TOCA 2: Enabling Pro-Sim physics for Career Mode

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jbodin
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TOCA 2: Enabling Pro-Sim physics for Career Mode

Post by jbodin »

FWIW, it IS possible to enable "Pro-Sim" physics in Career Mode -- it's not selectable from a menu, though . . . you have to use iRipper to edit an .ini file located within the "globfil1.big" file. I can either post the full instructions, or if there are enough people interested in using "Pro-Sim" physics in Career Mode, I may put together a utility to allow you to switch back-and-forth.

Any takers?

-- JB
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TCrouch
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Post by TCrouch »

From what James is telling me about Pro Physics, I'm picking it up, and definitely interested.
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pacuca
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Post by pacuca »

Any chance there's a file you can edit to get more camera views? Or edit the ones they give you? I'd like a higher camera of the back of the car as I get motion sickness with that default camera. :(

pacuca
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jbodin
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Post by jbodin »

Camera editing is a VERY tough nut to crack, mainly because the camera info for EACH car (and for each different COLOR car of a particular car type) is stored in each individual car file. That makes it virtually impossible to come up with an all-in-one camera editing tool that would allow for LFS-type camera adjustments.

:(
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DChaps
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Re: TOCA 2: Enabling Pro-Sim physics for Career Mode

Post by DChaps »

jbodin wrote:FWIW, it IS possible to enable "Pro-Sim" physics in Career Mode -- it's not selectable from a menu, though . . . you have to use iRipper to edit an .ini file located within the "globfil1.big" file. I can either post the full instructions, or if there are enough people interested in using "Pro-Sim" physics in Career Mode, I may put together a utility to allow you to switch back-and-forth.

Any takers?

-- JB
That is excellent news JB!! I am definitely interested in instructions and/or a utility. This gives all the more justification for having both the PC and Xbox version. I can run the Xbox version career in default and the PC in Pro-Sim.
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jbodin
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Post by jbodin »

Very easy fix, Don -- I was wrong about needing iRipper to open any *.big files. Here's the scoop:

Just open "mods.ini" with notpad and change the last line to read:

CareerProSim=On

The "mods.ini" file is located in the ..\GameData\frontend folder, NOT in the "globfil1.big" file.

Enjoy!

;)

-- JB
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