon for life!