Racing Sim Thread, Part II

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Gangrel
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Re: Racing Sim Thread, Part II

Post by Gangrel »

F you.

And I mean that in the jealous, holy crap, I'd love to do that, way. ;)
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Re: Racing Sim Thread, Part II

Post by TCrouch »

Is anybody playing rFactor 2 other than me and Don? After seeing that the mods are now compiled, and all you do is download them to your mods folder and then run the "manage mods" link within the launcher--it allows you to install things with one click and no more extracting and whatnot. I got a new PC (to go along with my new display setup) and I'll be damned if it isn't the most realistic looking racing game I've ever played. The car reflections, the background views...it's approaching photorealism like you're looking at an on-board TV camera:

Image

Comparing that to even iRacing's Skippies at Lime Rock is night and day. Is anybody else trying this, or is it just the two of us? I'd love to give PCARS a shot, but they're no longer allowing buy-ins, so I'm stuck watching videos. Sucks.
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Re: Racing Sim Thread, Part II

Post by Rodster »

Did they release rFactor 2? :?
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Re: Racing Sim Thread, Part II

Post by TCrouch »

It's still in beta, but if you're planning on picking it up anyway, you can buy in for either their $45 version (where you end up paying $12 a year after a year) or the $85 version. After that you get access to everything during development and can get a refund within something like 30 or 60 days, I forget which it is. So you're basically buying the game, but if you find out it's not for you, you can opt back out.

I don't think it "officially" releases for quite a while, though.
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Re: Racing Sim Thread, Part II

Post by pk500 »

I tried the beta. My rig can't handle it. Not even close.
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Re: Racing Sim Thread, Part II

Post by DChaps »

Assetto Corsa – Technology Preview Demo Available

Virtualr.net is reporting that the demo for Assetto Corsa is now available to Netkar Pro license owners. This is the new racing simulation from Kunos Simulazioni, the creators of Netkar Pro and Ferrari Virtual Academy. I am curious to check this out as I do have a Netkar Pro license, but I already have iRacing, Project Cars, and rFactor 2 barely getting any playtime as it is. One interesting note, the Magione Circuit that is modeled in this demo I don't believe has ever been in any racing sim on PC or console. Also, if you are interested at all in this title, click on the link below to Greenlight it on Steam.

http://steamcommunity.com/sharedfiles/f ... =128612208

http://www.virtualr.net/assetto-corsa-t ... -available

http://www.netkar-pro.com/main/

http://www.ferrarivirtualacademy.com/game/en/index.jsp
Kunos Simulazioni has released the Technology Preview demo of their new Assetto Corsa title.

The technology preview allows sim racers to try the Lotus Elise SC at the laser-scanned Magione Circuit.

Attention: The Technology Preview requires a netKar Pro activation code, netKar Pro is currently available for a reduced price of 4,99€.

Minimum PC requirements:

Windows Vista / 7 / 8 Operative System
CPU: Intel Celeron
RAM: 2 Gigabytes
DirectX 11 graphics card (ex: Nvidia GTS 450 / AMD Radeon HD5770) NOTE: AC graphics engine supports also DirectX 10.1 compatible graphic cards (ATI 4800 HD / Nvidia 8600 GT)

Assetto Corsa will be powered by a brand new DirectX 11 graphics engine and will come with advanced features such as blur & DOF. The title will offer extensive modding support as well as ten laser-scanned tracks and fully licensed cars as well as AI – A first for a Kunos title.

Once you have given the Technology Preview a try, please make sure to share your impressions in the comment area below!
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Re: Racing Sim Thread, Part II

Post by DChaps »

Nascar Racing 2003 is 10 years old

Ten years ago this week, we launched the Sports Reviewers Nascar Racing 2003 league. NR 2003 had just been released a couple weeks earlier and after a few trial runs, I got a dedicated server going. We eventually moved to paying for a hosted server which served our needs better and eliminated the need to wait around for me. Unfortunately the SR Thread and dedicated site that had our race results, setups and some replays are long gone, but I still have fond memories of that time period. Thanks to all of you that participated in that league. Amazingly I think most are still hanging around here in some form or fashion. Not long after that the demise of the old SR forums began and by the end of that year I believe we had all made the switch to the DSP forums. Anyway, I found this wallpaper below on a site and thought this summed up the impact NR2003 had on racing sims. Chime in if you know what it is referring to.

Image
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Re: Racing Sim Thread, Part II

Post by pk500 »

If you know what the BR stands for in the quote above, then you've played a hell of a lot of NR2003.

I do, and I have. :) BR stands for Brian Ring, the creator of all of the great double-groove tracks for NR2003. Nobody made better, more racy tracks than Brian Ring.

It's a tribute to Dave Kaemmer and the Papyrus crew that GPL and NR 2003 still have loyal users who race online frequently.

Fine post, Don. Thanks.
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Re: Racing Sim Thread, Part II

Post by DChaps »

Hah, you got it! And in fact, the quote is Dale Jr. to his spotter during a Talladega Busch race in 2004. It came out that he and Martin Truex Jr. had been running the BR Ring tracks with NR 2003 on a regular basis as "training". SimHQ had some of the details posted in an old story I found:
The story made the news headlines at SimHQ and all the other Motorsport simulation web sites. It was the the "buzz" at a plethora of racing forums... At the 24 April, 2004 Busch series race in Talladega, Martin Truex Jr.'s Crew Chief let the cat out of the bag — that Dale Earnhart Jr. and Martin Truex Jr. used "a racing game" with the "Talladega-BR mod" (one of BrianRing's 3rd party track mods), to practice driving before race day. In fact, it was leaked that Dale Jr. and Truex Jr. used this racing game a lot and that to a certain extent Dale Jr. "discovered" Truex Jr's talents through that same, unnamed racing game. Similarly, Kurt Busch admitted while doing color commentary for a Busch race last year that, to a very limited extent, he too used that certain racing game to re-familiarize himself with a track's layout before arriving to start race week. That "racing game" had to remain unnamed on national TV because EA held the exclusive rights to NASCAR games — and the game was not an EA product. But the hard-core simmers around the world all knew that "game" was Papyrus' NASCAR Racing 2003 Season. While anyone familiar with simulators knows that there are obvious limits to how much value a simulator has in preparing someone for a real activity, the fact that some drivers used a PC simulation at all — specifically NR2003 (with some modifications) — added a lot of credibility to Papy's reputation, while taking the gloss out of EA's then current product, NASCAR Thunder 2004.
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Re: Racing Sim Thread, Part II

Post by dbdynsty25 »

Who was asking for a superbike sim? How about Moto GP 13...this video looks ridiclous.

http://www.youtube.com/watch?feature=pl ... Vd8luZcZ5U#!
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Re: Racing Sim Thread, Part II

Post by pk500 »

dbdynsty25 wrote:Who was asking for a superbike sim? How about Moto GP 13...this video looks ridiclous.

http://www.youtube.com/watch?feature=pl ... Vd8luZcZ5U#!
Day one purchase for me, for obvious reasons. Plus the series is back in the hands of developer Milestone, which built all of THQ's great MotoGP games for the original Xbox.

Thanks for the link!
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Re: Racing Sim Thread, Part II

Post by GB_Simo »

Dude, wasn't that Climax? Milestone are the folk responsible for Moto GP 08, along with the SBK series for EA Sports in days of old and Black Bean on current gen.
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Re: Racing Sim Thread, Part II

Post by Rodster »

Adam is correct. It is Climax who handled the MotoGP games for THQ on the Xbox. I still have MotoGP 3 on the original Xbox and Climax is listed as the developer.
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Re: Racing Sim Thread, Part II

Post by pk500 »

My mistake!
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Re: Racing Sim Thread, Part II

Post by pk500 »

This game is a release day purchase for me:



But I must admit I'm not crazy about the NFL 2K5 inside-the-helmet view because the helmet remains on a fixed point while the bike moves under it, which is quite unrealistic. Otherwise, this game looks superb. Let's hope the gameplay matches the visuals.
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Re: Racing Sim Thread, Part II

Post by fsquid »

NR2003 made me go buy a wheel and I'm not even a petrolhead.
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Re: Racing Sim Thread, Part II

Post by DChaps »

Put on your headphones and turn it up. Sean Siff of iRacing just posted this video in a thread titled " New iRacing Sounds- In sim May 2013". It also seems to show the updated Laguna Seca, USA Speedway, and Road America, not to mention the long awaited, much delayed Lotus 49. I am hoping this means all these items will be in the 2013 Season 2 build scheduled for the first week of May or so.

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Re: Racing Sim Thread, Part II

Post by DChaps »

Very cool news regarding new content for rFactor 2.

http://rfactor.net/web/2013/05/24/annou ... -rfactor2/
Announcing Indy 500 Licensing for rFactor2

Image Space Incorporated is very pleased and proud to announce the licensing of Indianapolis Motor Speedway and the Dallara DW12 Indy car for its rFactor2 racing simulation. The historic facility and new Indy car will join an assortment of historic vehicles from the Indy 500 to be added freely to the base product as their development is completed.

The licensing will give racers the ability to simulate as many different eras of competition as possible. Where possible, ISI will continue to work to license additional machinery.

Indianapolis Motor Speedway
Located in Speedway, Ind., and opened in 1909, this 2.5-mile rectangular oval is the home of the Indianapolis 500, Brickyard 400 and also includes an infield road course used by sports cars and motorcycles.

Dallara DW12
After winning the right to produce the next-generation Indy car in 2010, Dallara set about designing a capable replacement for its older Indy car. This car, initially named the IR12, was later renamed to DW12 in honor of the primary test driver, two-time Indianapolis 500 winner Dan Wheldon. The car features a number of features intended to encourage safer racing and has been the sole chassis used in IZOD IndyCar Series competition since the beginning of the 2012 season.

Reynard 95i
Driven by Jacques Villeneuve to victory at Indianapolis and a CART championship in 1995, the Reynard 95i was capable of incredible speeds. The shape and speed of the car in both oval and road course configuration represent an era of racing still loved by many fans.

March 86C
March Engineering dominated the Indy 500 in the mid-1980s, with the 86C filling most of the field for 1986. This iconic car took Bobby Rahal to victory in 1986 and Al Unser to his fourth Indy victory in 1987.

The 1987 Indy 500 victory was quite a feat. Unser drove a year-old 86C which had started the month as a show car in a hotel in Pennsylvania, to his historic victory.

Eagle Mk4
Bobby Unser and Dan Gurney finished one-two in the 1968 Indianapolis 500 using the Mk4. An evolution of Gurney’s Formula One beauties, this car is a perfect example of the pre-wing era at Indianapolis.

Cooper T54
Often forgotten, the Cooper T54 is the car that started the rear-engine revolution at Indianapolis. The car, driven by F1 ace Jack Brabham in 1961, was the first rear-engine car to really impress, managing to finish in ninth place despite significant teething problems.

Watson Roadster
A.J. Watson’s cars dominated the late 1950s and early 1960s, refining the ideas of the time to produce the ultimate front-engine roadster. The 1960 example drove to a one-two finish in the hands of Jim Rathmann and Rodger Ward after a classic duel.
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Re: Racing Sim Thread, Part II

Post by GB_Simo »

Moto GP 13 demo is up over here. I didn't start a new thread because I didn't feel the game did enough to merit that. First impressions are that it's not very good at all.

Impossible to get a read on the AI because they were roughly as useful as Dan Quayle's Spelling Bee Survival Guide - first time out, I set fastest lap on a tour that featured 3 separate crashes - and I didn't see the option to change them. They did seem very clumped together throughout but it's a 3 lap race so that's not necessarily an issue. The bikes have no feel to them - I have the common Milestone problem of falling off in a straight line on the brakes and not really knowing why. I can't drop it under power, though, and that's with traction control turned off (you can adjust on the fly).

The presentation is generally nice but the in-game graphics are several years behind the cutting edge. Bike and rider models noticeably gain and lose detail during replays, while the AI bikes appear to be floating above the track disconnected from their own shadows. There are a few cool rider animations, though - I nearly had Marquez going over the bars a couple of times and once, after hitting Dovi, i was hanging off the side of it like Randy Mamola at Misano all those years ago. The scenery and trackside furniture is very ordinary indeed and the track looks very, very plain. Interestingly, Circuit de Catalunya has also gained several new dips, camber changes and reprofiled corners in the 2 days since I last watched a race there.

Ordinary at the very best so far, chaps.
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Re: Racing Sim Thread, Part II

Post by GB_Simo »

Still can't believe how far off beam I was with those Moto GP 13 demo thoughts. It remains lots of fun and the developers are supporting it post-release - one patch already with another to come, we're told.

I posted this in the iRacing Poker Night thread but just in case people have stopped looking, I'm seeking some thoughts on the state of the sim. I haven't turned a lap since last August but I have the 2 years for the price of 1 email in my inbox, due to expire tonight. I've read a few things about recent builds that concern me a little - can anyone offer any thoughts on whether the sim is still changing for the better at present?
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Re: Racing Sim Thread, Part II

Post by pk500 »

I'm no help, matey. I've raced on iRacing twice this calendar year.

Good luck.
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Re: Racing Sim Thread, Part II

Post by GB_Simo »

Seeking a little help, brothers...

I've got my new PC up and running, I've got my G25 calibrated, the full 900 degrees of lock are available to me in Euro Truck Simulator 2 (yes, really) but in iRacing, I can't crack it.

The wheel calibrates fine, it shows as having 900 degrees of lock and when I go on-track, the little graphic in the bottom left shows the wheel rotating through the full range of motion, but the sim doesn't. No matter which car I use, the wheel in the cockpit goes 90 degrees either way and then stops. It's not just a graphical thing - any turning I do beyond 90 degrees has no impact on the car whatsoever.

The wheel appears to be correctly configured in the Logitech Profiler and in Windows (it's Windows 7 64 bit and I'm inclined to think there's something wrong with how the wheel and drivers interact with the OS, but there must be a fix for it somewhere if that's the case...). Would anyone have the first idea of what's up?
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Re: Racing Sim Thread, Part II

Post by DChaps »

Adam, I have had this exact same issue with the Logitech G27 and it seems to come back every so often as well. I think I have a document and some links that I will dig up on proper FF setup for it, but in the meantime, I think the first step is search your computer for any traces of the controls.cfg file for iRacing and delete it, then re-start iRacing and it will force you to calibrate. For example, mine is found here: C:\Users\DChaps\Documents\iRacing

You might also try sending an email to iRacing technical support. I was surprised at how quickly I actually got an answer to a graphics problem I was having a few months ago

Support@iRacing.com

Unfortunately, I have found that the iRacing forums provide a wealth of contradictory and confusing information about the setup of the Logitech wheels and force feedback. There is one good thread in there though that I keep up to date with. It's not Logitech specific, but the original poster is very helpful and changes the documentation every time there is a new build or changes necessary. You might try posting a question there as well.

http://members.iracing.com/jforum/posts ... 23748.page
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Re: Racing Sim Thread, Part II

Post by GB_Simo »

Christ alive, Don, the detail in that FFB thread is phenomenal. Reminiscent of PK in his RealFeel pomp. Tallies with something I'd been thinking too, which is that I seem to need much higher FFB strength values now than I did when I last did this properly a year or two ago.

My rotation problem? I needed to turn off the animated driver arms in the sim...having deleted cfg files, downloaded Profiler after Profiler and tried every other calibration trick I could think of, I can't believe that was the answer. I got the answer from the iRacing forum - the bloke who told me said the wheel would have been working normally all along, but it most assuredly wasn't. All good now, though...thanks as always for the help, mate.
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Re: Racing Sim Thread, Part II

Post by DChaps »

Some good sim racing deals to be had below. Most of these deals end in 22 hours from now unless noted otherwise.

NASCAR: The Game 2013 - $9.99 (75% off - Flash Sale, ends in 7 hours)
http://store.steampowered.com/app/225220/
** According to some sim sites this game was not bad after the patch

Test Drive: Ferrari Racing Legends - $3.99 (80% off)
http://store.steampowered.com/app/211970/
** This was the game originally started by Slightly Mad Studios(Project Cars), did not get great reviews overall but there are some cars and tracks in this game that I do not believe have ever been in previous racing games.

SimBin Mega Bundle - $11.99 (70% off)
http://store.steampowered.com/sub/18370/
** Unbelieveable deal for all the Simbin titles including GTR - FIA GT Racing Game, GT Legends, GTR 2 FIA GT Racing Game, RACE - The WTCC Game, RACE: Caterham Expansion, RACE 07, RACE 07: Andy Priaulx Crowne Plaza Raceway (Free DLC), GTR Evolution Expansion Pack for RACE 07, STCC - The Game 1 - Expansion Pack for RACE 07, RACE On, RACE Injection

Euro Truck Simulator 2 - $8.49 (66% off)
http://store.steampowered.com/app/22730 ... 1_7_15__13

WRC 4 FIA World Rally Championship - $27.99 (30 % off)
http://store.steampowered.com/app/25633 ... 1_7_15__13

F1 2013 - $29.99 (40% off)
http://store.steampowered.com/app/223670/

MotoGP 13 - $15.99 (60% off)
http://store.steampowered.com/app/24060 ... 1_7_15__13

iRacing $49 yearly renewals! Offer expires 12/2
http://members.iracing.com/membersite/member/Home.do
The iRacing Black Friday Special is back and this time we couldn't wait for Friday to start.

From now through Monday (11/25 - 12/2) we have cut the price of a one-year renewal membership in half. That’s right, you can renew your membership for just $49!

New this year - you can use this code as many times as you want! Renew for one year, two years, three years or even more!

Use promo code PR-BF2013 to take advantage of this offer. Just click the View Cart link at the top of the page and enter the code.

Act fast as this offer expires Monday December 2nd at 23:59 GMT. Valid on existing accounts only.

Don't forget that when you renew early the extra year membership gets added to your existing membership. For example, if you are set to expire on January 31, 2014 and you use this promotion you will now expire on January 31, 2015.
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