FIFA 12 Previews

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RobVarak
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FIFA 12 Previews

Post by RobVarak »

Previews out today of FIFA 12. I'm still wading through some of them, but this is a very promising improvement:

http://fifasoccerblog.com/blog/fifa-12- ... defending/
There’s a new defensive gameplay mechanic in town for FIFA 12 and it’s called “Tactical Defending”. This new addition is a collaboration of a 2-3 new defensive gameplay features which aim to turn the way we defend in FIFA 11, on it’s head for FIFA 12. EA were aware of the overly punishing auto-tackle and what they call “homing missile pressure” and this is their answer to these massive community hates. Here’s a run down of the features that make up Tactical Defending in FIFA 12.
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Re: FIFA 12 Previews

Post by Rodster »

Thanks Rob sounds promising. I didn't feel FIFA 11 hopefully FIFA 12 does it for me.
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Re: FIFA 12 Previews

Post by 10spro »

I like the fact that maybe now they sorted out the tackling issue and the impact engine looks good compared to 11's collision engine which was flawed.

Looks like you can now dribble within a yard of space which will make for some fantastic attacking footie play.

Promising stuff.

Here's some of the features:

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Re: FIFA 12 Previews

Post by MizzouRah »

Thanks, can't wait!
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Re: FIFA 12 Previews

Post by Jimmydeicide »

Looks tremendous. Loved the Torres injury it was cringe worthy.
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Re: FIFA 12 Previews

Post by FifaInspected »

Could this be the year Fifa finally gives us an online dynasty mode similar to NCAA? I can't image how fun it would be to go through the EPL season with a bunch of DSP folks. I really miss the old Winning Eleven Leagues that we used to do. Those were some good times!
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Re: FIFA 12 Previews

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EA has formally announced FIFA 12, "a revolutionary not evolutionary" next step for the series.

The crux of the "transformation" stems from a Player Impact Engine that EA has been beavering away at for two years.

"The Player Impact Engine processes decisions continuously in real-time at every point of contact on a player's body to create an infinite variety of natural and believable outcomes in every collision," EA explained. These physics also apply to injuries, as the game analyses "the force of the collision and impact on the body". Send a non-fully recovered player out at your own peril...."the Impact Engine will only power the PS3 and Xbox 360 versions of the game."

http://www.eurogamer.net/articles/2011- ... al-details
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Re: FIFA 12 Previews

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Re: FIFA 12 Previews

Post by FifaInspected »

Based on that video I'm really liking what I see!
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Re: FIFA 12 Previews

Post by 10spro »

If EA could add a feature where they could punish the quitters from online play.
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Re: FIFA 12 Previews

Post by MizzouRah »

FifaInspected wrote:Based on that video I'm really liking what I see!
Based on that video, it's looking like a day 1 purchase for me.
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Re: FIFA 12 Previews

Post by RobVarak »

10spro wrote:If EA could add a feature where they could punish the quitters from online play.
I wish every player had a simple points total like they use for Pro Clubs. Quit and you lose points. Get points for a win or a draw based on the relative points of the two teams.
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Re: FIFA 12 Previews

Post by Naples39 »

http://kotaku.com/5805956/im-in-awe-of- ... -dribbling
In FIFA 12, they said, the players actually collide. Nothing is scripted. Then they showed us.

In action the nuance of what Rutter was trying to explain was suddenly blindingly obvious. FIFA 11 has stall moments, moments when the intersection of one player's foot with another's leg, for instance, would cause the game to momentarily pause to deal with the tangle of digital flesh. In FIFA 12, we were promised, those collisions and resulting bottlenecks can still happen but they will be portrayed in a very real world way. People will trip, fall over, movement and kicks will be interrupted on the fly.

This is possible because the game will be harvesting information about players on a frame-by-frame basis, Rutter said. The game will also be able to tell if the collision can result in someone getting hurt, or hurting themselves.
I'm all about control smoothness so this is sounding promising to me.
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Re: FIFA 12 Previews

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Re: FIFA 12 Previews

Post by Jimmydeicide »

LOL :lol: :lol: what tosser asked for a be a ref mode? please tell me Ritter was just being nice and not considering it :mrgreen: .

As always they make it sound so good and in fifas case it is in the right hands but why do i feel they are never going to beat the online freaK who just wants to dominate i feel offense is still going to have an advantage over defense and even more so now because your responsible for when to make a tackle its going to be Jockey jockey back peddle all the way back to your own box where the forward can just side step and get an uncontested shot off if auto tackle is truly gone the results online are going to be scary.
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Re: FIFA 12 Previews

Post by RobVarak »

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Re: FIFA 12 Previews

Post by GB_Simo »

Jimmydeicide wrote:LOL :lol: :lol: what tosser asked for a be a ref mode? please tell me Ritter was just being nice and not considering it :mrgreen:
You've really been away that long, eh? We're meant to love all that You Are The Ref business.
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Re: FIFA 12 Previews

Post by Jimmydeicide »

GB_Simo wrote:
Jimmydeicide wrote:LOL :lol: :lol: what tosser asked for a be a ref mode? please tell me Ritter was just being nice and not considering it :mrgreen:
You've really been away that long, eh? We're meant to love all that You Are The Ref business.
I have but id still answer those questions the same way then as i do now with a "your shite you blind bastard." they never had the accumulative yellow rule back then :mrgreen:
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Re: FIFA 12 Previews

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Re: FIFA 12 Previews

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FIFA 12 signs ex-England striker Alan Smith as new commentator
http://www.gamespot.com/news/6321811/fi ... Btitle%3B4

The sports studio announced a changeup in the virtual broadcasting booth.

EA Sports has sent word that Alan Smith--a former Leicester, Arsenal, and England striker--will join longstanding commentator Martin Tyler as one of FIFA 12's in-game broadcasters. Smith takes over for Andy Gray, the longstanding FIFA commentator who was fired from his post at Sky Sports for sexist remarks he made earlier this year.

The changes to FIFA 12's broadcast component don't stop with the addition of Smith alone. Ten thousand lines of new dialogue are promised for the game, and there will be two distinct English broadcast teams.

Clive Tyldesley and Andy Townsend will operate apart from Tyler and Smith, and they will call tournament matches. Additionally, gamers will be able to customize the game audio as they see fit, with the ability to choose between either Smith and Tyler or Tyldesley and Townsend.
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Re: FIFA 12 Previews

Post by 10spro »

Demo to coincide with NHL 12 release, that is Sept 13th.
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Re: FIFA 12 Previews

Post by miget33 »

Demo teams are
Barcelona
Arsenal
Man City
Marseille
Dortmund
AC Milan

You will also be able to play the demo with 3 minute halves, with all games played in Man City's, Etihad Stadium.
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Re: FIFA 12 Previews

Post by TheTruth »

Saw this over at OS.


http://www.ea.com/uk/football/news/fifa-12-online-2


FIFA 12 is a massive year for online, and our goal of ‘revolutionizing’ the game has been truly realized. Let’s get started!

HEAD TO HEAD SEASONS
The first big thing I want to talk about for online in FIFA 12 is ‘Head to Head Seasons’. Traditionally, all sports games offer ranked quick matches, where skill points are awarded and users are ranked on a leaderboard. Outside of the top 100 users in the world, this type of online gameplay doesn’t feel very persistent, fun, or football. 2010 FIFA World Cup made a strong effort to change this model, and now FIFA 12 has taken it to the next level.

Seasons
Head to Head Seasons focuses on you, your season, and your division. There are 10 divisions to progress through, with 10 games per season to try to get promoted (and avoid relegation). Points are simple: 3 points for a win, and 1 for a draw; every game without points hurts your campaign.
We’ve also made an effort to balance the path to Division 1. In Division 10, where everyone starts out, you only need 12 points to be promoted to Division 9. For many of you, this will only take four games, but as you move up, the promotion thresholds get tougher and tougher. For the best of you that can reach Division 1, the goal is to win the ‘League Title’ and earn your trophy. At points along your seasons, the commentators will even discuss your recent performances and your current campaign.
To see how your division placement compares to the entire FIFA community, check out our ‘World Table’ screen which shows how many people currently occupy each division. It’s a great way to visualize your skill in FIFA in a way that a leaderboard rank just can’t do.

Flow
Creating this new mode gave us a chance to really revolutionize how you play online as well.
Traditionally, we find you an opponent and let you figure out the clubs you want to use, and then finally you adjust your lineup and tactics before the match starts. Of course this usually results in the ‘5-star dance’ where even if you want to use Portsmouth, you are forced to pick Chelsea to battle on even ground with the inevitable Real or Barca selection from your opponent.
In FIFA 12 you pick your club, kit and lineup changes first before searching. For all you manual fiends out there, during pre-search you can also choose ‘Any’ or ‘Manual’ if you want to guarantee another manual user. When you choose to search, we take your Division, skill, location, controls, DNF % (essentially how often you ‘rage quit’), and Club star level to find an ideal opponent and take you straight into a match. We even make sure you see the kit you chose and prevent kit clashing in the game. This means Mr. Humber can use his beloved Pompey in Seasons without fear of being crushed by a 5-star club, and instead focus on the Southamptons of the world.

Cups
Similar to real life, Seasons features key cups with entry based on your division. There are four cups total, starting with the ‘EA Shield’ for the lower divisions, up to the ‘Premier Cup’ for Divisions 1 and 2. The cup window will open up every few weeks for a few days of frenzied action to determine who can earn silverware in four-round dynamic tournaments.
Your Season Hub will show you when the cup window is opening or closing, as well as your best cup finish and silverware. Of course we have full leaderboards to see the stats, trophies, and titles for you, your friends, and the top players in the world.

ONLINE FRIENDLIES
Of course, despite the popularity of ranked play online, a big part of FIFA is playing friends. Personally, I had many ‘friendlies’ in FIFA 11 online that provided me some of my favorite moments with the game with nothing to show for it.
Not so in FIFA 12! We had a simple concept: Provide a quick and easy way to play friends online, but track the results and make it feel like football.
In the Hub your friends list appears on the left. Select a friend, choose your settings, and play. The beauty of the mode is every game versus a friend becomes a season. Similar to Head to Head Seasons, you have 10 games, with the goal of ending with more points than your friend. If the points are tied in the 10th match, we even go down to the detail of goal difference to make the experience authentic. There is nothing quite like final win against a friend with your favorite club hoisting the trophy at the end of the match.
After a season, your next match automatically starts Season 2, so you can get started defending or retaining the trophy. The commentary team even talk about the status of your season to make it feel even more real and authentic. Play as many friends as you want, as many times as you want, and easily see the status of all your seasons in the Hub and leaderboards. Since these are matches between friends, it’s up to you what clubs, rosters, and settings you use (even Creation Centre teams).

PRO CLUBS
With such a big focus on making two new modes in Head to Head Seasons and Online Friendlies, we made a conscious decision to avoid major feature work in Pro Clubs and instead focus on bug fixes, tuning, and testing.
The incredible popularity of FIFA 11 and the complexity of Online Team Play at times made for a difficult year, and for FIFA 12 the efforts we’ve made to Clubs –both in the game and on the servers - should make for a much better experience all around. Stability and exploits are a key focus for us so that games are an enjoyable experience and fair for all involved. Secondly, we worked with a few members of the community on ‘little things’ like bugs and Virtual Pro accomplishments and unlocks that I think you will notice.
We hope you enjoy FIFA 12 online, whether it is climbing divisions, beating your mates, or growing your Pro online with your Club.
Amazing scenes await!
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Re: FIFA 12 Previews

Post by RobVarak »

Great stuff! Thanks for posting, Truth.
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Re: FIFA 12 Previews

Post by Jimmydeicide »

Flow sounds good the only problem i see is waiting an hour for a match up i mean how many other people out there wanna play full manual with Ausberg :mrgreen:
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