![Embarassed :oops:](./images/smilies/icon_redface.gif)
So yeah, I'm a creampuff. Damn forum effect...
Moderators: Bill_Abner, ScoopBrady
Seriously? I'm the worst person. Don't like getting pinned down to a league because of my fluid schedule. Poker Nights are fun, but leagues are a bad fit for me.XXXIV wrote:Paul you will make a great addition to our Madden league.
I didnt think of it that way. I just thought you like the foosball and of how much fun it would be to get you head to head over Live.pk500 wrote:Seriously? I'm the worst person. Don't like getting pinned down to a league because of my fluid schedule. Poker Nights are fun, but leagues are a bad fit for me.XXXIV wrote:Paul you will make a great addition to our Madden league.
Sorry. Never have been much of a stick-and-ball team sports guy on Live. Much prefer racing games and shooters.XXXIV wrote:I didnt think of it that way. I just thought you like the foosball and of how much fun it would be to get you head to head over Live.pk500 wrote:Seriously? I'm the worst person. Don't like getting pinned down to a league because of my fluid schedule. Poker Nights are fun, but leagues are a bad fit for me.XXXIV wrote:Paul you will make a great addition to our Madden league.
Aristo wrote:Loving the game. Here are some sliders that I think have turned a fun game into something really special. I dont really change much, as this is one of the better balanced sports games I have seen out of the box.
That said, DB's need a lot of help. But increasing pass coverage so much leads to a lot of INTs, so that got dropped. I may go a bit lower on QB accuracy, but it is not bad now.
Gameplay
Skill: All-American
Injuries: On
Fatigue: On
Quarter Length: 8 minutes
Play Clock: On
Game Speed: Very Slow
Player Min Speed Threshold: 30
HFA: On
Ice the Kicker: Off
Penalties
Offsides: 100
False Start: 100
Holding: 54
Facemask: 55
Off Pass Interference: 100
Def Pass Interference: 100
KR/PR Interference: 65
Clipping: 65
Intentional Grounding: 100
Roughing the Passer: 55
Roughing the Kicker: 55
Skill USER/CPU
QB Accuracy: 35/35
Pass Blocking: 70/70
WR Catching: 45/45
RB Ability: 50/50
Run Blocking: 60/60
Pass Coverage: 90/90
Pass Rush: 40/40
Interceptions: 40/40
Rush Defense: 60/50
Tackling: 50/50
FG Power: 50/50
FG Accuracy: 45/45
Punt Power: 50/50
Punt Accuracy: 50/50
Kickoff Power: 50/50
All good. Though I think you may underestimate yourself.pk500 wrote:
Sorry. Never have been much of a stick-and-ball team sports guy on Live. Much prefer racing games and shooters.
I'm pretty sure penaltis are affected by awareness. Visiting teams are also more prone.Sudz wrote:Are penalties CPU and Human? Seems like the CPU plays like Gallant and I play like Goofus.
I really was enjoying NCAA 13, but after playing a lot I started realizing how crap the AI is overall. I just could not get a decent balance of challenge versus realism with the defensive and offensive AI. I popped NCAA 11 in and I think that it is a stronger game if you are mainly interested in gameplay. First off, the graphics are actually better in 11 than in 13, and the menus do not have the horrid lag of 13. Second, and most importantly, I can get a believable challenge from the CPU without endless slider adjustments. Having played 11, 12, and 13 a ton I think that 11 is the superior of the three games when it comes to gameplay. 13's Heisman Mode is great fun and the passing is really cool, but at the end of the day the game becomes boring because of the faulty AI. I'm not sorry that I purchased 13 since I got some good entertainment out of it, however I was ultimately left wanting something more. That is the reason I am now playing NCAA 11. The warts in 11 do not bother me as much as the warts in 13.Inuyasha wrote:hey guys, not feeling 13, so thinking about rebuying an older version. What do you guys recommend, 11 or 12? 11 is 5 bucks on amazon and 12 is 10 bucks at BB if you can find it.
I remember 11 being really good, but 2 years later I dont know how it will hold up. I had 12 last year and found it somewhat lackluster for some reason. But I wouldn't mind rebuying it for 10 bucks. Any thoughts?
The AI in NCAA 11 was just as brain dead. I'm sorry, but you can pass for 6000 yards a season on AA. Of course, you will also rack up some INTs as psychic DB's intercept passes they have no business getting near. You can crush the CPU option at will.toonarmy wrote:I really was enjoying NCAA 13, but after playing a lot I started realizing how crap the AI is overall. I just could not get a decent balance of challenge versus realism with the defensive and offensive AI. I popped NCAA 11 in and I think that it is a stronger game if you are mainly interested in gameplay. First off, the graphics are actually better in 11 than in 13, and the menus do not have the horrid lag of 13. Second, and most importantly, I can get a believable challenge from the CPU without endless slider adjustments. Having played 11, 12, and 13 a ton I think that 11 is the superior of the three games when it comes to gameplay. 13's Heisman Mode is great fun and the passing is really cool, but at the end of the day the game becomes boring because of the faulty AI. I'm not sorry that I purchased 13 since I got some good entertainment out of it, however I was ultimately left wanting something more. That is the reason I am now playing NCAA 11. The warts in 11 do not bother me as much as the warts in 13.Inuyasha wrote:hey guys, not feeling 13, so thinking about rebuying an older version. What do you guys recommend, 11 or 12? 11 is 5 bucks on amazon and 12 is 10 bucks at BB if you can find it.
I remember 11 being really good, but 2 years later I dont know how it will hold up. I had 12 last year and found it somewhat lackluster for some reason. But I wouldn't mind rebuying it for 10 bucks. Any thoughts?
You must not throw deep in NCAA 13 very much. The AI is completely broken. Likewise with some crossing patterns. I agree that 11 does have some AI issues but nothing like I see in 13. Also, I play with a crappy team with crappy player ratings. NCAA 13 makes them look all-world, whereas 11 sure doesn't.Aristo wrote:The AI in NCAA 11 was just as brain dead. I'm sorry, but you can pass for 6000 yards a season on AA. Of course, you will also rack up some INTs as psychic DB's intercept passes they have no business getting near. You can crush the CPU option at will.toonarmy wrote:I really was enjoying NCAA 13, but after playing a lot I started realizing how crap the AI is overall. I just could not get a decent balance of challenge versus realism with the defensive and offensive AI. I popped NCAA 11 in and I think that it is a stronger game if you are mainly interested in gameplay. First off, the graphics are actually better in 11 than in 13, and the menus do not have the horrid lag of 13. Second, and most importantly, I can get a believable challenge from the CPU without endless slider adjustments. Having played 11, 12, and 13 a ton I think that 11 is the superior of the three games when it comes to gameplay. 13's Heisman Mode is great fun and the passing is really cool, but at the end of the day the game becomes boring because of the faulty AI. I'm not sorry that I purchased 13 since I got some good entertainment out of it, however I was ultimately left wanting something more. That is the reason I am now playing NCAA 11. The warts in 11 do not bother me as much as the warts in 13.Inuyasha wrote:hey guys, not feeling 13, so thinking about rebuying an older version. What do you guys recommend, 11 or 12? 11 is 5 bucks on amazon and 12 is 10 bucks at BB if you can find it.
I remember 11 being really good, but 2 years later I dont know how it will hold up. I had 12 last year and found it somewhat lackluster for some reason. But I wouldn't mind rebuying it for 10 bucks. Any thoughts?
I've been in a dynasty with the same group of guys since NCAA 11, and we have to do major slider adjustments to make the game even remotely competitive. We had everyone in the top 10, and everyone had a player up for the Heisman.
We've done far less slider adjustments in NCAA 13 to get to the same stage.