Forza 5

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DChaps
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Forza 5

Post by DChaps »

I am just now starting to follow some of the E3 news and coverage, so I apologize if some of this has already been mentioned in other threads. However, I figured since Forza 5 is now available to pre-order, we may as well have an official thread for it.

Official Website: http://forzamotorsport.net/en-US/FM5/default.aspx
Official Forums: http://forums.forzamotorsport.net/forum ... Forum.aspx

Just saw the news posted by Brian Ekberg that open wheelers are coming to Forza 5! - http://forzamotorsport.net/en-US/news/O ... el_6_11_13
For the first time, “Forza Motorsport 5” will feature historic grand prix racing cars, including the 1976 McLaren M23 and the 1976 Ferrari 312-2 cars driven by James Hunt and Niki Lauda, respectively, during the 1976 season. These models are the same cars featured in the upcoming Universal Pictures film “Rush", directed by Ron Howard, and will be available in Forza Motorsport 5 at launch. In addition, IndyCar race cars will be making their series debut in Forza Motorsport 5. The game will feature cars representing four of the top teams in the IZOD IndyCar Series: Andretti Autosport, Rahal Letterman Lanigan Racing, Target Chip Ganassi Racing, and Team Penske.
Image

That may have just sold me on an Xbox One and FM5 day one purchase right there. While I just got suckered into Grid 2 by the addition of Indycars and the Indianapolis Motor Speedway, I have a little more confidence in Turn 10's dedication to realism that these cars will be more representative to their real world counterparts. I also just saw this list of new features, and while some of them may be more marketing fluff, a couple really stand out for me, particularly the laser scanned tracks and the continued expansion of the Top Gear license.

Laser-Scanned Tracks - Drive the world’s most legendary race circuits and exotic road courses, captured with millimeter accuracy.

---Awesome! I hope they still have Road Atlanta.

Top Gear Exclusives - The world’s biggest automotive TV show teams up with the most innovative racing game yet. Take on Stig’s Digital Cousin in unique car challenges, turn a Power Lap on the Top Gear Test Track, and hear show hosts Jeremy Clarkson, Richard Hammond and James May share their distinctive automotive insights throughout the game.

---The show Top Gear is probably the main reason why I ended up loving Forza 4 so much. See, I have been a "racing" fan since I was like 5 years old, but I was really never a "car" guy. While I owned Gran Turismo and even paid $100+ bucks for the original Japanese import back in the PSX days, I really never got into it. Even the first three versions of Forza I bought and played, but was ultimately not into them from the standpoint of all the cars and collecting. Then a couple years ago Netflix allowed me to finally watch Top Gear and I got hooked. I think I watched all the seasons available in less than a month and I have since re-watched many of them. I currently subscribe to the new Top Gear season on Xbox. I love that show, and that show turned me into a "car" guy, as well as a racing fan. So by the time Forza 4 came out with the Top Gear licensing, I was actually primed for what T10 has done so well in the realm of the car collecting type racing games. I loved all the Top Gear rival challenges on the Top Gear Test track in Forza 4, even to the extent that I created my own expansion of it. I made a spreadsheet that tracked every Forza 4 car that the Stig had ever done a Power Lap in and started my own quest to run the Top Gear track in every available match to compare my times to The Stig. Only allowing for the base car with no upgrades or assists, to most closely replicate what they were testing on the actual show. I even went to the extent of having links to all the available Stig Power Lap videos on Youtube. So anyway, that is a long winded way of saying that I am really exctied to see that they are expanding the use of the Top Gear license and maybe even automating The Stig type challenges that I was trying to recreate in Forza 4

Living Busy Worlds - Racing comes alive with fans crowding the walls, helicopters circling overhead and the vibrant hum and spectacle of race day.

---While I have learned to appreciate the sterile environments of Forza 4, it has always been a legitimate criticism of the series and one that they showed they can rectify as they did with Forza Horizon. Sometimes this can be overdone though, ie the Need for Speed Shift series, but it's good that they are addressing it in Forza 5 nonetheless.

Rivals Everywhere - Every corner a new challenge, every event a new chance to win. Compete against your friends’ top times in rotating challenges for in-game credits and bragging rights.

---I love the Rivals events and challenges in Forza 4 and Forza Horizon and still play both those games today mainly due to the fact that T10 continues to create new ones every month and that there is actually thought put into them. For example, they have been doing ALMS based Rivals events in Forza 4 for the last few months leading up to the real world 24 Hours of Le Mans.

Fast and Fair Multiplayer - With Smart Match matchmaking and Xbox Live dedicated servers, experience epic, fast and competitive multiplayer perfectly suited to your skill and style.

Unique Careers - Take your favorite cars through unique careers highlighting their greatest strengths, their most notorious rivals and their place in motorsport history.

---Remains to be seen how this will be implemented, but anything would be better than the boring monotony of the Forza 4 career path.

Never Race Alone - By learning how you and your friends drive, the power of the cloud delivers real human behavior. Drivatar technology creates an ever-evolving network of opponents who are always ready to race. Real tendencies, real mistakes, real victories.

---Sounds like some marketing hype and these kinds of things have not always worked well, however, I would love to be able to drive against a virtual version Terry, Adam, or Paul when I can't sleep at 4:00am in the morning. I just hope they can capture the PK catch phrases correctly. :)

Curated Customization - The power of the cloud means the best custom content now finds you. With a system that learns your preferred cars and paint schemes, seamlessly experience the most compelling user-generated content available.

---Meh....

Your Ever-Growing Garage - Your automotive journey continues long after launch. Download, drive and explore the most anticipated new cars in the world, months before they hit the showrooms, then challenge your friends in continuously updated online race events.

---Cool. T10 really does support their products long after release and while yes you have to pay for the additional DLC in most cases, they have also provided many for free and they almost always add them with additional challenges and/or reasons to use that content. The T10 community involvement and passion for cars and motorsport really shows if you have ever visited the forums, shown up at a T10 Xbox live Developer racing event, or talk to them in person at a car show or race.

Unprecedented Visual Realism - The definitive next-generation graphics engine delivers stunningly realistic visuals in 1080p resolution at 60 frames per second.

---Well yeah, it better for $500.

Leading Simulation - Racing’s leading simulation engine, developed for Xbox One in conjunction with Calspan and the world’s top automotive manufacturers, makes driving easy to learn and rewarding to master.

Dynamic Damage - High-resolution damage modeling shows every bump and scrape. Roads accumulate tire rubber and debris. Racing has consequences; damage can stop you in your tracks.

---If it actually impacts your ability to drive, as opposed to just a visual effect, then that is very cool.

Astonishing Detail - A new graphics engine created exclusively for Xbox One delivers physically based material rendering that re-creates the real-life characteristics of thousands of unique materials. Surfaces such as metal, glass, leather, rubber and concrete look real enough to touch.

Forzavista - Truly feel what it’s like to own the world’s most exclusive cars in an experience that brings you closer than ever to the history, craftsmanship and potential of every car in the game.

Hundreds of Next-Generation Cars - The most diverse lineup of vehicles ever seen in a "Forza Motorsport" game: from classic sports cars to modern tuners, purpose-built racers to extreme exotics and, for the first time in "Forza Motorsport," open-wheel race cars.

---The one thing that I believe T10 has done better with the Forza series than Sony with GT is the selection of cars. In both Forza 4 and Forza Horizon, there is something to appreciate from learning to drive almost every car available and in most cases they don't have 8 versions of Honda Civics where you can really feel no difference from one to the next.

I have seen a couple of hands on E3 FM5 demo impressions that mention how well it works with the new Xbox One controller, but there is no mention yet of what steering wheels will work and if we will have to be purchasing all new hardware. I hope not but it would not surprise me. I would love to find out that I can actually hook up my Logitech G27 wheel and pedals that work with my PC, PS2, and PS3 (if I still had one), but that is probably very wishful thinking.

So anyway, while I have concerns over the Xbox One pricing, the no resale/used gaming, the always on kinect/internet issues, etc. this damn game may force my hand. I waited over a year to purchase the first Xbox (not until live started with MotoGP), and two years for the 360, but I think I may have to go ahead and pre-order. Thanks a lot T10.
Last edited by DChaps on Thu Jun 13, 2013 3:37 am, edited 2 times in total.
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Re: Forza 5

Post by XXXIV »

Don we are not interested in anything pertaining to actual gaming or of substance...we are at fan boy war.

P.s. Between you and I...Good stuff!
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Re: Forza 5

Post by DChaps »

XXXIV wrote:Don we are not interested in anything pertaining to actual gaming or of substance...we are at fan boy war.

P.s. Between you and I...Good stuff!
Hah, yes I do now see that you and Mix did beat me to the punch with the Forza 5 and Indycar news in that thread.

viewtopic.php?f=1&t=15107&start=400#p380963

viewtopic.php?f=1&t=15107&start=475#p381071
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Re: Forza 5

Post by mixdj1 »

DChaps wrote: Hah, yes I do now see that you and Mix did beat me to the punch with the Forza 5 and Indycar news in that thread.
I debated whether I should start a new thread for the game. I'm glad you did. I'm sure this thread will get a lot of use over time. And like you, I can't wait to find out about wheel support.
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Re: Forza 5

Post by Zeppo »

One thing I am hopeful for is that they expand the number of cars for all races and especially online races. If the AI is decent then I don't mind mixing in AI to fill up the race track. To me that's a million times better than the empty, lonely feeling of 6 or even 8 cars on track. Let's get into 12, 16, even 20 for the next gen.

I'm not buoyed by the lack of any mention above abut how many cars on track in race modes. While I can appreciate spicing up the environment so it feels alive, I feel it's much more important to fill up the race track so the racing area feels more alive.
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Re: Forza 5

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Well Forza 5 will be here in less than 48 hours, but unfortunately I will not be there on day one due to the cost of the Xbox One wheel ($400 for the Thrustmaster - http://www.thrustmaster.com/en_US/produ ... ia-edition). While the Forza series is not perfect by any means, Turn 10 has proven to be a very dedicated development team of true car and racing enthusiasts who engage with the community and continue to support their products long after release. Therefore, I have still been following the FM5 developments over the last few months and I am extremely excited for its release and it will be interesting to see how FM5 is received here at DSP and the FM community at large. My own personal assesments to date are as follows based on the news and previews so far.

The positives
-Open Wheel cars (current Indycars, 1976 F1 Ferrari and McLaren, 2013 F1 Lotus)
-Laser scanned tracks, including new tracks like Bathurst and Spa
-New and improved physics
-New and improved damage model
-Further Top Gear integration inluding all hosts and official challenges against a virtual Stig (I made my own Stig PowerLap challenges in FM4, probably spent more time doing that than career mode)
-Improved AI using new "Drivatar" feature that will supposedly build AI based on your friends behaviour as they continue to race. Remains to be seen how well this will work, but interesting concept nonetheless.
-16 cars racing in single player and multiplayer (still not great considering next-gen, but an improvement from previous versions)
-More dynamic and lifelike race environments, similar to what was introduced in Forza Horizon
-Improved Rivals Mode with web based stats, etc. (still not much actual info on the changes, will need to see once the game is fully launched how it pans out - I probably spent most of my FM4 and Forza Horizon time in Rivals Mode)
-Ability to record races and take screenshots/results on the fly, which I guess is just a default option of all games with Xbox One, correct?

The negatives
-No backwards compatible wheel support, and only available wheel out the gate is the $400 Thrustmaster. I just suck playing racing games with a controller and don't enjoy it. Maybe the new controller will change my mind, but I will have to give it a try first. I really need to upgrade my PC, and the $1000 that it would take for me to be playing Forza 5 the way I would want to, would go a long way to a PC upgrade.
-Reduced career mode that seems to force a grind or pay to play microtransaction model
-Only 14 tracks (no Nurburgring out the box, rumored to be DLC in Jan 2014, no Road America, no Suzuka)
-Only 200 cars (not a huge deal to me as I never drove half the cars I bought in Forza 4)
-No Auction House (again not a huge deal to me as I did not use it)
-No weather changes (rain)or night racing (not a huge deal to me, but at some point it would be nice to see in a Forza game)
-Elmination of endurance races in career (most people are probably thankful for this)
Last edited by DChaps on Wed Nov 20, 2013 2:54 pm, edited 3 times in total.
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Re: Forza 5

Post by TCrouch »

So...yeah. Not sure how I pulled it off, but the wife gave me the green light for the Thrustmaster XBox One wheel. So I'm going to pick that up as soon as I can find one and see what it's like with Forza.
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Re: Forza 5

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TCrouch wrote:So...yeah. Not sure how I pulled it off, but the wife gave me the green light for the Thrustmaster XBox One wheel. So I'm going to pick that up as soon as I can find one and see what it's like with Forza.
Sweet, your wife is my hero. :) That wheel does look great. It is good to know that it has finally been confirmed to be PC compatible. Originally, there were no comments and the speculation was that it would be XBox One only. #jealous

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Re: Forza 5

Post by TCrouch »

Well, that part doesn't affect me much because I still use my Fanatec CSR Elite religiously on my PC. I doubt the Thrustmaster will replace that one, but since it's the only one that will work with the XBO, and I can't stomach the thought of playing any serious racing game with a controller, it's really my only option. It probably WILL be my XBox One-only wheel.
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Re: Forza 5

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Re: Forza 5

Post by Dave »

The Drivatar concept is interesting. I have some reservations about it, mainly for reasons like this from Polygon's review
My conclusion? Pretty much everyone that plays Forza drives like an asshole.

I wasn't far into Forza 5 before I was swearing at my television, cursing the virtual representations of my friends for their on-track behavior. The Drivatar system leads to AI that is irritatingly, competitively human. Racers bumped, collided, nudged and generally played dirty. The first turn in most races was a calamity.
The added aggression could be a good thing, the AI cars have been pretty timid when trying to make a move in previous Forzas. But I don't want it to become bumper cars out there.

That concern aside, I'm really excited to play this on Friday. Bathurst looks absolutely amazing in the videos they've released, that's probably my most anticipated track to run.
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Re: Forza 5

Post by dbdynsty25 »

Dave wrote:The Drivatar concept is interesting. I have some reservations about it, mainly for reasons like this from Polygon's review
My conclusion? Pretty much everyone that plays Forza drives like an asshole.
Watching that video review was painful. I'm very scared to try Forza after seeing it if that's how the driving is. I have a feeling the writer/reviewer is the one who can't drive. Routinely punting and cutting corners...the driver of the video was clearly the asshole.
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Re: Forza 5

Post by TCrouch »

I had that thought--if you match me up with random drivers' avatars, then I get the wonderful online experience 100% of the time. I don't race randoms online precisely for that reason...first corner pile ups, guys not racing with respect, etc.

I hope to God there's a way to turn that off.
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Re: Forza 5

Post by DChaps »

I don't know the details of exactly how it is supposed to work, but you are supposed to be able to customize and tweak it to your liking. Supposdely the main advantage is that it gets "smarter" over time with more users and more races that are completed.
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Re: Forza 5

Post by J_Cauthen »

I thought I heard one of the video previews (Gamespot?) speak about the fact that you could filter your Driveatars several ways, one of them being limited to your friend's list. I think that would work well.

Don, your thoughts about the lack of the One's incompatibility with current XBox 360 wheels explains why I didn't pre-order an XBox One. I have a Fanatec GT2 wheel with Club Sport pedals mounted on a Playseat Evolution, outfitted with Bass Shaker Pro subwoofers. I have a considerable chunk of money invested in it and I enjoy what I get out of it with my XBox 360, PS3, and occasionally, the PC. The knowledge that I can also use it with a PS4 definitely tips me toward the PS4 at this point, but alas, there's no racing game for the PS4 which holds anywhere near the appeal of Forza 5. Drive Club *might* get the job done, but it just doesn't have me buzzed right now. This coupled with the lack of a realistic golf game (Powerstar Golf looks pretty cool, but I'm sure I would tire of it after a week) on either platform also has me sitting out on the next-gen for now.

I keep hoping some enterprising entrepeneur will make an adapter so the current-gen Fanatec wheels will work with the One, but I'm not holding my breath.
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Re: Forza 5

Post by GB_Simo »

Eurogamer's review, which is far from damning but isn't making me feel especially sad about not being an early adopter:

http://www.eurogamer.net/articles/2013- ... t-5-review

The Bathurst video in the review is worth a watch for more on Drivatar in particular.
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Re: Forza 5

Post by XXXIV »

TCrouch wrote:.first corner pile ups, guys not racing with respect, etc.

.
That describes every single GTA V street race perfectly. :P
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Re: Forza 5

Post by Dave »

I've probably put in about 3 hours or so and have to say that I am very pleasantly surprised by the Drivatar AI so far. Has their been some asshole behavior? Sure, but no more than you saw in an average Rolex Series race last year. I have the difficulty set at Expert (there two levels up from there), maybe that weeds out some of the crap most reviews mentioned. I've been finishing in the top 5, but there are only a couple tracks where I've won and run away with the race.

I like how the payout is now tiered bronze, silver, and gold (gold being top 3). It makes it more rewarding to play against tougher AI knowing you don't have to win every race to get max credits to quickly more on to the good cars.
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Re: Forza 5

Post by dbdynsty25 »

It really is nice that you can run about ten races with your free car and then you pretty much can skip ahead and pick up a significantly faster car. That way it doesn't feel like such a grind.
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Re: Forza 5

Post by TCrouch »

I'll also add that the drivatar stuff is wildly successful for me. I've run 2 1/2 series so far, and won a total of 2 races. But I've had gold medals on all but 2 races, as well. The CPU cars are unpredictable, and in some cases there is some d*****-baggery going on...but overall, they feel very alive and are a blast to race against. I don't know why every race in career starts you out in 14th, though. By the time you clear the first 8 to 10 cars, the top 3 are usually way out front. It feels very much like a multiplayer race, but you don't start EVERY multiplayer race from the rear of the grid. Helps to avoid it being too easy for sure, though.
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Re: Forza 5

Post by pk500 »

What is the maximum number of players in an online race in Forza 5?
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Re: Forza 5

Post by mixdj1 »

pk500 wrote:What is the maximum number of players in an online race in Forza 5?
I just created a private session and it allowed up to 16 players.
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Re: Forza 5

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mixdj1 wrote:
pk500 wrote:What is the maximum number of players in an online race in Forza 5?
I just created a private session and it allowed up to 16 players.
Can you have a mix of private slots with AI racers filling up the field?
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Re: Forza 5

Post by mixdj1 »

Pete1210 wrote:
mixdj1 wrote:
pk500 wrote:What is the maximum number of players in an online race in Forza 5?
I just created a private session and it allowed up to 16 players.
Can you have a mix of private slots with AI racers filling up the field?
Hopefully someone else can check. I'm in Nashville today. Took my daughter to the open casting call for the female lead in Star Wars VII. :)
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Re: Forza 5

Post by vader29 »

mixdj1 wrote:
Hopefully someone else can check. I'm in Nashville today. Took my daughter to the open casting call for the female lead in Star Wars VII. :)
Awesome! Good luck to her mix.
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