http://www.virtualr.net/f1-2012-demo-co ... -september
Yeah, I know there's a Racing Sim thread. But is this a racing sim?
I'm anticipating this demo very much.
Moderators: Bill_Abner, ScoopBrady






Got some laps in.dbdynsty25 wrote:Demo's out now.



Keep in mind...it's a demo. They need it to sell copies so it wouldn't surprise me if they did dumb it down a bit while still making it more sim like during the full release. You can't sell a ton of sim games for the most part...so making it accessible to the masses with the demo may sell them a few more copies. That said I'm renting first like I usually do and end up buying through gamefly for 45 bucks either way.pk500 wrote:I'm just not sure I want to drop $60 on release day for a new track in Austin and a couple of new game modes. I'm disappointed by the promised improvements in the driving model. The driving model wasn't really improved; it was just dumbed down a bit, made more accessible.


I'm not holding my breath, dude. Codies have said throughout the development process that they wanted to make the game more "accessible." That's fine. Add more grip to the front and rear ends.dbdynsty25 wrote:Keep in mind...it's a demo. They need it to sell copies so it wouldn't surprise me if they did dumb it down a bit while still making it more sim like during the full release. You can't sell a ton of sim games for the most part...so making it accessible to the masses with the demo may sell them a few more copies. That said I'm renting first like I usually do and end up buying through gamefly for 45 bucks either way.pk500 wrote:I'm just not sure I want to drop $60 on release day for a new track in Austin and a couple of new game modes. I'm disappointed by the promised improvements in the driving model. The driving model wasn't really improved; it was just dumbed down a bit, made more accessible.

I traded in 2011 a while ago so I can't compare but you might well be right. It's definitely made more obvious this time, though, by the hot lap videos. Watch the Monza one that comes with the demo, try braking where Ant Davidson says you can brake for the second chicane and let me know whereabouts in northern Italy your car ends up stopping. Even in the Young Driver Test, it takes what feels like an eternity to get rid of the last 50-60 mph when you're stopping in the designated zones.pk500 wrote:One of the weaknesses of F1 2011 was improperly simulated braking power. F1 cars can stop at mind-meltingly short distances. Any time a driver tests an F1 car for the first time, his first comment after climbing from the cockpit is astonishment at the braking power. F1 2011 didn't simulate this that well, and it seems like F1 2012 simulates it even worse.

A tad harsh, I'd have said, insofar as only PK has had his enthusiasm totally flattened - Teal went for "impressive" and I'm not sure about the handling model but pro everything else I've found - but I get where you're coming from.Zeppo wrote:I am not finding this demo to be the total enthusiasm killer that seems to be the theme of the thread.

Amen. I thought the left trigger was going to pierce the front of my controller last night because I had to press so damn hard to stop the car. I know carbon-fiber brakes require tremendous pedal force in real life, especially when cold, but they stop the car. That's the biggest difference between the braking model in F1 2012 and reality.GB_Simo wrote:I traded in 2011 a while ago so I can't compare but you might well be right. It's definitely made more obvious this time, though, by the hot lap videos. Watch the Monza one that comes with the demo, try braking where Ant Davidson says you can brake for the second chicane and let me know whereabouts in northern Italy your car ends up stopping. Even in the Young Driver Test, it takes what feels like an eternity to get rid of the last 50-60 mph when you're stopping in the designated zones.

Judging by the overwhelming tenor of the feedback here, I'd say actually ... not so much.GB_Simo wrote:It needs a demo this year. Wise move by Codies.
Dont worry. I ignore demos for the most part. If you like it , At least I will buy it! Just like the last F1.Zeppo wrote:Judging by the overwhelming tenor of the feedback here, I'd say actually ... not so much.GB_Simo wrote:It needs a demo this year. Wise move by Codies.
Looks like it was a big mistake by Codies to release a demo.

Um, yeah, about that...Zeppo wrote:Judging by the overwhelming tenor of the feedback here, I'd say actually ... not so much.GB_Simo wrote:It needs a demo this year. Wise move by Codies.
Looks like it was a big mistake by Codies to release a demo.
Well, that's good to hear that the lead designer says that the demo is a long way from the final build. Perhaps they have done some tweaking to the handling of the cars and the overall controls. That's the primary thing that I am worried about. Some of the AI issues of the past two games haven't bothered me to the extent that they bothered other gamers, as I am fairly content with a F1 game if I can just get pretty good car physics and solid control, then drive the s*** out of the cars. Obviously, better AI is always a good thing, though, especially in longer races. On a positive note, I do like the overall visuals of the game, from the cars to the menus. And the sound is really cool when cranked up.GB_Simo wrote:Um, yeah, about that...Zeppo wrote:Judging by the overwhelming tenor of the feedback here, I'd say actually ... not so much.GB_Simo wrote:It needs a demo this year. Wise move by Codies.
Looks like it was a big mistake by Codies to release a demo.
Opinion seems to be divided on the official forums too, though I can only stay there for 3 minutes at a time until I get a booster jab for my stupidity vaccine so my snapshot of that might not be quite right. I was thinking more in technical terms, showing gamers that the bugs and AI quirks of last year had gone, and it didn't ever enter my head that so many of us might not like the handling model. It's not like I hate it either, nor was I expecting realism's last stand - I've got iRacing for that, or would if I ever loaded it up any more - more that it just feels a bit off to me. Back at Abu Dhabi tonight, I'm still not especially quick (high 1:45s) but I'm consistent-ish now and I still don't ever know quite where the front end is.
It's plainly not going to be a bad game (let's hope I don't live to regret that statement too...) and the lead designer is on Twitter saying that the demo is quite a long way from the final build, so who knows how much of a pointer it is. I'm less excited now than I was 24 hours ago, though.
