F1 2013

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Dave
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Re: F1 2013

Post by Dave »

My lap had most of the fury but little of the speed...that Lotus is a tough car to drive. Thanks for setting this up, Don.
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Re: F1 2013

Post by pk500 »

Tuesdays and Thursdays work in a groovilicious way for me.

Let's race, f*ckers! :)
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Re: F1 2013

Post by DChaps »

I'm in for Tuesdays and Thursdays as well. Usually can't start until 10:00, but might be able to make 9:30 on some nights.
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XXXIV
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Re: F1 2013

Post by XXXIV »

This is one long ass dowload! ..........Reminds me of a psn update!
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wabash97
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Re: F1 2013

Post by wabash97 »

Quick question: Is anyone playing with the controller and having any success? (I would love a wheel, but haven't sprung for one yet) I am just brutal with the pad. Tried Melbourne in career with the Williams and can barely crack mid-1:30s.
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Re: F1 2013

Post by dbdynsty25 »

wabash97 wrote:Quick question: Is anyone playing with the controller and having any success? (I would love a wheel, but haven't sprung for one yet) I am just brutal with the pad. Tried Melbourne in career with the Williams and can barely crack mid-1:30s.
I'm using a controller...and was 2nd in last weeks event that Don posted. I don't have the office setup to support a wheel so I make due w/ the controller.
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Re: F1 2013

Post by wabash97 »

As I suspected, it's just me, sucking. For some reason while I've always been pretty good with heavier cars where you sort of feel your way through the turn, the F1 games with their precise braking points and full turn in (I can't think of a technical way to describe that ... I think it's the absence of trail braking) kill me. I can barely find the braking points, and when I do, I still miss them fairly consistently.

Back to practice.
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Re: F1 2013

Post by pk500 »

wabash97 wrote:Quick question: Is anyone playing with the controller and having any success? (I would love a wheel, but haven't sprung for one yet) I am just brutal with the pad. Tried Melbourne in career with the Williams and can barely crack mid-1:30s.
I always use a controller. I've never raced on a console with a wheel. The closest I ever came was one of these beauties on the PSX:

Image

I would kill for a 360 version of the neGcon controller. Such a clever, effective little device.
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wabash97
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Re: F1 2013

Post by wabash97 »

Well then, I suppose I feel better. The good news: It can be done. The bad: I still suck. But, I haven't played a Codemasters F1 game prior to this year's, so I think I just need some seat time.

That PSX controller does look pretty cool.
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Re: F1 2013

Post by Zeppo »

I hate Melbourne in the games. In every version of F1 from Codies, I do very poorly at Melbourne compared to where the car should be. There's something about the chicanes at turns 1 and 2, 6 and 7, and 9 and 10 that gives me endless trouble. I can't seem to see them right and always get the turn in wrong. The AI seems to dust me on the final corner as well where I always struggle of grip, while they seem to be able to just keep the hammer down.

I've learned though the years of Codies' F1 games that on certain tracks I suck vs the AI and on others I'm very good compared to AI.

The point I'm making is, don't make a final judgement about your ability with a controller based on racing at Melbourne. I just suffer through that weekend and look forward to Sepang and other tracks I'm better at.

I hate Melbourne!
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Re: F1 2013

Post by wabash97 »

That is good to hear. I know after a few sessions at Brands Hatch with the classics I was competing on a fairly even keel speed wise, minus some maddening inconsistency on my part. And yes to the chicanes. For some reason I have trouble softpedaling the exits when the AI is able to hammer down. Same goes for the final corner. If I take it at full speed I'm off into the wall or just shy of it. I'll just suffer through it and see what happens in the next round. Thanks for the feedback.
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Re: F1 2013

Post by GB_Simo »

wabash97 wrote:Quick question: Is anyone playing with the controller and having any success? (I would love a wheel, but haven't sprung for one yet) I am just brutal with the pad. Tried Melbourne in career with the Williams and can barely crack mid-1:30s.
Controller here too. The handling model takes a bit of adjusting to even if you have previous experience of Codemasters F1 games and I'm another one who's pretty horrible around Melbourne, so I'd echo the thoughts of others here. There's no substitute for seat time and, as Melbourne's characteristics are not shared by other circuits, you might enjoy that seat time more at some of the following venues. I also find I suck at Shanghai, Hungaroring and Nurburgring but I think that's just me rather than any shared characteristics.
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Re: F1 2013

Post by DChaps »

Can someone who has not completed a Time Trial at Suzuka (Japan) tell me what the Default Ghost time is that is listed for Ferrari (Dry) when you go to start a Time Trial? Once you post a time, even if it is slower than the default Ghost Time, it gets replaced by your time. I am just trying to track what the benchmark time is. Simo and Zeppo already have times there, so it can't be one of them. Thanks in advance!
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Re: F1 2013

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DChaps wrote:Can someone who has not completed a Time Trial at Suzuka (Japan) tell me what the Default Ghost time is that is listed for Ferrari (Dry) when you go to start a Time Trial? Once you post a time, even if it is slower than the default Ghost Time, it gets replaced by your time. I am just trying to track what the benchmark time is. Simo and Zeppo already have times there, so it can't be one of them. Thanks in advance!
Bump. Any help would be greatly appreciated!
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Re: F1 2013

Post by TCrouch »

Assuming it's the same on the PC version, I'll check when I get home in about an hour.
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Re: F1 2013

Post by TCrouch »

1:45.314 for FERRARI - Dry
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Re: F1 2013

Post by FifaInspected »

wabash97 wrote:Quick question: Is anyone playing with the controller and having any success? (I would love a wheel, but haven't sprung for one yet) I am just brutal with the pad. Tried Melbourne in career with the Williams and can barely crack mid-1:30s.

I'd still love to see a 360 version of this racing controller (ps3 only)

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Re: F1 2013

Post by DChaps »

Tribute to Senna at Jerez - DSP RaceNet Challenge
Jerez - 1986 Team Lotus 98T - Dry

Expires: Saturday Oct. 26, 2013 6:18pm EDT (26 Oct 22:18 GMT)

https://racenet.codemasters.com/f12013/event/6999

Current Stats

POS NAME TIME
1 dave2eleven 01:20.476
2 Zeppo 01:21.114
3 dbdynsty25 01:21.328
4 DChaps 01:22.726
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Re: F1 2013

Post by XXXIV »

call it laziness(it is what it is 8) ) but I dont understand racenet :P

Its says the name Im trying to use is taken but who else would take this freaking stupid name? Was there a reason we registered before? maybe?
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Re: F1 2013

Post by DChaps »

XXXIV wrote:call it laziness(it is what it is 8) ) but I dont understand racenet :P

Its says the name Im trying to use is taken but who else would take this freaking stupid name? Was there a reason we registered before? maybe?
If it's you, you should be able to do a "forgot password" option and have it send you a link to re-set. RaceNet is Codemasters web based stat tracking service. It has been used for Dirt Showdown, F1 2012, F1 Superstars, and Grid 2 to date, so you may have signed up then.
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Re: F1 2013

Post by Dave »

Any suggestions to make sure a RaceNet time actually posts? I took about 8 tenths off my time during a session but it didn't save the lap.
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Re: F1 2013

Post by DChaps »

Dave wrote:Any suggestions to make sure a RaceNet time actually posts? I took about 8 tenths off my time during a session but it didn't save the lap.
Just post your time here and I will add it to the final results. I trust everyone here to be honest about their times, so if RaceNet screws you, just post what your actual time was here. RaceNet is definitely spotty at this point. Even on the normal time trials it has my times for Australia about 4 seconds faster than what I have actually done in the game. The stats inside the game seem fine, its the data on RaceNet that is off. I really hope they fix it this year.
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Re: F1 2013

Post by pk500 »

Dave wrote:Any suggestions to make sure a RaceNet time actually posts? I took about 8 tenths off my time during a session but it didn't save the lap.
This happened to me last week, too. Saving to Racenet is Codemasters' virtual answer to playing Pin the Tail on the Donkey.
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Re: F1 2013

Post by DChaps »

Look what showed up in the Xbox Marketplace today. This is a savings of $7.49 compared to if you purchased the car pack and tracks individually like I did on release day. :)

F1 2013 Classic Edition Upgrade Bundle - $12.49

http://marketplace.xbox.com/en-US/Produ ... c69d6d873b
Upgrade Bundle, featuring all available downloadable content for the game. Includes: • The F1 Classics: Classic Tracks Pack – featuring two iconic FORMULA ONE™ circuits. Experience incredible Imola - past home of the San Marino GRAND PRIX - and master thrilling Estoril, the historic former host of the Portuguese GRAND PRIX. • The F1 Classics: 1990s Pack – featuring six iconic cars from Ferrari and Williams and a host of legendary drivers including Jacques Villeneuve, Eddie Irvine, David Coulthard and more. * This download will give you all available content for F1 2013. Please do not purchase further individual Content Packs as you will already own this content. If you own F1 2013: Classic Edition already, please do not purchase as you will already have own available downloadable content.
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Re: F1 2013

Post by pk500 »

Complete F1 2013 add-on pack -- all classic tracks and classic cars -- is just $6.24 this week for XBL Gold members. Great deal!
"You know why I love boxers? I love them because they face fear. And they face it alone." - Nick Charles

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