Need for Speed: Shift Hands On

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Rodster
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Post by Rodster »

Teal wrote:
Rodster wrote:Both are very good and both are different enough to warrant a purchase.
Ditto, but Shift has been spinning more than DiRT in my machine-take it for what it's worth...
Besides he lives in Bismark, N.D. unless your making babies I guess there's not much else to do. :P :lol:

j/k
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Post by toonarmy »

grtwhtsk wrote:I'm curious guys. Which one has the better overall fun factor, and can you see having more longevity....Shift or Dirt 2? I've got both in my GF que, but I'm awful tempted to get to BB today while they still have that $39.99 deal for Shift. So, if you could only choose 1, is it Shift or Dirt 2? Thanks in advance.
It's comparing apples to oranges, both are great games and a lot of fun. If I had to choose just one, though, I would go with Dirt 2. I think the fun factor is better, and it is overall a more engaging game. Really it comes down to whether you like dirt and rally-style racing or racing on tarmac.
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Post by webdanzer »

grtwhtsk wrote:I'm curious guys. Which one has the better overall fun factor, and can you see having more longevity....Shift or Dirt 2? I've got both in my GF que, but I'm awful tempted to get to BB today while they still have that $39.99 deal for Shift. So, if you could only choose 1, is it Shift or Dirt 2? Thanks in advance.
Dirt 2, though I enjoy them both.
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Post by grtwhtsk »

Rodster wrote:
Teal wrote:
Rodster wrote:Both are very good and both are different enough to warrant a purchase.
Ditto, but Shift has been spinning more than DiRT in my machine-take it for what it's worth...
Besides he lives in Bismark, N.D. unless your making babies I guess there's not much else to do. :P :lol:

j/k
Well, then making babies it is. ;)
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Post by ScoopBrady »

I like them both and think it's really a preference thing. They're both good games but entirely different. The Shift demo is up now and there's a Dirt 2 demo so maybe you should try checking them both out and seeing which one you like.
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Post by F308GTB »

ScoopBrady wrote:I like them both and think it's really a preference thing. They're both good games but entirely different. The Shift demo is up now and there's a Dirt 2 demo so maybe you should try checking them both out and seeing which one you like.
The demos actually turned me off to both, especially Shift.
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Post by webdanzer »

F308GTB wrote:
ScoopBrady wrote:I like them both and think it's really a preference thing. They're both good games but entirely different. The Shift demo is up now and there's a Dirt 2 demo so maybe you should try checking them both out and seeing which one you like.
The demos actually turned me off to both, especially Shift.
I waited for a while before buying Dirt 2 because the demo didn't do much for me, but I found that despite the presentation still being grating, I enjoy the full game more than I did the demo by a large margin.
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Post by XXXIV »

webdanzer wrote:
I waited for a while before buying Dirt 2 because the demo didn't do much for me, but I found that despite the presentation still being grating, I enjoy the full game more than I did the demo by a large margin.
Ditto.... :)
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Post by dbdynsty25 »

Dirt 2 is significantly better.
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Post by Wilk5280 »

And by significantly he means a s***-ton
GT = Wilk5280
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Post by DChaps »

I was turned off by the Dirt 2 demo as well, but after a rental of the full game I am seriously considering buying it.
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Post by mixdj1 »

Wilk5280 wrote:And by significantly he means a s***-ton
I'll go one better and say two s***-tons. :D Of course I am a rally fan and my frustration with Shift was well documented earlier in the thread.
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Post by JackB1 »

seems like the honeymoon phase with this game sure is over
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Post by DChaps »

Interesting responses from Slightly Mad Studios Ian Bell over at www.virtualr.net

http://www.virtualr.net/need-for-speed- ... #more-5739

I found this one particularly interesting:
Ian, Are you including Live For Speed, NetKar and iRacing when you say that shift has the most realistic handling out there? Or are you conveniently leaving those games out of your comparison?

Everyone has their own impression of what is realistic handling. It’s always been a very subjective thing. I feel we simulate the experience of being behind the wheel of a race car better than any of the competition, but this might not be what you mean by ‘realistic handling’ . We’ve built upon a realistic physics core and added more realistic modules where we thought they were needed. We worked very hard with physics, sound and graphics to ’simulate’ the experience.

Many of the team race often and feel we’ve gotten closer than anyone else. I maintain that GTR2 was too difficult. I’ve yet to have a car break away on track as suddenly as we had it in GTR2. The reality is that a road and race tuned car is fairly easy to drive to the edge and slightly beyond. They tend to scrub off speed if understeering or oversteering and with the right inputs for oversteer, are generally easily righted. We don’t have fudged ‘aids’ in pro mode. What is in the game is a direct result of what we feel are authentic physics.

We do have some input filters applied when using a pad (of course) but the underlying physics are the same.
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Post by Rodster »

That fact that they race cars for real adds credibility to what they are saying. Still as Ian Bell mentioned it's a subjective thing when it comes to driving physics.
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Post by GB_Simo »

Rodster wrote:That fact that they race cars for real adds credibility to what they are saying. Still as Ian Bell mentioned it's a subjective thing when it comes to driving physics.
You don't necessarily need to have raced a car to know that the strange oversteering thing Shift's cars do whenever you nudge the stick isn't something that happens in a real car unless it's a bit broken, though. At least, I don't think you do, which doesn't necessarily mean all that much. Then there's this brilliant piece of flannel:
Everyone has their own impression of what is realistic handling. It’s always been a very subjective thing. I feel we simulate the experience of being behind the wheel of a race car better than any of the competition, but this might not be what you mean by ‘realistic handling’ .
It might not be, because that's not what 'realistic handling' means, Ian. The experience - the sensation of being strapped into a ton and a bit of metal travelling at astonishingly high speed - is a thrilling one, but it falls to bits for me the instant I arrive at a corner. That's nothing to do with the experience of being behind the wheel, everything to do with what's happening when I turn that wheel, and the two things are distinct from each other.
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Post by pk500 »

DChaps wrote:Interesting responses from Slightly Mad Studios Ian Bell over at www.virtualr.net

http://www.virtualr.net/need-for-speed- ... #more-5739

I found this one particularly interesting:
Ian, Are you including Live For Speed, NetKar and iRacing when you say that shift has the most realistic handling out there? Or are you conveniently leaving those games out of your comparison?

Everyone has their own impression of what is realistic handling. It’s always been a very subjective thing. I feel we simulate the experience of being behind the wheel of a race car better than any of the competition, but this might not be what you mean by ‘realistic handling’ . We’ve built upon a realistic physics core and added more realistic modules where we thought they were needed. We worked very hard with physics, sound and graphics to ’simulate’ the experience.

Many of the team race often and feel we’ve gotten closer than anyone else. I maintain that GTR2 was too difficult. I’ve yet to have a car break away on track as suddenly as we had it in GTR2. The reality is that a road and race tuned car is fairly easy to drive to the edge and slightly beyond. They tend to scrub off speed if understeering or oversteering and with the right inputs for oversteer, are generally easily righted. We don’t have fudged ‘aids’ in pro mode. What is in the game is a direct result of what we feel are authentic physics.

We do have some input filters applied when using a pad (of course) but the underlying physics are the same.
I must admit, I'm the one who called out Ian Bell in the original thread that started the thread you linked, Don. I said he was "full of sh*t."

Link: http://www.virtualr.net/need-for-speed- ... /#comments

Some guy was trying to tell me Shift had the most accurate tracks, to which I responded that's impossible because they're not even laser-scanned. Bell was quoted in an interview as saying SMS didn't need laser scanning because it had telemetry and other "data treasures" from which to build tracks.

I revived that "data treasures" comment, and Bell jumped in and countered that he never used that phrase. I found the interview from the NFS Web site and other sources proving it was attributed to him, and he retreated, saying the quote was fabricated by EA PR.

Gotcha, Ian. :)

A poster in the thread to which Don linked is making a great point. He said all of the Papyrus/iRacing titles have evolutionary physics. GPL, NASCAR Racing and iRacing all have the same "feel" to them, with some subtle differences. I couldn't agree more. You know a Papy game the minute you leave the pits. It just has that "right" feel.

The same poster pointed out that Bell now is saying Blimey's physics/tires work with GTR 2 was all wrong, yet it was considered revolutionary at the time. But RACE had a different feel from GTR 2, and Shift feels much different than both.

How can the laws of physics change so much from Blimey!/SMS title to Blimey!/SMS title, the poster asked. Their games have such an inconsistent feel from title to title, which indicates to me that their grasp of the laws of physics isn't that snug.

Either way, I respect Bell for participating in the VirtualR forums in a dignified way and for answering many questions from his most hardcore consumers.

Take care,
PK
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Post by JackB1 »

finally got to try the demo and I have to say, this game looks UNBELIEVABLE! Almost photo-realistic. Are there any track racing games that look better on consoles? I doubt it.

I haven't messed with any settings, but the races in the demo were pretty fun and competitive for me on middle settings. At what point in the game are all you guys getting frustrated with the game? Does anyone still like it?
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Post by ScoopBrady »

I just got to Tier 3 and I'm still enjoying it a lot. There are times I'll get frustrated but there's times where I'm frustrated with my wife too so everything good can't be perfect. :wink: I will say that when this game is on for me, it's on. I absolutely love the cockpit view and the intensity of the sense of speed. Good stuff. I still haven't even tried it online.
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Post by toonarmy »

JackB1 wrote:finally got to try the demo and I have to say, this game looks UNBELIEVABLE! Almost photo-realistic. Are there any track racing games that look better on consoles? I doubt it.

I haven't messed with any settings, but the races in the demo were pretty fun and competitive for me on middle settings. At what point in the game are all you guys getting frustrated with the game? Does anyone still like it?
I think the game is still outstanding. The final tier and championship is where most people get frustrated. The AI gets pretty tough at those levels, especially the final one. For me, that is a great thing. Using the settings I posted earlier in the thread there should be no complaints about poor handling. While I have no doubt Forza 3 will be simply awesome, I highly doubt it will give the raw excitement of the actual racing in Shift.
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Post by webdanzer »

I still play and enjoy it.
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Post by grtwhtsk »

webdanzer wrote:I still play and enjoy it.
Same here.
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Post by JackB1 »

finally got the full game and really enjoy it so far. I love how they "test" you right off the bat and use that to determine your difficulty level. Simple, but smart concept.

I LOVE the cockpit view!!! I usually play games from the "chase cam" but with this game, the cockpit view is just so much fun, I can't help but stick with it. I changed the steering settings according to a earlier post here, but not so drastically. I also didn't like moving the oversteer/understeer slider. I actually like the amount of oversteer in this game. Helps you take turns a little easier. The AI is pretty agressive and this game definitely rewards you if you driver aggressively, which some "purists" may not like.

All in all....very fun racing game so far....and visually, its outstanding!
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