Niceeeeeeee.Jimmydeicide wrote: See you cats online soon.
The more the merrier!
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Niceeeeeeee.Jimmydeicide wrote: See you cats online soon.
Can you get a G25 to work with a 360? I had no idea Logitech wheels were compatible. Spill some details here, Jimmy!Jimmydeicide wrote:Just got my logi dfp steering wheel to work with my 360 and got this game so far so good but am i missing something ? Is there no customization for the controller sensitivity's at all? If not thats weak who would of thought Forza Horizon has adjustment but not this game.
Only done some open wheel so far and its very Toca isnt it?
Gonna try and tweak my wheel settings some more to see if i can just tighten it up a little.
See you cats online soon.
I doubt its better than the MS wheel option you dont get ffeedback but the config file i used was from a momo.DChaps wrote:Yes, please do tell. While I have a MS Wireless Force Feedback wheel thanks to 10spro, I have a Logitech G27 and Logitech Momo Red that are just sitting around right now.
PS - This game is really fantastic. I only wish that they had retained the pit stop options from TOCA 3, otherwise, it is the perfect end to Codemasters run on the 360. Too bad it took them so long. Also, it would be nice to have Symmons Plains!
I was talking more about the "overall game experience" than the specifics of the handling model. I am just a casual video game racer and definitely not as astute at noticing these things as you are and have only put in a couple hours in GAS so far. The thing that is disappointing to me so far with GAS, is that the only way to pass (at least for me) is to go into turns hot and play bumper cars with the AI to gain a few car positions. If I race cleanly and just try and take a clean racing line, it seems nearly impossible to gain ground on the leaders. On a positive note, I did notice the AI seems smarter in GAS and they don't randomly plow into you and take you out. They seem to back off when they don't have room to pass and they give you more racing room.TCrouch wrote:I think you couldn't be further off, personally. The handling model in Grid is designed to powerslide everywhere and bang off of everybody. If you don't, you aren't going fast enough on higher difficulties. It was their first move toward the highly arcade models in that generation.
Grid 2 was even further that direction, with the dreaded 'center pivot' handling model, where the car just seemed to kick out arbitrarily if you're going fast enough.
Grid Autosport is a jump all the way back to TOCA days on the previous generation, where precision will be faster and if you're chirping the tires and sliding around, you're going slower. The only thing similar between Grid and GAS' handling model is you're racing cars, but GAS is attempting to produce a much more real-world handling model. It's not "sim", but it's certainly very different from the first two Grids.
For me, I'm just not sure it warrants a purchase. I think I have more fun with a game like Forza Horizon, NFS Hot Pursuit or DiRT3.TCrouch wrote:But the first statement was a general blanket statement saying they barely improved it. The handling model is a major part of that.
And when you clarified your stance, you are on target. But that's what makes the handling model so much better--the fact that you don't have a bunch of slow cars out there waiting for you to pass them. They aggressively defend their position. You do NOT have to just slam into them and fly by, but that works if you drive that way.
That's where the new handling model is so much better. Where to cars actually pass each other on a real track? Out-braking another car, or getting a better exit from a corner and passing them down a straight. I've had lap after lap duels with AI cars attempting to set them up for passes, or try to out-brake them and overcook the corner, watching them do an outside-inside crossover on me coming out, etc.
The AI is a lot better overall, the handling model is better, etc. It's a great racing game, but it's not a pure sim game, so it's not really for the 'hardcore sim' crowd, either. It's a definite fence-straddler.
Totally get it. My viewpoint is totally different from yours. You are the DSP racing guru and I am just a casual gamer who barely has any time for games anymore.TCrouch wrote:That's not surprising in the least, to me.
I fully understand my stance is the same as maybe 1 or 2% of the population. The general gaming public doesn't want what I want, and I am good with that. It's part of the reason I quit reviewing games at OS after 10 years. I realized I had gotten older or lost touch...whatever.
And if you have fun with games like Horizon or Dirt 3, there's absolutely nothing wrong with that. Those are two fabulous games. But I just felt it's a disservice to another fabulous game to say it's barely updated over Grid 1.
By the same token, I can have fun with a crappy baseball game because I don't notice the nuances of the sport. The intricacies of The Show have been lost on me for years. I can overlook the sh*tty aspects of Madden because I enjoy a football game. I wouldn't know the difference between NBA Live and NBA 2K14 except one has a bunch of slam dunks.
I notice a bunch of tiny little things in racing games because that's my niche that I choose to spend the majority of my time playing. Doesn't make my stance any more right (or wrong) than yours, really. But I definitely had to chime in when I read that GAS is essentially the same as Grid 1, is all