My son just got around to trying Dark Souls last week, and was totally sucked in. He also totally sucked, which is to be expected when you first try it. But this kid is the type to just run into a room and go 2-handed with a weapon and swing away...then wonder why he's died 25 times in the first 10 minutes.
Well, he decided we should both start playing Dark Souls 2 at the same time (he on 360, me on PS3) as Deprived, no gift. Why? Because he's a masochist, I guess.
Since we're sitting side by side, I'm cracking up watching him just fly right by the tutorial rooms, zip around and try to zoom through. I don't even understand that approach. I think I ran through those initial tutorial rooms 4 times to stack up a bunch of souls and level up when I got to Marjula.
By the time I head to the first real area, I can at least wield a short sword and dagger, as well as a small shield. And I'm watching him run around in a loincloth trying to two-hand a dagger and wondering why he gets absolutely pummeled by 3 hollows who come at him with polearms, 2H hammers, and sword-and-board.
By the end of the night, I was trying to help him "get it", because it dawned on me that this game is like no other. There isn't any simple way to fly through the game. You MUST learn every nuance of the controls, what enemies are doing, how to manage your stamina for offense vs. defense. He about fell over when I took his naked warrior and killed the two ogres early on. The fact that this game really doesn't make itself punishing just for the sake of being punishing is a huge win. It's 100% true that when you die, you learn. And you're surprised at how much you've learned when you watch somebody trying to play for the first time.
You realize just how far you've come
