Codemasters presents F1 2010

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JRod
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Re: Codemasters presents F1 2010

Post by JRod »

I think it's my game of the year to be honest. I can't recall a driving game that was actually fun to drive, for me. TOCA 2 comes to mind, and once again another Codies game.

You can mess up and know exactly why you f***ed a corner. The AI isn't stupidly frustrating either. The chances your race will be over are slim but will happen realistically.

And when you shave .100 off a lap (or for me 1.0 sec) you know why -- did a better job in section 1 for example.
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Re: Codemasters presents F1 2010

Post by webdanzer »

I picked this up and jumped into time trials in Australia, and running with no aids I managed 3 legit laps out of about 21. :lol:

...And then ended up still around 12 seconds behinds my friends' ghosts.

Put me in as owning the 360 version, and possibly being a very dangerous addition to any group racing.
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Re: Codemasters presents F1 2010

Post by bulls23 »

Ok got the PC version, and can't start a race. I'm sitting at my car and can't figure out how to get on the track. I'm probably a moron but can someone help me figure out what to push to start the race?
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Re: Codemasters presents F1 2010

Post by Jimmydeicide »

You probably need to keyboard right and highlight your engineer and go to track from there.

if thats what you mean.
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Re: Codemasters presents F1 2010

Post by TCrouch »

Wow...the tutorial even points you there and the Engineer says "Talk to me if you want to go out on the track"...

:?
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Re: Codemasters presents F1 2010

Post by GB_Simo »

webdanzer wrote:I picked this up and jumped into time trials in Australia, and running with no aids I managed 3 legit laps out of about 21. :lol:

...And then ended up still around 12 seconds behinds my friends' ghosts.

Put me in as owning the 360 version, and possibly being a very dangerous addition to any group racing.
I did the same thing on the same track when I first got the game. I can now recognise each individual gravel trap and run-off area more readily than I can identify members of my extended family. Even when you start to work out how to drive without crashing every other corner, Melbourne has a couple of corners that are absolute swines for that draconian time-trial penalty system mentioned earlier. Very, very good fun to drive, though.

I knew I was hooked on F1 2010 when I started my last flying lap of Q2 in Malaysia, knowing that my best time to date in the Virgin had left me 13th and down in the knockout zone, and felt myself tightening up. I had confirmation that the game had its claws in me when my last flyer put me up to P8 and I punched the bloody air when I crossed the line. It had been a solid lap but I missed my marks going into the last corner, ran wide and thought I'd cost myself a place in the top 10 shootout. I wasn't expecting to feel genuinely relieved when I found out it had still been quick enough...

In Q3 I spun off in the first sector of my only quick lap. I'm still trying to find out where my control pad landed.
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Re: Codemasters presents F1 2010

Post by Jimmydeicide »

F1 qualifying does lend itself perfectly for video games doesn't it. I just wished i started my season with full race weekend instead of short as i don't get the arse inducing pucker from that style of qualifying. :(
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Re: Codemasters presents F1 2010

Post by Zeppo »

Jimmydeicide wrote:F1 qualifying does lend itself perfectly for video games doesn't it. I just wished i started my season with full race weekend instead of short as i don't get the arse inducing pucker from that style of qualifying. :(
I'm pretty sure you can change that full race weekend or not option from round to round. You may even be able to change it between practice and qualifying, but I'm not positive about that.
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Re: Codemasters presents F1 2010

Post by dbdynsty25 »

I can't decide if the awesome driving model is worth my frustration. I seriously cannot run two consecutive good laps if my life depended on it. I like going out on the track and racing against the ghosts from here...but I have already broken one 360 controller...seriously. I just flung it across the room and it landed just the wrong way. Awesome. So now the game I searched high and low for to save 10 bucks...ends up costing me 100 bucks total now (50 game, 50 controller). Sweet. The smallest little nudge or bump of the curb and you're done. I just don't know if I can deal with that...or if my heart can. I'm going to have a damn heart attack. But it controls well. :)
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Re: Codemasters presents F1 2010

Post by Rodster »

dbdynsty25 wrote:I can't decide if the awesome driving model is worth my frustration. I seriously cannot run two consecutive good laps if my life depended on it. I like going out on the track and racing against the ghosts from here...but I have already broken one 360 controller...seriously. I just flung it across the room and it landed just the wrong way. Awesome. So now the game I searched high and low for to save 10 bucks...ends up costing me 100 bucks total now (50 game, 50 controller). Sweet. The smallest little nudge or bump of the curb and you're done. I just don't know if I can deal with that...or if my heart can. I'm going to have a damn heart attack. But it controls well. :)
Hehe, glad to see i'm not the only one who has broken a controller from frustration. :lol:

I had a similar problem at first where I would ride over the curbs and try to both turn and accelerate. If you ride over the top of the curbs doing any of the above it's almost 80% guaranteed you'll spin the car or lose control. The only time I run over the curbs is if i'm approaching a chicane and i'm trying to take the straightest path through the chicane. Btw real F1 drivers lose control riding the curbs because of the height and the slick paint on the curb.
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Re: Codemasters presents F1 2010

Post by DChaps »

dbdynsty25 wrote:...but I have already broken one 360 controller...seriously. I just flung it across the room and it landed just the wrong way. Awesome. So now the game I searched high and low for to save 10 bucks...ends up costing me 100 bucks total now (50 game, 50 controller). Sweet.
Rodster wrote: Hehe, glad to see i'm not the only one who has broken a controller from frustration. :lol:
You guys need to cough up the dough for a steering wheel as it might actually save you some money in the long run. It's much harder to unattach and throw across the room when frustrated! :)

I am about to throw my entire 360 at the wall. I finally got the 360 version of F1 2010 yesterday, however, I cannot get the game to load. I put it in the tray, it starts to load, then just says "open tray" after a few seconds. I never get a disc read error or anything. I never see any game name, loading screen, or image. It just spins for a moment, then says "open tray". This is all happening from the Xbox dashboard. I have also tried shutting down the console with the F1 2010 disc in it and then starting back up and the same thing happens. I pop in Rock Band 2, Beatles Rock Band, or Forza 3 and no problem. So I take it back to the store to exchange it, and while they did give me a new copy to try, they also booted it up on their in store Xbox 360 to check it out. It came right up no problem. I took the new copy home, and I am still getting the exact same scenario. Either there is an issue with my version of the 360 (seems unlikely), or my 360 is on it's way to some kind of RROD. Weird thing is just that this is the ONLY game that is doing this. I have read through the myriad of defects and workarounds on the Codemasters forums and don't see anything like this issue being reported, so my guess is it is isolated to me.
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Re: Codemasters presents F1 2010

Post by Rodster »

Wow Don that's a weird one for sure. It sounds like your 360 doesn't like something about that game. You never know if it's an underlying problem with the console but boy you'd figure you'd see issues with other games. It's probably the disc drive. I'd try blasting some clean air in the tray or using a lens DVD cleaner first.

If that doesn't work see if they'll let you swap it for the PC version. :)

Btw this game was not the cause of a broken controller. I can blame Zelda on the GC for that.
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Re: Codemasters presents F1 2010

Post by dbdynsty25 »

DChaps wrote:You guys need to cough up the dough for a steering wheel as it might actually save you some money in the long run. It's much harder to unattach and throw across the room when frustrated! :)
Unfortunately, there isn't a way for me to use a steering wheel in my office how it's currently setup unless I buy some sort of a table as well. Maybe I'll just pick up the PC version because then I can use my Momo which is collecting dust in my closet. But you're right, can't throw those as well. Tho it'll do damage where it lands whereas the 360 controller just breaks itself. :)
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Re: Codemasters presents F1 2010

Post by fletcher21 »

Do you guys see any rubberband AI or catchup AI on this game on ps3 or 360? I'd assume the computer version is different. I was in 2nd place with Hamilton right behind me. He ended up trying to pass me on the hairpin @ Canada and spun out. It brought out a yellow in that area, but no one passed him since 4th was a ways back. I ended up really pulling away down that big back straight. 3 laps later he was right on my ass again. I was running consistent laps and didn't make a mistake. He seemed to really turn it up a notch. Another thing I have noticed is I will be leading, but as soon as someone passes me they are just gone and I never even come close to being in range to pass. I just turned the AI up to Professional, so maybe I am just slower than the AI. I finished 3rd in my first professional level race @ Canada. Only a 40% race.



One thing I am really bummed about is the tire situation. You can't play with tire simulation on due to the enormous amount of bogus flat tires. Not only that, but you can't even play with full damage on since flats fall under damage. I had 3 flat tires in P1 alone, before saying enough is enough and being forced to turn it off. F1 games without damage suck, since every single driver finishes every race it seems. I see a fair amount of yellow flags, but it'd be nice to see some big crashes where 7 or 8 cars are eliminated at once. Oh well. I am still loving this game, flaws and all!
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Re: Codemasters presents F1 2010

Post by Rodster »

Codie's have stated there will be a patch for at least the 360 and PS3 versions. They will post as to what they are going to fix. I'm not expecting much as they are under the gun to get next years release out in time for the start of the 2011 season.
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Re: Codemasters presents F1 2010

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fletcher21 wrote:Do you guys see any rubberband AI or catchup AI on this game on ps3 or 360? I'd assume the computer version is different. I was in 2nd place with Hamilton right behind me. He ended up trying to pass me on the hairpin @ Canada and spun out. It brought out a yellow in that area, but no one passed him since 4th was a ways back. I ended up really pulling away down that big back straight. 3 laps later he was right on my ass again. I was running consistent laps and didn't make a mistake. He seemed to really turn it up a notch. Another thing I have noticed is I will be leading, but as soon as someone passes me they are just gone and I never even come close to being in range to pass. I just turned the AI up to Professional, so maybe I am just slower than the AI. I finished 3rd in my first professional level race @ Canada. Only a 40% race.



One thing I am really bummed about is the tire situation. You can't play with tire simulation on due to the enormous amount of bogus flat tires. Not only that, but you can't even play with full damage on since flats fall under damage. I had 3 flat tires in P1 alone, before saying enough is enough and being forced to turn it off. F1 games without damage suck, since every single driver finishes every race it seems. I see a fair amount of yellow flags, but it'd be nice to see some big crashes where 7 or 8 cars are eliminated at once. Oh well. I am still loving this game, flaws and all!
There's two things going on here.

You shouldn't be that fast unless you are racing as one of the top teams. If you are in career mode and finishing third in your first year, you need to bump up the difficulty or drive with less aids.

Now if you are in one of the top cars, it might depend on set-up. Or that you took a slow line. In F1, I try to create the longest run I can. Meaning in turns to try be as soon as possible accelerating by creating an apex that will allow me to do that.

7-8 car crashes happen rarely. That's unrealistic to ask F1 to do that.
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Re: Codemasters presents F1 2010

Post by fletcher21 »

JRod wrote:
fletcher21 wrote: There's two things going on here.

You shouldn't be that fast unless you are racing as one of the top teams. If you are in career mode and finishing third in your first year, you need to bump up the difficulty or drive with less aids.

Now if you are in one of the top cars, it might depend on set-up. Or that you took a slow line. In F1, I try to create the longest run I can. Meaning in turns to try be as soon as possible accelerating by creating an apex that will allow me to do that.

7-8 car crashes happen rarely. That's unrealistic to ask F1 to do that.


I am with Virgin, in my first season. I am like 7 races in. I got blown away by #1 and 2 finishers Hamilton and Webber. I had no chance at all to win the race, even though I finished 3rd. I was on Professional AI. I am going to change it to legend to see if that helps make it a bit harder. I dunno if I am just good at races or what. I am going to change it to like 50% or more race distance, since that means more laps and more chances for me to mess up. I think the cars in this game are not spaced out at all compared to real life. It reminds me of Tiger Woods golf. You may start off terribly, but within a few tournaments (races here) you are right up there. This is one part of the game that lacks the sim aspect. I've qualified for only one pole, and I have won 1 race (I finished 3rd, but was given the win.. so technically I have yet to win a race)

I am having fun playing the game and enjoy being competitive. I am still moving it to legend, but I may just be good at the game I have no idea. There are issues with the AI taking some turns too slowly (developers are working on it) so that makes it a bit easier no matter what team you are with. I have BIG hopes for F1 2011. I will enjoy this game until then and take it for what it's worth.

As for the crashes, I'd like to see some of them in rain. If you watch real F1, there aren't many big crashes like you said (except for terrible weather like that crash on the first lap at Spa, started by Coulthard) but I'd say well over 1/2 the time you watch a race there is at least one or more cars that go off on the first corner or 2. You don't get that in F1 2010.
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Re: Codemasters presents F1 2010

Post by GB_Simo »

fletcher21 wrote:I am with Virgin, in my first season. I am like 7 races in. I got blown away by #1 and 2 finishers Hamilton and Webber. I had no chance at all to win the race, even though I finished 3rd. I was on Professional AI. I am going to change it to legend to see if that helps make it a bit harder....I think the cars in this game are not spaced out at all compared to real life. It reminds me of Tiger Woods golf. You may start off terribly, but within a few tournaments (races here) you are right up there. This is one part of the game that lacks the sim aspect.
I'm not sure if it's an issue of car spacing. In Malaysia, my fastest laps in both qualifying and the race were 1:38s with the Virgin - I might have been good enough to scrape some points had I not spent rather too much time exploring the scenery in my attempts to keep pace. Straight afterwards, I ran a time trial on the same track with the McLaren and got straight down into the 1:31s. In the Virgin I have to lift off the throttle halfway around turn 5, the long left hander at the start of sector two. In the McLaren I'm not only still on the power, but changing up a gear too. Same deal somewhere like Melbourne, where the last corner is easily flat out in a Red Bull, but try that with a tail-end team...
fletcher21 wrote:As for the crashes, I'd like to see some of them in rain. If you watch real F1, there aren't many big crashes like you said (except for terrible weather like that crash on the first lap at Spa, started by Coulthard) but I'd say well over 1/2 the time you watch a race there is at least one or more cars that go off on the first corner or 2. You don't get that in F1 2010.
I'm finding that on tracks where I'd expect a first corner issue, like Spa or Monza, I see them happen fairly often if I'm back in the midfield. Usually I end up in the thick of them, no matter how safe I thought I was. However, there are other tracks - Melbourne, Sepang and Montreal are three that spring immediately to mind - where the first corner seems more orderly than you might expect. It's a game, though, and a fair number of gamers wouldn't really like spending hours on practice and qualifying only to keep on getting smashed to bits after 10 seconds of the race. I've had it happen on iRacing before, and it's as much fun as root canal work.
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Re: Codemasters presents F1 2010

Post by bulls23 »

TCrouch wrote:Wow...the tutorial even points you there and the Engineer says "Talk to me if you want to go out on the track"...

:?
Hey, I called myself a moron, what more do you need! :P Thanks, I'll do this when I load up the game again. Got too much on my plate gaming wise right now (NCAA, Madden, CODMW3, Red Dead, and NBA2k11 is coming next week) 8O
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Re: Codemasters presents F1 2010

Post by pk500 »

So, F1 2010 owners, is this video accurate, funny, sad or all three?

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Re: Codemasters presents F1 2010

Post by GB_Simo »

pk500 wrote:So, F1 2010 owners, is this video accurate, funny, sad or all three?
I giggled my way through it, though I've seen precisely none of those things happen while I've been playing it, which probably helps. The first one, where the car seems to be stopped dead by the presence of the replay camera, is quite remarkable.
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Re: Codemasters presents F1 2010

Post by spooky157 »

I've completed about 10 races in my career mode (6 of them at Bahrain due to restarting my career) and I have yet to experience a tire puncture in any session. I'm pretty gentle on the tires and rarely lock up so that may have something to do with it but my big issue is that I have run out of fuel in almost all of my races. How is this possible? At first I thought I blew the engine from over-revving (my engineer is always whining about how the engine is getting hot) but I heard there were no mechanical failures in the game so that can't be it. I push that engine real hard so maybe I burn up more fuel that way? I end up just cruising the last 2 laps while the field just passes me by and all my hard work goes to waste.
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Re: Codemasters presents F1 2010

Post by lexbur »

What's up with the USGP? I miss Indy, it was one of my favorite tracks in the last F1 game (F1CE). I miss Nurburgring, too. And the old Silverstone. I'm having a hard time getting used to the new layout at Silverstone, I ghost-raced about ten laps there last night, I think one was legit.
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Re: Codemasters presents F1 2010

Post by pk500 »

Lex:

There has been no USGP since 2007 at Indy. Bernie Ecclestone wanted a new deal with Tony George to extort even more money from the Indianapolis Motor Speedway, and Tony wisely told the elfin one to piss off.

It's almost impossible for a private track to make money on a Grand Prix with the built-in sanctioning fee hikes and guaranteed revenue streams that Ecclestone ensures for himself in contracts with tracks. For example, Bernie gets all the revenue from signage, paddock hospitality and TV. All the track is left with is revenue from tickets, parking and concessions.

That's not enough to come close to breaking even when the annual sanctioning fee at some tracks is $50 million for ONE RACE. Indy's fee was only about a quarter of that, but it was almost impossible for the track to turn a profit on F1.

Almost every GP these days receives government funding. Indy never asked or took a dime of taxpayer money, and it never has in its 100-year history.

Bernie is the greatest robber baron in the history of worldwide motorsport.
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Re: Codemasters presents F1 2010

Post by fsquid »

Anyone know how to accelerate time in practice? F2 is certainly not working for me.
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