Madden NFL 13

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Danimal
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Re: Madden NFL 13

Post by Danimal »

Wilk5280 wrote:I think you guys must be smoking crack. Michael Turner ran all over me in an online ccm as the falcons stomped me as the panthers in Atlanta.
What kind of back is Turner? See my post above. Has a back with a high elusive rating killed you or do they just jump cut even when there is a hole in front of them?

Having said that there is kind of a group think in people saying the sliders in CCM don't work like Play Now. I haven't seen this acknowledge as a bug but a lot of people believe it.
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Re: Madden NFL 13

Post by Wilk5280 »

Sliders may or may not work in CCM, I don't really pay attention. I just read a couple of posts where people stated that the cpu ai has no running game in CCM. Maybe I'm just a much worse Madden player than those making the claim.. could very well be possible.
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Re: Madden NFL 13

Post by pk500 »

Danimal wrote:Having said that there is kind of a group think in people saying the sliders in CCM don't work like Play Now. I haven't seen this acknowledge as a bug but a lot of people believe it.
Many of the self-proclaimed slider "geniuses" at OS are creating sets for CCM only because they insist sliders have a different effect on CCM and Play Now.

Wacky, if true.
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Re: Madden NFL 13

Post by JRod »

I've increased injuries and fatigue so I've getting a different outcome in my games but...

I've noticed that CPU RBs seem to struggle quite a bit. But it's not like they are going 30 for 10 yards. I'll see the 16 for 40 yards. I don't see the other side happen where a guy has a few big runs and gets up does something like 11 for 100. But it's still in the realm of normal even if the low yardage games happen more often.

I have fatigue at 61 and injuries at 75.

Completely enjoyable experience on All-Pro, no slider changes.

I don't see all that is happening in OS or I'm finding out the reason why. My defense is hot right now and is able to shut down RBs.

If they fixed the CCM-player mode, fatigue and subs in the super sim, I would probably say CCM could be as good as MVP 05. I think the infinity engine has A LOT to do with it. The anything feeling that Backbreaker had at times is in full force in Madden.

Just on a play where you get busted up in the back field, but there's no support and it turns into a a 10 yard gain. It's not a huge thing but man that's football.
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Re: Madden NFL 13

Post by Danimal »

Terry did you save that play from our game last night where the RB hurdled the line and busted it up the middle? Best play I have seen in Madden thus far.
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Re: Madden NFL 13

Post by Zeppo »

I wonder if it's the case that the hot and cold streaks thing has a very large effect. Right now in the two CCMs I'm doing, a regular offline franchise type mode and the QB-only one online, I swear all the offensive players in both my teams are on cold streaks. I don't mean one or two guys, I mean it seems like every single player on offense except maybe one or two, are in a cold streak. And it's tough to get out of that spiral. Meanwhile many defensive players on my teams are on hot streaks.

Obviously these streaks don't exist in Play Now mode, so I wonder if this may be a big source of all this "only in CCM" weirdness.
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Re: Madden NFL 13

Post by pk500 »

Dan: Post your Pro sliders, please. Don't tease me, don't tase me, bro! :)
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Re: Madden NFL 13

Post by TCrouch »

Danimal wrote:Terry did you save that play from our game last night where the RB hurdled the line and busted it up the middle? Best play I have seen in Madden thus far.
I tried to go find it, but I couldn't even see any replays. All I got was stats.
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Re: Madden NFL 13

Post by sportdan30 »

Any of you guys played the Panthers yet? They're really an exciting team to try and defend. I only played a half until my son kicked me off to play WWE 12 (I now know why some of you guys have more than one console). Anyways, they ran the Wildcat on a couple plays. Also, Cam did a fake to the running back and ran five yards and then lateraled the ball when he was just about to be tackled. I love teams that like to mix it up on offense.

I'm very close to having a very enjoyable experience with my adjusted sliders on Pro. Increasing broken tackles most notably for the CPU and slightly for the User really gives the game a more organic feel. Plus, it helps the CPU have somewhat of a running game. Additionally, decreasing tackling for both the CPU and User has made a difference as well and I am seeing less and less of those ugly one hit tackles. It's not perfect, but it's better than it's ever been in any version of Madded I've ever played.
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Re: Madden NFL 13

Post by MizzouRah »

Rodster wrote:
MizzouRah wrote:Play now plays a better game all around than a CCM game, which is probably going to kill this game for me as far as single player goes. I WOULD HAVE LIKED A SEASON MODE.
I'm hoping one day they'll bring that feature back. Has EA said how what the percentage of gamers use franchise mode and ccm?
If they have, I've never seen any numbers.
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Re: Madden NFL 13

Post by MizzouRah »

The big problem I have.. as with most sports games.. big time players don't play that way, at least against me. If I play Detroit, Megatron should not finish the game with 0 catches, especially against the Rams. It's just not fun for me when stuff like that happens. I think he had like over 1600 yards last season?

Maybe I'll give all madden a shot? I don't want my players dumbed down though, I just want a semi-realistic game experience and be able to sit back after a game and say, damn the 49ers just kicked the crap out of me. I just don't get that feeling yet with Madden and it bores me. NHL 12 was the same way. Heck, NCAA is that way, I just don't get my butt kicked in by say, Alabama. I might lose 27-23, but never man handled. Trust me, I'm not that good at games. :)

When I played NBA 2k last year, I could tell who was on the floor at any given time.
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Re: Madden NFL 13

Post by Rodster »

MizzouRah wrote:
Rodster wrote:
MizzouRah wrote:Play now plays a better game all around than a CCM game, which is probably going to kill this game for me as far as single player goes. I WOULD HAVE LIKED A SEASON MODE.
I'm hoping one day they'll bring that feature back. Has EA said how what the percentage of gamers use franchise mode and ccm?
If they have, I've never seen any numbers.
Hmm, I asked cause I thought I read where EA said Play Now mode is what most players use. I know EA must track our usage while playing the game.
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Re: Madden NFL 13

Post by MizzouRah »

Rodster wrote: Hmm, I asked cause I thought I read where EA said Play Now mode is what most players use. I know EA must track our usage while playing the game.
I wouldn't doubt it.
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Re: Madden NFL 13

Post by DivotMaker »

Rodster wrote:I know EA must track our usage while playing the game.
I know they track user telemetry in TW for sure and I am guessing Madden as well for those who are connected to XBL/PSN....
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Re: Madden NFL 13

Post by Rodster »

DivotMaker wrote:
Rodster wrote:I know EA must track our usage while playing the game.
I know they track user telemetry in TW for sure and I am guessing Madden as well for those who are connected to XBL/PSN....
Is there a way you could find out from EA? It would not surprise me that 65-75% are in "Play Now" mode. That's all i've played, since they took away Season Mode.
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Re: Madden NFL 13

Post by Danimal »

They just put out a PR release a day or two ago about how many people are playing CCM online. Of course they are telling everyone to play that way because online CCM gets tuner updates so it's not like their own stats aren't skewed.
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Re: Madden NFL 13

Post by DivotMaker »

Rodster wrote:
DivotMaker wrote:
Rodster wrote:I know EA must track our usage while playing the game.
I know they track user telemetry in TW for sure and I am guessing Madden as well for those who are connected to XBL/PSN....
Is there a way you could find out from EA? It would not surprise me that 65-75% are in "Play Now" mode. That's all i've played, since they took away Season Mode.
Unfortunately, I don't know anyone on the Madden Dev Team, sorry.
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Re: Madden NFL 13

Post by MizzouRah »

Over at OS some are saying default AP is playing a much better game in CCM online, they are thinking a tuner might have been released?

Could all just be talk too..

I'm going to restart my CCM tonight probably - although there is a roster update for CCM coming out next week.
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Re: Madden NFL 13

Post by TCrouch »

People are insane. I tried one of the "Realism Slider Sets" that somebody said gave the greatest games ever, and saw Chris Johnson go 15 carries for 17 yards and the Titans had 31 yards of total offense. Then Denver had 20 in a full half (12 min quarters).

I refuse to believe anything anybody says anymore. They see what they want to see. I have fun with the game, although I did enjoy it more when I set the speed to slow and the speed threshold to 0 so that fast players feel like blazers and slower players can't cover them in man (or if you have slower corners, you have to go zone, etc).
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Re: Madden NFL 13

Post by JRod »

TCrouch wrote:People are insane. I tried one of the "Realism Slider Sets" that somebody said gave the greatest games ever, and saw Chris Johnson go 15 carries for 17 yards and the Titans had 31 yards of total offense. Then Denver had 20 in a full half (12 min quarters).

I refuse to believe anything anybody says anymore. They see what they want to see. I have fun with the game, although I did enjoy it more when I set the speed to slow and the speed threshold to 0 so that fast players feel like blazers and slower players can't cover them in man (or if you have slower corners, you have to go zone, etc).

I've had the best games last night playing CCM-Coach-Offline on All-Pro default. I just upped the fatigue a bit. I can see where the speed slider will help though.

I'm 0-3 as Peyton because my receiver corp sucks. And I can't seem to get a touchdown to save my life. I probably have 12 FGs in the first three games.

AS FOR THE RUSHING GAME

After thinking it's because my team was hot and could shut down the fun actually I think the game is more realistic than OS gives it credit for. Against the Falcons, Michael Turner has 40 in the first half. But for the game he finishes 28-for 108. He busted out big 1st down runs to seal the 4th quarter for the Falcons. It was just an incredible FOOTBALL game. I could not do the MADDEN comeback nonsense where teams score 1 gazillion points in the final two minutes and where games are 10-7 entering the last 4 minutes but end up 34-31. We've all had those games from Madden in the past.

With 4 minutes to go Atlanta drove down the field and Turner was eating up chucks. 10, 5, 9, 11. The problem was I got burned earlier in the game when I tried to shut down Turner. So because I had to watch Jones and White there was no way I could put extra men in the box because a 1-on-1 or a play action to my non Champ Bailey CB would have been another big play.

I stopped the Falcons with 2 minutes to go trailing 23-9. Just before the two minute warning, I bomb a 54 yard pass to D. Thomas for a TD. All believable. And I'm thinking oh great Madden nonsense. But the onside kick didn't work and game over.

I've not had this one more game feeling in a while. I sure hope other Madden problems don't crop up. Like I said I wish they would fix the fatigue/stats in CCM-player mode because I could easily see myself playing multiple seasons with the Broncos like putting John Elway back in after Peyton retires.
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Re: Madden NFL 13

Post by TCrouch »

Yeah, power backs will do better because they don't dance around. Turner especially likes to get it going. I'll go into an online CCM and not touch the sliders today and see what happens. I haven't found a consistent ground game yet, but that's not surprising because it's been like that for 20 years lol

I really like the speed threshold lowered, though. It makes fast little receivers and punt returners feel ludicrously quick as they zip around. The flip side is it makes Darrius Heyward-Bey like a mix between Jerry Rice, Calvin Johnson, and Cliff Branch. He's 6'2" and 200+, but with like 97 speed. So he ends up catching a pass, running over a corner, and just destroying defenses. I have to find a happy balance, because when he can catch like 8 balls for 250 yards with 210 YAC, something is wonky.
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Re: Madden NFL 13

Post by Wilk5280 »

After Turner lit me up in Atlanta, Lynch and Turbin each had big says on the ground against me last night. Lynch had 21.caries for about 160 and Turbin had around 50 yards and a score while spelling Beast Mode.
Online CCM default slides 11min qtrs with 20 accel clock.

One thing I did notice was cpu great clock management, at end of the half. They called a TO while on D to save clock for when they got the ball back. Good hurry up O once they did and scored with little time remaining in the half.

The only odd thing was instead of taking a knee to kill the clock st the end of the game they kept handing it off to the rb's.
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Re: Madden NFL 13

Post by Inuyasha »

My Madden 13 season is complete - my impressions :

Ive had a lot of games where the superstars play like superstars in Madden, first time ever I think.

Megatron maybe has an unfair advantage in the game but that is probably true in real life. Lions kept passing to him and he is unstoppable in the game when it comes to a jump ball. He scored 3 TDS on me in jump ball situations, even one time when I had 2 guys on him.

Brees lit me up big with over 500 yards passing in a ridiculous game where there was no defense and I ended up winning 56-55. The only reason I won is that Brees got knocked out in the last 4 min with an injury. Only that one game is the anomaly in a pretty enjoyable season.

I also got to the SB and won it with my Bears. One thing about this years game is the Superbowl feels like a big game. The presentation and atmosphere are excellent. First time in a Madden game where the Superbowl didnt feel like just another game. I also noticed that the team specific intro's from last year are there but only in playoff games. I guess they took it out of regular season to give the playoffs a big game feel.

So I played my season and won the SB so I'm sort of done with CCM unless I want to play with another team. I will probably do a lot of Play Now games based off the real games this season. I didnt mess with anything to do with CCM really except for having the cpu progress my players, but I don't feel that really made any difference.

And btw... I don't think next gen madden has ever had a Season mode. Last season mode I remember Madden having was early in the PS2 days.
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Re: Madden NFL 13

Post by TCrouch »

I don't buy the "Default Online CCM plays a much better game now!" argument.

I went home at lunch and started a brand new default sliders All-Pro CCM. Game 1, Ryan Mathews of the Chargers had 10 carries for 3 yards. Rivers was 55% or so for 193 and threw an INT on the last play of the game, so the CPU still doesn't have any muscle. They scored 6 points. Once on a muffed punt that they got in FG range, and the other on a 30 yard pass into FG range by Rivers. Other than that, it was a bunch of 3-and-outs and short drives.

On the flip side, Darren McFadden had about 110 yards by halftime, and finished with over 200. I can have fun with a Madden game whether it's "100% realistic" or not (although it never will be), but people saying it's suddenly better are really seeing what they want to see IMO.
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Re: Madden NFL 13

Post by bulls23 »

MizzouRah wrote:Over at OS some are saying default AP is playing a much better game in CCM online, they are thinking a tuner might have been released?

Could all just be talk too..

I'm going to restart my CCM tonight probably - although there is a roster update for CCM coming out next week.
This post got me thinking, why can't EA just tell us when something has changed? Everything seems like a big secret to them, not only in Madden but NCAA as well. A lot of people suspect a tuner has been released because the game plays very different, but nothing from EA confirming? If they did something to the game "behind the scenes", would we even know about it?

Why can't EA just be up front with gamers? All I ask is keep us updated. If there hasn't been a tuner, say so....or if there will be something released tell us!

Haven't bought Madden 13, but do have NCAA 13. The last few years EA has promised tuners but haven't officially released many...none in Madden 12, and maybe 3 or 4 total in NCAA 12 and 13 combined. Makes me think it strange for only those few changes to have occurred. Has to be more in the background, don't you think?
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