Tiger Woods 2010

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JackB1
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Post by JackB1 »

DivotMaker wrote:
Auditor_Kevin wrote:
I'm thinking that those two hand mailed letters, CC:ed to the lead TW2010 designer at over at EA, might get more attention that anonymous rambling on the internet. :D
You never know....agree that the game misrepresents the PGA TOUR in a number of respects, especially the gameplay in TOUR Pro. I have seen users shoot -35 to -36 in an 18 hole round and that is not representative of the "inside the ropes of the PGA TOUR"....

Good luck...hope it has a positive impact.
How long have people been saying this about this series?
It's got to be one of the all time most frustrating things in video gaming.
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Post by 10spro »

The real problem with the Tiger Woods franchise is the fundamental focus on upgrading stats rather than developing skill. As player stats increase it becomes increasingly difficult to put in a poor round. Drives and approach shots go exactly where you want and putting becomes less and less a hit or miss stroke.

And unless there's a radical overhaul of the very basis of the game itself, mainly the stat based approach, every year you'll be seeing scores that would make a mockery of playing a real US Open for instance.

Having said that, I am still having a good time with the game, because I am playing with people that play the game it's suposed to be played, until you go online and play the odd tourney here and there and check the unrealistic tournaments scores.
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Post by DivotMaker »

JackB1 wrote:
How long have people been saying this about this series?
It's got to be one of the all time most frustrating things in video gaming.
Along with you and others, I have been saying this for a long time....
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fletcher21
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Post by fletcher21 »

If Tiger2011 became an all out golf sim, the sales would drop faster than the stock market. Kids need to be able to hit it 380 and shoot 17 under or they'll lose their patience and stop playing/buying the game. I just finished my first season in Tiger09. Prior to this game I had never even touched the series at all. I finished first by a mile. Rookie of the year, player of the year etc. It's kinda sad that it only took 1 year for my guy to go from a scrub to being able to hit it further than ANY of the Pga pros in the game lol. I started it on balanced difficulty, but was forced to switch to hard at the midpoint of the season. I was kinda hoping it'd take 2-3 seasons to get up to this level, but I guess EA had to cater to the hyper 17 year old who wants it now now now.


In reference to kids shooting 36 under online due to a special controller, I still don't get it. Just because you can aim exactly at the hole doesn't mean the ball will find the cup. Something fishy is going on. I am still on the fence if I wanna buy Tiger10 for 40 bucks. Seems like more of the same. Possibly the game needs an overhaul like the Nhl series has been given.
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Post by DivotMaker »

fletcher21 wrote:If Tiger2011 became an all out golf sim, the sales would drop faster than the stock market.

In reference to kids shooting 36 under online due to a special controller, I still don't get it. Just because you can aim exactly at the hole doesn't mean the ball will find the cup. Something fishy is going on. I am still on the fence if I wanna buy Tiger10 for 40 bucks. Seems like more of the same. Possibly the game needs an overhaul like the Nhl series has been given.
I disagree because I am not asking them to take anything away from the game as it is so that those who like that kind of gameplay can still have it. They simply need to up the ante and create a mode that is pure simulation ADDED to the current game.

These people shooting -36 did so on an easy course (Banff) in easy conditions. They have mapped out the courses and know exactly what kind of shot to hit and how to hit it. Using 3rd party controllers can give them relieve from not worrying about hitting the ball straight as many of the analog sticks are far less sensitive than the stock controllers. The round in question included 3 HIO's, 6 or 7 eagles and the rest birdies. They also use kill shots which mean you can hold the analog stick back (at the top of the swing) and count the seconds with each second representing a loss of 5% swing power. This is something I am going to hound EA about for TW11 along with bringing some sort of real tempo into the analog swing and make it penal if the tempo is off..*GASP*...just like a real Golf swing....
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Post by JackB1 »

DivotMaker wrote:
fletcher21 wrote:If Tiger2011 became an all out golf sim, the sales would drop faster than the stock market.

In reference to kids shooting 36 under online due to a special controller, I still don't get it. Just because you can aim exactly at the hole doesn't mean the ball will find the cup. Something fishy is going on. I am still on the fence if I wanna buy Tiger10 for 40 bucks. Seems like more of the same. Possibly the game needs an overhaul like the Nhl series has been given.
I disagree because I am not asking them to take anything away from the game as it is so that those who like that kind of gameplay can still have it. They simply need to up the ante and create a mode that is pure simulation ADDED to the current game.

These people shooting -36 did so on an easy course (Banff) in easy conditions. They have mapped out the courses and know exactly what kind of shot to hit and how to hit it. Using 3rd party controllers can give them relieve from not worrying about hitting the ball straight as many of the analog sticks are far less sensitive than the stock controllers. The round in question included 3 HIO's, 6 or 7 eagles and the rest birdies. They also use kill shots which mean you can hold the analog stick back (at the top of the swing) and count the seconds with each second representing a loss of 5% swing power. This is something I am going to hound EA about for TW11 along with bringing some sort of real tempo into the analog swing and make it penal if the tempo is off..*GASP*...just like a real Golf swing....
Exacty Divot. The frustrating part is that it "seems" like an easy thing to add. A couple of difficulty sliders, like sensitivity for the swing, effect of tempo and a slider for club distances would make the game customizable for the hard core simmer and the 15 year old who wants to hit 400 yard drives.
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Post by fletcher21 »

How hard/what do you have to do to unlock courses in Tiger 10? I wanna play Hazeltine on the new one, but I read you need to unlock it by something like a tournament challenge? How do you do it.
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Post by Pete »

fletcher21 wrote:How hard/what do you have to do to unlock courses in Tiger 10? I wanna play Hazeltine on the new one, but I read you need to unlock it by something like a tournament challenge? How do you do it.
You have to do the challenges. Each challenge has points assigned, the harder the challenge, the more points you get. The more points you get, the more courses you unlock. I started to do them but it was taking me forever. I finally just purchased the download to unlock them.

Was definitely worth the couple of bucks to download(this is on the PS3).
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Post by fletcher21 »

I don't have live so I have no choice but to beat the challenges
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Post by bulls23 »

Pete wrote:
fletcher21 wrote:How hard/what do you have to do to unlock courses in Tiger 10? I wanna play Hazeltine on the new one, but I read you need to unlock it by something like a tournament challenge? How do you do it.
You have to do the challenges. Each challenge has points assigned, the harder the challenge, the more points you get. The more points you get, the more courses you unlock. I started to do them but it was taking me forever. I finally just purchased the download to unlock them.

Was definitely worth the couple of bucks to download(this is on the PS3).
I couldn't beat the challenges either, so I unlocked it today on 360. It cost me 200 MS points.
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Post by 10spro »

Some of those challenges are just impossible. I've been trying the Turnberry three pointer with N. Gulbis for example, and the closest that I got to was a playoff round with her where I fell apart. I've wondered whether they made it that hard on purpose so that people just get frustrated and at the end of the day, they end up forking more $$$ to EA.
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Post by Leebo33 »

You gotta love a career mode that is so unrealistic and cumbersome that people pay real money to *avoid* playing it. Maybe they will incorporate this money making concept into Madden. To unlock stadiums you have to start with the Lions, Raiders, or Browns and win at each stadium.
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Post by greggsand »

I find some of the challenges pretty hard, but I was able to do enough of the 1 to 3 points challenges to unlock everything. Once your golfer gets around a 10 or higher, a lot of those challenges are really easy (esp the match play challenges).
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Post by DivotMaker »

Leebo33 wrote:You gotta love a career mode that is so unrealistic and cumbersome that people pay real money to *avoid* playing it.
I felt like a few of the challenges were unnecessarily difficult, so I dropped down in difficulty to beat them. I honestly wish they would either make this challenging depending upon the type difficulty you start your Golfer with, or do away with it completely and replace it with a legitimate Q-School that leads a user into the PGA TOUR as a Rookie.....
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Post by 10spro »

greggsand wrote:I find some of the challenges pretty hard, but I was able to do enough of the 1 to 3 points challenges to unlock everything. Once your golfer gets around a 10 or higher, a lot of those challenges are really easy (esp the match play challenges).
I think my created dude is at 7.7 or so. How do you possibly get to 10? By playing more calendar tournaments?
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Post by Leebo33 »

DivotMaker wrote:
Leebo33 wrote:You gotta love a career mode that is so unrealistic and cumbersome that people pay real money to *avoid* playing it.
I felt like a few of the challenges were unnecessarily difficult, so I dropped down in difficulty to beat them. I honestly wish they would either make this challenging depending upon the type difficulty you start your Golfer with, or do away with it completely and replace it with a legitimate Q-School that leads a user into the PGA TOUR as a Rookie.....
They should never tie the ability to play a course to any type of career mode accomplishment or allow for a free code to unlock courses if you want to play them. Or better yet, do what they already do for the Wii, which is allow you to play any course in the game in "play now." There is absolutely no reason, outside of greed, to limit my ability to play on any course in the game on the X360 or PS3.

Of course, I don't blame them from a business standpoint for making the career mode time consuming and difficult because people are paying to unlock stuff which *has* to be their intent given the difference between the Wii (more casual crowd less likely to pay extra for unlocking and less likely to be online with an account to pay for it) and X360/PS3 (active online community with a culture DLC) versions in this regard.
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Post by Naples39 »

My biggest annoyance with this system is that to beat the challenges and unlock the courses, you need to power up your character to a level that makes playing normal golf impossible.

The choice is play with reasonable skill levels and not everything unlocked, or unlock everything and have a golfing superhuman.
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Post by DivotMaker »

Leebo33 wrote:
They should never tie the ability to play a course to any type of career mode accomplishment or allow for a free code to unlock courses if you want to play them. Or better yet, do what they already do for the Wii, which is allow you to play any course in the game in "play now." There is absolutely no reason, outside of greed, to limit my ability to play on any course in the game on the X360 or PS3.
I never said they should. I hate having courses locked because of all the bitching it causes in the forums and for good reason. It would be like Madden locking 24 of the 32 NFL stadiums. I never have understood this.

As far as Play Now is concerned, I think you can play all the courses in Play Now and Online right out of the box. In order to play Career Mode, they must be unlocked first. I never use "play Now", but that was my understanding....
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Post by DivotMaker »

Naples39 wrote:My biggest annoyance with this system is that to beat the challenges and unlock the courses, you need to power up your character to a level that makes playing normal golf impossible.

The choice is play with reasonable skill levels and not everything unlocked, or unlock everything and have a golfing superhuman.
Or, unlock everything, skill up to all 12's and use the Powercap password to set the kind of gameplay you want.
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Post by bulls23 »

DivotMaker wrote:
Leebo33 wrote:
They should never tie the ability to play a course to any type of career mode accomplishment or allow for a free code to unlock courses if you want to play them. Or better yet, do what they already do for the Wii, which is allow you to play any course in the game in "play now." There is absolutely no reason, outside of greed, to limit my ability to play on any course in the game on the X360 or PS3.
I never said they should. I hate having courses locked because of all the bitching it causes in the forums and for good reason. It would be like Madden locking 24 of the 32 NFL stadiums. I never have understood this.

As far as Play Now is concerned, I think you can play all the courses in Play Now and Online right out of the box. In order to play Career Mode, they must be unlocked first. I never use "play Now", but that was my understanding....
I have 360 and it's just the opposite, could not play courses in Play Now until they were unlocked. I could play them in PGA Season However.
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Post by DivotMaker »

bulls23 wrote:
I have 360 and it's just the opposite, could not play courses in Play Now until they were unlocked. I could play them in PGA Season However.
Gotcha...I knew one part of the game allowed you to play all the courses along with online play....

Thanks!
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10spro wrote:
greggsand wrote:I find some of the challenges pretty hard, but I was able to do enough of the 1 to 3 points challenges to unlock everything. Once your golfer gets around a 10 or higher, a lot of those challenges are really easy (esp the match play challenges).
I think my created dude is at 7.7 or so. How do you possibly get to 10? By playing more calendar tournaments?
Yes. I play the Tourneys, did the practice after each round, and used the $$$ won to buy better gear. I've been in the 9 to 11 range for a while now. I'm finding it tough to break the 11 plain.
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Post by fletcher21 »

Sounds like I'm SOL. I will just have to play it for a month or 2 and unlock them. I shot a 54 under on my last Tiger09 tourney, so my game is stellar enough to do it hopefully. Best round ever is an 18 under.
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Post by Naples39 »

DivotMaker wrote:
Naples39 wrote:My biggest annoyance with this system is that to beat the challenges and unlock the courses, you need to power up your character to a level that makes playing normal golf impossible.

The choice is play with reasonable skill levels and not everything unlocked, or unlock everything and have a golfing superhuman.
Or, unlock everything, skill up to all 12's and use the Powercap password to set the kind of gameplay you want.
Didn't know you could do that--might not be a bad option. Does that work on Wii version?
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Post by DivotMaker »

Don't know...don't have the Wii version, just the 360 version...
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