Okay. ....we have wood....Sounds great.
2k4 was already my favorite Football game ever.....sounds like 2K5 is my NFL dream...
I was also glad too see that Sega has ditched EAs approach and gone with UBIs...................
"Every year the game was designed with the PS2 as the lead platform, then ported over to the Xbox. This move obviously didn't take advantage of the Xbox's superior graphics engine, so this year, the Xbox version was designed as the lead SKU, enabling the designers of the game push the Xbox engine to the max."
Oh my word! If they pull it off, this will be the deepest, most realistic, best football game ever made! I'm really looking forward to getting my hands on this one! Great stuff!
I don't know what living rosters means but it sounds like they will finally have updated rosters for online games. Not only that, you can do trades and have those trades reflected in the online rosters? If they add that to last year's online leagues, you pretty much have online franchises.
Trades as we've found out this offseason, mostly occur during the offseason. So it sounds like multi season online leagues.
The other things to look for are whether they have custom playbooks or some ways to use saved audibles online. Also independent cameras online would be nice after they've been promised for years. Of course, overall better performance of the PS2 online code would be a must.
The graphics are amazing. Real muscle definition including veins! Nice folds on the uniforms. Only thing they could add is to animate these details. They refer to muscles flexing so maybe you have the uniforms moving naturally too in the cut scenes.
Maybe 720p this time for the Xbox, although with triple pass rendering, it might tax the frame rates.
I can't wait until we get to pose questions to the producers.
Whether or not past NFLs were ported from the PS2 really does not matter to me, because as far as presentation and visuals, the game has always been a notch above Madden. I hope they concentrate more on gameplay and on the AI that can still be taken advantage of, rather than pushing the Xbox's 3d graphics to the max. You don't need to design for a specific system to make the game more solid in these areas. Although I'd like to see them take advantage of the smooth online play that the Xbox allows for, and offer more features like integrated leagues and online franchises. Last year, the features were still pretty barebone.
This sounds absolutely AMAZING. Living Rosters means that ONLINE leagues operate like a Fantasy Football league, where you can trade players with fellow owners to improve the fortunes of a befallen franchise. Play the games, and suddenly it's more than game skill that determines winners and losers, but team management as well.
New graphics; new gameplay, new options, and a slew of new features...WOW...
Start the sign up for the DSP ESPN Football LEAGUE. I'll take the Patriots.
The thing is, trades have to work with the salary cap, doesn't it? I'm sure in offline franchises, the cap numbers are accounted for, which makes some trades difficult if not impossible. As is the case in the real NFL.
But does the online trades allows for such considerations?
We may be ever closer to online franchises. Even though there is talk about supporting the PS2 HDD for saving highlights of other league games in your franchise mode, Sega would probably have to host online franchises on their servers. So a lot of storage.