War! Huh! Good God yall...what is it good for? CoD Thursday!

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Naples39
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Post by Naples39 »

TCrouch wrote:So the silencer doesn't hide your red dot on the map? I thought that was the whole point?

Evidently the whole point is just to get to the heartbeat sensor, then :lol:
You have to do several things to be completely invisible on the map.

1) Use a silencer to prevent your red-dot from appearing when you shoot.
2) Use 'cold-blooded' (perk slot 2) to prevent you from appearing on UAV scans
3) I think you need to use something on perk slot 3 to disappear from the heartbeat sensor
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Post by TCrouch »

Right, I figured the UAV would still pick you up...but what if you're inside? Otherwise I'm rushing inside for no reason when I hear "Enemy UAV is airborne!".

But the silencer should stop your red dot appearing on the map when you fire, no? Maybe I misunderstood a previous post saying they still showed up...
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Post by webdanzer »

Naples39 wrote:
You have to do several things to be completely invisible on the map.

1) Use a silencer to prevent your red-dot from appearing when you shoot.
2) Use 'cold-blooded' (perk slot 2) to prevent you from appearing on UAV scans
3) I think you need to use something on perk slot 3 to disappear from the heartbeat sensor
"Ninja" seems to be that last one:

http://callofduty.wikia.com/wiki/Call_o ... _Warfare_2
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Post by Naples39 »

TCrouch wrote:Right, I figured the UAV would still pick you up...but what if you're inside? Otherwise I'm rushing inside for no reason when I hear "Enemy UAV is airborne!".

But the silencer should stop your red dot appearing on the map when you fire, no? Maybe I misunderstood a previous post saying they still showed up...
UAVs work inside buildings.

The silencer definitely stops you from appearing on radar when shooting.
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Post by ScoopBrady »

Sorry I missed out on last night but I was in no mood for socializing after that Bears game. I did feel like killing though. :wink:

I'm torn on the whole upgrade thing in shooters now. I don't like it when it makes it impossible to compete but I do like it in the sense that everybody is different. The perks allow differentiation between players where in most other FPS's everybody is essentially the same.

One of the (many, many, many)reasons I loved Shadowrun was the different character classes and all of the different tech/magic/character combinations you could create. It made every game interesting and forced you to have make adjustments on the fly.

I haven't played MW2 online yet so I can't comment on how disadvantaged you are at a lower level but the first one did a pretty good job of not overpowering the higher level players. It seemed like even at a lower level if you played to the strengths of your perks you could have some success. I would imagine the same goes here, but again I haven't played yet. I definitely want to try some this weekend if anybody is game.
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Post by Brando70 »

webdanzer wrote:I do find it hard to believe though, that someone that can detect me by UAV, radar, and/or heartbeat kind of while he is invisible to all of them himself doesn't have a fairly significant advantage above and beyond what he'd have just from his playing time and map knowledge
Oh, Web, you old gaming socialist. That virtual bullet in your head from an opponent who can see you through walls isn't just an exit wound, it's a testament to the free market! :D

BTW, I had to share this. I ordered this game from Amazon to get the $20 coupon, and elected free shipping to maximize my profit margin. I checked my tracking and this was my update:

Location Event Details
--- Arrival Scan

So my game has apparently suffered extraordinary rendition by the postal service. I imagine they're threatening the disc with boiling if it doesn't talk.
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Post by macsomjrr »

Naples39 wrote:
TCrouch wrote:So the silencer doesn't hide your red dot on the map? I thought that was the whole point?

Evidently the whole point is just to get to the heartbeat sensor, then :lol:
You have to do several things to be completely invisible on the map.

1) Use a silencer to prevent your red-dot from appearing when you shoot.
2) Use 'cold-blooded' (perk slot 2) to prevent you from appearing on UAV scans
3) I think you need to use something on perk slot 3 to disappear from the heartbeat sensor
3) "Ninja" - makes you invisible on the heartbeat sensor.
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Post by Zeppo »

I keep thinking that maybe I'll give in and get the game, but the discussion in this thread kills that urge pretty quickly. I'm ruined, it's true. Shadowrun has entirely killed any interest I might have had in other shooters anymore. I really enjoyed Red Faction, but there wasn't enough of a following to get everyone through the 'what exactly is happening? What is that weapon good for?' stages and into the deeper stuff of backpack and weapon selections.

But this one has held no interest to me at all. I guess the massive negative hangover from the first hasn't gone away. I just got so bored and tired of the first one and the meat-grinder respawn aspect, even with zones or attack and defend as options, that i don't want to revisit it. I vaguely remember some fun times early on, but those memories get overpowered by the negatives.

I normally don't bother with the 'i'm not getting the game' posts, but here I am anyway. Maybe I'll change my mind about this game sometime.

It would be fun for me to enjoy a big-room shooter with the DSP crowd again someday, but for whatever reason I'm pretty sure it won't be with this game.
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Post by Teal »

Well, it won't be with Shadowrun, either. :lol: Shadowrun was the twitchiest shooter this side of Halo I've ever played. Sure, I had a modicum of fun with it, but it was more because I was playing with DSP'ers than anything to do with the game. Outside of the few times I played with the DSP crowd, I didn't give a flat damn about that game.

Color me as a guy who just doesn't 'get' all the negative stuff being thrown around in here over MW2. I just don't get it. I had a ball last night, and have had the entire time. I hate Halo. It doesn't have anything to do with playing like Halo, believe me. I hate chicken dance shooters. This isn't one. At all. The perks aren't that big a deal, and don't unbalance the gameplay. If they were, IW would've learned their lesson with 4. The upgrades can help a little, but not so much so as to be crying foul about 'em. Sheesh!

Can't get very many people to play Flashpoint. Can't get excited about MW2. Hell, I'd even play Halo if a large contingent of DSPers were playing it, and I'd enjoy it for that. With Modern Warfare 2, however, I have one of a VERY few games that I enjoy in public as well as private matches, but the private one last night still was better.

We'd have 16 people with more to spare playing Ghost Recon, and based on the responses here, it's not because 'we had more time back then'. I think we've just become far pickier. Is there a shooter we can agree on that would have some stinkin' staying power anymore?

Sorry, I'm ranting, but this is getting a bit ridiculous. The DSP Forum Effect pendulum has swung WAY to the other side of what it used to be, and I'm irritated about it. Now the knocks seem to get more attention than the praises, and seem to influence interest much more.

MW2 is a great shooter. It ain't perfect, and I've never played one that is. Never will.
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Post by btmmayor »

Zeppo wrote:I just got so bored and tired of the first one and the meat-grinder respawn aspect
That is exactly what has always turned me off from games like this in the past and its why I loved Gears Warzone/Execution and PDZ Eradication....you die and thats it.

That's why when we played Search and Destroy last night I had such a great time, as that game eliminates the respawn but still discourages the attacking team from sitting still as they must detonate the package or eliminate the other team in order not to lose.

Team Deathmatch with its meat-grinder respawn can be fun for me though when the game is played with small numbers and the games are close as they were last night.
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Post by Naples39 »

MW is a shooter that is exactly up my alley, but different strokes for different folks.

I will agree with Teal insofar that if MW2 can't unite a large crowd of DSP shooter fans, I'm not sure anything ever will again.

Too many options I guess. Everyone was really into Gears 1 a few years ago, but by the time Gears 2 came out everybody had other online shooters they liked better, and Gears 2 died a near insta-death here.
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Post by macsomjrr »

Couple quick thoughts in between rounds. This is a mixture of tips and observations.

1. If you didn't like MW1 then you most likely will not like MW2. Nuff said. Zeppo - if you tired of MW1 quickly then MW2 is not for you unfortunately even though I think you'd enjoy it if you gave it a chance. Sure you're going to get rocked in the MP but after a few days you'll be running rings around the 15 yo's:):):)

2. As far as I can tell the game is extremely well balanced and so fears about some weapons or equipment being overpowered aren't justified. Some people aren't big fans of the heartbeat sensor as at first it looks like it'll just tell you where everybody is. The funny thing about COD though is that the pace is so fast that simply knowing where a guy is every three seconds sometimes isn't enough. People are running around so quickly that you can easily get distracted chasing a guy down on the sensor and not pick up the two guys coming up behind you. Also COD is all about how you approach corners and how quickly and how accurately you can get your shots off. Even if you know where a guy is it still comes down to how quickly either of you can fire. I've had a few instances where I'll come around a corner fully expecting to have the jump on someone and then BLAM they upload a shotgun blast of sniper rifle shot and I'm dead. Also you can negate the sensor by using Ninja (over Commando, Steady Aim, Scrambler, SitRep - which detects explosives and tactical insertions, and Last Stand). So you don't give up much to be invisible. Ninja Pro eliminates the sound of your footsteps too which is nice.

3. MW2 MP is very much a Rock, Paper, Scissors style game. If you are having trouble dealing with a certain class then you can always defend against it but then you leave yourself open against or you lose something else.

4. IMO the higher levels do have a slight advantage over the rest of the field. That being said I'm pretty sure the game doesn't throw level 1's in with level 55's when you're searching for games. I might be wrong but it seems like everyone I play against is close to the same level and I'd certainly expect to see a few more 1 - 10's this early on.

5. There are 15 MP maps. 15!!!!!!!! You can also bet we'll be seeing a few more in the next couple months. That is pretty staggering IMO.

6. The addition of call signs (e.g. Titles and Emblems) along with customizable kill streaks and death streaks is nothing short of genius. It seems like you're always unlocking something new to go check out and play around with. It is so addictive:)

7. My current fave load out is a SCAR with Bling Pro (Heartbeat sensor and Red Dot Scope) , Stopping Power Pro and Scrambler Pro. Martydom as my death streak and UAV, Sentry Turret and Harriers as my kill streaks. I rarely hit 7 kills in a row so anything above that would be pretty much out of reach (especially the 25 kill Nuclear Strike, still haven't seen that yet). I'm having a great deal of success with this although some maps (e.g. Afghan) I'm still struggling with.

8. The riot shield is great. Throwing a sticky semtex onto someones shield while they fearlessly charge at you is probably the most rewarding feeling in the game :P Playing with the shield is also a ton of fun if the rest of your team follows you appropriately. It is great for flushing out people from hiding spots and then having your wingman take 'em out. You also great experience for that ("Distraction" points).

9. There is only one speed in MW2 and that is full throttle, pedal to the metal. If you aren't frenetically running from spot to spot or sitting on the edge of you seat while hanging out in a sniper spot then you probably aren't doing very well. It is tough for me to play this game casually and not get wrapped up into trying to get as many kills as possible. I think some people really don't enjoy that but for those that do this game can't be beaten.

OK enough rambling for now. Loving this game...
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Post by TCrouch »

I just played a session at lunch with 2 level 47's in it and everybody was 20+, the majority being mid-30's.

And my level 1 :wink:
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Post by macsomjrr »

TCrouch wrote:I just played a session at lunch with 2 level 47's in it and everybody was 20+, the majority being mid-30's.

And my level 1 :wink:
OK scratch point 4.

:):)
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Post by TheTruth »

macsomjrr wrote:7. My current fave load out is a SCAR with Bling Pro (Heartbeat sensor and Red Dot Scope) , Stopping Power Pro and Scrambler Pro. Martydom as my death streak and UAV, Sentry Turret and Harriers as my kill streaks. I rarely hit 7 kills in a row so anything above that would be pretty much out of reach (especially the 25 kill Nuclear Strike, still haven't seen that yet). I'm having a great deal of success with this although some maps (e.g. Afghan) I'm still struggling with.
So you can have the HB sensor and red dot at the same time? Nice...will have to unlock that tonight. When do you unlock Martydome?
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Post by webdanzer »

Teal wrote: Is there a shooter we can agree on that would have some stinkin' staying power anymore?

Sorry, I'm ranting, but this is getting a bit ridiculous. The DSP Forum Effect pendulum has swung WAY to the other side of what it used to be, and I'm irritated about it. Now the knocks seem to get more attention than the praises, and seem to influence interest much more.
Don't a bunch of DSPers already have this game? Sounds like a lot played last night, and tons are excited about it. Isn't it a hit already?

A couple of us may have brought up concerns, sure, but Terry already has it and is playing it and at the very least I plan on renting it, so I'm not sure that the game is being negatively impacted by some forum effect.

It's my bad for choosing this thread to air my general complaints about where the gaming industry is going, definitely, but I do admit that it is my own issue and I'm certainly not trying to discourage anyone else from playing this game or any other.

Discussion is a good thing, Teal. Many folks have answered that the 'perks' and level advantages aren't that big an issue...moreso than those who questioned it, and with more game experience to boot. I think some people reading this thread with the same question might feel greatly relieved by the responses. Better that than never talking about things in the first place, right?
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Post by Zeppo »

Teal, if you found SR to be the twitchiest shooter out there, and didn't find it to have any tactical or strategic qualities, then you simply did not play the same game the rest of us were playing. Not even close.

I think Mac's post sums it up for me pretty well it's a shooter where if you are not running constantly, not moving all the time, you won't do well. That is probably my big problem. I like stuff where you can work together as a team and have some idea of timing, where you are gong, and why. I always found the last CoD to be a lot of running around I'm circles.
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Post by TCrouch »

I wouldn't call what I'm doing "playing". I'm basically just drawing the bad guys' fire until I'm dead. Repeatedly :lol:
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Post by macsomjrr »

Zeppo wrote:Teal, if you found SR to be the twitchiest shooter out there, and didn't find it to have any tactical or strategic qualities, then you simply did not play the same game the rest of us were playing. Not even close.

I think Mac's post sums it up for me pretty well it's a shooter where if you are not running constantly, not moving all the time, you won't do well. That is probably my big problem. I like stuff where you can work together as a team and have some idea of timing, where you are gong, and why. I always found the last CoD to be a lot of running around I'm circles.
I'll just add that while MW2 is a very twitchy shooter everything does start to slow down a bit once you get used to the speed. I guess a good comparison would be jumping into a Ferrari after racing around in a V8 Mustang.

Many of the other non-TDM game modes do require team work to be successful. I already mentioned the riot shields and I love using those on CTF or S&D missions. If you team up with another player then you can create all kinds of devastating combo's (e.g. riot shield guy with an assault guy, or even two riot shields protecting each other).

This is definitely a series that requires a bit of patience and work in order to succeed and if you don't find the game that much fun to begin with then it just isn't worth it. To me this is one of the most rewarding and fun shooters I've ever played. It's MW1 on crack. That being said I think that successful FPS's don't need to change much from series in order to keep being great. Unlike sports games where we want to see them get ever closer to the perfect sim.
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Post by Naples39 »

Zeppo wrote:I think Mac's post sums it up for me pretty well it's a shooter where if you are not running constantly, not moving all the time, you won't do well. That is probably my big problem. I like stuff where you can work together as a team and have some idea of timing, where you are gong, and why. I always found the last CoD to be a lot of running around I'm circles.
I actually agree with this assessment.

In fact, that's exactly why I play the game so much---playing with idiot randoms doesn't ruin the game. Tactical games require some coordination, setting you up for disappointment with randoms and SEVERELY limiting opportunities to enjoy the game online.

In fairness though, if you play hardcore mode the pace slows down considerably. Hardcore search and destroy will make it even slower. But again, I rarely do that with this game for the reasons above.
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Post by Danimal »

macsomjrr wrote: 9. There is only one speed in MW2 and that is full throttle, pedal to the metal. If you aren't frenetically running from spot to spot or sitting on the edge of you seat while hanging out in a sniper spot then you probably aren't doing very well.
Simply put the reason why it's not a tactical game, it may have tactical elements but running and gunning is a twitch shooter plain and simple.

Doesn't make it a bad game but lets not make it something it's not.
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Post by macsomjrr »

Danimal wrote:
macsomjrr wrote: 9. There is only one speed in MW2 and that is full throttle, pedal to the metal. If you aren't frenetically running from spot to spot or sitting on the edge of you seat while hanging out in a sniper spot then you probably aren't doing very well.
Simply put the reason why it's not a tactical game, it may have tactical elements but running and gunning is a twitch shooter plain and simple.

Doesn't make it a bad game but lets not make it something it's not.
To be fair though I'm pretty sure you can place any FPS in this category. He who shoots first wins. Its just that MW2 is faster than the others.
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Post by Teal »

A game like this is precisely what you make it. If you want to play like your head's on fire and your ass is catchin', I suppose you can do that. But if you want a tactical game, you can provide yourself with one by...wait for it...being tactical!!! And MW2 allows for both. It's not a "twitch" shooter; but some people are twitch players, and will be no matter the game. And yes, if MW2 is a twitch shooter, then shadowrun is most definitely one. Twitch is Unreal tourney and crap like that. You really wanna put MW2in that category??
Know what, if you don't want to play it, that's fine. But blaming it on twitchy gameplay? That dog won't hunt...
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Post by Dave »

I'll ask in this thread--is there any consideration taken to your rank during matchmaking? I've been doing random deathmatches and it sucks to get in a room with a bunch of 40+ ranked players. I suck no matter who I'm up against, but a couple matches tonight weren't very fun.

At least hardly anyone uses voice on PS3 so I don't have to hear from the other players very often as they kick my ass.
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Post by ScoopBrady »

I finally got a chance to put in some time with multiplayer and any fears I had have been allayed.

I put in about 30 minutes of deathmatch and was able to quickly climb up to level 4. I was expecting a game with the speed of Unreal Tournament or Quake but it's nowhere near that. There's no way I would call this a twitch shooter. It has been a long time since I've played MW1 online so I may be wrong but it seems as if MW2 is a bit slower.

I was in rooms with people as high as level 50 and most above 20 and I held my own pretty well after the first couple of rounds. By my last match I ended 3rd on the leaderboard. I didn't have to keep in constant motion on all of the maps. There's definitely some maps that favor a lot of movement but I played on a couple of maps where you could find a room and hang out for a little.

I like how sprinting puts you at a disadvantage because you take more time to settle and draw your gun. You really have to sprint wisely or you can find yourself in trouble. I also like how knife kills seem to be down. Maybe they're more prevalent in other modes but I wasn't being knifed to death like I was in MW1.

I can honestly see why this game is getting the hype it does. It's justified in my mind. And in regards to the leveling up system I honestly feel as if it's being used quite well as an incentive to play more and get more options without making people overpowered. I was beating guys with levels above 40 making me think that skill still plays a huge role in outcome.
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