HB Studios Next-Gen golf game: The Golf Club

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J_Cauthen
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Re: HB Studios Next-Gen golf game: The Golf Club

Post by J_Cauthen »

Leadfoot5 wrote:
J_Cauthen wrote:Here's the official blog which describes how the wind works in TGC. http://thegolfclubgame.com/2014/07/27/d ... obal-wind/
Thanks for the link. They still don't address why we should be ok as players not having an option for the same wind conditions round to round in a multiplayer tournament.
There's been a steady drumbeat for what you (and I) are wanting in this regard. Here's just one example of several I've seen where HBS has conceded that they are planning to eventually allow user setting of the wind conditions for each round of a tournament.

Question: How do I create the wind?

Answer: You can not. Currently there is no control over the wind in the game. This may change in the GNCD, for testing purposes, and for Tours and Tournaments in the future.

My prediction, it will come for tours and tournaments... they've seen how big the demand is for it.
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Re: HB Studios Next-Gen golf game: The Golf Club

Post by J_Cauthen »

greggsand wrote:Im dying to jump in board with this game but I've seen enough Xb1 patch hope to make me wait. I know I'll hear about it here ASAP. I'll be on these tourneys once the patch drops.
Smart move... I wish I'd had enough patience to be able to hold off on the XB1 purchase until I'd heard how much it was crippled out of the gate. At least there's enough here to see where it has a shot with a little bit of TLC. There's an inexplicable level of integration that's present in the XB1 version that'just beckoning to be fully realized. This patch could push it over the threshold of relevance, IMHO. :wink:
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Re: HB Studios Next-Gen golf game: The Golf Club

Post by J_Cauthen »

dbdynsty25 wrote:Well this game still sucks ass around the green.
Can't argue with you there man... the pitching game is from another universe! There's just no feel in the swing interface for pitching. I have to turn it into a lawn darts, sub-game to get anywhere with the 16 to 40 yard pitch shots. The pitch shots between 40 and 75 yards still feel too mechanized yet they are easier to set down in the desired range than those in the 16 to 40 yard range. :?
It's shocking how good it is everywhere else but as soon as you have to meter your swing <100% you're screwed.
Yep, your only option here (or least mine) is to loft the club and still swing away 100%. It feels a bit kludgy to me to have to do that to the degree I do.
Pair that with the still wonky green friction roll and it's downright maddening sometimes. So much potential and so much frustration.
Wow... you've hit all the lowlights of this game in a couple of sentences! :) You're right though, the way the ball takes off and seemingly accelerates though greens, all too many times, can be maddening. I've lost count of how many times the ball has trickled through the green, and the fringe, and come to rest on the collar between the fringe and the light rough :roll: I have visions of Jack Nicklaus taking a 5-wood and putting the ball with it when placed in that predicament :D I've got the ear of their physics guy and I'm not going to let up on this issue. It's a serious blemish on a game that does so many other things right in the physics department.
Still looking forward to pulling up the rear on the ps4 tour though.
There's still a lot of fun to be had with what's there as long as you can sort of hold your nose to the pitching, to a lesser degree the chipping, and to the hotter 'n dammit approach shots to greens. No word on the release of the PS4 patch to Sony yet, but don't expect any of the issues you've described to be addressed with it. I think you'll see some treatment of them in update 1 in late October though.
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Re: HB Studios Next-Gen golf game: The Golf Club

Post by Leadfoot5 »

All that said (and I agree with it all), the putting is the best that's ever been done. I marvel at how intuitive both short and long putts are in this game.
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Re: HB Studios Next-Gen golf game: The Golf Club

Post by DivotMaker »

Leadfoot5 wrote:All that said (and I agree with it all), the putting is the best that's ever been done. I marvel at how intuitive both short and long putts are in this game.
+1^^^^^
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Re: HB Studios Next-Gen golf game: The Golf Club

Post by J_Cauthen »

Leadfoot5 wrote:All that said (and I agree with it all), the putting is the best that's ever been done. I marvel at how intuitive both short and long putts are in this game.
So true, and if you think it's good now; just wait until you see how much better you'll be able to experience the putting in Update (not patch) #1... [bites tongue]. I wish I could say more about this, but I'm having to wait until I'm given the nod... suffice it to say that the game is moving in the right direction :)
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Re: HB Studios Next-Gen golf game: The Golf Club

Post by J_Cauthen »

This tour tournament event #1 has me really confused right now. I'm ready to play round 4 of the Vermont CC tournament, yet there's no one else showing on the leaderboard. It won't let me add a ghost player because it finds none. Aren't some of you getting ghost players 'auto-added' to your round? Furthermore, are you able to manually remove and add players to your tournament round?
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Re: HB Studios Next-Gen golf game: The Golf Club

Post by Leadfoot5 »

J_Cauthen wrote:This tour tournament event #1 has me really confused right now. I'm ready to play round 4 of the Vermont CC tournament, yet there's no one else showing on the leaderboard. It won't let me add a ghost player because it finds none. Aren't some of you getting ghost players 'auto-added' to your round? Furthermore, are you able to manually remove and add players to your tournament round?
I only had ghosts available in rounds 1-2 of the first course. In rounds 3-4 I was alone, but I assumed it was because I was the first to play those rounds? I think I finished +9 after completing the first 4 rounds last night, so I should be there....
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Re: HB Studios Next-Gen golf game: The Golf Club

Post by 10spro »

I finished round four last night so my sorry +25 or whatever GT should show as ghost. Will resume play over the weekend.
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Re: HB Studios Next-Gen golf game: The Golf Club

Post by DivotMaker »

Leadfoot5 wrote:I only had ghosts available in rounds 1-2 of the first course. In rounds 3-4 I was alone, but I assumed it was because I was the first to play those rounds? I think I finished +9 after completing the first 4 rounds last night, so I should be there....
Ditto.....
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Re: HB Studios Next-Gen golf game: The Golf Club

Post by J_Cauthen »

DivotMaker wrote:
Leadfoot5 wrote:I only had ghosts available in rounds 1-2 of the first course. In rounds 3-4 I was alone, but I assumed it was because I was the first to play those rounds? I think I finished +9 after completing the first 4 rounds last night, so I should be there....
Ditto.....
I finally got to see other tournament scores after the second hole of round 4 of the Vermont CC tournament. I think Tim was actually playing his final round a couple of holes ahead of me, but the game wouldn't recognize that he was in game and wouldn't display his score status on the upper left screen. It also wouldn't let me add him as a live player, even though he was a couple of holes ahead of me. Maybe it won't let you add live players who aren't on your hole in a tournament round?

I had no clue as to where Tim stood on the leaderboard, but as it turns out, the 14' birdie putt that I left 3" short of the hole on the 72nd hole would have put me in first place 8O . After all the ups and downs... we tied at -1 for the tournament. I birdied the infamous #6 today after hitting three wood from the tee and cutting off the dogleg. The ball set down at the front of the green, bounced twice, and then rolled... and rolled... and rolled off the back of the green into the light rough. I cozied up a chip shot to three feet and made the birdie.

Oh, and James, I went to the first tee at Swindon Downs and saw that I had you available as a ghost player for round 1 there. It will be so cool to have a ghost player to play a tournament round with. I'm going to go enable turn-based play so I can go to school on your play and let you show me some lines :D 8)

Oh, and HBS confirmed today that the PS4 patch they're submitting tomorrow or Friday to Sony, will fix the problems we're seeing with tournament play, leaderboards, and scoring, at least that's what they say :wink:
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Re: HB Studios Next-Gen golf game: The Golf Club

Post by DChaps »

So with this tour, is it going to score points from one tournament to the next, and then give an overall winner?
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Re: HB Studios Next-Gen golf game: The Golf Club

Post by DivotMaker »

Just played round 1 at Swindon in 14 MPH winds. The wind in this game is flat out horrible. Had a number of shots that came up way short into the 14 MPH wind clubbing up 3-4 clubs. That makes ZERO sense. Drives ending up in deep rough when aimed all the way across the fairway at least 60-80 yards of compensation. The rest of the game is okay, but I see all sorts of niggling little things that drive me nuts. When loading up your backswing for a long putt and the ball goes half the intended distance. That is messed up.

At the end of the day, I would like this game alot more if the damn wind played like what the onscreen indicator says. If it says 14 MPH wind, then if hitting into it, I should be able to club up a couple of clubs and still hit my target. If it is more wind than that, TELL ME. I should not have to aim 60-80 yards opposite of the wind direction to hit a freaking fairway.....

/Rant over.
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Re: HB Studios Next-Gen golf game: The Golf Club

Post by J_Cauthen »

DChaps wrote:So with this tour, is it going to score points from one tournament to the next, and then give an overall winner?
I'm not sure what it will do in this regard... haven't gotten that far with one yet. I hope it will give an overall standing when it's done. BTW, when I went back to play my first round at Swindon Downs last night, 10spro's ghost was no longer available for me to play with. It did show his and Tim's scores as the round progressed though.... I really hope the patch indeed fixes stuff like this.
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Re: HB Studios Next-Gen golf game: The Golf Club

Post by DivotMaker »

http://www.hb-studios.com/forum/index.php?topic=6430.0

http://www.tgctours.com/

Interesting....wonder if we can play multiple tours at one time....I signed up for the hell of it....Q-School doesn't start til December 1.....
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Re: HB Studios Next-Gen golf game: The Golf Club

Post by Leadfoot5 »

DivotMaker wrote:http://www.hb-studios.com/forum/index.php?topic=6430.0

http://www.tgctours.com/

Interesting....wonder if we can play multiple tours at one time....I signed up for the hell of it....Q-School doesn't start til December 1.....
Very interesting... I signed up as well...
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Re: HB Studios Next-Gen golf game: The Golf Club

Post by DivotMaker »

Good news for PS4 users....

http://thegolfclubgame.com/2014/09/18/p ... tted-sony/

Today the patch for the PlayStation 4 version of The Golf Club was submitted to Sony. It should be through the submission process within 10 working days and then it will be up to Sony when it is made available. Next on the schedule is a quick update for the PC version to ensure that it is up to date with the consoles and then it will be the first update which will be across all platforms in, hopefully, mid-October.

Here’s what is in this PS4 update:
  • Extensive Network Interfacing Improvements
    Improving speed when connecting to servers and stopping time outs
    Several Memory Leak IssuesImproved stability
    Improved frame rate
    Fixed crash that could occur if the user stayed on the main menu for an extended period of time.
    Improved Performance
    Optimisations, to improve frame rate
    Turn Based Multi-Player
    Sped up, so users are now not waiting 10 seconds between shots
    Fixed multiple issues where it would sometimes get stuck mid round
    Greg Norman Course Designer
    A couple of low frequency crash bugs fixed
    Fixed issue with Carousel menu sometimes not showing the correct state, and improved flow going back and forward
    Links theme fixed so heavy rough wasn’t thought of as water
    Tours and Tournament Flow changes
    Fixed multiple issues with the flow that was causing issues with restarting a tour
    Pop up implemented on Network fail requests
    Allow advance through tour cards
    Animation
    Fixed a hard lock on female, left handed animation
    Fixed a couple of animation transitions
    Physics
    Fixed spin decay bug that resulted in crazy behavior when the ball hit the pin. Added a cup physics material
    Fixed Tap in issue with Putts
    Audio
    FMod Thread affinity fix
    Streamed audio optimised, so not to cause the odd frame rate issue
    Achievements
    Fix for Lucky Number 7 Achievement (Broken when hitting water, and added test for at or above par as-per description)
    Front End/Minor Fixes
    Replay bug, where ball would sometimes not always do what it did in the actual shot
    Fixed issue where putting details would be hidden behind players heads
    The ‘Auto Add Friends’ option in GameSettings will now work.
    The in-game scorecard will resize to fit the longest name.
    Improved the quality of the filters on the Select Rivals screen.
    Fix the disappearing of the scorecard title text when displaying the screen for a while.
    Removed the time and date on the message center (Unity didn’t support System Clock)
    Fix the inconsistent displaying of the message center on various screens.
    Remove unneeded texts on course detail screen during offline mode
    Fix the issue Player edit screen becomes too dark to see the player when the background course is in evening
    Fix up the flag marker for left handed mode
    Fix the longest hole out displaying number when user did not sink any from the green.
    Increased the limit for the length of the list when fetching data from database, so select course/tour/ and create course lists display correct number for certain filters
    Username Truncations issues
    Fixed scorecard and overview yardage discrepancy’s
    Fixed scorecard color issue when in tours.
    Fixed scout camera positioning issues
    Various statistical / telemetry fixes.
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Re: HB Studios Next-Gen golf game: The Golf Club

Post by DChaps »

DivotMaker wrote:http://www.hb-studios.com/forum/index.php?topic=6430.0

http://www.tgctours.com/

Interesting....wonder if we can play multiple tours at one time....I signed up for the hell of it....Q-School doesn't start til December 1.....
Looks cool, but I am wondering how long that site will last refering to the PGA Tour, Web.com Tour, and FedEx Cup. The PGA and EA do a pretty good job of protecting their trademarks, copyrights, and exclusive agreements. I would think with EA PGA Tour coming in 2015 this site would do best to come up with some fictional tour names and references, even if they are trying to recreate the real thing. Very cool idea though.
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Re: HB Studios Next-Gen golf game: The Golf Club

Post by DivotMaker »

DChaps wrote:
DivotMaker wrote:http://www.hb-studios.com/forum/index.php?topic=6430.0

http://www.tgctours.com/

Interesting....wonder if we can play multiple tours at one time....I signed up for the hell of it....Q-School doesn't start til December 1.....
Looks cool, but I am wondering how long that site will last refering to the PGA Tour, Web.com Tour, and FedEx Cup. The PGA and EA do a pretty good job of protecting their trademarks, copyrights, and exclusive agreements. I would think with EA PGA Tour coming in 2015 this site would do best to come up with some fictional tour names and references, even if they are trying to recreate the real thing. Very cool idea though.
Good points....
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Re: HB Studios Next-Gen golf game: The Golf Club

Post by J_Cauthen »

DivotMaker wrote:Just played round 1 at Swindon in 14 MPH winds. The wind in this game is flat out horrible. Had a number of shots that came up way short into the 14 MPH wind clubbing up 3-4 clubs. That makes ZERO sense. Drives ending up in deep rough when aimed all the way across the fairway at least 60-80 yards of compensation. The rest of the game is okay, but I see all sorts of niggling little things that drive me nuts. When loading up your backswing for a long putt and the ball goes half the intended distance. That is messed up.

At the end of the day, I would like this game alot more if the damn wind played like what the onscreen indicator says. If it says 14 MPH wind, then if hitting into it, I should be able to club up a couple of clubs and still hit my target. If it is more wind than that, TELL ME. I should not have to aim 60-80 yards opposite of the wind direction to hit a freaking fairway.....

/Rant over.
I'm tracking with you on the wind, particularly cross winds of 10 mph or more. I have to go well beyond what seems reasonable to allow for them. In my round at Swindon Downs last night, I was seeing 13-15 mph winds and I actually saw a short chip shot get blown a foot to the left in its 5 yards of "flight" 8O I hope they will continue to listen to feedback on this because it seems so out of place in this game!
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Re: HB Studios Next-Gen golf game: The Golf Club

Post by J_Cauthen »

DivotMaker wrote:Good news for PS4 users....

http://thegolfclubgame.com/2014/09/18/p ... tted-sony/
That was a lot more comprehensive list for the PS4 patch than I thought we'd see. I was glad to see the same frame rate improvements mentioned for the PS4 that were part of the XB1 patch! Really curious to see how much of a difference this will make in the way the game plays and how much of the delay between voice and action they've eliminated with the way their servers handle data. They've got to get a handle on the tour and tournament scoring a leaderboards though.
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Re: HB Studios Next-Gen golf game: The Golf Club

Post by Sudz »

Downloaded last night.

1. how do i play your courses or with you? My tag is Vibrantorange
2. why the f*** are some greens like parking lots?
3. why is chipping so shitty?
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Re: HB Studios Next-Gen golf game: The Golf Club

Post by dbdynsty25 »

Sudz wrote:2. why the f*** are some greens like parking lots?
3. why is chipping so shitty?
Because that's just the game. Short game shitty and green physics on approach shots, WAY out of whack.
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Re: HB Studios Next-Gen golf game: The Golf Club

Post by DChaps »

Sudz wrote:Downloaded last night.

1. how do i play your courses or with you? My tag is Vibrantorange
2. why the f*** are some greens like parking lots?
3. why is chipping so shitty?
I think there are a bunch of things messed up right now that I am hoping will be fixed with the patch. For example, in our Tours and Tournaments, it does not seem to let me play against the ghosts of my friends who have already played that round. I am fairly sure within the first week I had the game it would allow me to do that.

The other thing is the Messages section. Granted, I am on the Xbox One, and I don't think it is being frequented that much by the DSP crew anymore. But again, in the first week I had the game, anytime I would log in, it would be telling me of new scores/ghosts being posted by my friends that I could immediately pick to play against. I think (did not record it so I am not sure), that when I would go to just play a random course, it would show me the best rounds posted by my friends, and allow me to play against their ghosts. I believe there was even a filter on the course selection screen that allowed you to see Played Rounds by Friends, and Courses Created by Friends. I am either delirious (quite possible), or none of these features seem to work anymore for me. I know the messages section was always full of info, and now for the last couple weeks when I log in, it is always empty no matter what time of day.

There definitely needs to be a better, more intuitive way to see courses played by friends, current tournaments, and tours, and more importantly final round totals, and scorecards. It could be it is all there and I am too dumb to find it, but again I am hoping this is all stuff that will be fixed in the patch. I don't even see the point of a golf game with tournaments and tours, if you can't see the real time scores and final scores after completion.

Similar to TW13, there is tons to love about this game at this point, but also lots of frustration. They sure seem close though. Just the fact that the challenge is there without any special cards, points, grinding, equipment upgrades, etc. is a HUGE plus for me. I also love how I can get 18 holes in 20-30 minutes no problem.
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Re: HB Studios Next-Gen golf game: The Golf Club

Post by dbdynsty25 »

DChaps wrote:Similar to TW13, there is tons to love about this game at this point, but also lots of frustration. They sure seem close though. Just the fact that the challenge is there without any special cards, points, grinding, equipment upgrades, etc. is a HUGE plus for me. I also love how I can get 18 holes in 20-30 minutes no problem.
Pretty much where I stand too. And the fact that they really listen to the community helps as well. The game will have some legs for sure.
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