wco81 wrote:. . . but it seems they've reached the limits or run out of ideas for the franchise mode.
If this is the case, then it belies a tremendous lack of creativity and a complete lack of understanding about the processes of NFL football.
I am still waiting an NFL franchise mode that in any way at all resembles the real thing. Mini camps, training camp practices, and preseason games (especially preseason games) exist in order to allow coaches to evaluate the some 85+ players they have on the team, in order to cut that number down to the 53 that end up on the roster, and the 5 that are on the practice squad.
As far as I have seen in an NFL franchise mode, you have your set roster, and that's your roster. There is no such thing as competition for starting positions, beacuse players have their ratings and there they are. Unknown players will NEVER get starting positions (happens all the time in the NFL) because their ratings in the video game are so bad. You don't have to make tough decisions about who to cut (as happens all the time in the NFL, and cut days are in fact the most intriguing days of the NFL preseason) because your roster is you roster; you don't make cuts because you don't have too many players.
Basically, franchise modes in NFL games still feel like arbitrarily invented mini games that have no relation whatsoever (IMHO) to the process of the NFL.
So if they are 'running out of ideas' as seems to be the case, perhaps they should pay attention and read the papers this offseason and through the training camps, watch preseason games (what purpose do preseason games have in a video game? I have no clue. This arbitrary ratings boost from playing preseason games is just stupid IMHO), and take a look at what really happens in real life, what the drama is that occurs during training camp/ preseason, and then maybe try to distill that process/experience down and include it in the game.