NCAA Football 11

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GTHobbes
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Post by GTHobbes »

Sport73 wrote: The imperfect BB is still a better game of football to me.
That's where I'm at. But I'm glad a lot of us will have at least one football game that we enjoy this year.
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Post by AJColossal »

I like the demo, and I haven't played the series in a while, so this may be a good time to jump ship from Madden, especially if the so-so buzz for M11 is to be believed.

I also can't help but think that it would have been nice to have Backbreaker be a little more substantial to compete with the EA same ol', same ol'.

So, I'm interested, but I've just about had enough with the current EA football engine. Maybe my enthusiasm will pick up a little when it's released.
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Post by MizzouRah »

Danimal wrote:More I play the demo the more impressed I am with this. Final version could be the best NCAA ever.
Agreed.. just waiting on the retail version to ship to my house in a few weeks. :)
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Post by Badger_Fan »

I've only played the demo once, but I definitely enjoyed it. I wish the gameplay was just a bit slower (I liked the slowed-down Madden speed last year), but it feels good.

I didn't buy NCAA last year for the first time in forever, so I'm excited to dive back in.
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Post by Brando70 »

It's way too f***in early for this demo to be out. :P
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Post by JRod »

Badger_Fan wrote:I've only played the demo once, but I definitely enjoyed it. I wish the gameplay was just a bit slower (I liked the slowed-down Madden speed last year), but it feels good.

I didn't buy NCAA last year for the first time in forever, so I'm excited to dive back in.
I do agree. I like the pace of last year's Madden. Wish NCAA was a bit slower.
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Post by Danimal »

I thought I read that the game has speeds like Madden did last year. I'm not 100% on that though.
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Post by Jackdog »

Badger_Fan wrote:
I didn't buy NCAA last year for the first time in forever, so I'm excited to dive back in.
Same here.
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Post by sportdan30 »

PS3 impressions:

- Downloaded in less than 30 minutes
- Quite a significant leap compared to the demo I played last year. It was seriously laughable with regards to how poor it looked a year ago. The lighting is fantastic and helps add to the realism of the player models.
- It finally feels like a college atmosphere. The integration of the ESPN license feels like college gameday.
-The crowd looks like crap, except when they zoom in a select group of fans. I love the students who shake their heads in disgust. They actually look like students if that makes any sense.
- Commentary is decent, but still a little robotic to me. I will say the excitement level sounds pretty good though.
- The play calling screen is going to take some getting used to, but I see definite advantages to it. There seems to be a lot going on screen and that makes it seem a little bit of a mess.
- I barely have time to call my defensive play before the AI is hiking the ball. I guess this helps speeding up the game, but I feel a little frantic on defense.
- I didn't play last year's version, but I'm seeing animations I haven't ever seen. This gives me a feel that anything can happen, rather than the same canned animations.
- Thus far, and this is only through two games, but I've only seen one interception, and no fumbles.
- Kicking seems very easy, but I'm assuming it can be made more difficult.
- Having holes to run through already make this better than any Madden I've played in years.
- I do see the open man when passing, but you still have to locate him and get rid of the ball in time. The college game is more open, so there is going to be a lot more scoring and players getting open. This doesn't bother me in the least.

All in all, I'm impressed. I was all but certain that I was going to pick up Madden, but this made my decision that much more difficult.
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Post by Zeppo »

What are you guys talking about, no turbo? I see turbo in the control list and I hit the R-trigger and I turbo. At least I think I do.
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Post by Danimal »

Zeppo wrote:What are you guys talking about, no turbo? I see turbo in the control list and I hit the R-trigger and I turbo. At least I think I do.
You can set it to auto-turbo which is basically turning off the trigger and the game "trubo's" at the right time (i.e. running straight)
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Post by MizzouRah »

Danimal wrote:
Zeppo wrote:What are you guys talking about, no turbo? I see turbo in the control list and I hit the R-trigger and I turbo. At least I think I do.
You can set it to auto-turbo which is basically turning off the trigger and the game "trubo's" at the right time (i.e. running straight)
Do you guys turn all that stuff on or leave them off?

I like the auto strafe.. but I like having control when I hit my speed. Might try with it at auto though to see the difference.
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Post by Danimal »

Personally I think removing the ability to use the turbo button makes the game more authentic.
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Post by MizzouRah »

Danimal wrote:Personally I think removing the ability to use the turbo button makes the game more authentic.
Kind of like the NHL series I guess?

It just seems like you have less control.. although I don't feel that way playing NHL.
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Post by Danimal »

How do you have less control when the speed is mapped to the analog stick? Basically you push all the way up and the guy goes for his top speed.

If anything you have more control because you couldn't do certain things with turbo pressed down.
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Post by matthewk »

Brando70 wrote:It's way too f***in early for this demo to be out. :P
No kidding. I want to buy the game NOW!
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Post by HipE »

Danimal wrote:How do you have less control when the speed is mapped to the analog stick? Basically you push all the way up and the guy goes for his top speed.

If anything you have more control because you couldn't do certain things with turbo pressed down.
It doesn't seem to me like it is working like this. It seems to work like in Fifa when you use the two button controls, where the CPU actually makes your guy turbo when it is appropriate. It doesn't feel to me like pressing up all the way actually equates to top speed, because I can actually see the turbo kick in when my guy gets into the clear, and then go off when a defender is near, unlike in the NHL series.
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Post by toonarmy »

Thank goodness this demo is of a very early build. The defensive AI in this game at any level is about the worst I have seen in an EA football game in many years. It's a sad day when cornerback behavior in Backbreaker looks brilliant compared to what is in NCAA 11. The fact that the CPU cannot run the ball hardly at all is also troubling. This is an issue that dates back to the NCAA games on the PSX. There are some things to like about 11, but all in all they need to make a whole host of changes to the AI or else this game is going to be a laugher.
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Post by MizzouRah »

Danimal wrote:How do you have less control when the speed is mapped to the analog stick? Basically you push all the way up and the guy goes for his top speed.

If anything you have more control because you couldn't do certain things with turbo pressed down.
Ok, I thought auto meant it would go certain speeds depending on the situation the player was in during the run.. although I always have the stick all the up when running forward so I'm not sure I would like it working this way.
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Post by MizzouRah »

HipE wrote:
Danimal wrote:How do you have less control when the speed is mapped to the analog stick? Basically you push all the way up and the guy goes for his top speed.

If anything you have more control because you couldn't do certain things with turbo pressed down.
It doesn't seem to me like it is working like this. It seems to work like in Fifa when you use the two button controls, where the CPU actually makes your guy turbo when it is appropriate. It doesn't feel to me like pressing up all the way actually equates to top speed, because I can actually see the turbo kick in when my guy gets into the clear, and then go off when a defender is near, unlike in the NHL series.
Now THIS would be great.
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Post by MizzouRah »

toonarmy wrote:Thank goodness this demo is of a very early build. The defensive AI in this game at any level is about the worst I have seen in an EA football game in many years. It's a sad day when cornerback behavior in Backbreaker looks brilliant compared to what is in NCAA 11. The fact that the CPU cannot run the ball hardly at all is also troubling. This is an issue that dates back to the NCAA games on the PSX. There are some things to like about 11, but all in all they need to make a whole host of changes to the AI or else this game is going to be a laugher.
I'm not seeing any issues with the CPU running game.. although what can be told in 8 mins of game time?
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Post by toonarmy »

MizzouRah wrote:
toonarmy wrote:Thank goodness this demo is of a very early build. The defensive AI in this game at any level is about the worst I have seen in an EA football game in many years. It's a sad day when cornerback behavior in Backbreaker looks brilliant compared to what is in NCAA 11. The fact that the CPU cannot run the ball hardly at all is also troubling. This is an issue that dates back to the NCAA games on the PSX. There are some things to like about 11, but all in all they need to make a whole host of changes to the AI or else this game is going to be a laugher.
I'm not seeing any issues with the CPU running game.. although what can be told in 8 mins of game time?
Well, I am basing my comments on the fact the CPU is not gaining positive yardage on me in the rushing department. Even at 2 min. quarters I would like to see an other-than-anemic rushing attack at least on occasion. Granted, the teams in the demo by and large have good defenses, but the offenses I am facing are not too shabby either. I think part of the problem may be that the control is so good in the secondary that I can cheat on the run with my controlled player and then quickly switch to a cb or s and make plenty of interceptions if it turns out to be a pass play.
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Post by MizzouRah »

toonarmy wrote:
Well, I am basing my comments on the fact the CPU is not gaining positive yardage on me in the rushing department. Even at 2 min. quarters I would like to see an other-than-anemic rushing attack at least on occasion. Granted, the teams in the demo by and large have good defenses, but the offenses I am facing are not too shabby either. I think part of the problem may be that the control is so good in the secondary that I can cheat on the run with my controlled player and then quickly switch to a cb or s and make plenty of interceptions if it turns out to be a pass play.
They had a 72 yards rushing game against me (Clemson v Mizzou) a few games ago.. I don't switch defenders though, I always play the MLB.
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Post by Brando70 »

My initial impression is that I really like playing offense and find playing defense rather boring. I lost 10-7 as Mizzou against Clemson. The spread was a lot of fun to run, and I was pleased to see that when a CB gets beat on a bump-and-run and doesn't get safety help, he doesn't magically get back into position. Clemson also threw downfield with some aggression, including a beautiful 35 yard corner pass to score the go-ahead TD with about 20 seconds left.

However, three fumbles by them and aside from that one pass and a FG scored off an interception by me, very little CPU offense. I'm not the greatest mad skillz balla out there and also haven't played an NCAA game since 08, so that was a little concerning.
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Post by Murph »

I noticed there's no Lee Corso in the demo. I knew he had a stroke a while back. Is he in the game at all this year?
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