Spooky wrote:Oh man - I just wish that Splinter Cell 'Double Agent' had been successful enough for them to continue with the direction they had for the MP portion. Even though I still think the MP aspect is great and holds up well over time, the concepts could have been flushed out a bit more and updated into a new engine. But for some reason the masses seemed to HATE it. Still cannot figure out why.
Hell, even if they just took the MP that was in Chaos Theory and put out a next gen version of that MP with new maps and graphics it would be incredible.
This.
I read the thread title and PK's post and thought to myself, there's really nothing I had on old consoles that I miss today. Outside of specific games I am nostalgic for, such as Knights of the Old Republic for example, there's nothing I feel is glaringly missing.
But Spooky brought it up, so I must repeat it. The MP of the Solinter Cell games was brilliant and while we got the one version on the 360, in many ways a stripped down version compared to the two Xbox games, it is a shame that we won't ever see another.
The only other example I know of of a truly asymmetrical multiplayer game is Left 4 Dead. All other multiplayer games give each side the same tools, the same viewpoint, the same weapons, etc. Those SC games and the L4D games provide completely different experiences depending on which side of the battle you are on, and yet each side is truly fun and engaging and the balance between the sides creates incredibly competitive, dramatic, pulse punding adversarial gaming. Especially Splinter Cell. I wish we had more examples of asymmetrical multiplayer, but I don't know of any.
It's been few months so we might as well do our regularly scheduled 'I still have it, let's get together for one more go' list of SC: DA guys. It truly would be epically fun, especially if we can get six guys.